NC Bench
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Run: 2026-09-23-01M36WVDBQ50BX9RJN6RJDKKMG
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
8m 20s
Cost:
$0.164114
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
89.93%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.91%
Sentence opener variety
(details)
41.41%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.7557%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Herrera." Tomás didn't look back.
His shoulder split a knot
of smokers outside the lock, and curses followed him down the towpath.
Quinn took the gap he
left.
A pint glass burst under
her heel.
Beer soaked her cuff, cold
as the rain.
She locked her eyes on
the pale strip of his shirt.
She counted turns the way
she counted doors on a raid. Left at the rail. Right where the mural peeled. Straight past the shuttered stall that still breathed chilli and hot oil into the dark. "Police. Stop."
A cyclist swerved and spat
a curse. She let him go.
Herrera cut between two food
vans and dropped to the lower path. Puddles burst under his heels.
Neon from a late off-licence
broke and reformed on the wet pavement.
The Saint Christopher medallion at
his throat jumped and struck his chest. He shoved a gate. His sleeve rode up.
The scar along his left
forearm showed pale against olive skin. Old knife work. She knew the photograph.
She knew the revoked licence
and the patients who never reached a ward.
He knew the holes in
the fencing.
She learned them at a
sprint. The canal path narrowed. Houseboats knocked a dull rhythm from their fenders. A dog barked once from a deck and let them pass. Herrera vaulted a low chain. Quinn took it with a hand to the post and a boot to the brick. Water tracked the hard line of her jaw and ran under her collar. The worn leather
watch
on her left wrist snagged, bit, and tore free.
She didn't look at the
face. Six minutes since her call. Backup still crawled through Camden traffic. Herrera would be gone in two.
He glanced back from the
footbridge. No panic in those warm brown eyes.
He checked the bridge, the
street, her hands,
in that order
. Her jaw tightened. "You'll split that arm open." "Then stop chasing me, detective." Seville sat in his vowels. London sat in the speed.
He asked for sense in
the same breath he fled a flat with blood under his nails. Not his blood. She had seen the towel.
She had seen the girl
on the floorboards, chest hitching, and the back door still on the swing. "Who did you leave up there?" "Someone who needs a hospital. Not a warrant." "Give me her name and stop."
He took the steps by
the old station entrance two at a time. The sign over the arch had lost most of its letters. What remained pointed passengers towards a line Transport for London had sealed after the fire. Quinn knew the public version. The folded page in her coat knew another. Morris had circled this arch in pencil, three times, hard enough to dent the paper. Herrera slapped his palm to a slot in the brick. A small yellowed disc clicked home. Bone. Coin-sized. Worn smooth at the edge. The metal door groaned inward. Warm air rolled over her. Incense. Wet stone. Copper. The sweetness beside it sat wrong.
He faced her across the
threshold. Rain ticked on the iron above them. The street siren stayed blocks away. "You haven't got a token. Turn round." "You're under arrest." "Down there, your warrant is paper." He stepped back. The door
started to
swing. Her radio weighed in her left hand. Call the location. Hold the street. Let the team take the arch, the flat, the girl. The door would shut first. Herrera would vanish into rooms that sat on no map she could hand to a sergeant. The folded page pressed her ribs. Morris had walked into a gap like this. Morris had not walked out. She drove her boot into the gap. The hinge fought. Herrera's hand came up, empty, palm out. "Quinn. Don't." She slipped through sideways. The door took a button off her coat and boomed shut. It swallowed the rain, the dog, the siren she had wanted. Dark.
Then amber light from lamps
with no cable she could see. The stair dropped steep and narrow. Black iron. Slick. She took it with one hand on the rail and her torch dark in her pocket. A beam would mark her. Her eyes found the edges. Herrera's steps pattered below, quick, then slower. The market kept a pace. He matched it. Sound climbed to meet her. Not a commuter crowd. Lower. Prices. Warnings. Names of things that did not belong in a chemist. She came off the last step onto a platform the transport authority had abandoned and other hands had furnished. A lamp found the salt in her cropped hair. The file called this the Veil Market. Stalls stood along the old tracks. Canvas roofs sagged under damp, and beneath them the old platform tiles showed in patches, cream and green, chipped where boots and crates had worried them for years. A criss-cross of stolen fairy lights hung over the rails. The walls carried old maps and black-and-white photographs. She had seen that exact habit in Soho. She found the proof beside the stair. A photograph of a frontage under a green neon bird. The Raven's Nest. She had
watched that door
twice this month. Silas never used it while she sat there. No one shouted for police. Heads turned. A woman with rings on every finger swept a tray of vials out of sight. The liquids sat in ugly colours. Green. Rust. A gold thick as oil. Banned alchemical stock. The file had a list. This matched the worst of it. She kept her hands visible. She left the warrant card in her pocket. Orange peel. Hot metal. Copper stung her nose. Blood. Recent. A hot plate hissed garlic beside a jar of molars. The label wasn't English. The garlic was. She kept walking. A stallholder leaned over a boy counting coins. "Bone. Full moon in six days. Market moves. You want the salve, you buy it before we pack." Goods. A timetable. A price on information. She kept all three and moved. The boy turned to a woman in a red coat and sold her a name instead. Quinn caught it on the way past. "Morris." She turned. The red coat had already gone between the stalls. Herrera had not. He slipped between a book stall and a table of knives with cloth-wrapped handles. She matched him. No sprint. A sprint in here would read as prey. She had learned that in rooms with ordinary exits and ordinary men. The man at the knife table lifted his chin. "Tomás. Your detective came down after you." "She's not mine." He tapped a blade flat on the wood. "She's got no token. Market will want a word." Herrera stopped. The medallion rose and fell at his throat. Sweat darkened the curls at his temple. His eyes stayed on the knives. "Let me walk her out." "Late for that, medic." Quinn closed the last few feet. Cuffs ready in her left hand. Right hand free. He turned, and his eyes sat level with hers. She had the reach on most of the room, and the drills, and not one exit she trusted. "Tomás Herrera. I am arresting you on suspicion of causing grievous bodily harm. You do not have to say anything, but it may harm your defence if you" "Don't finish that in here." He showed her his empty hands. "You want that girl alive? I left her stable. I came down for the only dose that keeps her that way. You drag me up in cuffs and she dies before your ambulance finds the right stair." "Name the dose." "Your lab would log it as contraband and lose the week. You have a worse problem than me." His eyes
flicked
past her shoulder. The platform changed before she saw the cause. Talk thinned. A shutter rattled down. Someone killed a string of lights. The amber sank to a dirty glow. Footsteps came along the track bed. More than one set. They knew the ground. Quinn put her spine to a pillar and faced them. Three figures in long coats. Hoods deep. The middle one held a bone token between finger and thumb. It
pulsed
, faint, a heartbeat trapped in bone. "No token. No bargain. No way back up." "Police." "We noticed. The station noticed first." Herrera stepped between her and the track. His torn sleeve showed the scar, livid in the low light. "She doesn't know the rules. Put it on my slate." "You spent that slate on the girl. This one pays for herself." The platform lights died. A coat on a hook to her left stood up and stepped between her and the stair. Herrera's voice broke. "Quinn!" She raised her radio. Static answered. A hand closed on her wrist. Cold through the cuff. The worn leather
watch
ground into her skin. The bone token flared white. "Payment." Behind her, the stair sealed. Iron on iron.
created_at
"2026-09-23T10:26:45.761Z"
9/23/2026, 10:26:45 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
666
moderation_latency
(null)
generation_time
499589
tokens_prompt
4484
tokens_completion
3536
native_tokens_prompt
5431
native_tokens_completion
32668
native_tokens_completion_images
(null)
native_tokens_reasoning
30778
native_tokens_cached
1152
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.1641136
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790159205-P7t3avYyLm8kb23fErPF"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790159205-9681cYdhWaHcH8gIfmpx"
upstream_id
"34ce6706-7771-9b6c-8aba-479b5e7b1cfb"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"34ce6706-7771-9b6c-8aba-479b5e7b1cfb"
is_byok
false
latency
236
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.1641136
cache_discount
0.0013824
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1489
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
89.93%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1489
totalAiIsms
3
found
0
word
"flicked"
count
1
1
word
"footsteps"
count
1
2
word
"pulsed"
count
1
highlights
0
"flicked"
1
"footsteps"
2
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
187
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
187
filterMatches
0
"watch"
hedgeMatches
0
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
217
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1489
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1261
uniqueNames
14
maxNameDensity
0.87
worstName
"Herrera"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Saint
1
Christopher
1
Camden
1
Transport
1
London
2
Veil
1
Market
1
Soho
1
Raven
1
Nest
1
English
1
Quinn
6
Herrera
11
Morris
3
persons
0
"Saint"
1
"Christopher"
2
"Market"
3
"Raven"
4
"Quinn"
5
"Herrera"
6
"Morris"
places
0
"Camden"
1
"London"
2
"Soho"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1489
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
217
matches
0
"in that order"
1
"watched that door"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
73
mean
20.4
std
22.38
cv
1.097
sampleLengths
0
1
1
21
2
67
3
2
4
91
5
13
6
92
7
27
8
5
9
5
10
53
11
6
12
8
13
6
14
67
15
43
16
19
17
7
18
3
19
6
20
8
21
44
22
6
23
13
24
7
25
10
26
2
27
26
28
12
29
50
30
41
31
16
32
96
33
62
34
10
35
20
36
8
37
18
38
13
39
23
40
1
41
53
42
9
43
7
44
3
45
8
46
9
47
23
48
5
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
187
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
209
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
217
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1267
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.013417521704814523
lyAdverbCount
1
lyAdverbRatio
0.0007892659826361484
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
217
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
217
mean
6.86
std
5.05
cv
0.736
sampleLengths
0
1
1
4
2
17
3
6
4
7
5
8
6
11
7
11
8
4
9
5
10
15
11
2
12
7
13
4
14
12
15
5
16
12
17
12
18
4
19
4
20
11
21
3
22
4
23
13
24
7
25
6
26
4
27
8
28
11
29
5
30
15
31
13
32
13
33
6
34
5
35
6
36
6
37
6
38
7
39
11
40
3
41
5
42
5
43
5
44
5
45
17
46
3
47
5
48
18
49
6
59.91%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.3870967741935484
totalSentences
217
uniqueOpeners
84
41.41%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
161
matches
0
"Then amber light from lamps"
1
"More than one set."
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
161
matches
0
"His shoulder split a knot"
1
"She locked her eyes on"
2
"She counted turns the way"
3
"She let him go."
4
"He shoved a gate."
5
"His sleeve rode up."
6
"She knew the photograph."
7
"She knew the revoked licence"
8
"He knew the holes in"
9
"She learned them at a"
10
"She didn't look at the"
11
"He glanced back from the"
12
"He checked the bridge, the"
13
"Her jaw tightened."
14
"He asked for sense in"
15
"She had seen the towel."
16
"She had seen the girl"
17
"He took the steps by"
18
"He faced her across the"
19
"He stepped back."
ratio
0.298
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
138
totalSentences
161
matches
0
"Tomás didn't look back."
1
"His shoulder split a knot"
2
"Quinn took the gap he"
3
"A pint glass burst under"
4
"Beer soaked her cuff, cold"
5
"She locked her eyes on"
6
"She counted turns the way"
7
"A cyclist swerved and spat"
8
"She let him go."
9
"Herrera cut between two food"
10
"Puddles burst under his heels."
11
"Neon from a late off-licence"
12
"The Saint Christopher medallion at"
13
"He shoved a gate."
14
"His sleeve rode up."
15
"The scar along his left"
16
"She knew the photograph."
17
"She knew the revoked licence"
18
"He knew the holes in"
19
"She learned them at a"
ratio
0.857
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
161
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.7557%