NC Bench
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Run: 2026-09-03-01M1M0MNSFQD2KNXH8TGDVT3D1
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
3m 30s
Cost:
$0.030577
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
90.48%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
55.76%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.58%
Sentence opener variety
(details)
61.16%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
24.22%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.2400%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's boot struck the wet
cobbles and sent the running man half a pace deeper into the Soho lane.
The green neon of the
Raven's Nest buzzed behind her, spilling a sick light over the
shattered
bookshelf door.
He thought the back way
was open.
Quinn had bricked it with
the bar's only table.
He hit the alley mouth
with a shoulder bag that clattered against a drainpipe.
Quinn followed, jacket soaked, service
pistol in her right hand.
The worn leather watch on
her left wrist tick-tocked against the rain. "Herrera."
She did not raise her
voice.
The name cut under the
hiss of the gutters.
The man turned in the
mouth of a closed chippy. Short curly dark hair stuck to his temples. Olive skin.
A scar ran along his
left forearm as he lifted it.
The Saint Christopher medallion swung
from his neck. "Detective."
His accent bent the word
. "You brought a gun to a pharmacy." "Morris's file is in that bag." "Your partner left it in the dark." "He also left a hole in my desk drawer. One I intend to find in him." Herrera moved.
Quinn had three seconds before
the lane split. She picked the left.
The chase peeled off Frith
Street, dropped into Dean Street, then swallowed her beneath a row of closed tailors. Quinn kept her breath short.
Her radio crackled once, gave
up.
She did not ask for
support.
Support meant paperwork, and paperwork
meant the Nest would learn her route before the rain cleaned her prints. Fryer grease stung the air. A door banged two streets back.
Somewhere a dog barked, then
stopped. The city held its tongue.
He had the head start
of a man who knew which doorways held no cameras. Quinn had the head start of a woman who had spent eighteen years learning which lies left clean footprints. In the hidden back room of the Raven's Nest, the old maps and black-and-white photographs had given her more than a bar layout. One photo, peeled from the wall, had held a grease-pencil route from Soho to Camden, drawn over a disused Tube line. Someone had used the place as a map. Someone had waited for a detective to find it.
She found a wet footstep
in a gutter outside a shuttered pub. Small. Right foot. Herrera's size matched the mark she had pressed into the mud beside the bookshelf. He had not lost time. He had chosen a door. The street narrowed. The neon thinned. The closed shops gave way to a row of older stone fronts, their windows dark as holes. Quinn crossed at a corner where the pavement lifted over the bones of an old cellar. A black umbrella leaned against a shutter. Another. A third. The Camden corner opened with a wrongness. Stalls clustered around the mouth of the abandoned station. Black awnings covered tables that should not have stood in the wet. Bone-white paper bags. Glass vials capped with wax. A line of hooded figures waited where no night market should stand. Below the old enamel sign, the steps dropped into a tiled throat. The sign read Camden in letters gone white at the edges. The air coming up from below smelled of iron, candle smoke, and wet wool. At the foot of the steps, a woman stood where the ticket barriers used to be.
She wore a long grey
coat and a pale mask, thin as eggshell.
Her hand held a ring
of bone tokens. "Token." "Metropolitan Police." Quinn held out her warrant card. "Paper rots." Quinn looked past her. On the tiled landing, Herrera waited. The shoulder bag
was gone
from his shoulder.
His hand closed around its
strap. The saint medallion hung still. "Quinn." He smiled. "You followed the saint." "Saint Christopher carries what is given." "Your saint is dead." His voice did not rise. The market hush sharpened. Quinn saw the dead man before she saw the token.
He sat at the foot
of the steps, back against the wall, his mouth moving in a soundless prayer.
His hand opened and closed
around a bone token. Quinn crouched. His
pulse
had gone.
His face had the grey
slackness of cold, but his fingers had not lost all their grip. Quinn took the token. It was warm. The keeper's gaze did not move from her face. Her ring of tokens did not rattle. Inside, the market breathed. Vials swayed in wooden crates. A merchant lifted a cloth from a table and revealed a black feather, still damp, laid on a silver plate. A buyer bent over a jar of yellow water and whispered. Another paid with a tooth. A folded note changed hands for a copper coin. The note carried no writing. A small boy passed Quinn's knees and did not look up. The hood over his eyes moved like a sleeping face. Herrera stood at the top of the landing. The bag opened a crack. Something pale slipped out, then hid. "Put the bag down." "Drop it, and your partner's name goes back into the file." "Your partner's file is a lie." "Then give me the truth with his name in it." He stepped sideways. The bag slipped from his hand. Quinn did not chase it. She caught the strap as it passed her. The bag was heavier than paper and folders. Something inside shifted. "Herrera." He
was already moving
down the landing. "No." Quinn's hand closed on the strap. The bag hit the floor. The pale thing inside struck the lid. The lid opened. A grey hand came out. Long fingers. Too many joints. It touched the floor, and the tiles turned black where it passed. Herrera dropped to his knees. His medallion swung against his chest. His mouth made a word in Spanish, soft, hard, old. "San Cristóbal." Quinn backed toward the keeper. The keeper's hand lifted the ring of tokens. One bone slid between her fingers. "Customer." "Buy." Quinn looked at the token in her own hand. The dead man's. It had grown warm against her palm. She pressed it into the turnstile. The turnstile gave. Behind Quinn, the Camden street vanished. Ahead, every stall light died, and a hundred masked faces turned toward her. The dead man at the foot of the steps opened his eyes.
created_at
"2026-09-03T16:11:43.29Z"
9/3/2026, 4:11:43 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
647
moderation_latency
(null)
generation_time
209309
tokens_prompt
4484
tokens_completion
10177
native_tokens_prompt
4588
native_tokens_completion
9588
native_tokens_completion_images
(null)
native_tokens_reasoning
8193
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0305768
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788451903-OfToCVet4ODOTWRAwCfp"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788451903-KWvRS0tuXTfwz8pjV6WN"
upstream_id
"req_cfa5760473f6921f3d5278d41d93c5dd"
provider_responses
0
endpoint_id
"cfc4d0ca-df7c-4b5f-9c74-328c41a7cbc3"
id
"req_cfa5760473f6921f3d5278d41d93c5dd"
is_byok
false
latency
647
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"Phala"
status
200
total_cost
0.0305768
cache_discount
0.0000224
upstream_inference_cost
0
provider_name
"Phala"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.091
leniency
0.182
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1050
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
90.48%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1050
totalAiIsms
2
found
0
word
"shattered"
count
1
1
word
"pulse"
count
1
highlights
0
"shattered"
1
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
118
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
118
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
137
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1050
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
55.76%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
42
wordCount
955
uniqueNames
13
maxNameDensity
1.88
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Soho
2
Raven
2
Nest
3
Saint
1
Christopher
1
Herrera
5
Frith
1
Street
2
Dean
1
Camden
4
Tube
1
Quinn
18
Spanish
1
persons
0
"Raven"
1
"Nest"
2
"Saint"
3
"Christopher"
4
"Herrera"
5
"Street"
6
"Quinn"
places
0
"Soho"
1
"Frith"
2
"Dean"
3
"Camden"
4
"Spanish"
globalScore
0.558
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1050
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
137
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
18.75
std
16.79
cv
0.895
sampleLengths
0
54
1
36
2
1
3
15
4
39
5
13
6
6
7
7
8
16
9
2
10
12
11
54
12
22
13
34
14
61
15
39
16
49
17
48
18
37
19
37
20
1
21
8
22
2
23
29
24
7
25
6
26
4
27
9
28
44
29
24
30
16
31
59
32
21
33
19
34
4
35
11
36
6
37
10
38
9
39
24
40
1
41
7
42
1
43
21
44
22
45
21
46
2
47
19
48
1
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
118
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
161
matches
0
"was already moving"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
137
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
960
adjectiveStacks
1
stackExamples
0
"Short curly dark hair"
adverbCount
16
adverbRatio
0.016666666666666666
lyAdverbCount
2
lyAdverbRatio
0.0020833333333333333
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
137
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
137
mean
7.66
std
4.92
cv
0.641
sampleLengths
0
19
1
19
2
7
3
9
4
14
5
10
6
12
7
1
8
6
9
9
10
10
11
8
12
2
13
11
14
8
15
6
16
7
17
6
18
7
19
16
20
2
21
8
22
4
23
19
24
5
25
6
26
6
27
18
28
5
29
6
30
6
31
5
32
15
33
19
34
23
35
21
36
8
37
9
38
12
39
1
40
2
41
14
42
5
43
5
44
3
45
3
46
17
47
16
48
7
49
1
51.58%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.35766423357664234
totalSentences
137
uniqueOpeners
49
61.16%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
109
matches
0
"Somewhere a dog barked, then"
1
"Too many joints."
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
109
matches
0
"He thought the back way"
1
"He hit the alley mouth"
2
"She did not raise her"
3
"His accent bent the word"
4
"She picked the left."
5
"Her radio crackled once, gave"
6
"She did not ask for"
7
"He had the head start"
8
"She found a wet footstep"
9
"He had not lost time."
10
"He had chosen a door."
11
"She wore a long grey"
12
"Her hand held a ring"
13
"His hand closed around its"
14
"His voice did not rise."
15
"He sat at the foot"
16
"His hand opened and closed"
17
"His pulse had gone."
18
"His face had the grey"
19
"It was warm."
ratio
0.266
24.22%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
95
totalSentences
109
matches
0
"Quinn's boot struck the wet"
1
"The green neon of the"
2
"He thought the back way"
3
"Quinn had bricked it with"
4
"He hit the alley mouth"
5
"Quinn followed, jacket soaked, service"
6
"The worn leather watch on"
7
"She did not raise her"
8
"The name cut under the"
9
"The man turned in the"
10
"A scar ran along his"
11
"The Saint Christopher medallion swung"
12
"His accent bent the word"
13
"Quinn had three seconds before"
14
"She picked the left."
15
"The chase peeled off Frith"
16
"Quinn kept her breath short."
17
"Her radio crackled once, gave"
18
"She did not ask for"
19
"Support meant paperwork, and paperwork"
ratio
0.872
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
109
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
1
matches
0
"He hit the alley mouth with a shoulder bag that clattered against a drainpipe."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.2400%