Run: 2026-09-03-01M1KY12T2Z6D5ANXBTFE785R1

Run Details

Duration:
4m 53s
Cost:
$0.041245
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn had the door handle in her fist before Herrera hit the pavement. He spilled out from the Raven's Nest into the wet street. Green neon bled over his shoulders. He did not run. He moved. Quinn's boot cracked on the curb as she cleared the doorway. Three paces. Five. "Tomás." He turned his head. Only his head. His medallion swung against his chest. A little saint with tired eyes. Quinn knew that walk. Paramedic walk. Man who had learned to keep a falling patient upright. He ducked under a fruit cart. The cart folded like a card table. Oranges rolled across tarmac. Someone shouted. He was already around the corner, into the narrow lane where the old bakery sign swung dead on one bolt. Quinn took the lane in two measured steps. Her service pistol stayed in its holster. This was pursuit, not execution. The lane pinched. A wall of brick on one side, a row of black bins on the other. Rain ran in silver lines down the drainpipe. He leapt over the bins, and she saw it then, the scar on his forearm, pale and ugly. He had not changed. She landed hard. Something in her left knee said no. Eighteen years of service had taught her to ignore it. "Tomás, stop." He did not stop. He went through a pedestrian gate, and the gate gave a squeal that made the night flinch. She took the gate. The chain hung behind her. Ahead, the street opened into a small square. A bus passed. Its lights flashed white. He climbed the steps to Camden station. The old station, the one the council had bricked up a decade ago. The one the maps had stopped showing. Quinn's jaw tightened. The worn leather watch on her left wrist ticked. She had seen the address in a file that should not have existed. The Veil Market. Underground. No cameras. No record. No way out that the police could call in. She reached the steps. The brick wall was cold under her palm. Above it, someone had painted over a sign: CAMDEN. The letters were old, white, and crooked. Below the wall, a black mouth yawned. Stairs. Dripping. A woman stood at the bottom, holding a bone token. It hung from a loop of black cord. The woman looked at Quinn, then at the stairs, then at the token. Her eyes were calm. She stepped aside. "Token?" Quinn had no token. "Herrera. I saw him go down." The woman's mouth twitched. "He paid." "Paid for what?" "A place to stand." Behind them, a siren wailed. Not close. Far. Quinn heard the wet street swallow the sound. The woman looked up. "Detective." Quinn's hand moved to her belt. "You know my name." "I know your face." The woman held out the token. "You want to follow him?" "Yes." "Then you want to be someone you can't explain." The token was old. It was white and smooth, and it had a hole worn clean in the centre. Quinn's fingers closed on it. The bone was warm. The woman stepped back. "Market moves at the full moon," she said. "You're early." Quinn went down the stairs. The air changed. The smell of rain left her, and something else came up from the dark. Wet plaster, iron, sweet smoke, and the green scent of rot. The station tiles were black and white, cracked at the seams. An old platform stretched ahead. Lanterns hung from cables. Stalls leaned against the pillars. Banners of black cloth dropped from the ceiling. The market had filled the abandoned station, and it breathed. People moved between the stalls. Not customers. Witnesses. A man with a coat made of folded newspapers sold nothing. A woman in grey gloves weighed a jar of blue light. A child sat on a crate, watching a pigeon drink from a puddle that had no source. Quinn kept her eyes on the exits. There were three. The main stairs behind her. A maintenance gate to the east. A dark opening under the platform where the tracks went into a tunnel. The maintenance gate had no lock. The tunnel opening had no light. Herrera was at the far end. He stood at a stall that sold small bottles. The bottles glowed faintly. A dealer with a stitched mouth handled a cloth bag. Herrera held out a vial. The dealer took it. They did not speak. Their hands moved. Quinn crossed the market. Each step drew attention. The newspaper man turned his paper. The woman in grey gloves put her jar down. The child looked up. No one blocked her. No one invited her. They simply stopped being in her way. She stopped three feet from Herrera. "Tomás." He did not startle. He turned. His face was clean. His hands were steady. The saint on his chest had stopped moving. "Detective." "You left the Nest without a word." "I left the Nest without a witness." "Morris." The name landed. Herrera's shoulders did not move, but his thumb pressed once against the medallion. "You have my file?" "I have a dead man's file." "Dead men are useful." "Morris is dead." "Is he?" Quinn's hand tightened on her holster. "You know what I saw at the Nest." Herrera looked past her. The stitched-mouth dealer had disappeared. The cloth bag sat on the stall. Herrera picked it up. It was heavy. "You saw a room that does not exist." "I saw people." "You saw what they let you see." The market noise changed. The lanterns dimmed. The pigeons in the station perched. A hush came through the stalls. Quinn felt it in her teeth. "What are you selling?" she asked. Herrera opened the bag. Inside were vials. Seven. One was empty. Another held a black liquid that moved against gravity. A third held a tiny sound, like a finger around the rim of a glass. "Answers," he said. "For people who are afraid of the dark." "For who?" "For you." Quinn looked at the empty vial. "Morris?" Herrera met her eyes. "Morris walked. He is not dead. He is not free." "Where?" The dealer's voice came from behind Quinn. "In the deep market." Quinn turned. The stitched-mouth man stood there. His coat was wet, though there had been no rain. His hands were empty. His stitched mouth drew a thin line. "You do not belong here, detective." "I'm a police officer." The dealer tilted his head. "The market does not police." Quinn's pistol came out. The market did not flinch. The people around them kept still. The child began to hum. "Put it away," Herrera said. "No rules I can use." "The market has one rule. Do not spend what you cannot buy." The dealer drew the seam tight. "And you, detective, have no coin." Quinn saw the token in her own hand. She had not let go of it. The bone token pulsed warm. The market had not let her leave. A sound came from under the platform. Wet. Rhythmic. Like something dragging a chain. The dark opening breathed a cold air across her boots. The token in her hand turned, as if looking for its hole. Herrera stepped back. "Follow if you must." The dealer spread his hands. "Or turn around and forget my name." Quinn lowered the gun. The hammer stayed under her thumb. The chain sound stopped. The tunnel mouth widened. Not physically. She saw more of it. Stairs went down inside the tunnel. A green light glowed at the bottom. Her partner's face came into the dark. Morris. The report had put him under the ground. The photo had caught him walking. Quinn stepped to the edge of the platform. "Tomás." Herrera's jaw tightened. "Don't." The dealer's stitched mouth pulled sideways. "Too late." The token in Quinn's hand cracked.
created_at"2026-09-03T15:26:04.107Z" 9/3/2026, 3:26:04 PM
model"qwen/qwen3.8-27b-20260814"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1313
moderation_latency(null)
generation_time292710
tokens_prompt4484
tokens_completion14161
native_tokens_prompt4520
native_tokens_completion15421
native_tokens_completion_images(null)
native_tokens_reasoning13614
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.04124455
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788449164-hy08WWSLffbgj7x7WLzF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788449164-Vf8sgxpkhEeRRMvzflSg"
upstream_id"chatcmpl-3ecf96e3-7067-98cc-9fca-bffe840bf631"
provider_responses
0
endpoint_id"255a02bd-df93-4ea7-bda9-44d4373aae18"
id"chatcmpl-3ecf96e3-7067-98cc-9fca-bffe840bf631"
is_byokfalse
latency1313
model_permaslug"qwen/qwen3.8-27b-20260814"
provider_name"Alibaba"
status200
total_cost0.04124455
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1302
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1302
totalAiIsms3
found
0
word"measured"
count1
1
word"pulsed"
count1
2
word"rhythmic"
count1
highlights
0"measured"
1"pulsed"
2"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences185
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences185
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences230
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1302
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
45.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1100
uniqueNames7
maxNameDensity2.09
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Herrera"
discoveredNames
Herrera12
Raven1
Nest1
Camden1
Veil1
Market1
Quinn23
persons
0"Herrera"
1"Market"
2"Quinn"
places
0"Raven"
1"Camden"
globalScore0.455
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount1
matches
0"as if looking for its hole"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1302
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences230
matches
0"knew that walk"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs96
mean13.56
std15.52
cv1.144
sampleLengths
013
137
21
37
428
559
648
720
82
921
1051
1142
1237
1338
141
154
166
174
182
193
204
2120
221
236
244
2515
261
279
2828
294
3010
315
3271
3347
3446
3545
3642
376
381
3922
401
417
427
431
4416
454
466
474
483
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences185
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences230
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1102
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.014519056261343012
lyAdverbCount5
lyAdverbRatio0.004537205081669692
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences230
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences230
mean5.66
std3.53
cv0.624
sampleLengths
013
111
26
34
42
511
62
71
81
94
103
116
126
134
142
1510
166
177
184
192
2020
218
227
235
243
2515
268
2718
284
293
307
3110
322
334
3417
354
365
378
383
394
407
4113
427
433
449
4513
463
471
482
492
37.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats33
diversityRatio0.3130434782608696
totalSentences230
uniqueOpeners72
20.83% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences160
matches
0"Only his head."
ratio0.006
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences160
matches
0"He spilled out from the"
1"He did not run."
2"He turned his head."
3"His medallion swung against his"
4"He ducked under a fruit"
5"He was already around the"
6"Her service pistol stayed in"
7"He leapt over the bins,"
8"He had not changed."
9"She landed hard."
10"He did not stop."
11"He went through a pedestrian"
12"She took the gate."
13"Its lights flashed white."
14"He climbed the steps to"
15"She had seen the address"
16"She reached the steps."
17"It hung from a loop"
18"Her eyes were calm."
19"She stepped aside."
ratio0.225
6.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount145
totalSentences160
matches
0"Quinn had the door handle"
1"He spilled out from the"
2"He did not run."
3"Quinn's boot cracked on the"
4"He turned his head."
5"His medallion swung against his"
6"A little saint with tired"
7"Quinn knew that walk."
8"Man who had learned to"
9"He ducked under a fruit"
10"The cart folded like a"
11"Oranges rolled across tarmac."
12"He was already around the"
13"Quinn took the lane in"
14"Her service pistol stayed in"
15"This was pursuit, not execution."
16"The lane pinched."
17"A wall of brick on"
18"Rain ran in silver lines"
19"He leapt over the bins,"
ratio0.906
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences160
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences50
tagDensity0.08
leniency0.16
rawRatio0
effectiveRatio0
86.6489%