Run: 2026-09-23-01M36RB5ZT1G1CMKS77R7G1ZF3

Run Details

Duration:
40.7s
Cost:
$0.001922
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn caught the runner’s coat at the mouth of the alley. The cloth tore in her fist. He kept running. He vaulted a row of bins and struck the pavement hard on the other side. A lid clanged after him. Quinn cleared the bins, boots skidding on the slick concrete, and drove after him. “Mercer! Police!” The man glanced back. His face flashed beneath a streetlamp, pale and narrow, with a fresh cut across his cheek. Then he shoved through a knot of people spilling from a late-night takeaway. Quinn followed, shoulder-checking past a man with a paper bag. Chips scattered across the pavement. Someone swore at her. She didn’t break stride. The rain slicked Camden’s pavements and ran cold down the back of her collar. Headlights smeared across the road. Mercer darted between two parked cars, forcing a cyclist to wrench his handlebars aside. The cyclist shouted. Quinn heard the crash of a wheel against a kerb behind her. Mercer had carried a sealed envelope out of a flat linked to the Raven’s Nest. Quinn had watched him trade it for a small object wrapped in black cloth. The object had vanished into his coat. Now he was running with it. She knew better than to shout the details. Too many ears. Too many doors that opened when the wrong name passed through them. Mercer cut across the road against the lights. A taxi braked with a shriek and its driver leaned on the horn. Quinn slipped behind the cab’s boot, then pushed through a gap in traffic. One horn blared again, close enough to rattle her ribs. Mercer headed for a narrow passage between a shuttered pawnbroker and a boarded-up arcade. The passage ended at a brick wall, but he hit the wall with his shoulder and a door swung inward. Quinn reached it as it began to close. She caught the edge with her palm. Rust bit into her skin. The door slammed against her hand. She shoved through. Beyond it, a service yard opened beneath the old arcade. Rain rattled on the corrugated roof overhead. A stack of milk crates toppled as Mercer kicked them aside. He ran for a metal door at the yard’s far end. Quinn drew her warrant card. “Metropolitan Police. Stop.” Mercer looked over his shoulder. His hand came out of his coat holding a knife. Quinn slowed. His grip sat high on the handle, thumb tight, blade angled towards her. Not a street thief, then. He knew what he held, and he knew how to use it. “Put it down.” “You’re not supposed to be here.” “Funny. I was about to say the same thing.” Mercer backed towards the metal door. His free hand clenched around the black-wrapped object. Quinn took one step to her left. The yard offered little cover, only a dented skip and a stack of cracked pallets. Mercer tracked her with the knife. “Put it down, Mercer.” He lunged. Quinn knocked his wrist aside and drove her shoulder into his chest. The knife scraped along her sleeve. They crashed into the door together. Mercer grunted. The wrapped object dropped from his hand and bounced across the concrete. He clawed for it. Quinn stamped on his wrist. His breath burst out. She caught his collar and slammed him against the door. “Stay down.” His face twisted. “You don’t know what you’ve followed.” “I know you’re bleeding on my coat.” He laughed once, then swung his head back into her nose. Pain sparked through her skull. Her grip loosened. Mercer tore free and bolted for a low iron gate set into the brickwork. He pulled a pale object from his pocket and pressed it into a hollow beside the lock. The gate clicked. Quinn wiped blood from her upper lip with the back of her hand. Mercer slipped through the gap. The object he had dropped lay beside her boot. Not wrapped now. A piece of bone, worn smooth and carved with a symbol that looked like a closed eye. The metal door behind her shuddered. A latch clicked on the other side. “Mercer!” He turned in the gate’s narrow opening. “Leave it,” he said. “This isn’t a police matter.” “Then you won’t mind explaining it at the station.” “You won’t get out again.” He vanished beyond the gate. Quinn picked up the bone token. It felt warm against her palm, though the yard chilled her wet clothes. The symbol pressed a sharp ridge into her skin. Her radio gave a crackle. She thumbed the transmit button. “Control, Quinn. I’m at the service yard off Camden High Street. Suspect entered a lower passage. Request units at my position.” Static hissed back. She moved the radio closer to her mouth. “Control, do you read?” A thin burst of voices broke through, too faint to make out. Then nothing. The gate stood ajar. Beyond it, stone steps descended into darkness. Mercer’s footsteps had faded, but a deeper sound rose from below: a crowd, murmuring in hundreds of voices. Quinn looked back at the yard. The door she had entered through had shut. Its handle turned from the other side, once, then again. Whoever stood beyond it didn’t open the door. She could wait. Get another route. Get backup. Then the low gate began to swing closed. Quinn pressed the bone token into the hollow beside the lock. It fitted with a dry click. The gate stopped. She drew her torch and slid through. A narrow stairway dropped beneath the old arcade. Damp air climbed around her, carrying dust, hot metal and a sharp, sweet smell like crushed herbs. She kept one hand on the rail and one near her holster. The bone token sat in her pocket. At the bottom, a tiled corridor ran beneath the street. White tiles, stained brown at the grout. A line of old station posters peeled from the walls. Their dates ended decades ago. Someone had painted over the station name, but letters still showed through the black: CAMD— A man in a leather apron stood beside an open doorway. He had a fish’s pale eyes and a copper ring through one nostril. “Token.” Quinn showed him the bone. “Police.” “Then you’ve come to the wrong market.” He stepped aside. Beyond him, the corridor opened into a vast platform lit by oil lamps and strings of bare bulbs. Stalls crowded the old Tube tracks. A woman with a veil over her face sold bottles that held moving blue fire. At another table, a man weighed silver teeth on a set of brass scales. Buyers kept their voices low. None looked surprised to see Quinn. A bell rang somewhere in the crowd. Its note shivered through the platform and died. The man in the leather apron pointed at her coat. “No weapons out.” “Where’s Mercer?” “Everyone asks for something.” “He came through here.” “Then he’s paid his fare.” Quinn took a step towards him. The copper ring flashed in the lamplight. “Move.” His gaze dropped to her left wrist. Her worn leather watch sat beneath her damp cuff. “You’re late, Detective Quinn.” Her fingers tightened around the torch. “Who told you my name?” The man smiled without showing his teeth. A shout came from the far end of the platform. Mercer shoved through the crowd, knocking a tray of glass vials to the ground. One shattered. A green mist spilled low over the tiles. People scattered from it, fast and silent. “Quinn!” Mercer yelled. “Don’t let them close the doors!” A heavy iron shutter slammed down behind her. The impact shook dust from the ceiling. Another shutter began to descend at the far end. Quinn ran. The market surged around her. A stallholder swept a row of gleaming knives into a sack. Someone seized her sleeve. She tore free, leaving a strip of cloth in their hand. Mercer reached a side passage and vanished through it. Quinn ducked under the falling shutter. Its lower edge clipped the back of her coat and dragged her down. She rolled clear as the metal crashed against the tiles behind her. A figure stood on the platform beyond the shutter. Dark suit. White shirt, soaked through. A pale scar crossed one cheek. Quinn froze. She knew the shape of that scar. She had watched blood fill it three years ago. The figure raised one hand and tapped twice on the glass of the shutter. The old signal. Morris’s signal. “Quinn,” he called. The voice carried through the iron grille, roughened by distance and unmistakably his. A hand shot from the dark passage behind her and clamped around her throat. Her torch struck the tiles. The beam swung wildly across the market, catching the stranger’s face, then the bone token in his other hand. He pressed the token against Quinn’s mouth. The figure behind the shutter lifted a bloodied palm. “Don’t let them take it,” Morris shouted. The man’s fingers tightened around Quinn’s throat. The token cracked between his teeth.
created_at"2026-09-23T09:07:59.629Z" 9/23/2026, 9:07:59 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency14737
moderation_latency(null)
generation_time40657
tokens_prompt4484
tokens_completion2821
native_tokens_prompt4132
native_tokens_completion3761
native_tokens_completion_images0
native_tokens_reasoning1865
native_tokens_cached4129
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00192209
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790154479-VN50SViu13umeOAfhbfV"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790154479-YfgerH0VcQu75yIIVIjY"
upstream_id"resp_0524281c3cd53fb0016ab396efc2f487d191d97cd8f2d7dcc1"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_0524281c3cd53fb0016ab396efc2f487d191d97cd8f2d7dcc1"
is_byokfalse
latency535
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00192209
cache_discount0.00037161
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1498
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1498
totalAiIsms4
found
0
word"chilled"
count1
1
word"footsteps"
count1
2
word"shattered"
count1
3
word"gleaming"
count1
highlights
0"chilled"
1"footsteps"
2"shattered"
3"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences169
matches
0"looked surprised"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences169
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences196
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1498
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
61.70% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1359
uniqueNames6
maxNameDensity1.77
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Mercer"
discoveredNames
Camden1
Raven1
Nest1
Mercer15
Tube1
Quinn24
persons
0"Camden"
1"Mercer"
2"Quinn"
places
0"Raven"
globalScore0.617
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences115
glossingSentenceCount1
matches
0"looked like a closed eye"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1498
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences196
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs96
mean15.6
std13.83
cv0.886
sampleLengths
020
134
22
333
423
548
642
723
844
934
1020
119
1239
135
143
1515
1632
173
186
199
2014
2128
224
232
2438
254
2619
272
289
297
3011
3139
323
3318
3429
3513
361
377
389
399
405
415
4228
4310
4421
453
468
474
4814
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences169
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs230
matches
0"was running"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences196
ratio0.005
matches
0"Someone had painted over the station name, but letters still showed through the black: CAMD—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1363
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.02641232575201761
lyAdverbCount3
lyAdverbRatio0.0022010271460014674
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences196
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences196
mean7.64
std4.32
cv0.566
sampleLengths
011
16
23
315
45
514
62
74
816
913
1010
115
124
134
1414
155
1614
173
1812
1915
2014
217
226
238
243
2512
268
2713
2813
2910
3014
3120
328
337
345
356
363
3710
387
3911
4011
415
423
435
4410
452
4613
475
4812
493
46.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.2755102040816326
totalSentences196
uniqueOpeners54
86.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences155
matches
0"Then he shoved through a"
1"Too many ears."
2"Too many doors that opened"
3"Then the low gate began"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences155
matches
0"He kept running."
1"He vaulted a row of"
2"His face flashed beneath a"
3"She didn’t break stride."
4"She knew better than to"
5"She caught the edge with"
6"She shoved through."
7"He ran for a metal"
8"His hand came out of"
9"His grip sat high on"
10"He knew what he held,"
11"His free hand clenched around"
12"They crashed into the door"
13"He clawed for it."
14"His breath burst out."
15"She caught his collar and"
16"His face twisted."
17"He laughed once, then swung"
18"Her grip loosened."
19"He pulled a pale object"
ratio0.29
18.06% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount137
totalSentences155
matches
0"Quinn caught the runner’s coat"
1"The cloth tore in her"
2"He kept running."
3"He vaulted a row of"
4"A lid clanged after him."
5"Quinn cleared the bins, boots"
6"The man glanced back."
7"His face flashed beneath a"
8"Quinn followed, shoulder-checking past a"
9"Chips scattered across the pavement."
10"Someone swore at her."
11"She didn’t break stride."
12"The rain slicked Camden’s pavements"
13"Headlights smeared across the road."
14"Mercer darted between two parked"
15"The cyclist shouted."
16"Quinn heard the crash of"
17"Mercer had carried a sealed"
18"Quinn had watched him trade"
19"The object had vanished into"
ratio0.884
64.52% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences155
matches
0"Now he was running with"
1"Whoever stood beyond it didn’t"
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
85.48% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Mercer yelled (yell)"
1"Morris shouted (shout)"
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0.5
effectiveRatio0.129
91.6458%