Run: 2026-09-23-01M37HBJEDW05VJ17QZCHSCXA8

Run Details

Duration:
40.9s
Cost:
$0.031298
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn caught the man’s coat at the kerb, and a black tooth snapped free in her hand. He struck her wrist with his elbow. Pain shot to her fingers. Then he slipped between a taxi and a delivery van, leaving her with a fistful of wet cloth and the tooth, which clung to the lining by a short length of red thread. “Police. Stop.” He looked back once. His mouth hung open, showing a bloody gap among his lower teeth. He ran harder. Quinn shoved the tooth into her pocket and followed. A bus rolled across her path. She slapped its side as it passed and cut behind it into the stream of traffic. A horn blared. Water from a tyre hit her knees. On the far pavement, the man vaulted a bin and sent it skidding into two people outside a takeaway. Grease and chips scattered under their shoes. Quinn recognised him from the photograph she had carried for three years. The camera had caught him outside the warehouse where DS Morris died. In the picture, he held one hand against the door while Morris walked inside. The man had no name in the file. He had a name tonight. Herrera had supplied it. Quinn crossed the pavement as the suspect turned into an alley beside a shuttered shop. She heard his shoes strike brick at the far end. He was climbing. She rounded the corner in time to see him haul himself over a low wall. Quinn found a stack of crates, put one foot through the rotten top of the first and jumped anyway. Brick scraped her palm. She dropped into a service yard and nearly landed on him. He drove a shoulder into her stomach. They hit a row of wheelie bins. Lids clattered against the wall as Quinn hooked an arm round his neck. He tore loose, but she got a hand into his coat. Her fingers closed on a small hard disc. He twisted and raked at her face. Quinn ducked. His nails caught her ear. She pulled the disc free and held it under the security light: bone, polished flat, with a hole drilled through its centre. The man stared at it. His bleeding mouth changed shape. “Give it back.” “Your name first.” He grabbed for her hand. Quinn drove her knee into his thigh. He staggered, then sprang for the yard gate. Its chain hung loose. He was through before she reached it. Quinn hit the gate hard enough to knock it against the wall. Beyond lay another street, broader and crowded with people queuing at a night bus stop. The suspect shouldered through them towards Camden High Street. Someone cursed him. Someone else cursed Quinn when she followed. Her phone buzzed against her ribs. She pulled it free without slowing. “Where are you?” Tomás Herrera said. His voice came through beneath traffic and the hiss of rain. Quinn had left him in the back room of the Raven’s Nest with a packet of gauze, a split lip and no wish to see a police station. The bar’s green neon sign had lit his face while he gave her the man’s name. “Following Vale.” “Then stop following him.” “Bit late for that.” “Quinn, listen. Did he have a token?” She glanced at the disc in her hand. Her thumb found a shallow cut beside the hole. “Bone?” Herrera swore in Spanish. Glass rattled somewhere behind him. “Do not take it below ground.” “He just tried to claw it out of my hand.” “Exactly. Leave it. Leave him.” Vale crossed against the lights. A cyclist swerved round him and shouted. Quinn sprinted through the gap before a car could close it. “You told me he saw Morris die,” she said. “I told you he was there.” “Same difference from where I’m standing.” “No. It isn’t.” Vale reached a locked side gate beside a pharmacy. He rattled the bars, looked over his shoulder, then ran on. Quinn caught the flash of panic in his eyes. He needed the token to get in. “What’s below ground?” she asked. Herrera went silent for two strides. “A market.” “What sort of market?” “The sort that moves before anyone can raid it.” Vale cut left through a narrow passage. Quinn heard his shoes scrape down steps. “Herrera.” “People there know me. If they see you with my phone number and a warrant card, I won’t get another patient out alive.” “You’re at the Nest?” “Yes.” “Stay there.” She ended the call before he could answer. The passage opened onto the fenced edge of an abandoned station entrance. Posters covered the boards: concerts long past, a lost dog gone pale beneath layers of glue, a notice warning against trespass. Vale had forced a sheet of plywood inward. It swung back against its nails as Quinn approached. She drew her torch and pushed through. Concrete steps led down to a grille. Vale stood on the other side, speaking to a figure in a hood. He pointed up at Quinn. The hooded figure extended a hand towards him. Vale spread his empty palms. The figure pulled the grille shut. Vale seized the bars. Quinn heard him plead, but the voice behind the grille cut him off. Metal struck metal. A bolt slid home. Quinn took the stairs in pairs. Vale turned towards her, blood shining on his chin. With the grille at his back, he had nowhere to run. “Move away from the gate.” “You’ve got it. Give it to me.” “Hands on your head.” He obeyed halfway, then flung himself sideways into an unlit maintenance passage. Quinn reached for him and caught air. Her torch beam found cables, broken tiles and a black opening at the far end. Footsteps fled into it. At the grille, an eye appeared beneath the hood. “Token,” the figure said. Quinn held it up. The eye shifted to her face, then down to the warrant card clipped inside her coat. “Not yours.” “It is now.” “Wrong answer.” The hood vanished. Beyond the grille, several voices rose, followed by the scrape of something heavy across the floor. Quinn put a hand against the bars. Cold metal. New lock, old station. From the maintenance passage came a crash and a short, sharp cry. Quinn called, “Vale.” No answer. A sound followed the cry, wet and brief, like a boot pulling free of mud. She could still climb back to the street. She had a token and a name. Herrera would know more once she put the thing in front of him. Vale could bleed out down here before she reached the top stair. Quinn stepped into the maintenance passage. Loose cable dragged over her shoulder. The air smelt of damp plaster, hot oil and something sweet that had gone sour. Her torch found a trail across the tiles. Vale had left blood, but not enough to account for the cry. It led through an open service hatch. She ducked inside and emerged behind a tiled ticket booth. Voices pressed through its boarded window. Quinn found a crack and looked out. The old station concourse held dozens of stalls beneath strings of bare bulbs. Sellers had spread cloth over ticket barriers and stacked jars inside the booths. One table offered rows of silver rings beside surgical clamps. A woman held a stoppered jar to the light. Something inside it knocked against the glass, though she kept the jar still. Further along, a man whispered into the ear of a woman who paid him with a lock of her hair. At the centre of the concourse stood Vale. Two men held his arms. The hooded figure faced him, one gloved hand open. “I brought it,” Vale said. Blood threaded his teeth. “She took it.” The figure turned towards Quinn’s hiding place. “You brought her.” Vale’s knees folded. The men kept him upright. Quinn lowered her torch. A narrow set of stairs ran from the booth to the disused platform. She moved to them as the figure spoke again. “Find the detective. The token hasn’t crossed the threshold.” A bell rang once. Stallholders covered their wares. Footsteps fanned out over the concourse. Quinn descended. The platform stretched under the market, its track bed full of rubbish and dark water. A train timetable still hung behind clouded glass. Beside it, fresh chalk marked a doorway in the tiled wall. The cut in Quinn’s token matched the chalk mark. Behind her, a hinge squealed. Someone had found the booth. She crossed the track bed and slipped through the doorway. A short tunnel led back towards the concourse, ending at another grille. Beyond it, she saw Vale’s shoes drag over the tiles. The men pulled him towards a stall screened by red canvas. Quinn touched the token to the lock. It clicked. The grille swung inward, placing her behind the last row of stalls. A seller turned at the sound. Quinn caught him by the collar and pushed him against the wall. The shelf beside them shook; small bottles tapped together. “Quiet,” she said. He looked at her pocket, where the token’s pale edge showed through the torn lining. “That one belongs to the dead.” Quinn tightened her grip. “Whose dead?” The canvas ahead lifted. Vale lurched through, his captors close behind him. Quinn pulled the seller into their path. Bottles burst under their feet. One captor fell. Quinn struck the other across the throat with her torch and seized Vale’s arm. “Where’s the way out?” Vale stared past her. His mouth opened, but no words came. A hand came through the red canvas and closed round the fallen man’s ankle. It pulled him beneath the stall. He struck the floor once. The canvas settled. Quinn dragged Vale towards the platform door. The seller scrambled away on hands and knees, leaving blood from a broken bottle across the tiles. “Move.” Vale dug his heels in. “Don’t open the gate,” he said. Quinn stopped. She had left it open behind her. Across the concourse, every bulb went out. In the dark, a man spoke with Morris’s voice. “Harlow. Close it.”
created_at"2026-09-23T16:25:06.78Z" 9/23/2026, 4:25:06 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1928
moderation_latency(null)
generation_time40807
tokens_prompt4484
tokens_completion2499
native_tokens_prompt4132
native_tokens_completion2097
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0312985
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790180706-FOOVxBCWb3aYFCkqA31H"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790180706-5culJbomMKK28ZesRLJy"
upstream_id"resp_0a311b67e3217716016ab3fd62e73487d18f2893d548985c14"
provider_responses
0
endpoint_id"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id"resp_0a311b67e3217716016ab3fd62e73487d18f2893d548985c14"
is_byokfalse
latency360
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
status200
total_cost0.0312985
cache_discount-0.0020645
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.182
leniency0.364
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1686
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1686
totalAiIsms4
found
0
word"stomach"
count1
1
word"footsteps"
count2
2
word"lurched"
count1
highlights
0"stomach"
1"footsteps"
2"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences179
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences179
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences215
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1686
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
33.41% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions69
wordCount1501
uniqueNames11
maxNameDensity2.33
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Morris3
Quinn35
Camden1
High1
Street1
Herrera5
Raven1
Nest1
Spanish1
Vale19
Blood1
persons
0"Morris"
1"Quinn"
2"Herrera"
3"Raven"
4"Vale"
5"Blood"
places
0"Camden"
1"High"
2"Street"
3"Spanish"
globalScore0.334
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences122
glossingSentenceCount1
matches
0"appeared beneath the hood"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1686
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences215
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs106
mean15.91
std16.23
cv1.02
sampleLengths
017
145
22
319
49
558
651
74
828
949
1038
118
1236
1310
143
153
1631
1746
1812
196
2055
212
224
234
247
2517
261
279
286
2910
305
3123
329
336
346
353
3636
375
386
392
404
419
4214
431
4423
454
461
472
488
4950
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences179
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs270
matches
0"was climbing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences215
ratio0.005
matches
0"The shelf beside them shook; small bottles tapped together."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1501
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.017321785476349102
lyAdverbCount1
lyAdverbRatio0.0006662225183211193
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences215
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences215
mean7.84
std4.92
cv0.628
sampleLengths
017
17
25
333
42
54
612
73
89
96
1016
113
127
1319
147
1512
1612
1714
188
195
204
2115
2210
233
2415
2519
264
2711
287
297
3013
3111
328
337
342
355
3622
375
385
393
403
415
427
438
444
457
4612
4715
489
493
55.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3395348837209302
totalSentences215
uniqueOpeners73
39.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences167
matches
0"Then he slipped between a"
1"Further along, a man whispered"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences167
matches
0"He struck her wrist with"
1"He looked back once."
2"His mouth hung open, showing"
3"He ran harder."
4"She slapped its side as"
5"He had a name tonight."
6"She heard his shoes strike"
7"He was climbing."
8"She rounded the corner in"
9"She dropped into a service"
10"He drove a shoulder into"
11"They hit a row of"
12"He tore loose, but she"
13"Her fingers closed on a"
14"He twisted and raked at"
15"His nails caught her ear."
16"She pulled the disc free"
17"His bleeding mouth changed shape."
18"He grabbed for her hand."
19"He staggered, then sprang for"
ratio0.281
22.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount146
totalSentences167
matches
0"Quinn caught the man’s coat"
1"He struck her wrist with"
2"Pain shot to her fingers."
3"He looked back once."
4"His mouth hung open, showing"
5"He ran harder."
6"Quinn shoved the tooth into"
7"A bus rolled across her"
8"She slapped its side as"
9"A horn blared."
10"Water from a tyre hit"
11"Grease and chips scattered under"
12"Quinn recognised him from the"
13"The camera had caught him"
14"The man had no name"
15"He had a name tonight."
16"Herrera had supplied it."
17"Quinn crossed the pavement as"
18"She heard his shoes strike"
19"He was climbing."
ratio0.874
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences167
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount1
matches
0"Then he slipped between a taxi and a delivery van, leaving her with a fistful of wet cloth and the tooth, which clung to the lining by a short length of red thr…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount0
fancyTags(empty)
dialogueSentences44
tagDensity0.182
leniency0.364
rawRatio0
effectiveRatio0
88.0001%