NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-23-01M37NTJPX7X37GDT4S8QK1G4D
Run Details
Model:
Aion 3.5 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
41.8s
Cost:
$0.025980
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
92.47%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.38%
Passive voice overuse
(details)
40.32%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
89.08%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
91.26%
Pronoun-first sentence starts
(details)
80.69%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
34.62%
Dialogue tag variety (said vs. fancy)
(details)
90.8939%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's fingers closed on wet
denim and lost it in the same heartbeat.
The man twisted free, vaulted
a bin outside the Raven's Nest, and the green neon sign above the door painted him sickly for half a second before he vanished round the corner into Frith Street. Eighteen years on the job and she'd never lost a runner in the first ten seconds. She gave chase. "Tomás Herrera! Metropolitan Police!" He didn't stop. Of course he didn't.
The rain came down in
sheets now, hammering the pavement, turning the Soho crowds into a blur of hoods and umbrellas.
Quinn kept her eyes on
the Saint Christopher medallion bouncing against his back, a small gold pendulum swinging left, right, left as he threaded between pedestrians.
He ran like a man
who knew these streets from the inside out. No panic in his stride. No glancing over his shoulder.
That bothered her more than
the running.
A drunk couple stumbled out
of a doorway clutching kebabs.
Quinn swerved, apologised without meaning
it, and gained three metres.
Herrera cut left down a
service alley, and she followed him past stacked crates and a hissing cat into the open mouth of Charing Cross Road. "Medical bag,"
she shouted between breaths
. "You dropped a medical bag outside the Nest. Want to explain the sutures in it? The blood?" "Wrong man, detective!" Spanish accent. Light, quick, almost amused. He
was taunting
her. Fine. She'd
been taunted
by professionals.
Her left wrist ached where
the old leather
watch
sat, face turned inward, the way she'd worn it since Morris. She pushed harder.
Her shoes slapped the flooded
pavement and spray soaked her trousers to the knee.
Herrera was fast but she
was patient, and patience won chases. You didn't sprint after them. You read the pattern. Every runner had a pattern. Left-hand turns when they were scared. Straight lines when they had somewhere to be. Herrera
was running
a straight line. North. Toward Camden. Interesting.
He crossed against traffic at
the junction, a bus horn blaring behind him, and for a moment she lost the medallion in the headlights and the rain. Then she caught it again, gold flashing under an awning, and she took the crossing at a dead sprint with her warrant card held high and a taxi driver screaming something creative out his window. "Why'd you run, Tommy?" "Because you were following me!" "For forty minutes. Before you even noticed."
She was close enough now
to hear his breathing. Controlled.
Too controlled for a man
being chased
by a detective. "That's the thing. You clocked me and you didn't run straight home. You ran here." He didn't answer.
He ducked under scaffolding and
she heard fabric tear as he scraped through a gap she had to turn sideways for. The alley beyond stank of rust and stagnant water.
Somewhere ahead, a chain-link fence
rattled.
Then the sound she hadn't
expected. Footsteps on metal. Descending. Quinn slowed at the alley's end and found herself at the lip of a construction site, an old boarded-up entrance behind it, the faded tilework of a disused Tube station visible under a torn hoarding. A ladder of scaffolding poles ran down into a dark throat of brickwork. Below, she could just make out the glow of something warm and amber, like candlelight through fog. Herrera stood at the bottom, ten metres down, looking up at her through the rain. Unhurried. Catching his breath with the ease of a man who'd done this climb a hundred times. "End of the road, Herrera." "For you, maybe." "Come up. We'll talk about the girl who bled out two streets from your flat. We'll talk about the sutures. Then I'll let you catch your train home."
He wiped rain off his
face and studied her. Warm brown eyes, calm in a way that made her skin prickle. Down in the amber glow, shadows moved. Shapes that walked upright but wrong, shoulders too high, gaits that hitched and stuttered. "You don't know what's down here, Detective Quinn." Her
stomach
tightened.
She hadn't given him her
name. "I know you're a former paramedic who lost his licence for treating people who shouldn't exist. I know you patch up a crew that operates out of Silas's bar. And I know that in the last fourteen months, five bodies have turned up within a mile of this station, and every single one of them was missing blood."
She let that hang
. "So no, Tommy. I don't know what's down there. But I know you're going to tell me." He laughed. A short, sad sound. "You sound like my mother. She also thought knowing the streets meant knowing the city."
He tapped the medallion on
his chest. "Seville has an old saying. The map is not the sea." Something clattered on the pavement near her boot. Herrera had tossed it up. A small disc of yellowed bone, carved with a symbol she didn't recognise, worn smooth by fingers. It rolled in a puddle and settled against her toe. "Entry token. You hold it, the door lets you in. You lose it down there, and you're a tourist in a place that eats tourists." He stepped backward into the amber glow. "Come down or don't. But the Market moves at the full moon, and it's moving tonight. This entrance will be dead brick in an hour." Quinn looked at the bone token. Looked at the dark throat of the station. Every instinct honed over eighteen years told her to call it in, get uniforms, cordon off the exits. Protocol. Procedure. The litany that had kept her alive. Morris had followed protocol too. Right up until the night he hadn't, and she'd found his body in a stairwell with no wounds on it at all, and the coroner had written cardiac arrest and she'd known, known in her bones, that the world had a second floor and something on it had reached down and touched her partner. She picked up the token. It was warm. In this rain, in this cold, it was warm. "Wrong decision, detective," Herrera called up, and there was something in his voice now that hadn't been there before. Urgency. "Whatever you think you're chasing, it isn't me." "Then it'll be somebody." She swung over the edge and climbed down, the poles slick under her hands, the amber light swelling around her until her boots hit the old platform tile. The air changed at the bottom. Warmer. Thicker. It smelled of incense, hot wax and something animal underneath, musk and iron. The platform opened onto the concourse of a dead station, and the dead station was full of life. Stalls lined the tiled walls beneath cracked roundels. Lanterns hung from the old signal gantries. A woman with too many joints in her fingers weighed something grey on brass scales. A man with a birdcage over his head bartered in whispers with a thing that had no face at all, just smooth skin where features should be. The crowd flowed between the stalls, and some of the crowd was not human, and all of the crowd had stopped. Every head turned toward her. The faceless thing drifted closer. Herrera grabbed her sleeve and pulled her behind a newspaper kiosk, hissing through his teeth. "Rule one. You don't stare at the faceless ones. Rule two, you never, ever show that token to the gatekeeper." He glanced at her hand. She
was still holding
it out in the open, bone token catching lantern light. "Detective. Put it away. Now." Across the concourse, a stall shutter slammed up. Behind it sat a figure in a moth-eaten conductor's uniform, and it
was already looking
directly at her. "New arrival," the figure said, and its voice carried through the whole station like a tannoy. "Unregistered. Carrying a borrowed token." The market went silent. Even the rain, far above,
seemed to
hold its breath. "That," Herrera whispered, "is the gatekeeper."
created_at
"2026-09-23T17:43:12.907Z"
9/23/2026, 5:43:12 PM
model
"aion-labs/aion-3.5-20260923"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
687
moderation_latency
(null)
generation_time
41715
tokens_prompt
4484
tokens_completion
2491
native_tokens_prompt
4192
native_tokens_completion
2234
native_tokens_completion_images
(null)
native_tokens_reasoning
567
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.02598
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790185392-iat8pGv74CrT2vNCqmi9"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790185392-y4Cf8EIfbVlS4WGsIkEB"
upstream_id
"3588b9636fa2415d9a4382c76c0c105d"
provider_responses
0
endpoint_id
"09b1fc56-3888-42bd-b7a0-926851c7f9d6"
id
"3588b9636fa2415d9a4382c76c0c105d"
is_byok
false
latency
687
model_permaslug
"aion-labs/aion-3.5-20260923"
provider_name
"AionLabs"
status
200
total_cost
0.02598
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AionLabs"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
1
adverbTags
0
"He stepped backward [backward]"
dialogueSentences
26
tagDensity
0.308
leniency
0.615
rawRatio
0.125
effectiveRatio
0.077
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1328
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
92.47%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1328
totalAiIsms
2
found
0
word
"footsteps"
count
1
1
word
"stomach"
count
1
highlights
0
"footsteps"
1
"stomach"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
102
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
119
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
62
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1328
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
1025
uniqueNames
18
maxNameDensity
0.78
worstName
"Herrera"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Raven
1
Nest
1
Frith
1
Street
1
Soho
1
Saint
1
Christopher
1
Charing
1
Cross
1
Road
1
Spanish
1
Morris
2
Camden
1
Controlled
1
Tube
1
Quinn
5
Urgency
1
Herrera
8
persons
0
"Saint"
1
"Christopher"
2
"Morris"
3
"Quinn"
4
"Herrera"
places
0
"Raven"
1
"Frith"
2
"Street"
3
"Soho"
4
"Charing"
5
"Cross"
6
"Road"
7
"Camden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
61
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1328
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
119
matches
0
"let that hang"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
47
mean
28.26
std
23.54
cv
0.833
sampleLengths
0
48
1
16
2
3
3
4
4
77
5
7
6
46
7
23
8
3
9
16
10
76
11
9
12
1
13
62
14
4
15
5
16
42
17
39
18
10
19
65
20
32
21
5
22
3
23
28
24
42
25
8
26
9
27
79
28
6
29
33
30
40
31
57
32
41
33
59
34
17
35
28
36
4
37
49
38
18
39
78
40
5
41
20
42
44
43
26
44
21
45
14
46
6
98.38%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
102
matches
0
"been taunted"
1
"being chased"
40.32%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
167
matches
0
"was taunting"
1
"was running"
2
"was still holding"
3
"was already looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
119
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1029
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.025267249757045675
lyAdverbCount
2
lyAdverbRatio
0.001943634596695821
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
119
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
119
mean
11.16
std
10.39
cv
0.931
sampleLengths
0
13
1
35
2
16
3
3
4
4
5
3
6
4
7
21
8
26
9
13
10
5
11
5
12
7
13
10
14
10
15
26
16
6
17
17
18
3
19
2
20
4
21
4
22
1
23
5
24
20
25
3
26
14
27
11
28
5
29
4
30
5
31
6
32
8
33
6
34
1
35
2
36
1
37
27
38
35
39
4
40
5
41
16
42
1
43
10
44
15
45
3
46
21
47
9
48
6
49
6
89.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5546218487394958
totalSentences
119
uniqueOpeners
66
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
87
matches
0
"Of course he didn't."
1
"Light, quick, almost amused."
2
"Then she caught it again,"
3
"Too controlled for a man"
4
"Somewhere ahead, a chain-link fence"
5
"Then the sound she hadn't"
6
"Even the rain, far above,"
ratio
0.08
91.26%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
87
matches
0
"She gave chase."
1
"He didn't stop."
2
"He ran like a man"
3
"she shouted between breaths"
4
"He was taunting her."
5
"She'd been taunted by professionals."
6
"Her left wrist ached where"
7
"She pushed harder."
8
"Her shoes slapped the flooded"
9
"You didn't sprint after them."
10
"You read the pattern."
11
"He crossed against traffic at"
12
"She was close enough now"
13
"He didn't answer."
14
"He ducked under scaffolding and"
15
"He wiped rain off his"
16
"Her stomach tightened."
17
"She hadn't given him her"
18
"She let that hang"
19
"He tapped the medallion on"
ratio
0.322
80.69%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
66
totalSentences
87
matches
0
"Quinn's fingers closed on wet"
1
"The man twisted free, vaulted"
2
"She gave chase."
3
"He didn't stop."
4
"The rain came down in"
5
"Quinn kept her eyes on"
6
"He ran like a man"
7
"That bothered her more than"
8
"A drunk couple stumbled out"
9
"Quinn swerved, apologised without meaning"
10
"Herrera cut left down a"
11
"she shouted between breaths"
12
"He was taunting her."
13
"She'd been taunted by professionals."
14
"Her left wrist ached where"
15
"She pushed harder."
16
"Her shoes slapped the flooded"
17
"Herrera was fast but she"
18
"You didn't sprint after them."
19
"You read the pattern."
ratio
0.759
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
87
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
1
matches
0
"Shapes that walked upright but wrong, shoulders too high, gaits that hitched and stuttered."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
34.62%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
3
fancyTags
0
"she shouted (shout)"
1
"Herrera called up (call up)"
2
"Herrera whispered (whisper)"
dialogueSentences
26
tagDensity
0.154
leniency
0.308
rawRatio
0.75
effectiveRatio
0.231
90.8939%