Run: 2026-09-23-01M37PNCS2E1SFN34ESK7CYGPY

Run Details

Duration:
57.9s
Cost:
$0.107476
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's shoulder hit the wheelie bin hard enough to spin it. Glass bottles exploded across the alley behind Camden Road, and the man ahead of her didn't even flinch at the noise. He ran like someone who had done it before. Low. Economical. Left at the bookmaker's, right past the shuttered kebab shop with its grease-yellow menu board, never once glancing back. Water sheeted off the awnings and slapped the pavement between them. "Herrera!" Nothing. He vaulted a low railing, and his heel skidded on the wet metal. For half a second she thought she had him. He caught himself. Kept going. Quinn's lungs burned. Forty-one wasn't old, but eighteen years of bad coffee and worse hours had carved their initials into her knees. She pumped her arms the way the army instructors had drilled into her at Sandhurst, chin down, stride short, and gained two metres on him through the market arches. Camden Lock slept under its tarpaulins. The stalls that sold incense and fake leather and T-shirts with Amy Winehouse's face had rolled their shutters down, and the canal lay black and oily beyond the bridge. A drunk under the railway viaduct raised a can in salute as they tore past. "Go on, girl!" She didn't waste breath answering. She had sat in a borrowed Vauxhall across from the Raven's Nest for six nights. Six nights of watching that green neon sign fizz and flicker above the door, of cataloguing faces, of eating crisps for dinner. Tonight, at ten past one, Tomás Herrera had stepped out of the side entrance with a canvas holdall and blood on his cuffs. Not his blood. He'd moved too easily for that. She'd followed him onto the Northern line. Watched him get off at Camden Town, turn up his collar, and walk with purpose into the rain. And when she'd closed to within twenty feet on Kentish Town Road, he'd looked at her reflection in a darkened shop window and bolted. Guilty men ran. Frightened men ran faster. Herrera ran like both. He cut across a side street and ducked behind a line of blue construction hoarding. PLANNING NOTICE, a sodden laminated sheet announced. DISUSED STATION. NO PUBLIC ACCESS. Quinn reached the gap in the boards four seconds after him and pulled up short. Beyond the hoarding sat a squat Victorian ticket hall, its oxblood tiles glossy with rain. The windows had been bricked up decades ago. The arched entrance should have been chained. Instead the steel gate stood open a hand's width, and from the dark beyond it came a sound she couldn't place. Music, faint and wrong, like a fairground heard through a wall. Herrera stood inside the gate. He'd stopped running. He turned to face her, chest heaving, curls plastered to his forehead. The Saint Christopher medallion had worked free of his shirt and swung at his throat, catching what little light there was. His holdall hung from one hand. The other he held open and empty, palm towards her. "Detective Quinn." His accent thickened when he was tired. Seville, she'd read in his file. Struck off the medical register two years ago for reasons the NHS tribunal had described as *clinically indefensible*. "Please. You need to go home." "Put the bag down, Tomás." "It's medicine. Only medicine." "Then you won't mind me looking." "I mind for you." He glanced over his shoulder at the stairwell, then back. His warm brown eyes were red-rimmed. "You go down there, you don't come back the same. You understand? Nobody does." "Is that a threat?" "It's a kindness." He laughed, short and unhappy. "*Madre mía*. Nobody ever hears the difference." She took a step forward. Her hand drifted to the cuffs on her belt. Herrera took a step back, onto the first stair. "They won't let you in anyway. You don't have a token." "A what?" But he was already gone, clattering down into the dark, the holdall thumping against the tiled wall. Quinn stood at the gate with rain running down the back of her collar. The sensible move was obvious. Radio it in. Request backup. Wait for uniforms, a warrant, a torch that didn't run on a phone battery at eleven percent. Do it by the book, because the book kept you breathing. DS Morris had done it by the book. Right up until the night three years ago when he'd gone into a derelict warehouse in Bermondsey on a routine welfare check, and Quinn had found him forty minutes later sitting upright against a wall with his eyes open and nothing behind them. No marks. No toxicology. Coroner's verdict: open. His family had buried him in a closed coffin because his skin had turned the grey of old newspaper by the second day, and no mortician in London could explain why. She'd kept his personal effects. A dented Zippo. A betting slip for a horse that had come in last. And a small pale disc, carved with a spiral, that she'd taken for a charm from some seaside shop and carried in her wallet ever since, because it had been in his hand when she found him. Clenched so tight the undertaker had broken two fingers prising it loose. *They won't let you in anyway. You don't have a token.* Quinn pulled out her wallet. The disc sat in the coin pocket where it always did, smooth and faintly warm against her thumb. Bone. She'd always known it was bone. She'd simply chosen not to think about what kind. She checked the worn leather watch on her left wrist. 01:47. She noted it the way she noted everything, and pushed through the gate. The stairs went down further than any Tube station had a right to. The air changed on the fourth landing, lost the wet-concrete stink of the street and turned heavy with cloves and hot fat and something metallic underneath. Old advertising posters peeled from the walls. Bovril. Players Navy Cut. A woman in a cloche hat smiling at a tin of cold cream. Someone had painted over her eyes. The music grew louder. Accordion, she thought. And under it, voices. Hundreds of them. At the bottom, a figure blocked the passage to the platform. It wore a doorman's long overcoat, buttoned to the throat, and a bowler hat pulled low. It stood taller than her by a head and a half. When it turned towards her, the hat's shadow fell across a face that moved a fraction slower than it should have, as though the features were catching up with the skull. "Token." Its voice sounded like gravel poured into a bucket. Quinn held out the disc. The doorman bent. It didn't take the token. It sniffed it, a long wet inhalation, and then it sniffed her. "Morris's." Its head tilted. "Morris is dead." Her throat tightened. "You knew him." "Everyone knew Morris." The doorman straightened and stepped aside, and its coat rustled like dry leaves. "Token's good. Token's always good. Mind the gap, Detective." It said the last word with relish. She walked out onto the platform, and the breath left her. The Veil Market filled the old station from wall to curving wall. Stalls crowded the platform and spilled down onto the tracks, lit by hanging lanterns that burned in colours she had no names for. A woman with antlers sold jars of what looked like bottled fog. Two children, or things built like children, haggled over a cage of songbirds with human teeth. Somewhere a man laughed and the laugh went on too long. Smoke curled from braziers, and the tiled roof dripped with condensation that hissed where it hit the flames. Quinn kept her hands out of her pockets and her face blank. Eighteen years of walking into rooms full of people who wanted her dead had taught her one thing. Look like you belong, and half of them will believe it. She spotted Herrera near the far end, beside a stall draped in black velvet. He was handing his holdall across to someone she couldn't see. His head was down. He hadn't noticed her. She threaded through the crowd. A stallholder hissed at her as she passed. Another snapped a lid shut on a box of something that squirmed. Twenty metres. Fifteen. Then she stopped dead. On a trestle table to her left, between a dish of glass eyes and a stack of yellowed love letters, lay a battered black leather wallet. It hung open. The warrant card inside bore a photograph she knew better than her own face. DETECTIVE SERGEANT DANIEL MORRIS. METROPOLITAN POLICE. Her fingers were reaching for it before she'd decided to move. A hand closed over her wrist. Grey. Papery. Cold as a mortuary drawer. "Not for sale, love." The stallholder leaned out of the shadows, and its skin was the colour of old newspaper. "Not to you. You're the one he promised us." Every conversation on the platform stopped. The accordion wheezed and died. Heads turned. Hundreds of them. Lantern light gleamed off eyes that didn't reflect the way eyes should. At the end of the platform, Tomás Herrera looked up, saw her, and went white. "Quinn!" His voice cracked across the silence. "*Corre!* Run!" The lanterns went out.
created_at"2026-09-23T17:57:51.56Z" 9/23/2026, 5:57:51 PM
model"anthropic/claude-opus-5.5-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4698
moderation_latency(null)
generation_time57857
tokens_prompt4484
tokens_completion2487
native_tokens_prompt6519
native_tokens_completion4070
native_tokens_completion_images(null)
native_tokens_reasoning966
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.107476
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790186271-vcoeWWZhSUtAWtEEUNNa"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790186271-Q4UVAfuRgfWGUS0TR2v7"
upstream_id"msg_011CfLoc3Dj6HSsgStZoBhRo"
provider_responses
0
endpoint_id"3a2388bc-3740-4e64-a1f5-4e301726b6b9"
id"msg_011CfLoc3Dj6HSsgStZoBhRo"
is_byokfalse
latency1381
model_permaslug"anthropic/claude-opus-5.5-20260921"
provider_name"Claude Platform on AWS"
status200
total_cost0.107476
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.292
leniency0.583
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1543
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1543
totalAiIsms4
found
0
word"flicker"
count1
1
word"charm"
count1
2
word"velvet"
count1
3
word"silence"
count1
highlights
0"flicker"
1"charm"
2"velvet"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences146
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences146
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences163
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords16
totalWords1543
ratio0.01
matches
0"clinically indefensible"
1"Madre mía"
2"They won't let you in anyway. You don't have a token."
3"Corre!"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1435
uniqueNames28
maxNameDensity0.56
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Herrera"
discoveredNames
Camden3
Road2
Sandhurst1
Lock1
Amy1
Winehouse1
Vauxhall1
Raven1
Nest1
Tomás2
Herrera6
Northern1
Town2
Kentish1
Victorian1
Saint1
Christopher1
Seville1
Morris1
Bermondsey1
Quinn8
London1
Zippo1
Tube1
Navy1
Cut1
Veil1
Market1
persons
0"Lock"
1"Amy"
2"Winehouse"
3"Tomás"
4"Herrera"
5"Saint"
6"Christopher"
7"Morris"
8"Quinn"
places
0"Camden"
1"Road"
2"Sandhurst"
3"Vauxhall"
4"Raven"
5"Town"
6"Kentish"
7"Seville"
8"Bermondsey"
9"London"
globalScore1
windowScore1
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount2
matches
0"sounded like gravel poured into a bucket"
1"looked like bottled fog"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1543
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences163
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean24.89
std22.51
cv0.904
sampleLengths
032
141
21
323
45
551
650
73
85
969
1049
1111
1242
1362
148
1549
1639
175
184
196
2034
214
2215
2314
2420
252
2617
2714
2838
2989
3068
3111
3239
3324
3469
3514
3611
3758
381
399
4025
417
426
4325
447
4511
4692
4741
4833
4925
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences146
matches
0"been bricked"
1"been chained"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs239
matches
0"were catching"
1"was handing"
2"were reaching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences163
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1439
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.020152883947185545
lyAdverbCount6
lyAdverbRatio0.004169562195969423
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences163
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences163
mean9.47
std7.64
cv0.808
sampleLengths
011
121
29
31
41
519
611
71
81
913
109
113
122
133
1419
1529
166
1729
1815
193
205
2115
2222
2323
243
256
267
2718
2824
293
304
314
3215
337
342
353
3615
3715
388
397
4021
4111
425
433
4412
4521
466
4710
489
496
78.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.5185185185185185
totalSentences162
uniqueOpeners84
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences129
matches
0"Instead the steel gate stood"
1"Somewhere a man laughed and"
2"Then she stopped dead."
ratio0.023
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences129
matches
0"He ran like someone who"
1"He vaulted a low railing,"
2"He caught himself."
3"She pumped her arms the"
4"She didn't waste breath answering."
5"She had sat in a"
6"He'd moved too easily for"
7"She'd followed him onto the"
8"He cut across a side"
9"He'd stopped running."
10"He turned to face her,"
11"His holdall hung from one"
12"His accent thickened when he"
13"He glanced over his shoulder"
14"His warm brown eyes were"
15"He laughed, short and unhappy"
16"She took a step forward."
17"Her hand drifted to the"
18"His family had buried him"
19"She'd kept his personal effects."
ratio0.333
84.03% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences129
matches
0"Quinn's shoulder hit the wheelie"
1"Glass bottles exploded across the"
2"He ran like someone who"
3"Water sheeted off the awnings"
4"He vaulted a low railing,"
5"He caught himself."
6"Quinn's lungs burned."
7"She pumped her arms the"
8"Camden Lock slept under its"
9"The stalls that sold incense"
10"A drunk under the railway"
11"She didn't waste breath answering."
12"She had sat in a"
13"Tonight, at ten past one,"
14"He'd moved too easily for"
15"She'd followed him onto the"
16"Herrera ran like both."
17"He cut across a side"
18"Quinn reached the gap in"
19"The windows had been bricked"
ratio0.752
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount1
matches
0"The stalls that sold incense and fake leather and T-shirts with Amy Winehouse's face had rolled their shutters down, and the canal lay black and oily beyond the…"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"The stallholder leaned, and its skin was the colour of old newspaper"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"He laughed (laugh)"
dialogueSentences24
tagDensity0.042
leniency0.083
rawRatio1
effectiveRatio0.083
92.0555%