Run: 2026-09-23-01M36W7X2T5HZST1Z8J75ZTQEK

Run Details

Duration:
5m 36s
Cost:
$0.123846
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The warrant card bit into Quinn's palm as Herrera cut across the lane and vanished behind a night bus. She hit the road before the bus cleared. A wing mirror kissed her coat and spun her. She used the spin, came out on the far pavement with the baton already in her left hand, and drove on. The worn leather watch dragged against the grip. Closely cropped salt-and-pepper hair lay flat against her skull. She did not waste a hand on her face. "Herrera." He zigzagged between two lockups off Camden High Street. Trainers slapped, lighter than boots. She cut the angle and spent her air in smaller coins. He had been a paramedic. He knew how to run hurt. She knew how to run longer. A gutter ran fast beside the shutters and soaked her left boot to the sock. A corner shop still had its grille half up. Hard light sat on the wet flags. Crisps, lottery slips, a fridge buzzing behind the counter. The man looked up from a racing paper, mouth open on a yawn he never finished. Herrera clipped the grille. A tower of papers went over. The man snatched up a bat. "Police. Leave it." Quinn showed the card and did not break stride. The bat stopped at the man's hip. Herrera had already taken the slot beside the shop, a gap between brick and a shuttered cafe. The menu board lay face down in the gutter. Coffee grounds and orange peel soured the cut. Chairs stood on tables behind the glass, legs in the air. She went in after him. The path dropped. A cracked Underground roundel marked the stair, the bar half gone, the station name scraped to a pale scar. Iron steps followed, then more iron, each tread slick enough to lie. Her knee met an edge. She put the pain in a box with the rest of the unfiled mess and kept the count of his steps. At the second landing his coat flashed. Short curly hair lay wet against his neck. Sleeve up. Olive skin, and the pale scar along his left forearm, knife-work she had already matched to a report. The Saint Christopher medallion knocked his chest and threw a glint off a dying bulb. "Last chance. Hands on the wall." "You do not know the door, Detective." His English sat clean, with Seville still in the vowels. He did not turn. A pale disc came out of his pocket and met a rusted service gate at the foot of the stair. Bone. The brick answered before she reached him. A seam opened where solid wall had stood, and warm air rolled over her boots. No tunnel she knew carried that smell. Copper. Incense. A sweet note under both. Voices moved behind it, low and many, a market that kept its name off every map she owned. The brick beside the gate carried a scratch, deep and old. Bone or blood. She carried a baton and a badge. Neither would feed a door like that. Herrera slipped through. The seam began to close. The gap narrowed to the width of a shoulder. Static ate her radio in one hard crackle. Street behind her. The dark ahead stank of copper. No second unit. No witness she trusted. She drove her shoulder into the gap. Her arm went through. She ripped the bone token off the brick. The gate bit down like a tooth finding its place. Her coat came free with a rip. The token burned cold in her fist. Behind her, the seam shut. The stair and the street went with it. Mean yellow lamps hung between pillars of a dead platform. Stalls crowded the tile and turned the old station into a street no map would claim. Jars lined one cloth. Blades lined the next. Folded maps, black-and-white photographs, little glass bottles stopped with wax. A woman with inked fingers weighed a powder the colour of old pennies. A figure in a long coat turned a crate of vials. Labels faced the wall the moment her boots hit the tile. "Token." The stallholder looked at her hand, not her face. She lifted the disc. A chip marked the edge where the gate had bitten. "Not yours." "It's in my hand." "Hands lie. Bone doesn't. You came in on a closing door. The Veil hates a guest who shoves." He tipped his chin at the sealed brick. Quinn pocketed the token and let her eyes do the search. Herrera stood three stalls down, bent over a blanket on a trestle. A man lay there, grey at the mouth, chest working in short ugly pulls. Herrera's fingers sat at the throat, counting. Even here, his hands moved the way they moved on a ward, fast and spare. She crossed the platform. Bodies parted, then one shoulder stayed in her line. She laid the baton across it. The shoulder remembered its manners. "Tomás Herrera. You're under arrest. Unlawful treatment. Obstruction. You know the caution better than I do." "If I lift my hands, his airway closes." "Then use your mouth. Who supplies the kit?" "You walked in on a stolen token. That is the fact that will bury you. Not my licence. Not your file." "I walked in on you. The tape can have the rest." "There is no tape in the Veil. Your badge is a rumour already." He tied the dressing off with his teeth. Blood welled under his palm, dark, and cut through the incense harder than any speech. His eyes came up. Warm brown, and done with warmth. The word copper travelled the platform the way a match travels a fuse. Shoppers found sudden reasons to face their goods. Under a table, a cage clicked, tick-tock, tick-tock, too regular for a heart and too near her boot. Files sat bound in twine on her left. Information, priced where honest shops feared to price it. The top folder carried a name she had written on too many boards. MORRIS, D.S. Three years back. The ink still looked wet. Her hand went for the folder. A bone-handled knife slammed into the wood between her fingers and the card. "Reading costs." "That's a live case." "Live cases ripen here. Especially the ones you failed to shut." Herrera rose. The man on the blanket dragged in air and kept it. Herrera set two fingers on the file. "Do not take that." "You knew it was sitting here." "I knew you would follow a stair if you thought it led to him. I needed their buyer watching you, not the back stall. I did not need you holding Morris when the clique walked in." His gaze flicked past her. At the far end of the platform, two figures had stopped pretending to browse. One was a woman with a slim case of glass, the vials set in felt. The other wore a face she had circled in red on the clique board. Her superintendent had told her to stop circling it. The woman smiled with all her teeth and none of her hurry. "Detective Quinn. Morris said you would be early." The stallholder yanked the file clear. Herrera flipped the trestle up and dropped behind the wood. "Down." The woman opened her hand. The case left it. Glass fanned into the lamplight, aimed at Quinn's boots and her throat together. Quinn's baton came up and met nothing useful. The first vial burst at her feet. Sweet chemical stink clawed into her mouth and turned the platform soft at the edges. Hands locked onto her arms from both sides. The bone token in her pocket flared hot enough to sear the lining against her hip. The second vial stayed whole. It spun, a hard wink of glass, and came for her face as the lamps blew out.
created_at"2026-09-23T10:16:06.499Z" 9/23/2026, 10:16:06 AM
model"x-ai/grok-4.7-20260916"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency606
moderation_latency(null)
generation_time335941
tokens_prompt4484
tokens_completion5900
native_tokens_prompt5431
native_tokens_completion24279
native_tokens_completion_images(null)
native_tokens_reasoning22637
native_tokens_cached1152
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.1238464
router(null)
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api_type"completions"
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provider_responses
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is_byokfalse
latency541
model_permaslug"x-ai/grok-4.7-20260916"
provider_name"xAI"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1305
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1305
totalAiIsms4
found
0
word"racing"
count1
1
word"glint"
count1
2
word"warmth"
count1
3
word"flicked"
count1
highlights
0"racing"
1"glint"
2"warmth"
3"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences126
matches
0"e with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences126
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences148
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1305
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1114
uniqueNames10
maxNameDensity0.81
worstName"Herrera"
maxWindowNameDensity1.5
worstWindowName"Herrera"
discoveredNames
Quinn5
Herrera9
Camden1
High1
Street2
Underground1
Saint1
Christopher1
English1
Seville1
persons
0"Quinn"
1"Herrera"
2"Saint"
3"Christopher"
4"English"
places
0"Camden"
1"High"
2"Street"
3"Seville"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences92
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1305
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences148
matches
0"carried that smell"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean24.17
std21.23
cv0.878
sampleLengths
019
164
21
357
457
53
666
760
850
96
107
1134
1255
1314
1414
1541
1636
1720
1879
191
209
2114
222
234
2418
2567
2624
2716
288
298
3021
3111
3213
3333
3439
3530
362
3714
3813
392
404
4111
4220
434
446
4536
4657
4712
488
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences126
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences148
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1122
adjectiveStacks1
stackExamples
0"lay wet against his"
adverbCount16
adverbRatio0.0142602495543672
lyAdverbCount3
lyAdverbRatio0.00267379679144385
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences148
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences148
mean8.82
std5.32
cv0.603
sampleLengths
019
18
29
321
48
59
69
71
89
95
1011
115
126
136
1415
159
167
179
1816
194
206
216
223
239
247
2517
269
278
2811
295
303
3119
3212
335
3421
357
368
372
3818
3915
406
417
4210
434
4420
451
467
4715
487
491
68.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4391891891891892
totalSentences148
uniqueOpeners65
27.78% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences120
matches
0"Closely cropped salt-and-pepper hair lay"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences120
matches
0"She hit the road before"
1"She used the spin, came"
2"She did not waste a"
3"He zigzagged between two lockups"
4"She cut the angle and"
5"He had been a paramedic."
6"He knew how to run"
7"She knew how to run"
8"She went in after him."
9"Her knee met an edge."
10"She put the pain in"
11"His English sat clean, with"
12"He did not turn."
13"She carried a baton and"
14"She drove her shoulder into"
15"Her arm went through."
16"She ripped the bone token"
17"Her coat came free with"
18"She lifted the disc."
19"He tipped his chin at"
ratio0.233
35.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount102
totalSentences120
matches
0"The warrant card bit into"
1"She hit the road before"
2"A wing mirror kissed her"
3"She used the spin, came"
4"The worn leather watch dragged"
5"She did not waste a"
6"He zigzagged between two lockups"
7"Trainers slapped, lighter than boots."
8"She cut the angle and"
9"He had been a paramedic."
10"He knew how to run"
11"She knew how to run"
12"A gutter ran fast beside"
13"A corner shop still had"
14"Crisps, lottery slips, a fridge"
15"The man looked up from"
16"Herrera clipped the grille."
17"A tower of papers went"
18"The man snatched up a"
19"Quinn showed the card and"
ratio0.85
41.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences120
matches
0"Even here, his hands moved"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.7196%