NC Bench
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Run: 2026-09-23-01M36NZ18ZJZAZ3YPDBCWKBE1K
Run Details
Model:
GPT-6 Luna (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
29.0s
Cost:
$0.001331
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.34%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
48.87%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.73%
Sentence opener variety
(details)
95.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
13.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.7251%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect vaulted the bonnet
of a black cab and hit the pavement running.
Quinn followed, boots skidding through
rainwater.
The cabbie leaned on his
horn.
Its blunt blast vanished beneath
the hiss of tyres and the suspect’s ragged breath. “Police! Stop!” He glanced back.
A pale face, blood on
his collar, one hand clamped over his ribs.
Then he cut through a
narrow passage between two shuttered shops.
Quinn reached for her radio
as she ran. “Suspect heading north off Camden High Street. Male, late twenties, dark coat. I’m on foot.” Static answered.
She clipped the radio back
to her belt and drove harder.
The passage spat her into
a side street crowded with bins and delivery crates.
The suspect had knocked one
over.
A glass bottle rolled beneath
Quinn’s heel.
She caught the wall with
her palm, pushed off, and kept after him.
Rain slicked the pavement and
blurred the shop lights into long streaks.
The suspect tore across the
road without checking for traffic.
A bus braked with a
scream of metal.
Quinn followed through the gap
behind it, one hand raised as a driver shouted at her.
The man ducked under the
red-and-white tape around a building site. “Stop!”
He swung a loose plank
at her face. Quinn leaned back.
The plank clipped her shoulder
and spun away.
She seized his coat, but
he twisted free, leaving a strip of black cloth in her fist.
His boots struck the metal
stairs at the far end of the site.
He skipped the last three
steps and vanished through a door set into a brick wall. Quinn reached it seconds later. The door stood ajar. Beyond it, a tiled passage sloped down into darkness. She drew her sidearm. “Armed police.” A soft click sounded below. Quinn took the stairs one at a time, keeping her shoulder to the wall. Water dripped from the ceiling onto old white tiles. The passage smelt of wet stone, rust and something sweet enough to turn her
stomach
. At its end, the suspect shoved through a pair of metal gates. The gates clanged behind him. Quinn reached them and found no handle on her side. Beyond the bars, he ran down another flight of steps. He slowed at the bottom, glanced over his shoulder, then held something up to a black panel beside the wall. A bone, white and polished smooth. The panel swallowed it. Locks clicked. A narrow door opened in the tiled wall. The suspect slipped through. Quinn lifted her radio. “Control, I’m at an underground entrance beneath Camden. Suspect has entered a restricted area. Send officers to my location.” Static crackled.
Then a voice, thin and
broken. “Quinn, do not enter. We’ve got nothing on the site plans. Wait for armed response.” The door
began to
close. Quinn holstered her gun and struck the bars with the heel of her hand. The metal rang through the passage. No one answered. A hard tap came from behind her. She spun. A young woman stood on the stairs, soaked hair plastered to her cheeks.
She wore a green coat
too fine for the passage and held a white token between two fingers. “You’ll need one,” she said. Quinn raised her hand. “Put it on the floor.” The woman did. The token landed with a dry clack.
It looked like a short
piece of finger bone, carved with a small black mark. “Who are you?” “Someone who doesn’t want you in there.” “Then you’ve chosen an odd way to show it.” The woman backed up one step. Quinn kept her eyes on her. “Where did you get that?” “Same place he did.” “Name.” The woman’s gaze
flicked
past Quinn to the closing door. “He’ll have reached the market by now.” Quinn stooped, never taking her eyes off the stranger. The token felt cold against her palm.
Its surface bore the faint
ridges of a real bone. “Is this a joke?” “No.” The door sealed with a deep metallic thud. A line of dull red light appeared around its edge. The woman turned and ran up the stairs. Quinn started after her, then stopped. On the other side of the door, a man shouted. Something heavy crashed. A second voice answered, slow and low, in words she did not know. Her radio hissed. “Quinn, stand by. Do not proceed.” She looked at the token. Then at the door. The suspect had blood on his coat and had carried something worth hiding in a place that needed a bone to enter. Whatever waited beyond that door, it had already swallowed him. Quinn pressed the token against the black panel. The panel warmed beneath her thumb. The locks released. She shoved through. The door shut behind her before she could turn back. A narrow stairwell plunged beneath the station. Quinn drew her gun and descended, one hand skimming the tiled wall. The voices below faded. In their place came a murmur of many people, joined by the clink of glass and the scrape of wheels over concrete. At the bottom, an archway opened into the abandoned platform. Quinn stopped. The old station stretched beyond the reach of its broken lights. Stalls crowded the platform and the tracks. Some stood behind steel shutters. Others used wooden tables and hanging sheets to mark out their space. Lanterns glowed green, blue and red.
Their light caught jars of
silver liquid, coils of wire, stacks of old books and cages that rattled though nothing inside them moved. People packed the aisles. A man in a stained suit sold black pills from a glass case. A woman with a veil over her mouth held a tray of teeth. Near the platform edge, a hunched stallholder poured something bright and gold into a row of tiny bottles. Nobody stared at Quinn’s gun. That
unsettled
her more than the cages.
She lowered it, keeping her
finger clear of the trigger. A train timetable hung above the far wall. Its glass had cracked. The destinations beneath it had
been scratched
away and replaced with one word: MARKET. A hand clamped on her shoulder. Quinn struck back with her elbow and turned. A broad man in a leather apron folded around the blow.
She put her forearm across
his throat and drove him against the wall. “Keep your hands to yourself.” “Badge,” he rasped. “Police.” The word travelled farther than it should have. A few voices died. A stallholder covered a tray of knives with a cloth. The man in the apron tapped the badge clipped inside her coat. “Wrong place for that.” “Where’s the man who came through before me?” “Which one?” “Dark coat. Blood on his collar.” The man smiled. A silver tooth gleamed behind his lip. “Everyone’s got blood on something down here.” Quinn shoved him away and
scanned
the platform. A flash of black cloth
flickered
between two stalls. She pushed through the crowd. A woman holding a basket of glass eyes blocked her path. “He went towards the tracks,” she said. “Move.” “Not for free.” Quinn drew a folded note from her pocket and thrust it at her. The woman glanced at the money, then stepped aside. The market swallowed sound in layers. Music thumped from a stall built out of a red telephone box. A vendor called out prices in three languages.
Somewhere behind the stalls, a
child laughed, then went quiet. Quinn saw the suspect’s dark coat beside an old ticket booth. He limped towards the tunnel at the far end of the platform. She closed the distance. “Police. Hands where I can see them.” He stopped. The crowd kept moving around him. No one looked their way. “Turn around.” The suspect faced her. His eyes were pale and rimmed with red. Blood soaked the front of his shirt beneath his open coat. “You came alone,” he said. “Hands.” He lifted them. One palm held a small black box. Its surface shivered like oil. “What’s in the box?” “Your partner’s last call.” Quinn’s grip tightened on her gun. The name came out before she could stop it. “Morris?” The suspect smiled. A bell rang above the platform. Every stall shutter slammed down at once. The crowd scattered, spilling into side passages. Quinn lunged for the suspect, but the black box burst open in his hand. Her radio shrieked. A voice crackled through the speaker, thin with static and unmistakable. “Quinn? Don’t let it see you.” The suspect seized her wrist. The lights went out.
created_at
"2026-09-23T08:26:24.426Z"
9/23/2026, 8:26:24 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4007
moderation_latency
(null)
generation_time
28990
tokens_prompt
4484
tokens_completion
2677
native_tokens_prompt
4132
native_tokens_completion
2579
native_tokens_completion_images
0
native_tokens_reasoning
784
native_tokens_cached
4129
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00133109
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790151984-OG3psLOqxYRyYBIyHAAx"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790151984-tesqlA77cEUbQftmXYG6"
upstream_id
"resp_05160336903161f6016ab38d3085e887d1934dca9e8a5dfb52"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_05160336903161f6016ab38d3085e887d1934dca9e8a5dfb52"
is_byok
false
latency
992
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00133109
cache_discount
0.00037161
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
37
tagDensity
0.108
leniency
0.216
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1416
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.34%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1416
totalAiIsms
5
found
0
word
"stomach"
count
1
1
word
"flicked"
count
1
2
word
"unsettled"
count
1
3
word
"scanned"
count
1
4
word
"flickered"
count
1
highlights
0
"stomach"
1
"flicked"
2
"unsettled"
3
"scanned"
4
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
150
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
150
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
183
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1416
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
48.87%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
1236
uniqueNames
1
maxNameDensity
2.02
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Quinn
25
persons
0
"Quinn"
places
(empty)
globalScore
0.489
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
103
glossingSentenceCount
1
matches
0
"looked like a short piece of finger bone"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1416
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
183
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
110
mean
12.87
std
12.89
cv
1.001
sampleLengths
0
14
1
26
2
2
3
27
4
8
5
15
6
13
7
40
8
46
9
11
10
1
11
8
12
57
13
18
14
4
15
2
16
5
17
38
18
12
19
5
20
40
21
6
22
14
23
4
24
4
25
19
26
8
27
15
28
5
29
23
30
7
31
2
32
31
33
5
34
9
35
25
36
3
37
7
38
9
39
6
40
11
41
4
42
1
43
10
44
7
45
26
46
4
47
1
48
18
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
150
matches
0
"been scratched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
216
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
183
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1238
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.022617124394184167
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
183
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
183
mean
7.74
std
4.57
cv
0.591
sampleLengths
0
14
1
6
2
6
3
14
4
2
5
3
6
13
7
11
8
8
9
15
10
2
11
11
12
14
13
6
14
7
15
13
16
12
17
10
18
8
19
16
20
11
21
1
22
8
23
3
24
8
25
17
26
13
27
16
28
5
29
4
30
9
31
4
32
2
33
5
34
14
35
9
36
15
37
12
38
5
39
10
40
10
41
20
42
6
43
4
44
2
45
8
46
4
47
4
48
19
49
2
51.73%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.3333333333333333
totalSentences
183
uniqueOpeners
61
95.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
140
matches
0
"Then he cut through a"
1
"Then a voice, thin and"
2
"Then at the door."
3
"Somewhere behind the stalls, a"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
140
matches
0
"Its blunt blast vanished beneath"
1
"He glanced back."
2
"She clipped the radio back"
3
"She caught the wall with"
4
"He swung a loose plank"
5
"She seized his coat, but"
6
"His boots struck the metal"
7
"He skipped the last three"
8
"She drew her sidearm."
9
"He slowed at the bottom,"
10
"She wore a green coat"
11
"It looked like a short"
12
"Its surface bore the faint"
13
"Her radio hissed."
14
"She looked at the token."
15
"She shoved through."
16
"Their light caught jars of"
17
"She lowered it, keeping her"
18
"Its glass had cracked."
19
"She put her forearm across"
ratio
0.193
13.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
125
totalSentences
140
matches
0
"The suspect vaulted the bonnet"
1
"Quinn followed, boots skidding through"
2
"The cabbie leaned on his"
3
"Its blunt blast vanished beneath"
4
"He glanced back."
5
"A pale face, blood on"
6
"Quinn reached for her radio"
7
"She clipped the radio back"
8
"The passage spat her into"
9
"The suspect had knocked one"
10
"A glass bottle rolled beneath"
11
"She caught the wall with"
12
"Rain slicked the pavement and"
13
"The suspect tore across the"
14
"A bus braked with a"
15
"Quinn followed through the gap"
16
"The man ducked under the"
17
"He swung a loose plank"
18
"Quinn leaned back."
19
"The plank clipped her shoulder"
ratio
0.893
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
140
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
37
tagDensity
0.081
leniency
0.162
rawRatio
0
effectiveRatio
0
89.7251%