Run: 2026-09-23-01M36NVG4BMM12GFRHPY5A4K89

Run Details

Duration:
27.4s
Cost:
$0.000890
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted the railings and dropped into the road. Quinn hit the brakes hard enough to send the car’s contents skittering across the passenger seat. A horn blared behind her. The man glanced back, hood plastered to his head, then cut between two black cabs and vanished into the crush of Soho. She shoved out of the car. “Police!” Nobody moved aside. Londoners tightened their grip on umbrellas and kept walking, their faces blank beneath the shop lights. Quinn ran into the traffic, one hand out, her worn leather watch knocking against her wrist as she shoved past a courier with a delivery bag. The suspect had a limp. Left leg, slight but clear. His coat flapped open as he ran, and something pale showed at his belt. A bone handle, perhaps. Or a hand. He shouldered through a pub crowd and slipped down an alley between a shuttered tailor’s and a restaurant that stank of fryer oil. Quinn followed. Rain slicked the bricks and ran in thin streams along the gutter. Her boots skidded on a crushed takeaway carton. At the alley’s end, the man crashed through a gate. Quinn caught it before it slammed. Beyond lay a service yard, bins, a stack of beer kegs, and a narrow passage leading towards the Underground. The suspect had already reached the far wall. He dragged a metal grille aside and squeezed through. Quinn drew her pistol. “Stop. Armed police.” The grille rattled in the man’s wake. No answer. Only the hollow thump of his boots descending metal steps. She reached the opening and aimed into the dark. A stale draught pushed up from below, carrying damp stone, old smoke, and the sharp medicinal tang of something that pricked her sinuses. Her radio hissed against her shoulder. “Quinn, status?” “Suspect’s entered a service access. I’m going below.” “Which access?” She looked at the grille. No number, no sign. Just a rusted latch and a strip of black paint. “I’ll advise.” “Quinn, don’t go in alone.” She clicked off and stepped through. The metal stairs groaned under her weight. She kept one hand on the rail and the other on her weapon. At the bottom, a brick corridor sloped towards a sealed Tube entrance. A red emergency lamp blinked over the door, staining the tiles and the puddles beneath them. Footsteps rang ahead. The suspect had stopped. Quinn heard a scrape, then a click. “Police,” she called. “Hands where I can see them.” A door opened somewhere beyond the Tube entrance. A wash of voices spilled into the corridor: bargaining, laughter, a child crying. The suspect bolted again. Quinn ran. The corridor ended at a set of iron doors, one ajar. She shoved through and nearly collided with a woman in a fox-fur coat. The woman’s eyes were bright yellow, her pupils split like a cat’s. Behind her, the abandoned station stretched beneath Camden, its platform crowded with stalls and people who watched Quinn arrive. A market. Not a jumble of stolen phones and counterfeit trainers. The goods sat under glass or hung from chains: silver rings that twitched like insects, stoppered vials packed in ice, bundles of dried roots tied with red thread. A man in a butcher’s apron weighed black powder on brass scales. His hands had too many joints. The air tasted of pennies. Quinn lowered her pistol by an inch, not enough to hide it. “Is there another exit?” she asked. The woman in the fur coat smiled at the weapon. “Plenty. None for you.” A narrow aisle cut between the stalls. The suspect shoved through it, scattering customers. A jar shattered. Something inside it struck the floor and skittered away on small, wet legs. “Police! Stay back!” A seller lifted a hand. The crowd parted, though not from respect. They opened a path like water around a stone. Their eyes followed Quinn. Some faces looked human until they blinked. The suspect glanced over his shoulder and knocked over a rack of metal charms. They hit the platform with a shrill clatter. Quinn caught a glimpse of his face under the hood. Pale, bearded, mouth split at the lip. The same man from the surveillance stills. Deller, wanted in connection with three bodies found in locked rooms. “Deller!” He turned down the platform towards an old ticket booth. Quinn sprinted after him. A stallholder stepped into her path, a broad woman with a shaved head and a blue tattoo winding from her jaw to her collar. “Token,” the woman said. “Move.” “Bone token. You want the Market’s floor, you pay the Market.” Deller reached the booth. He pulled a white disc from his pocket and pressed it to the booth’s glass. The pane shivered. Then he vanished through it. Quinn raised her pistol towards the stallholder. The woman’s tattoo stirred under her skin. “Last chance, officer.” Quinn could turn back. She had a radio, a name, and a route into the station. She could get uniforms down here, if the police still had a route to the same place. She could wait for backup in a market full of things that might not count as witnesses. Deller had crossed the glass. The bone token lay on the platform, dropped in his rush. Quinn snatched it up. It felt warm and greasy in her palm, carved with a hole through the centre. A single tooth clung to its edge. “Does this get me through?” “It gets you in.” “And out?” The woman’s smile faded. Quinn pressed the token to the glass. The ticket booth went cold. The pane clouded, though no breath touched it. A crack ran down its centre, branching into thin white veins. Behind Quinn, the market fell silent. She heard her radio hiss. Then a voice, thin and distant. “Quinn, answer. Quinn, do you copy?” The glass gave way without breaking. A black gap opened in its surface. Deller’s shadow moved on the other side. Quinn stepped through. The passage beyond smelled of wet dust and burnt sugar. It sloped down, away from the market noise, its walls tiled in faded cream. Her boots struck the ground. The glass sealed behind her with a soft click. “Deller!” His footfalls sped up. Quinn followed, keeping close to the wall. The passage narrowed, then opened into a tiled chamber with a second door at the far end. A red emergency lamp hung above it, though its light fell upwards, pooling across the ceiling. A phone lay on the floor. Its screen showed a live image of Quinn from behind. She looked up. Nothing but stained tiles. The phone rang. Quinn kicked it aside and crossed the chamber. A voice came from the speaker, filtered through a low crackle. “Detective.” Deller’s voice. He had found a place to hide, or he’d found a way to speak from ahead. “Turn round,” he said. “Your partner’s waiting.” Quinn froze with her hand on the door. The chamber seemed to draw in its breath. Rainwater dripped from her coat hem and tapped the tile. “Wrong detective.” “Still wearing the same watch.” Her left wrist tightened. The leather strap had belonged to Morris. Quinn had worn it ever since the case that took him, because the clasp had snapped during the search and she’d promised to fix it. She never had. The phone crackled again. “He had one just like it,” Deller said. “When they opened him up.” Quinn threw the door wide. Beyond lay a service tunnel, not on any Tube map she knew. Deller stood at the far end with both hands raised. He had lost his hood. A narrow red line ran from his brow to his jaw, as if someone had drawn it there with a blade. Between them, a man in a police coat lay face down on the tracks. The badge on his shoulder read MORRIS. Deller lowered one hand. Something under the coat reached for Quinn’s ankle.
created_at"2026-09-23T08:24:28.562Z" 9/23/2026, 8:24:28 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2122
moderation_latency(null)
generation_time27388
tokens_prompt4484
tokens_completion1991
native_tokens_prompt4132
native_tokens_completion1697
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4129
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00089009
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user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790151868-1xrDfKumareuKmmPlyC7"
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api_type"completions"
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provider_responses
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is_byokfalse
latency795
model_permaslug"openai/gpt-6-luna-20260922"
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cache_discount0.00037161
upstream_inference_cost0
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.172
leniency0.345
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1322
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1322
totalAiIsms3
found
0
word"weight"
count1
1
word"footsteps"
count1
2
word"shattered"
count1
highlights
0"weight"
1"footsteps"
2"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences140
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences140
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences164
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1322
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
47.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1222
uniqueNames7
maxNameDensity2.05
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Soho1
Underground1
Tube3
Camden1
Quinn25
Deller8
Morris1
persons
0"Quinn"
1"Deller"
2"Morris"
places
0"Soho"
1"Underground"
2"Tube"
globalScore0.477
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences92
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1322
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences164
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs88
mean15.02
std15.66
cv1.043
sampleLengths
010
143
26
31
445
531
645
710
842
94
103
1119
1232
136
142
158
162
1719
182
195
206
2148
223
2311
249
2525
262
2755
2857
295
3012
316
3210
334
3430
353
3632
3757
381
3910
4028
414
421
4311
4427
457
467
473
4850
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences140
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences164
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1223
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.025347506132461162
lyAdverbCount2
lyAdverbRatio0.001635322976287817
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences164
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences164
mean8.06
std5.49
cv0.681
sampleLengths
010
116
25
322
46
51
63
716
826
95
105
1114
124
133
1423
152
1612
178
1810
196
2019
218
229
234
243
257
262
2710
289
2923
306
312
328
332
345
354
3610
372
385
396
407
4113
4212
4316
443
454
467
473
486
498
49.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3170731707317073
totalSentences164
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences131
matches
0"Only the hollow thump of"
1"Just a rusted latch and"
2"Then he vanished through it."
3"Then a voice, thin and"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences131
matches
0"She shoved out of the"
1"His coat flapped open as"
2"He shouldered through a pub"
3"Her boots skidded on a"
4"He dragged a metal grille"
5"She reached the opening and"
6"Her radio hissed against her"
7"She looked at the grille."
8"She clicked off and stepped"
9"She kept one hand on"
10"She shoved through and nearly"
11"His hands had too many"
12"They opened a path like"
13"Their eyes followed Quinn."
14"They hit the platform with"
15"He turned down the platform"
16"He pulled a white disc"
17"She had a radio, a"
18"She could get uniforms down"
19"She could wait for backup"
ratio0.237
21.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount115
totalSentences131
matches
0"The suspect vaulted the railings"
1"Quinn hit the brakes hard"
2"A horn blared behind her."
3"The man glanced back, hood"
4"She shoved out of the"
5"Nobody moved aside."
6"Londoners tightened their grip on"
7"Quinn ran into the traffic,"
8"The suspect had a limp."
9"His coat flapped open as"
10"A bone handle, perhaps."
11"He shouldered through a pub"
12"Rain slicked the bricks and"
13"Her boots skidded on a"
14"Quinn caught it before it"
15"The suspect had already reached"
16"He dragged a metal grille"
17"Quinn drew her pistol."
18"The grille rattled in the"
19"She reached the opening and"
ratio0.878
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences131
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount3
matches
0"A stale draught pushed up from below, carrying damp stone, old smoke, and the sharp medicinal tang of something that pricked her sinuses."
1"Behind her, the abandoned station stretched beneath Camden, its platform crowded with stalls and people who watched Quinn arrive."
2"A narrow red line ran from his brow to his jaw, as if someone had drawn it there with a blade."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences29
tagDensity0.172
leniency0.345
rawRatio0
effectiveRatio0
90.2206%