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Run: 2026-09-23-01M36P2Y8T32C4BT3XMCX16KDS
Run Details
Model:
GPT-6 Luna (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
32.5s
Cost:
$0.001518
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
90.62%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.41%
Sentence opener variety
(details)
60.61%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.76%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.3354%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Stop!”
Quinn caught the man’s coat
at the kerb.
The cloth tore in her
fist.
He twisted free and vanished
between a black cab and a delivery van, his case thumping against his hip.
She shoved past the cab’s
open door. Its driver swore.
Quinn showed him her warrant
card without breaking stride. “Police. Move.” The suspect glanced back once. Young, narrow-faced, blood shining on his lower lip. He looked straight at her, then cut across the road against the traffic. A bus horn blared. Brakes shrieked. Quinn followed.
Rain glazed the pavement and
turned the shop signs into blurred strips of colour.
The man hurdled a stack
of beer crates outside a pub.
Quinn took the gap between
them, shoulder clipping a brick wall. Pain flared along her arm. She kept pace. “Venn!”
He ducked beneath a half-lowered
shutter and slipped into a narrow passage. Quinn reached it seconds later.
A bin rocked on one
wheel, knocked aside in his wake.
The passage smelled of wet
cardboard and sour beer. At its end, a steel fire door swung shut.
Quinn hit it with her
shoulder.
The door opened onto a
service yard. Venn had already crossed it.
He clambered over a gate
topped with spikes, landed badly, and stumbled. The metal case skidded from his grip. Quinn snatched it before it slid beneath a parked van. “Police!” Venn looked back, saw the case in her hands, and ran on. The latch on the gate had rusted through. Quinn forced it open and went after him, the case’s cold handle biting her palm.
It weighed more than it
should have. Something inside scraped with each stride.
She cleared the gate and
followed him into Camden’s back streets. Venn cut through a row of shuttered shops, past a takeaway where two men smoked beneath the awning. One of them stepped into her path. “Out the way.” He moved.
His eyes stayed on the
case. Venn reached the mouth of a side street and dropped down a flight of steps. Quinn checked the street before she followed. No marked cars. No uniformed backup.
Her radio hissed against her
shoulder. “Control, Quinn. I’m pursuing a male suspect towards the old Camden station access. Need units at—” The radio spat a burst of static. “Repeat, Quinn. Your signal’s breaking.” “Suspect armed or carrying a weapon. Send units to the—” The channel died. She descended the steps. At the bottom, Venn had forced open an iron gate set into the brick.
He slipped through and pulled
it shut behind him. Quinn hit the gate. It rattled but held. “Open it.” Venn stood on the other side, his face pale beneath the strip light.
He pressed a long white
object to a reader beside the frame. Bone, Quinn saw. A knucklebone drilled through the centre and threaded with red cord. The lock clicked. “Venn, open the gate.” He shook his head.
Then he disappeared into the
dark beyond. The gate slammed shut. Quinn tested the frame. Solid. The lock had no handle on her side, only a narrow slot and a brass plate dulled by grime. Above it, someone had scratched a mark into the metal: a circle split by three crooked lines.
She took out her torch
and examined the lock. No keypad. No conventional keyway. The bone token had activated it. A noise rose beyond the gate. Voices, layered and distant. A market’s low murmur, with the hard edge of bargaining. Quinn looked back up the stairs. The city had swallowed the chase. Rain ticked on the metal awning.
She could call Control from
the street, wait for a response, and lose Venn. Or she could go through alone into a place she had no authority to enter and no idea how to leave.
Her thumb found the worn
leather
watch
on her left wrist.
She checked the face, then
lowered her hand. The gate shivered. Someone on the far side had opened it a fraction. A woman’s eye appeared in the gap. “Token.” “I’m a police officer.” “Then you’ve got no token.” “I’m pursuing a suspect.” “Not my concern.” Quinn put her warrant card against the gap. The woman laughed once, without humour. “Keep that. It might impress the gate.” The woman
began to
close it. Quinn shoved her boot into the gap. The gate struck her heel. She kept her
weight
against it. “I saw him enter.” “Plenty of people enter.” “He was carrying a case.” The woman stopped pushing. Her gaze shifted to Quinn’s hand. Water ran from the case and dripped off its edge. “What’s in it?” “Evidence.” “Not here.” “Then let me through and I’ll ask him.” The eye narrowed. “You don’t know where you’re standing.” “Show me.” For a moment, neither moved.
Then the woman opened the
gate far enough to pass the bone token through. It landed against Quinn’s palm. The surface felt warm. “One passage,” the woman said. “You leave the case outside.” “No.” “Then don’t come through.” Quinn held the token up. “This is the price?” “That’s the invitation. You’ll pay the price when you’re inside.” The gate
began to
close again. Quinn pressed the bone to the brass plate. A click sounded in the lock. The gate swung inward. She stepped through with the case. The woman stood in a dark service corridor, short and broad, with silver rings stacked along each ear. She carried no visible weapon. Quinn noted the exit behind her, the chipped paint around the lock, the small camera in the corner. Its black lens turned to follow Quinn. “Take off the badge,” the woman said. “No.” “Then everyone will know what you are.” “They already do.” “That’s why they’ll come.” Quinn moved past her. A tiled passage sloped down beneath the street. Water trickled in the channel by the wall. The air smelt of rust, hot oil and something sweet that had begun to rot. The walls bore layers of old station paint, London Transport roundels peering through newer graffiti. Behind her, the gate shut. The murmur ahead grew louder. Quinn drew her sidearm and kept it low by her thigh. The corridor opened onto a disused platform. Stalls filled the length of it. Some sellers spread goods across trestle tables. Others sat behind glass cases or under hanging lamps that burned with blue flames. A rack of silver knives gleamed beside jars of dark liquid. A man with one glass eye weighed a row of tiny teeth on a jeweller’s scale. Two customers argued over a paper-wrapped bundle that thumped from within. Nobody
looked surprised
to see Quinn. That
unsettled
her more than the weapons. The station sign above the platform read CAMDEN. Someone had painted over the rest. Rust consumed the rails below, and old posters curled from the walls. The smell of damp stone pressed against her tongue. Venn stood near the far end, at a stall draped in black cloth. He had the bone token in one hand. With the other, he placed a small object on the counter. Quinn raised her voice. “Venn. Step away from the table.” The market fell quiet by degrees. First the nearest traders, then the customers beside them. Conversations dwindled along the platform until only the blue flames hissed. Venn turned. He looked at the pistol, then at Quinn’s badge. “You followed me in.” “You’re under arrest.” “Not here.” “Those words won’t help you.” A trader with a shaved head leaned over the stall. His teeth had
been filed
to points. “Put the gun away, officer.” “Stay out of it.” “Everything here is in it.” Quinn advanced, keeping the stall between herself and the traders. Venn’s purchase lay on the cloth: a brass cylinder the length of her thumb. Three grooves ran around its centre. A black stain marked one end. She had seen the same shape in photographs from Morris’s last case. Venn snatched it up. “Hands where I can see them.” “You don’t know what you’re holding.” “I know enough.” The trader reached beneath the counter. Quinn shifted her aim. “Take your hand out.” The trader smiled. “You’ve brought a gun into a place that eats bullets.” “Hand. Out.” Venn backed away, clutching the cylinder. “You should have stayed outside.” “You should have kept running.” He looked past her. Not at the gate. At the dark mouth of a tunnel behind the platform. A voice came from it. “Quinn?” The sound cut through the market. A man’s voice, low and rough at the edges. Quinn’s grip tightened on the pistol. She
knew that voice
. Three years had passed since she had heard it over a radio, swallowed by static and shouting. Three years since DS Morris had gone missing on a case that left no body, no clear answer, and a file sealed by people who refused to meet her eye. The blue flames guttered. The traders backed from the tunnel entrance. One dropped a jar. It
shattered
, and a black liquid crawled across the tiles against the slope. “Quinn,” the voice called again. “Don’t let him take it.” Venn stared at her. His mouth moved, but no sound came out. Quinn stepped towards the tunnel. The black-clothed trader grabbed her wrist. She drove her elbow into his throat. He folded over the stall, and the brass cylinder slipped from Venn’s hand. It struck the platform and rolled towards the tunnel. A pale hand reached out of the dark and caught it.
Then Morris stepped into the
blue light, wearing the same bloodied shirt he had vanished in, and aimed Quinn’s own service weapon at her.
created_at
"2026-09-23T08:28:32.418Z"
9/23/2026, 8:28:32 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3858
moderation_latency
(null)
generation_time
32445
tokens_prompt
4484
tokens_completion
3251
native_tokens_prompt
4132
native_tokens_completion
2952
native_tokens_completion_images
0
native_tokens_reasoning
881
native_tokens_cached
4129
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00151759
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790152112-Jg1Fl0aF9P8ZEArBCW8t"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790152112-XkN9DQAiQoWifpoefJcp"
upstream_id
"resp_0a0b741d71fab43f016ab38db090d087d1a95e1483353aaa73"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0a0b741d71fab43f016ab38db090d087d1a95e1483353aaa73"
is_byok
false
latency
793
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00151759
cache_discount
0.00037161
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
1
adverbTags
0
"the voice called again [again]"
dialogueSentences
55
tagDensity
0.055
leniency
0.109
rawRatio
0.333
effectiveRatio
0.036
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1599
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
90.62%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1599
totalAiIsms
3
found
0
word
"weight"
count
1
1
word
"unsettled"
count
1
2
word
"shattered"
count
1
highlights
0
"weight"
1
"unsettled"
2
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
171
matches
0
"looked surprised"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
171
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
223
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1599
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
55
wordCount
1368
uniqueNames
8
maxNameDensity
2.27
worstName
"Quinn"
maxWindowNameDensity
4.5
worstWindowName
"Quinn"
discoveredNames
Camden
1
Venn
14
Quinn
31
Control
1
London
1
Transport
1
Morris
3
Three
3
persons
0
"Venn"
1
"Quinn"
2
"Morris"
3
"Three"
places
0
"Camden"
1
"London"
globalScore
0.367
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
117
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1599
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
223
matches
0
"knew that voice"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
120
mean
13.33
std
13.65
cv
1.024
sampleLengths
0
1
1
33
2
19
3
2
4
26
5
8
6
44
7
1
8
46
9
6
10
31
11
10
12
1
13
12
14
36
15
36
16
3
17
8
18
34
19
16
20
7
21
5
22
10
23
3
24
27
25
8
26
2
27
39
28
3
29
4
30
11
31
4
32
41
33
20
34
20
35
53
36
19
37
3
38
17
39
1
40
4
41
5
42
4
43
3
44
14
45
7
46
6
47
18
48
4
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
171
matches
0
"been filed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
246
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
223
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1372
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.016763848396501458
lyAdverbCount
3
lyAdverbRatio
0.002186588921282799
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
223
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
223
mean
7.17
std
4.5
cv
0.628
sampleLengths
0
1
1
8
2
6
3
19
4
7
5
3
6
9
7
2
8
5
9
8
10
13
11
4
12
2
13
2
14
14
15
11
16
11
17
5
18
3
19
1
20
12
21
5
22
11
23
9
24
9
25
6
26
7
27
5
28
12
29
7
30
10
31
1
32
12
33
8
34
15
35
7
36
6
37
11
38
18
39
7
40
3
41
2
42
6
43
15
44
7
45
3
46
3
47
6
48
16
49
7
46.41%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.2914798206278027
totalSentences
223
uniqueOpeners
65
60.61%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
165
matches
0
"Then he disappeared into the"
1
"Then the woman opened the"
2
"Then Morris stepped into the"
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
165
matches
0
"He twisted free and vanished"
1
"She shoved past the cab’s"
2
"Its driver swore."
3
"He looked straight at her,"
4
"She kept pace."
5
"He ducked beneath a half-lowered"
6
"He clambered over a gate"
7
"It weighed more than it"
8
"She cleared the gate and"
9
"His eyes stayed on the"
10
"Her radio hissed against her"
11
"She descended the steps."
12
"He slipped through and pulled"
13
"It rattled but held."
14
"He pressed a long white"
15
"He shook his head."
16
"She took out her torch"
17
"She could call Control from"
18
"Her thumb found the worn"
19
"She checked the face, then"
ratio
0.224
35.76%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
140
totalSentences
165
matches
0
"Quinn caught the man’s coat"
1
"The cloth tore in her"
2
"He twisted free and vanished"
3
"She shoved past the cab’s"
4
"Its driver swore."
5
"Quinn showed him her warrant"
6
"The suspect glanced back once."
7
"He looked straight at her,"
8
"A bus horn blared."
9
"Rain glazed the pavement and"
10
"The man hurdled a stack"
11
"Quinn took the gap between"
12
"Pain flared along her arm."
13
"She kept pace."
14
"He ducked beneath a half-lowered"
15
"Quinn reached it seconds later."
16
"A bin rocked on one"
17
"The passage smelled of wet"
18
"Quinn hit it with her"
19
"The door opened onto a"
ratio
0.848
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
165
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
1
matches
0
"Others sat behind glass cases or under hanging lamps that burned with blue flames."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
55
tagDensity
0.055
leniency
0.109
rawRatio
0
effectiveRatio
0
88.3354%