Run: 2026-09-23-01M37Q5WW2XHMXMM8DNXG78KED

Run Details

Duration:
1m 55s
Cost:
$0.024144
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Herrera cleared the bins behind the kebab shop before Quinn cleared the corner, and the clang of the lid told her he was running scared, not running rehearsed. Three weeks she'd sat across from the Raven's Nest with cold coffee and a notebook, watching that green neon sign burn through the drizzle, watching Herrera come and go with his medical bag. Three weeks of nothing. Tonight he'd left the bar at a dead sprint before she'd even started her engine, and now her boots hammered the wet pavement of Old Compton Street and her lungs burned with diesel and rain. "Herrera! Police! Stop where you are!" "Not tonight, Detective!" His accent wrapped around the words, but his legs did the talking. He cut left down a service alley, past a shuttered corner shop whose window still glowed with racks of stale pastries. Quinn followed, shoulder clipping a drainpipe, the worn leather watch on her wrist drinking rainwater with every pump of her arms. He was fast. Faster than a man carrying a heavy canvas bag had any right to be. But she noticed something as they tore down the alley and out onto the far street, something that filed itself away with the cold part of her brain that never stopped working: he never shoved anybody. A drunk stumbling out of a pub, two women in hen-party sashes, a delivery man wrestling a trolley of crates. Herrera wove around every one of them like they were injured civilians and he was still wearing a paramedic's uniform. He wasn't running from her. He was running to something. She keyed her radio without breaking stride. "Control, this is Detective Quinn, 4-7-2. Foot pursuit, male, heading north from Old Compton Street toward Camden. Requesting units at Camden Town." Static answered her. Rain hissed through the channel like a struck match. "Control, confirm." Nothing. Wonderful. Herrera shot across Camden High Street against the light, and a night bus groaned past between them, its windows smeared with condensation and half-asleep faces. For two full seconds he was gone. Quinn put her head down, took the crossing at an angle, and came out the other side just in time to see the flash of a Saint Christopher medallion catching a streetlight. He'd turned down a service road behind a pawnshop with barred windows and a faded WE BUY GOLD sign. She followed the medallion. It bounced against his chest like a pendulum, keeping time with her own heartbeat. "You're only making this worse!" "For you, maybe!" The road dead-ended at a steel door set into the brickwork, the kind of door that belonged to maintenance crews and nothing else. Herrera skidded, grabbed the handle, and punched a code into a battered keypad with fingers that shook. The door clunked. He hauled it open, and for a moment his face turned back toward her under the streetlight. Brown eyes, wide. Not the face of a man guilty of something. The face of a man out of time. "Go home, Detective. Please." The door swung shut behind him. Quinn hit it two seconds later and caught it before the lock could engage, her fingers screaming where the steel pinched them. She pulled it open and stood at the threshold, rain dripping off her cropped hair onto the concrete step. Beyond the door, a stairwell dropped into the ground. Not the Tube station's public stairs. Something older, rougher, lit by caged bulbs strung along the wall on a wire that hadn't been inspected since before she'd made detective. Cold air rolled up out of the dark and carried a smell she couldn't place, wet stone and something sweeter underneath, incense maybe, or flowers left too long at a graveside. She pulled her torch. Keyed the radio again. "Control, 4-7-2, do you copy?" The static had gone. The channel was just dead air, as if something down here was eating the signal. Eighteen years on the job said wait for backup. Wait for the door to be a door, for the dark to be a corridor, for the rules to apply. Eighteen years said a detective alone in unknown territory was a detective writing her own incident report. But the last time she'd stood at the mouth of somewhere dark and let a suspect vanish into it, she'd spent three years writing a different kind of report. The kind with a dead partner's name at the top and the word UNRESOLVED stamped in red where the answers should have been. Morris had gone down a stairwell not so different from this one. She'd been ninety seconds behind him. Ninety seconds, and when she'd reached the bottom, the stairwell had simply ended, and so had every trace of him. She was not losing ninety seconds again. Quinn went down the stairs. The caged bulbs gave out on the second landing, and her torch took over, cutting a white cone through air that tasted of rust. The stairs became a slope, the slope became a tunnel, and the tunnel's walls changed from raw brick to something that stopped her dead. Tiles. Glazed white tiles, grime-grey at the seams, curved in the smooth arc of a Tube platform she'd never seen on any map. A poster clung to the wall, half shredded, advertising a film from forty years ago. Below it, a roundel with a station name worn down to ghost letters. An abandoned station. Beneath Camden. Off every record, sealed from every entrance, and Herrera had a keycode for its back door. She moved along the platform, torch low, past a bench furred with dust, past a ticket booth with its glass long gone. Ahead, the tunnel mouth breathed that sweet smell again, stronger now, and somewhere beyond it, faint as a pulse, she heard music. Strings, maybe. And voices. A whole murmur of them, the sound of a crowd that had no business existing a hundred feet under a locked street. Then her torch found the gate. It stood where the platform met the tunnel, an iron frame bolted into the tiles, and it had no lock, no keypad, no handle. Just a slot at chest height, carved from what looked like a knuckle of yellowed bone, and above it, letters scratched deep into the metal: NO TOKEN, NO ENTRY. NO EXCEPTIONS. NOT EVEN YOU. She swept the torch back along her own trail of footprints in the dust, and there, ten feet back, half stamped into the grime where Herrera had fumbled his bag against the gate, lay a small carved bone. A sigil spiralled across its surface, worn smooth by a thumb that had carried it a long time. He'd dropped it. He'd be trapped on the far side without it, or begging someone to let him back through, and either way, he'd be waiting for her. She picked it up. Warm. It was warm, and it hummed against her palm like a struck tuning fork. Quinn stood at the gate with the bone token in her hand and the music threading up through the dark, and she thought of Morris, and she thought of ninety seconds, and she slid the bone into the slot. The gate didn't open. It dissolved, the iron bars folding sideways like she'd blinked them away, and the tunnel beyond bloomed with light. Dozens of lanterns, hundreds maybe, strung along stalls and scaffolds that stretched back further than her torch had ever reached, hung with bottles and bundles and things that shifted when she looked at them. People filled the aisles. People who were not all people. A stallholder with too many joints in his fingers weighed something on brass scales. A woman with milk-white eyes haggled over a jar of moving shadows. The smell of the place hit her all at once, copper and myrrh and burnt sugar. Every lantern in the market guttered at once. The music stopped. A hundred heads turned toward the gate, toward her, toward the rain-soaked detective standing in her own puddle on hallowed ground. A hand closed on her shoulder from behind, gentle as a doctor's, heavy as a closing cell door. "Dios mío." Herrera's voice, right at her ear, low and shaking. "You shouldn't have followed me. She's already been told you're here."
created_at"2026-09-23T18:06:52.329Z" 9/23/2026, 6:06:52 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1495
moderation_latency(null)
generation_time114774
tokens_prompt4484
tokens_completion3936
native_tokens_prompt4192
native_tokens_completion3500
native_tokens_completion_images(null)
native_tokens_reasoning1963
native_tokens_cached4192
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1377
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
96.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1377
totalAiIsms1
found
0
word"pulse"
count1
highlights
0"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences94
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1377
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1314
uniqueNames13
maxNameDensity0.61
worstName"Herrera"
maxWindowNameDensity1.5
worstWindowName"Herrera"
discoveredNames
Quinn6
Raven1
Nest1
Herrera8
Old1
Compton1
Street2
Camden2
High1
Saint1
Christopher1
Tube2
Morris2
persons
0"Quinn"
1"Herrera"
2"Saint"
3"Christopher"
4"Morris"
places
0"Raven"
1"Old"
2"Compton"
3"Street"
4"Camden"
5"High"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"looked like a knuckle of yellowed bone, a"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1377
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean34.42
std32.46
cv0.943
sampleLengths
028
172
26
33
454
593
610
729
812
92
102
1183
1218
135
143
1580
164
176
1841
1969
2013
2119
2246
2390
247
255
2699
2721
2870
296
3049
319
3284
3319
3439
35109
368
3724
3818
3922
97.80% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences94
matches
0"was gone"
1"been inspected"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs198
matches
0"was running"
1"was still wearing"
2"wasn't running"
3"was running"
4"was eating"
5"was not losing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1320
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.025
lyAdverbCount2
lyAdverbRatio0.0015151515151515152
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean13.37
std10.02
cv0.75
sampleLengths
028
133
24
335
46
53
612
721
821
93
1014
1136
1220
1320
145
155
167
1722
183
199
202
211
221
2325
247
2532
2619
274
2814
295
303
3123
3217
333
3417
353
369
378
384
396
4022
4119
429
436
4423
4531
464
474
485
494
67.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4563106796116505
totalSentences103
uniqueOpeners47
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Then her torch found the"
1"Just a slot at chest"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences86
matches
0"His accent wrapped around the"
1"He cut left down a"
2"He was fast."
3"He wasn't running from her."
4"He was running to something."
5"She keyed her radio without"
6"He'd turned down a service"
7"She followed the medallion."
8"It bounced against his chest"
9"He hauled it open, and"
10"She pulled it open and"
11"She pulled her torch."
12"She'd been ninety seconds behind"
13"She was not losing ninety"
14"She moved along the platform,"
15"It stood where the platform"
16"She swept the torch back"
17"He'd dropped it."
18"He'd be trapped on the"
19"She picked it up."
ratio0.256
93.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences86
matches
0"Herrera cleared the bins behind"
1"Tonight he'd left the bar"
2"His accent wrapped around the"
3"He cut left down a"
4"Quinn followed, shoulder clipping a"
5"He was fast."
6"A drunk stumbling out of"
7"Herrera wove around every one"
8"He wasn't running from her."
9"He was running to something."
10"She keyed her radio without"
11"Static answered her."
12"Rain hissed through the channel"
13"Herrera shot across Camden High"
14"Quinn put her head down,"
15"He'd turned down a service"
16"She followed the medallion."
17"It bounced against his chest"
18"The road dead-ended at a"
19"Herrera skidded, grabbed the handle,"
ratio0.733
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
86.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount4
matches
0"But she noticed something as they tore down the alley and out onto the far street, something that filed itself away with the cold part of her brain that never s…"
1"The road dead-ended at a steel door set into the brickwork, the kind of door that belonged to maintenance crews and nothing else."
2"Something older, rougher, lit by caged bulbs strung along the wall on a wire that hadn't been inspected since before she'd made detective."
3"A whole murmur of them, the sound of a crowd that had no business existing a hundred feet under a locked street."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.6519%