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Run: 2026-09-23-01M36P5M7JP60KZM3XQM0H18CM
Run Details
Model:
GPT-6 Luna (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
33.8s
Cost:
$0.001481
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
55.40%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.59%
Sentence opener variety
(details)
59.52%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.48%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.5895%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The man hit the pavement
hard enough to lose a shoe, then kept running.
Quinn vaulted the fallen bicycle
and cut across the road after him. A taxi blared its horn. Its tyres hissed through rainwater, close enough to soak her trousers as it swerved past. Ahead, the suspect shoved through a knot of late drinkers and vanished between two shuttered shops. “Police. Stop.” He glanced back.
Fear tightened his face, but
he kept moving. Quinn lengthened her stride.
Her boots struck the slick
pavement in a steady rhythm.
The man had a good
lead, but he kept looking behind him.
That made him easy to
track. He clipped a bollard, staggered, and caught himself on a graffiti-scarred wall. She reached for his coat. He twisted out of it.
The coat stayed in her
fist.
The suspect slipped free in
a black shirt and pushed into the narrow mouth of an alley.
Quinn flung the coat aside
and followed.
The alley stank of sour
beer and wet cardboard.
Rain tapped on the metal
fire escapes overhead. At the far end, the man shouldered through a gate and burst onto a brighter street, where buses crawled past and their red lights smeared across the wet road.
Quinn checked her pace at
the gate.
Her leather watch pressed against
her wrist as she raised her radio. “Control, Quinn. Pursuing a male on foot, Camden High Street, heading north. Suspect in a black shirt, dark trousers. Send units to the old station entrance on Kentish Town Road.” A burst of static answered.
Then a voice, thin and
distant. “Repeat the location.”
She gave it again, eyes
fixed on the man.
He ducked between two buses
and crossed against the lights. “Quinn, units are en route. Do not enter the station.” The suspect glanced over his shoulder. Quinn lowered the radio. “He heard you.” “He cannot hear me.” “He can hear the sirens. Keep them coming.” She ran. A bus blocked her view.
She swung round its tail
and caught sight of the suspect at the far kerb.
He clambered over a low
wall into a service yard. Quinn followed, boots skidding on wet brick. The yard held a row of bins and a delivery van with its back doors flung open. A driver shouted after the man as he leapt over a stack of crates. “Get back here!” The suspect didn’t answer.
He reached the far gate
and yanked it open. Beyond it, the street fell away towards an old Tube entrance. The station sign had long since lost its letters. A rusted barrier blocked the steps, but the suspect ducked beneath it and dropped out of sight. Quinn stopped at the top. Her chest rose and fell. Water ran from the ends of her closely cropped hair and tracked down the sharp line of her jaw. She listened. No
footsteps
now. No voice.
Only the city’s muffled rush
behind her and a faint metallic clatter from below. Her radio crackled. “Quinn, stand by. Do not enter.” She took one step down. “Detective, that is an order.” The station mouth breathed cold air over her face.
It smelled of rust, wet
stone, and something sweet that had begun to rot. Quinn looked back. The yard gate swung on its hinge. No uniforms had reached it. No blue lights washed the brick. The suspect had chosen this route for a reason, and she had already lost him once.
She drew her torch and
descended. At the bottom, an iron door stood open. A bone-white disc lay beside it, half-submerged in a puddle. Quinn crouched. The disc had a small hole through its centre and a rough edge, as if someone had snapped it from a larger piece. The door
began to
close.
She caught it with her
shoulder. The iron scraped across her coat. Beyond it, a corridor ran beneath the city, its tiled walls streaked with old grime. A strip of red light glowed at the far end. Quinn pocketed the disc and slipped through. The door slammed behind her. She tried the handle. It didn’t move. “Control, Quinn. I’m inside the station. Repeat, I’m inside.” Static rasped across the channel. She struck the radio once with the heel of her hand. Nothing. “Of course.” The corridor ended at a tiled arch. Beyond it, voices filled the dark. Not commuters. Not the
echoing
shouts of a crowd leaving a match. These voices moved close together, bargaining, laughing, hissing warnings. Quinn heard a glass bell ring three times. She stepped through. The platform had become a market. Stalls crowded the old tracks, each lit by a different lamp. Blue flames
trembled
in glass bowls. A woman in a veil sold silver vials from a suitcase. A broad-shouldered man displayed rows of teeth on red
velvet
. He wore a jeweller’s loupe over one eye and counted coins with long, pale fingers. Above them, hand-painted signs hung from the iron beams. Remedies. Names. Forged memories. One sign offered “Tomorrow’s Luck” in neat gold script. The air carried pepper, hot oil, wet wool, and a sharp tang that reminded Quinn of a dentist’s drill. People watched her pass. Some wore ordinary coats and trainers. Others had eyes that caught the light in colours no torch could explain. A child sat on a crate with a birdcage in his lap. Something inside the cage scratched at the metal, though the bars stood empty. Quinn reached the nearest stall. “Police. Which way did the man in the black shirt go?” The stallholder closed a book. His skin had the grey cast of old paper. “Buy something.” “I’ll buy your
silence
if you keep wasting my time.” The stallholder’s smile showed small, even teeth. “Your money spends here. Your badge does not.” Quinn held his gaze for one beat, then moved on. The crowd parted ahead. A black shirt flashed between the stalls. “There.” The suspect saw her and bolted. Quinn shoved through the crowd. A jar burst against her shoulder. Something inside it chirped. A trader cursed as the blue flame in his lamp went out. The suspect leapt a low counter and knocked over a tray of carved wooden charms. “Stop!” He glanced back, then hurled a glass bottle at her. Quinn ducked. The bottle broke on the tiled pillar behind her. A curl of green smoke spilled across the platform. It stung her eyes and filled her mouth with the taste of pennies. She kept running. At the end of the platform, the suspect plunged through a gap between two stalls. Quinn followed and found herself in a narrower passage, where the market noise thinned to a murmur. The walls bore old station maps, all marked with lines that no longer matched any London route. The suspect reached a red door. He fumbled at the latch. Quinn caught him by the collar and drove him into the wall. His cheek struck tile. He grunted, then dragged an elbow back into her ribs. Pain flashed through her side. She tightened her grip and pinned his arm. “Name.” “Not here.” “Try again.” He laughed once, breathless and ragged. “Your badge won’t save you here.” Quinn pressed her forearm between his shoulder blades. “It isn’t for saving me.” His free hand slipped into his trouser pocket. She trapped his wrist against the wall. A small bone token fell from his fingers and bounced across the floor. It rolled to a stop against the red door. The suspect stared at it. Quinn followed his gaze. “What does that open?” “Leave it.” “That wasn’t the question.” Footsteps sounded behind them. More than one pair. The market crowd had gone quiet. The suspect’s face changed. He stopped fighting. “Take the token,” he said. “Get out.” “Who’s coming?” He pulled his arm free with a violent twist. Quinn grabbed his shirt, but the fabric tore. He struck the red door with his shoulder. It opened, and he slipped through. Quinn lunged after him. The door slammed in her face. A heavy bolt dropped into place on the other side. The
footsteps
drew nearer. Quinn bent and picked up the token. It felt warmer than her palm. At the end of the passage, an archway stood open. The nearest stallholder had stepped into it. He wore a dark green suit and carried a brass-tipped cane. No one else stood near him. “Your market has a policy against police officers?” Quinn asked. “Against interruptions.” “You can lodge a complaint when I’m finished.” The stallholder studied her badge, then the bone token in her hand. “First time here?” “Is that a crime?” “Not until you make it one.” He moved aside. The archway led to a small landing and another iron door. A round slot sat at eye level. It matched the token. Behind Quinn, the
footsteps
stopped. She could wait for the police. She could force her way back through the market and
try to
find another exit. Or she could follow the suspect into the room he had locked behind him. The stallholder tapped his cane on the floor. “Your friends won’t come through that door.” Quinn looked at him. “You know who I am?” “I know the kind of person who follows a bad man into a worse place.” She fitted the token into the slot. The iron door clicked open. A voice behind her spoke her name. “Quinn.” She turned. The passage stood empty. The stallholder had vanished. Her radio crackled against her shoulder. The static broke, then cleared. “Quinn, answer me.” The voice
sounded like DS Morris
. Three years of
silence
fell away in a single breath. Quinn grabbed the radio. “Morris?” A wet cough rasped through the speaker. “Don’t open the door.” The iron door swung inward. Something on the other side seized her wrist. Her torch clattered across the floor, and the radio screamed with Morris’s voice. “Run!”
created_at
"2026-09-23T08:30:00.447Z"
9/23/2026, 8:30:00 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
8627
moderation_latency
(null)
generation_time
33769
tokens_prompt
4484
tokens_completion
2863
native_tokens_prompt
4132
native_tokens_completion
2878
native_tokens_completion_images
0
native_tokens_reasoning
765
native_tokens_cached
4129
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00148059
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790152200-S1FCWJ2AosIdpmULNFl1"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790152200-gzfAH8haSjilhykN6Bus"
upstream_id
"resp_03755cfcd4cf62b9016ab38e088eec87d18444c3945aa12a71"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_03755cfcd4cf62b9016ab38e088eec87d18444c3945aa12a71"
is_byok
false
latency
4088
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00148059
cache_discount
0.00037161
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
44
tagDensity
0.068
leniency
0.136
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1648
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1648
totalAiIsms
9
found
0
word
"footsteps"
count
4
1
word
"echoing"
count
1
2
word
"trembled"
count
1
3
word
"velvet"
count
1
4
word
"silence"
count
2
highlights
0
"footsteps"
1
"echoing"
2
"trembled"
3
"velvet"
4
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
181
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
181
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"try to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
222
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1648
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
55.40%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
1427
uniqueNames
4
maxNameDensity
1.89
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Tube
1
Quinn
27
London
1
Morris
2
persons
0
"Quinn"
1
"Morris"
places
0
"London"
globalScore
0.554
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
118
glossingSentenceCount
1
matches
0
"sounded like DS Morris"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1648
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
222
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
119
mean
13.85
std
14.2
cv
1.025
sampleLengths
0
14
1
48
2
2
3
11
4
44
5
5
6
5
7
30
8
46
9
19
10
30
11
11
12
3
13
19
14
10
15
6
16
7
17
4
18
8
19
2
20
68
21
3
22
13
23
37
24
5
25
45
26
3
27
6
28
5
29
5
30
23
31
37
32
6
33
43
34
5
35
37
36
7
37
5
38
7
39
9
40
17
41
2
42
42
43
3
44
6
45
53
46
22
47
19
48
48
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
181
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
250
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
222
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1433
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.019539427773900907
lyAdverbCount
2
lyAdverbRatio
0.0013956734124214933
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
222
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
222
mean
7.42
std
4.73
cv
0.637
sampleLengths
0
14
1
12
2
5
3
15
4
16
5
2
6
3
7
8
8
4
9
10
10
12
11
6
12
12
13
5
14
5
15
6
16
17
17
7
18
9
19
8
20
29
21
7
22
12
23
30
24
5
25
6
26
3
27
9
28
10
29
10
30
6
31
4
32
3
33
4
34
8
35
2
36
5
37
15
38
10
39
7
40
17
41
14
42
3
43
4
44
9
45
11
46
9
47
17
48
5
49
5
44.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.2882882882882883
totalSentences
222
uniqueOpeners
64
59.52%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
168
matches
0
"Then a voice, thin and"
1
"Only the city’s muffled rush"
2
"More than one pair."
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
168
matches
0
"Its tyres hissed through rainwater,"
1
"He glanced back."
2
"Her boots struck the slick"
3
"He clipped a bollard, staggered,"
4
"She reached for his coat."
5
"He twisted out of it."
6
"Her leather watch pressed against"
7
"She gave it again, eyes"
8
"He ducked between two buses"
9
"She swung round its tail"
10
"He clambered over a low"
11
"He reached the far gate"
12
"Her chest rose and fell."
13
"Her radio crackled."
14
"She took one step down."
15
"It smelled of rust, wet"
16
"She drew her torch and"
17
"She caught it with her"
18
"She tried the handle."
19
"It didn’t move."
ratio
0.286
25.48%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
146
totalSentences
168
matches
0
"The man hit the pavement"
1
"Quinn vaulted the fallen bicycle"
2
"A taxi blared its horn."
3
"Its tyres hissed through rainwater,"
4
"He glanced back."
5
"Fear tightened his face, but"
6
"Quinn lengthened her stride."
7
"Her boots struck the slick"
8
"The man had a good"
9
"That made him easy to"
10
"He clipped a bollard, staggered,"
11
"She reached for his coat."
12
"He twisted out of it."
13
"The coat stayed in her"
14
"The suspect slipped free in"
15
"Quinn flung the coat aside"
16
"The alley stank of sour"
17
"Rain tapped on the metal"
18
"Quinn checked her pace at"
19
"Her leather watch pressed against"
ratio
0.869
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
168
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
1
matches
0
"The air carried pepper, hot oil, wet wool, and a sharp tang that reminded Quinn of a dentist’s drill."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
44
tagDensity
0.045
leniency
0.091
rawRatio
0
effectiveRatio
0
88.5895%