Run: 2026-09-10-01M25DDDRH7BEVB4B3SREC0C9Q

Run Details

Duration:
21.5s
Cost:
$0.001897
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Saint Christopher medallion swung out from his collar as he broke left, and Harlow Quinn had her answer. Three streets of quiet tailing, and now the man ran. She ran too. He was fast, the little bastard, the way paramedics always were, all that dead weight they haul about on night shifts. He took the corner of Inverness Street at full tilt, shoulder clipping the shuttered newspaper stand, and vaulted a stack of crates outside a closed cafe. Quinn didn't vault. She went round. Her left knee fired a warning shot up her thigh, the old injury she kept in a box marked desk work, and she filed it away and kept running. He glanced back. Warm brown eyes, wide, doing the maths on the distance between them. She was gaining. He knew it. "Police!" she shouted. Habit. He wasn't stopping. Camden at two in the morning was a carcass. Rain slicked the cobbles to a black mirror and turned the closed market's shutters into bruised steel. She was eighteen years in the job and she could read a street the way other people read faces, and this one was empty except for the two of them, the neon of a kebab shop bleeding red across the wet stone. Tomás Herrera cut through it and vanished behind a record shop's fire door. She reached the door four seconds later. Four seconds she didn't have. It was propped open with a brick. The stairwell beyond dropped into black, and the air coming up it didn't belong to any cellar in London. Copper. Ozone. Something underneath that her nose refused to name. Quinn drew her baton, put her back to the wall, and went down. The stairs ran deep. Deeper than a basement, deeper than a car park's bottom level. The wall beside her lost its tile and became brick, then bare earth, and then something that felt to the palm like the inside of a throat. Her torch, phone lamp only, cut a thin cone ahead of her boots. Water dripped somewhere with a patient, counting rhythm. Tick. Tick. Tick. She kept going. There was a sound now, threading up from below, and it took her a long moment to place it as voices. Many voices. A crowd. The stairs opened onto a platform. Not a Tube platform. Not exactly. The tiles still said so, the old name eroded to a smear of grey, but the space had grown beyond its bones. Stalls pressed along the platform's edge where the tracks should have been, then out over the drop where the rails vanished into a well of black. Lanterns hung on strings between them, throwing a low amber light that made everything slippered and close. The air was sweat and cardamom and wet wool. Music played from somewhere, reeds and a slow drum, a tune that went nowhere and meant every note of it. And it was full. Bodies shuffling between the stalls, hooded and hunched and tall and short in ways the light refused to settle. A woman in a fur that moved on its own. A man whose shadow lagged behind him by half a step. Things on leashes that weren't dogs. Quinn pressed herself flat against the tunnel mouth. Her hand had gone for her radio three streets ago and stayed there. She keyed it now, out of habit, out of faith. Static. Not the empty static of a dead channel. This hissed, and in the hiss she heard, faintly and impossibly, her own name spoken back to her. She clipped the radio away. Where the stairs met the platform, a queue had formed. And here Quinn's eye did what it always did, and found the shape inside the mess. A turnstile, old and brass, standing alone in an arch of brick. Beside it a figure, tall, folded into a long coat the colour of dried blood, one hand out to each person as they passed. Not shaking hands. Checking. A woman ahead of her placed something small and pale into the waiting palm. The figure turned it over. Nodded. The woman stepped through the turnstile and was gone into the crowd. Bone token, Quinn thought. Whatever they're paying with, it's bone. She had no bone. She had a warrant card and a baton and a phone at eight per cent. Herrera was already through. She caught the flash of him, dark curls and the grey of his hooded top, weaving between two stalls deep in the crowd. Going somewhere specific. He knew this place. He'd come here before, and he'd come here tonight, and whatever he was carrying was worth leading a police detective on a sprint through Camden to deliver. Three options. Go back up and call it in, except the radio wouldn't carry and behind her was a brick corridor where the signal died and a man who might already be climbing out the far end of it. Wait here and lose him. Or go through. The queue dwindled. The figure at the turnstile turned its long head and looked at her. It had no eyes that she could find, only a smooth pale face like a thumbprint in dough, and yet she felt the weight of it land on her, patient, unbothered, as though it had been waiting for her the whole evening. "Evening," Quinn said. The figure said nothing. Its empty palm stayed open. She did not reach for her warrant card. The woman ahead had paid and gone through unremarked, and that was the whole trick of this place, she understood it now the way she understood a suspect's lies after nineteen years, that the market didn't want her stopped, it wanted her sorted. Named. Accounted for. A copper through that gate was a copper noticed, and noticed was dead. So she did what she'd done a hundred times to get past a locked door. She lied with her hands. She reached up and unclipped her watch, the worn leather one that had seen her through every case since Morris, and laid it flat in the waiting palm. Old leather. Worn smooth. On the strap's inner face, faded nearly to nothing but there if you knew to look, her partner's initials, the letters she'd scratched in herself three years ago in a hospital corridor the night they wouldn't let her see the body. The figure turned the watch over. Held it to a light that wasn't there. Then it closed its fingers around it and drew its hand back, and the turnstile clicked. Quinn stepped through. The market swallowed her whole. Sound rose to meet her, layered and wrong, and the crowd closed in on all sides, and she kept her eyes fixed on the grey hood and the dark curls forty feet away, weaving, never stopping, and she understood she was inside something with no exit she could find and no radio that would ever reach the surface, and that the man she'd chased down here had come to meet someone, and that someone was about to matter very much. Herrera stopped. He stopped in a clearing between three stalls, turned on his heel, and looked directly back through the crowd at her. No panic on his face. No surprise. He raised one hand, the scar on his left forearm catching the lantern light like a seam of silver, and he beckoned her forward. Then all around him, one by one, the market's hooded heads turned too. And every one of them turned with the same slow deliberation, toward her.
created_at"2026-09-10T10:22:02.521Z" 9/10/2026, 10:22:02 AM
model"deepseek/deepseek-v4.1-flash-20260910"
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tokens_completion3453
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native_tokens_completion3103
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native_tokens_reasoning1544
native_tokens_cached4096
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
96.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1260
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.06% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1260
totalAiIsms2
found
0
word"weight"
count2
highlights
0"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences112
filterMatches
0"watch"
1"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen80
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1260
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1258
uniqueNames13
maxNameDensity0.64
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Saint1
Christopher1
Harlow1
Quinn8
Inverness1
Street1
Habit1
Herrera3
London1
Tube1
Camden2
Morris1
Tick3
persons
0"Saint"
1"Christopher"
2"Harlow"
3"Quinn"
4"Herrera"
5"Morris"
places
0"Inverness"
1"Street"
2"London"
3"Camden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1260
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean34.05
std29.3
cv0.861
sampleLengths
019
110
23
382
421
57
681
712
836
913
1066
1128
126
13100
1450
1531
1627
175
1898
1910
2019
2161
2247
2358
243
259
2667
2720
2873
2914
3016
313
3285
332
3421
3531
3626
99.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences112
matches
0"was propped"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs213
matches
0"was gaining"
1"wasn't stopping"
2"was carrying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1258
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.028616852146263912
lyAdverbCount7
lyAdverbRatio0.005564387917329093
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean11.25
std11.89
cv1.057
sampleLengths
019
110
23
321
426
53
63
729
83
912
103
113
123
131
143
159
1617
1742
1813
197
205
217
2219
231
241
258
2613
274
2811
2927
3013
318
321
331
341
353
3621
372
382
396
404
412
4222
4326
4417
459
4620
474
4819
4910
72.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.49107142857142855
totalSentences112
uniqueOpeners55
73.26% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences91
matches
0"Then it closed its fingers"
1"Then all around him, one"
ratio0.022
92.53% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences91
matches
0"She ran too."
1"He was fast, the little"
2"He took the corner of"
3"She went round."
4"Her left knee fired a"
5"He glanced back."
6"She was gaining."
7"He knew it."
8"He wasn't stopping."
9"She was eighteen years in"
10"She reached the door four"
11"It was propped open with"
12"Her torch, phone lamp only,"
13"She kept going."
14"Her hand had gone for"
15"She keyed it now, out"
16"She clipped the radio away."
17"She had no bone."
18"She had a warrant card"
19"She caught the flash of"
ratio0.319
91.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences91
matches
0"The Saint Christopher medallion swung"
1"She ran too."
2"He was fast, the little"
3"He took the corner of"
4"Quinn didn't vault."
5"She went round."
6"Her left knee fired a"
7"He glanced back."
8"She was gaining."
9"He knew it."
10"He wasn't stopping."
11"Camden at two in the"
12"Rain slicked the cobbles to"
13"She was eighteen years in"
14"Tomás Herrera cut through it"
15"She reached the door four"
16"It was propped open with"
17"The stairwell beyond dropped into"
18"Something underneath that her nose"
19"Quinn drew her baton, put"
ratio0.736
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount4
matches
0"The wall beside her lost its tile and became brick, then bare earth, and then something that felt to the palm like the inside of a throat."
1"Lanterns hung on strings between them, throwing a low amber light that made everything slippered and close."
2"It had no eyes that she could find, only a smooth pale face like a thumbprint in dough, and yet she felt the weight of it land on her, patient, unbothered, as t…"
3"Sound rose to meet her, layered and wrong, and the crowd closed in on all sides, and she kept her eyes fixed on the grey hood and the dark curls forty feet away…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she shouted (shout)"
dialogueSentences2
tagDensity1
leniency1
rawRatio0.5
effectiveRatio0.5
90.0333%