Run: 2026-09-23-01M36NWQYX0W27ZA5SR62XY2TS

Run Details

Duration:
29.0s
Cost:
$0.001038
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Stop, or I’ll put you down!” The suspect glanced over his shoulder and laughed. Then he vaulted the barrier at the mouth of the Camden passage and vanished beneath the street. Detective Harlow Quinn hit the barrier hard with one hand, caught herself, and followed. The rain had turned the pavement slick and black. Traffic hissed past behind her, tyres cutting through gutters full of cigarette ends and oil. Ahead, the suspect’s pale coat flashed between people hurrying for shelter. He had one hand clamped to his ribs. Blood marked the fabric beneath it. “Police!” Quinn shouted. “Move!” A couple stumbled aside. Someone swore. The suspect knocked a stack of plastic crates into the path of a cyclist, then slipped through a narrow service door beneath a peeling Camden sign. Quinn reached it as it swung shut. The stairwell beyond smelt of wet brick and old pennies. A bare bulb hung from a wire, trembling with each footfall below. The suspect’s shoes clattered down the steps. Quinn drew her baton and pushed through. “Stop!” His answer came back from the dark, a burst of laughter followed by a metallic bang. She took the stairs two at a time. Her shoulder struck the wall at the turn. Pain flared, sharp enough to clear her head. At the bottom, the passage split. One branch ended at a sealed Tube gate. The other sloped down beneath a sign marked STAFF ONLY. The suspect had left blood on the handrail. Quinn touched it with a gloved finger. Fresh. Still warm. She went down. The tunnel widened into an abandoned station concourse. Damp tiles clung to the walls, their old cream glaze furred with soot. A station name had once been printed above the ticket booths. Someone had chiseled it away. The empty frame looked like a missing tooth. Voices murmured beyond the far platform. Quinn stopped at the foot of the stairs. Her breath rasped in her chest. She listened. A train should have been impossible. Yet something deep below gave a long, low shudder. Dust drifted from the ceiling. Then came the thin clink of glass, the murmur of haggling, and a woman’s laughter with no warmth in it. The suspect had gone through an archway. Quinn’s radio crackled. “Quinn, report.” She thumbed the button. “Suspect’s entered a disused station beneath Camden. I’m pursuing on foot.” A burst of static swallowed the reply. She tried again. “Control, do you copy?” Only a faint click answered. She checked her mobile. No signal. No surprise. She’d already lost her team when the suspect cut through the market crowd above. She could hold the entrance, call for backup, and wait. It was the sensible choice. The blood on the handrail had started to dry. Quinn tucked the phone away and walked through the arch. The market stretched along the old platform, lit by lamps of blue glass and candles set in jam jars. Stalls filled the tracks. Their tables held glass vials, bone charms, tarnished rings and lumps of black stone that seemed to drink the light around them. People moved between them in heavy coats and hooded cloaks. Some looked ordinary until they turned their faces: eyes too bright, mouths too wide, skin stretched smooth over skulls that seemed to have too many angles. No one hurried. No one called out. The suspect had left a trail through the centre of it, a red smear across the pale stone. Quinn stepped aside as a man pushed a handcart past her. It carried a cage draped in burlap. Something inside scratched at the wood. A stallkeeper in a red scarf watched Quinn’s hand settle near her holster. “Armed, are you?” “Police.” “That’s not what I asked.” “Where did the man in the pale coat go?” The stallkeeper’s eyes shifted to the blood on her glove. “Lots of men wear coats.” “Not many leave blood behind.” “Then you should follow it.” Quinn leaned closer. The woman’s breath smelled of clove and rot. “Is this a market?” The stallkeeper smiled. “You came through the door. What do you think?” A body brushed Quinn’s shoulder. She spun, baton raised. A thin boy in a leather cap held both hands up. His pupils were cloudy white. “Easy, officer.” “Don’t call me that.” “Your shoes did.” He nodded at her boots. “You walk like the people who come to take things away.” “Where’s the suspect?” “Down-platform.” “Which way?” The boy pointed with his chin. “Past the seller of names. Don’t buy one.” Quinn looked past him. The market’s far end disappeared around a bend. Above the stalls, black cables hung from the ceiling, thick as ropes. Their ends twitched against the stone. “Who runs this place?” “Depends who’s asking.” “I’m asking.” “Then it’s no one.” The boy’s mouth bent into a grin. A small silver tooth caught the blue light. Quinn stepped around him. The crowd watched her pass. She felt their attention gather across her back, a hundred quiet fingers testing the seams of her coat. A woman at a narrow stall lifted a glass jar as Quinn drew level. Inside, a moth beat its wings against the glass. Its body was no bigger than a thumb, but its wings bore a human face. “Police don’t belong here,” the woman said. “Neither do you, judging by the look of that merchandise.” The woman’s smile showed a gap between her front teeth. “The merchandise belongs to whoever pays.” “Then put it on your tax return.” The woman laughed. The moth struck the glass. The face on its wings opened its mouth. Quinn kept walking. At the next stall, a heap of pale tokens sat in a wooden bowl. They looked like knucklebones, each one carved with a mark that shifted when she tried to focus on it. The seller wore a neat waistcoat and no shirt. His chest had a long seam running from collarbone to belly. “No token, no passage,” he said. “I’ve already passed.” “Not to the lower market.” “There’s another level?” He tapped the bowl. “Bone token.” Quinn glanced down the platform. The blood trail crossed the line of stalls and curled into a narrow passage beyond them. A heavy door stood there, studded with iron nails. The suspect had reached it. His bloody handprint marked the wood. “Give me one.” “Nothing is given.” She drew a ten-pound note from her pocket and set it on the table. The seller studied it. “Paper.” “It spends.” “Not here.” Quinn dropped her hand to her belt. “I have a warrant for an armed suspect. If you obstruct me, I’ll take you in.” “Take me where?” The stallkeeper from the entrance had drifted closer. So had the boy with the silver tooth. More faces turned towards her. The market’s low murmur thinned. Every candle flame leaned towards Quinn. The seller lifted a token from the bowl and placed it on the table. “Keep your money.” Quinn did not touch the token. “You said nothing was given.” “I changed my mind.” “Why?” “Because you’re about to learn what happens when you enter without asking.” The iron door groaned. The suspect stood in the gap, his pale coat blackened with blood. He held a pistol in one hand. In the other, he gripped a small brass key, its teeth wet and red. “There she is,” he called. “The woman who won’t leave a locked door alone.” Quinn raised her baton. “Put the gun down.” His pistol pointed at her chest. His hand shook from the wound. “Does your radio work down here?” “No.” “Then no one will hear you.” “They’ll hear the shot.” “Not if I take you through the door first.” The stallkeepers stepped away from the passage. The boy with the silver tooth backed behind a table. The market opened a clear lane between Quinn and the suspect, as if the crowd had rehearsed it. The seller slid the bone token towards her. “Take it,” he said. “Why?” “Because he has the key.” Quinn watched the suspect’s wrist. His grip tightened around the brass. The key’s teeth had cut a groove into his palm. Blood ran down his knuckles and dripped from the point. “What’s behind the door?” she asked. The man smiled without lowering the gun. “Your partner.” Quinn’s baton stayed level. “DS Morris died three years ago.” “That’s what the report says.” A small sound came from behind the door. A scrape, then three measured knocks. Quinn’s fingers tightened around the baton. The suspect’s smile faltered. “You hear her, don’t you?” The third knock came again. Then a voice spoke from beyond the iron. “Quinn?” The market fell silent. Quinn picked up the bone token. The seller caught her wrist. His seam of a chest opened by a finger’s width. “Once you go below,” he said, “you don’t choose what follows you back.” Quinn wrenched free and pressed the token into the lock. The door clicked open. The suspect fired. The shot punched through the stallkeeper’s table, and bone tokens burst across the platform as Quinn lunged through the door. Something on the other side caught her by the sleeve and pulled.
created_at"2026-09-23T08:25:09.351Z" 9/23/2026, 8:25:09 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2233
moderation_latency(null)
generation_time28938
tokens_prompt4484
tokens_completion2387
native_tokens_prompt4132
native_tokens_completion1992
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4129
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00103759
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790151909-MiP41TT2KSPpVxUOmB7u"
session_id(null)
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api_type"completions"
id"gen-1790151909-jl24JMCFfM270qVqdsj9"
upstream_id"resp_041128841fdbd47c016ab38ce5816887d1aff447de20a91799"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_041128841fdbd47c016ab38ce5816887d1aff447de20a91799"
is_byokfalse
latency1000
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00103759
cache_discount0.00037161
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences67
tagDensity0.119
leniency0.239
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1523
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1523
totalAiIsms3
found
0
word"footfall"
count1
1
word"warmth"
count1
2
word"measured"
count1
highlights
0"footfall"
1"warmth"
2"measured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences153
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences153
filterMatches(empty)
hedgeMatches
0"started to"
1"seemed to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences212
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1523
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
35.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1221
uniqueNames4
maxNameDensity2.29
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Camden2
Harlow1
Quinn28
Tube1
persons
0"Harlow"
1"Quinn"
places(empty)
globalScore0.353
windowScore0.5
48.99% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences99
glossingSentenceCount4
matches
0"looked like a missing tooth"
1"stone that seemed to drink the light around them"
2"skulls that seemed to have too many angles"
3"looked like knucklebones, each one carved"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1523
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences212
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs124
mean12.28
std13.31
cv1.083
sampleLengths
06
125
214
349
44
532
67
729
87
91
1016
1148
128
1310
143
1545
166
1716
1840
197
203
212
2215
2310
244
255
2637
279
2810
2981
307
3118
3224
3313
343
351
365
379
3815
395
405
4111
424
4312
4425
452
464
4719
483
491
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences153
matches
0"been printed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs202
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences212
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1222
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.0220949263502455
lyAdverbCount4
lyAdverbRatio0.0032733224222585926
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences212
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences212
mean7.18
std4.66
cv0.649
sampleLengths
06
18
217
314
49
515
611
78
86
93
101
114
122
1326
147
1510
1612
177
187
191
2016
218
228
238
246
258
2610
278
287
291
302
313
328
3313
3411
355
368
376
388
396
402
416
429
435
4420
457
463
472
484
4911
50.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3490566037735849
totalSentences212
uniqueOpeners74
94.56% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences141
matches
0"Then he vaulted the barrier"
1"Then came the thin clink"
2"Only a faint click answered."
3"Then a voice spoke from"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences141
matches
0"He had one hand clamped"
1"His answer came back from"
2"She took the stairs two"
3"Her shoulder struck the wall"
4"She went down."
5"Her breath rasped in her"
6"She thumbed the button."
7"She tried again."
8"She checked her mobile."
9"She’d already lost her team"
10"She could hold the entrance,"
11"It was the sensible choice."
12"Their tables held glass vials,"
13"It carried a cage draped"
14"She spun, baton raised."
15"His pupils were cloudy white."
16"He nodded at her boots"
17"Their ends twitched against the"
18"She felt their attention gather"
19"Its body was no bigger"
ratio0.213
20.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount124
totalSentences141
matches
0"The suspect glanced over his"
1"Detective Harlow Quinn hit the"
2"The rain had turned the"
3"Traffic hissed past behind her,"
4"He had one hand clamped"
5"Blood marked the fabric beneath"
6"A couple stumbled aside."
7"The suspect knocked a stack"
8"Quinn reached it as it"
9"The stairwell beyond smelt of"
10"A bare bulb hung from"
11"The suspect’s shoes clattered down"
12"Quinn drew her baton and"
13"His answer came back from"
14"She took the stairs two"
15"Her shoulder struck the wall"
16"Pain flared, sharp enough to"
17"The other sloped down beneath"
18"The suspect had left blood"
19"Quinn touched it with a"
ratio0.879
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences141
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount2
matches
0"Their tables held glass vials, bone charms, tarnished rings and lumps of black stone that seemed to drink the light around them."
1"Some looked ordinary until they turned their faces: eyes too bright, mouths too wide, skin stretched smooth over skulls that seemed to have too many angles."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences67
tagDensity0.104
leniency0.209
rawRatio0.143
effectiveRatio0.03
87.9985%