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Run: 2026-09-03-01M1M0NTJG98YQAM60JCTRSSWP
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
4m 37s
Cost:
$0.041502
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
18.18%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.26%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
92.73%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
94.51%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.96%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
93.08%
Pronoun-first sentence starts
(details)
8.08%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.3601%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect vaulted a chain-link
fence, his jacket flapping, and hit the ground running.
Detective Harlow Quinn cleared the
same fence a half-second later.
Her worn leather watch clipped
the rail as she landed. Pain flared in her shin. She swallowed it and ran. Two streets from The Raven's Nest, Tomás Herrera ran for his life.
The green neon sign of
the bar still burned behind them, a distant smudge in the wet dark.
The Saint Christopher medallion bounced
against his chest.
The old scar on his
left forearm flashed pale under the sodium lights.
Quinn's shoes slapped the wet
tarmac.
The flip-flop of her ruined
sole
echoed
off the narrow brick walls.
He kicked a wheelie bin
aside. It crashed into the alley, spilling rotten takeaway cartons across the ground.
Quinn leapt the rolling lid
without breaking stride. "Police! Stop!" "Not tonight, detective."
Herrera glanced back, warm brown
eyes wide. "You have no idea what you're chasing." "Then tell me." "Can't. Not out here."
He burst onto a wider
street. The crowds had thinned.
Shopfronts gave way to shuttered
stalls under the railway arches. The air changed.
Less exhaust, more damp brick
and something else. Old iron. Rot.
Rainwater streamed down the back
of her neck as they pounded past a boarded-up kebab shop. Ahead, the arches of Camden swallowed the light. A delivery van swerved to avoid him.
Its tyres sprayed a sheet
of water. Quinn jumped back, shoulder hitting a lamppost. Pain bloomed across her back.
She pushed off and kept
going. "You're going to get yourself killed, Herrera." "Better me than you, detective." "You patched up my suspects. You think I won't charge you?" "Charge me then. Down there, nobody cares about your warrants."
They cut through a narrow
passage between two shops. Quinn's breath burned in her chest. Her legs pumped. Eighteen years on the job, and she still hated the running. Military precision meant nothing when your lungs screamed.
She rounded the corner and
nearly collided with a stack of empty crates. Herrera had knocked them over.
She vaulted them, the worn
watch
knocking against her wristbone.
He veered down a side
street sealed with a corrugated steel fence. A faded blue sign read Camden Underground Station. Closed. Chains held the gates shut. A heavy padlock dangled from the hasp. Beyond the bars, a stairwell descended into a well of darkness. Herrera skidded to a halt.
He fumbled in his pocket
and pulled out a small bone token. "Last chance, Quinn. Walk away." She didn't answer.
He pressed the bone token
to a slot in the rusted old iron turnstile. The metal shuddered. Chains slithered to the ground like waking snakes. The gate swung inward with a groan. Herrera slipped through. He didn't look back. Quinn reached the turnstile. The gate
began to
close.
She saw the empty slot
where the token had gone. Bone tokens. Entry requirement. She had no token.
Her left hand closed around
the worn leather
watch
. Morris's
watch
. Three years gone, and the leather still held his shape. Three years ago, DS Morris had walked into a dark place without backup. He never walked out. They'd found his body in a ditch in Epping Forest, eyes wide, fingers broken, no explanation. Supernatural origins, the report had said. She hadn't understood it then. She understood pieces now. The clique. The things they did. Her jaw tightened. She wasn't going to lose another partner to the dark. Quinn caught the edge of the closing gate. The metal edge sliced her palm. She ignored the sting and hauled herself through. The gate slammed shut behind her. The stairs spiralled down. The noise of the street vanished. The drip of water and the low hum of voices took its place. Torchlight
flickered
on the tiled walls. The smell hit her next. Myrrh, sulphur, hot sugar. She stepped off the last stair. The abandoned platform stretched before her. Stalls crowded the tiled floor, canopied in patched
velvet
and tarpaulin. Lanterns glowed with no flame. A vendor with too many teeth sold bottled screams. A customer with no shadow haggled over a fistful of dried frog. Old advertisements peeled from the walls, their faces faded to ghosts. Rough planks covered the old tracks. Herrera moved through the crowd like a man who knew the rhythm. He zig-zagged between stalls, head down. Quinn kept her distance, her right hand brushing the extendable baton at her belt. She passed a stall piled high with cloudy glass jars. Fingers floated in one. Eyes in another, blinking in the lamplight. Her shoe caught the edge of a loose tile. She stumbled. A jar wobbled. The lid popped. A thin wail leaked out. The crowd went quiet. A woman in a patched
velvet
cloak turned. Her pupils were vertical slits. She hissed. The sound cut through the hum. Heads turned. A hundred eyes swung toward Quinn. The lanterns bled red. Herrera spun around. His warm brown eyes went wide. "Quinn, run!" She drew her baton and ran toward him instead. The shadows at the end of the platform unfolded into something with too many joints. The tiles gave a violent
lurch
. The market was moving, and she was inside it.
created_at
"2026-09-03T16:12:20.952Z"
9/3/2026, 4:12:20 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2155
moderation_latency
(null)
generation_time
276593
tokens_prompt
4484
tokens_completion
16713
native_tokens_prompt
4309
native_tokens_completion
16495
native_tokens_completion_images
(null)
native_tokens_reasoning
15298
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.041502293
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788451940-HZZOxPmwihhcqyKis5DV"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788451940-2bo89P3pED9eh6IExYNB"
upstream_id
"3d31aeb8-e60d-4b1d-9f22-2737750681b1"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"3d31aeb8-e60d-4b1d-9f22-2737750681b1"
is_byok
false
latency
2155
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.041502293
cache_discount
0.003345408
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
18.18%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
1
adverbTags
0
"Herrera glanced back [back]"
dialogueSentences
11
tagDensity
0.091
leniency
0.182
rawRatio
1
effectiveRatio
0.182
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
870
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
870
totalAiIsms
5
found
0
word
"echoed"
count
1
1
word
"flickered"
count
1
2
word
"velvet"
count
2
3
word
"lurch"
count
1
highlights
0
"echoed"
1
"flickered"
2
"velvet"
3
"lurch"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
114
matches
(empty)
92.73%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
1
narrationSentences
114
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
124
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
870
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
94.51%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
811
uniqueNames
14
maxNameDensity
1.11
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
9
Raven
1
Nest
1
Tomás
1
Herrera
7
Saint
1
Christopher
1
Camden
2
Underground
1
Station
1
Morris
2
Epping
1
Forest
1
persons
0
"Harlow"
1
"Quinn"
2
"Tomás"
3
"Herrera"
4
"Saint"
5
"Christopher"
6
"Camden"
7
"Morris"
places
0
"Raven"
1
"Epping"
2
"Forest"
globalScore
0.945
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
870
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
124
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
29
mean
30
std
22.11
cv
0.737
sampleLengths
0
44
1
51
2
44
3
2
4
17
5
3
6
4
7
58
8
32
9
7
10
5
11
11
12
10
13
65
14
44
15
17
16
5
17
42
18
27
19
88
20
28
21
44
22
60
23
32
24
47
25
29
26
13
27
2
28
39
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
114
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
149
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
124
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
816
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.01838235294117647
lyAdverbCount
1
lyAdverbRatio
0.0012254901960784314
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
124
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
124
mean
7.02
std
3.69
cv
0.526
sampleLengths
0
14
1
10
2
10
3
5
4
5
5
12
6
18
7
8
8
13
9
6
10
12
11
6
12
12
13
8
14
2
15
10
16
7
17
3
18
4
19
6
20
4
21
10
22
3
23
8
24
2
25
1
26
16
27
8
28
7
29
7
30
7
31
5
32
6
33
7
34
5
35
11
36
10
37
9
38
6
39
3
40
11
41
8
42
13
43
5
44
10
45
12
46
8
47
1
48
5
49
7
52.96%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.3709677419354839
totalSentences
124
uniqueOpeners
46
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
104
matches
(empty)
ratio
0
93.08%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
104
matches
0
"Her worn leather watch clipped"
1
"She swallowed it and ran."
2
"He kicked a wheelie bin"
3
"It crashed into the alley,"
4
"He burst onto a wider"
5
"Its tyres sprayed a sheet"
6
"She pushed off and kept"
7
"They cut through a narrow"
8
"Her legs pumped."
9
"She rounded the corner and"
10
"She vaulted them, the worn"
11
"He veered down a side"
12
"He fumbled in his pocket"
13
"She didn't answer."
14
"He pressed the bone token"
15
"He didn't look back."
16
"She saw the empty slot"
17
"She had no token."
18
"Her left hand closed around"
19
"He never walked out."
ratio
0.317
8.08%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
94
totalSentences
104
matches
0
"The suspect vaulted a chain-link"
1
"Detective Harlow Quinn cleared the"
2
"Her worn leather watch clipped"
3
"Pain flared in her shin."
4
"She swallowed it and ran."
5
"The green neon sign of"
6
"The Saint Christopher medallion bounced"
7
"The old scar on his"
8
"Quinn's shoes slapped the wet"
9
"The flip-flop of her ruined"
10
"He kicked a wheelie bin"
11
"It crashed into the alley,"
12
"Quinn leapt the rolling lid"
13
"Herrera glanced back, warm brown"
14
"He burst onto a wider"
15
"The crowds had thinned."
16
"Shopfronts gave way to shuttered"
17
"The air changed."
18
"Less exhaust, more damp brick"
19
"Rainwater streamed down the back"
ratio
0.904
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
104
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.3601%