Run: 2026-09-10-01M25DVND1V8Y4HVMR48BE5Z03

Run Details

Duration:
13.5s
Cost:
$0.001096
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain hit Harlow Quinn like buckshot, each drop a needle against the bare skin of her knuckles where her fist clenched the railing. Below her, two flights of wet iron stairs, the suspect vaulted a bollard and disappeared into the mouth of the old Tube station on Camden High Street. Not the working one. The abandoned one, its entrance sealed with corrugated steel that someone had peeled back like the lid of a tin. She took the stairs three at a time. Her leather watch caught the light of a passing taxi and she didn't look at it. Eighteen years on the force told her she had four minutes before he was gone. Three years of chasing ghosts told her she had less. The steel had been cut, not torn. Bolt croppers. Neat work. She ducked through the gap and her shoulder scraped rust that bit through her coat. The dark swallowed her whole in three steps. Somewhere ahead, boot soles slapped wet concrete in a rhythm that was slowing, not sprinting. He wanted her to follow. That was the problem with men who ran. They always wanted an audience. Her torch beam cut a tunnel through the black. Tiled walls, Victorian, glazed in that dirty cream that hadn't seen a mop since the Blitz. Water ran down them in sheets and pooled around her feet. The air tasted of iron and something sweeter beneath it, like fruit left too long in a bowl. She found the first mark at the bottom of the first flight of stairs. A symbol spray-painted in something that wasn't paint. It caught her light and threw it back wrong, too red, too wet. Three interlocking circles around a vertical line. She'd seen it before. Three years ago. On the wall of a warehouse in Bermondsey where DS Morris had bled out with his radio still squawking. Her jaw tightened. She stepped past it, and the tunnel opened. Not a tunnel. A station. A full platform, the kind that belonged on a map, except this one had never been on any map she'd ever seen. The ceiling arched above her, lost in shadow, and the walls were lined with stalls. Hundreds of them. Wooden crates, canvas awnings, strings of bulbs that glowed an unhealthy amber. The place smelled of tallow and cinnamon and something underneath, a mineral tang like a struck match. People moved between the stalls. Too many people for a dead station at two in the morning. They didn't look at her. That was the first thing that made the back of her neck prickle. In her experience, crowds stared at coppers. These ones parted around her like water around a stone, careful not to touch, careful not to meet her eye. She clocked the exits. Two. The way she'd come in, and a narrow arch on the far side of the platform where the tile gave way to brick. Her suspect was already there, a dark shape against the amber, and he paused at the arch to look back at her. She saw his face under the light. Young. Olive skin. Dark curls plastered flat with rain. He was breathing hard but his hands were steady, and one of them rested flat against the brick as if he owned the place. Herrera. Tomás Herrera. Former paramedic, licence revoked six months ago for treating patients off the books. She'd pulled his file twice in the last week and both times told herself it was routine. He raised two fingers to his mouth, the gesture too casual for a man being hunted, and then he was through the arch and gone. She went after him. The market closed around her. A woman with grey braids down to her waist held up a jar of something that squirmed and mouthed silent words at Quinn over the lid. A man with no shadow, she was certain of it, no shadow at all, offered her a bone carved into the shape of a key. She kept her eyes forward and her hand on the grip of her baton and she did not stop. A stall to her left sold what looked like pocket watches, dozens of them, all ticking out of time with each other. The sound was a swarm of insects. Another stall sold nothing she could name, just glass jars of shifting light that turned to watch her as she passed. Someone grabbed her sleeve. A small man, bald, his face cratered with old scars. "Bone token," he said. "No token, no passage." She pulled her arm free. "Police." The man laughed. It wasn't a mocking laugh. It was worse. It was the laugh of someone who'd heard the word before and found it funny the way a joke gets funny after the fiftieth telling. "Police," he repeated, and the stalls around him picked up the word, whispering it down the row like a rumour. "Police. Police. Police." She didn't wait to hear the rest. She pushed through the crowd and the crowd let her, which was the worst part, because it meant they weren't afraid of her. It meant they knew something she didn't. The arch. She reached it and the amber light fell away behind her into a corridor of bare brick. Her torch found a door at the end, heavy oak, iron-banded, the kind of door that belonged on a church or a prison. It stood ajar. Warm light spilled through the gap, and with it the smell of coffee and something older, leather and dust and the ghost of cigar smoke. She should call it in. She knew she should call it in. Three years ago she'd called it in and Morris had gone in first and she'd found him an hour later with his radio still squawking and his eyes open and the same symbol painted above his head. She'd spent three years telling herself it was a coincidence. Three years telling herself the symbol was gang graffiti and the timing was bad luck and the man she'd loved like a brother had simply walked into the wrong warehouse on the wrong night. She pushed the door open. The room beyond was small and warm and utterly ordinary. A desk. A lamp with a green glass shade. Shelves of books with cracked spines and a wireless set in the corner that played something low and jazzy, too quiet to make out the tune. A man sat behind the desk with his hands folded, and he looked up at her as if she were a delivery he'd been expecting. He was old. Older than the market outside, older maybe than the station itself. Silver hair swept back from a face that had been handsome once and had settled into something more useful. His suit was charcoal, well cut, and on the desk in front of him sat a single bone token, the size of a thumb, polished to a shine. "Detective Quinn," he said. "I wondered how long it would take you." Her gun was in her hand. She didn't remember drawing it. "Where is he." "Through the back. But he's not the one you want, and you know it. He's just the one who was kind enough to lead you here." The wireless played on. The lamp hummed. Somewhere beyond the walls, the market whispered her title like a prayer. "Sit down," the man said. "I've been waiting three years to tell you what happened to your DS Morris. And I'd rather not do it twice."
created_at"2026-09-10T10:29:49.095Z" 9/10/2026, 10:29:49 AM
model"deepseek/deepseek-v4.1-flash-20260910"
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generation_time13432
tokens_prompt4484
tokens_completion1968
native_tokens_prompt4246
native_tokens_completion1769
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native_tokens_reasoning237
native_tokens_cached4096
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num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
96.02% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1257
totalAiIsmAdverbs1
found
0
adverb"utterly"
count1
highlights
0"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1257
totalAiIsms0
found(empty)
highlights(empty)
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"fist clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences104
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1257
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1184
uniqueNames12
maxNameDensity0.42
worstName"Three"
maxWindowNameDensity1.5
worstWindowName"Three"
discoveredNames
Harlow1
Quinn2
Tube1
Camden1
High1
Street1
Victorian1
Blitz1
Bermondsey1
Morris2
Herrera2
Three5
persons
0"Harlow"
1"Quinn"
2"Victorian"
3"Morris"
4"Herrera"
places
0"Camden"
1"High"
2"Street"
3"Bermondsey"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"looked like pocket watches, dozens of the"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1257
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean40.55
std27.91
cv0.688
sampleLengths
075
149
267
354
468
511
674
762
890
933
1025
114
1275
1350
1414
158
166
1736
1823
1937
2070
2193
225
2370
2461
2512
2611
273
2826
2919
3026
95.14% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences104
matches
0"was gone"
1"were lined"
2"being hunted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs187
matches
0"was slowing"
1"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1186
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.02866779089376054
lyAdverbCount2
lyAdverbRatio0.0016863406408094434
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean11.32
std8.61
cv0.76
sampleLengths
024
127
24
320
48
516
615
710
87
92
102
1115
128
1315
145
158
165
179
1816
1911
2018
2114
228
2313
247
254
263
2719
283
298
303
312
3222
3315
343
3512
3617
375
3812
395
4013
417
4220
434
441
4523
4622
477
481
492
60.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4144144144144144
totalSentences111
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences92
matches
0"Somewhere ahead, boot soles slapped"
1"Too many people for a"
2"Somewhere beyond the walls, the"
ratio0.033
50.43% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences92
matches
0"She took the stairs three"
1"Her leather watch caught the"
2"She ducked through the gap"
3"He wanted her to follow."
4"They always wanted an audience."
5"Her torch beam cut a"
6"She found the first mark"
7"It caught her light and"
8"She'd seen it before."
9"Her jaw tightened."
10"She stepped past it, and"
11"They didn't look at her."
12"She clocked the exits."
13"Her suspect was already there,"
14"She saw his face under"
15"He was breathing hard but"
16"She'd pulled his file twice"
17"He raised two fingers to"
18"She went after him."
19"She kept her eyes forward"
ratio0.424
74.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences92
matches
0"The rain hit Harlow Quinn"
1"The abandoned one, its entrance"
2"She took the stairs three"
3"Her leather watch caught the"
4"The steel had been cut,"
5"She ducked through the gap"
6"The dark swallowed her whole"
7"He wanted her to follow."
8"That was the problem with"
9"They always wanted an audience."
10"Her torch beam cut a"
11"Water ran down them in"
12"The air tasted of iron"
13"She found the first mark"
14"A symbol spray-painted in something"
15"It caught her light and"
16"She'd seen it before."
17"Her jaw tightened."
18"She stepped past it, and"
19"A full platform, the kind"
ratio0.772
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
68.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount5
matches
0"Somewhere ahead, boot soles slapped wet concrete in a rhythm that was slowing, not sprinting."
1"He was breathing hard but his hands were steady, and one of them rested flat against the brick as if he owned the place."
2"A woman with grey braids down to her waist held up a jar of something that squirmed and mouthed silent words at Quinn over the lid."
3"Shelves of books with cracked spines and a wireless set in the corner that played something low and jazzy, too quiet to make out the tune."
4"Silver hair swept back from a face that had been handsome once and had settled into something more useful."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"he repeated (repeat)"
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0.25
effectiveRatio0.182
90.1411%