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Run: 2026-09-24-01M39XZX7C3RD7C5VYQYNEZDVR
Run Details
Model:
Aion 3.5 Mini (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
4m 7s
Cost:
$0.019376
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
96.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
86.86%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
92.00%
Pronoun-first sentence starts
(details)
60.00%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
97.8287%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The side door of the
Raven's Nest banged open and Tomás Herrera came through it at a dead run, a green trauma bag hugged to his chest.
Quinn had sat in the
corner booth for two hours, three soda waters deep, watching the door and the mirrors behind the bar. Old maps and black-and-white photographs papered the walls, and somewhere in all that paper, she'd have bet her pension, hung the answer to DS Morris's case.
Herrera's eyes found her over
the rim of a pint he never got to finish.
His face went the colour
of candle wax.
He veered for the front
door, shouldered a paying customer aside, and vanished. She went after him.
Rain met her like a
slap.
Dean Street had turned to
mercury under the green neon, and Herrera's trainers slapped half-moons of light with every stride. Twenty metres back. Thirty.
He was younger, faster, and
he knew it.
Her thumb found the transmit
key on her radio. She let go. Since Morris, requests for backup went into the Met like coins down a drain, and tonight she wanted him alone.
Herrera cut left through a
pub's beer garden. Tables went over.
A pint burst on the
flagstones. "Perdón, perdón, lo siento."
He clipped a woman stepping
out of the toilets, caught her arm, set her right, kept moving.
Even at full sprint his
hands did paramedic things. Gentle things. She filed that away. Through the kebab shop.
He vaulted the counter, fired
an apology at the cook, and went out through the kitchen's fire door.
Quinn took the counter, took
a ladle across the shoulder for her trouble, and came out into an alley that stank of old fat and bin juice. Wheelie bins. Wet cardboard. Chain-link at the far end.
Herrera went over the fence
like water, and his sleeve caught. Nylon tore.
The scar along his left
forearm shone white in the streetlight, and something small bounced off his chest and rang on the pavement. He didn't stop for it. She did. Saint Christopher, chain snapped, the little silver traveller grinning up at her from a puddle.
She pocketed him and took
the fence in one climb, wire humming under her palms. Camden High Street opened up ahead, stalls sleeping under tarpaulins, brine and grease riding the wet air. Herrera slipped through a gap between a shuttered stall and a shuttered shop. She took it after him, her elbow finding a metal edge, her hip finding a crate. Pain made a note and filed it away. "Detective."
His voice came back over
the hiss of tyres. "Don't. Please." "Then stop running and tell me what's in the bag." "You don't want to know." "Try me." "Whatever you're hunting, it's hunting you back. Go home." The 24 bus ploughed between them, wheel-spray fanning.
She lost him for ten
full seconds, ten seconds of shutters and blind corners, and then the rain did her a favour.
His feet had been dry
when he left the Nest. The pavement hadn't. Dry crescents on wet stone, a trail of ghosts heading north. She followed the ghosts. Rule one of chasing a local through local streets: don't chase. Cut the diagonal. Let the map do the running.
She banked left through a
service road, came out level with the crescents, and watched him stop. A dead entrance wedged between a bookmaker and a shuttered off-licence. Rust had eaten the railing. The roundel above the steps had
been scraped
clean, no name, no colours, just a ghost of enamel. Steps went down into black. A lamp burned beside a steel shutter, and under the lamp sat a wicket window, and behind the wicket stood a man built like a door. Herrera dug something from his pocket and held it up. Small. Pale. Bone. "Token," the man said. The wicket opened. Herrera looked back once, straight at her, and the fear had gone out of his face. What replaced it was worse. Pity. Then the dark took him. Quinn walked into the lamplight. Rain ran off her collar and ticked on the shutter. "Metropolitan Police. Open the door." "Token." "That man is wanted for questioning." "Token." "You know who I am." "I know what you're missing." The man turned the lantern up a notch. His face had a folded, weathered look, like a map somebody had refolded wrong. "No token, no entry. Market moves with the moon. Rules are rules."
Her hand drifted to the
baton on her belt. He shook his head once, slow. "Iron stays up top, or it stays quiet. The Market answers a drawn blade. It doesn't answer politely." She unbuckled the baton and hung it on the wicket ledge.
Then her keys came out
of her coat pocket, and among them, a bone disc, smooth as a knuckle, a notch worn into one edge. She'd signed it out of an evidence box two years back on a form nobody questioned. Provenance unknown, the log said. Three years dead, the man it had belonged to. She'd carried it ever since, a stone in her pocket, a question she couldn't put down.
Now she knew what the
question opened. She unpinned it from the ring and passed it through the wicket. The man turned it under the lantern. His thumb found the notch. The flame leaned, and so did he. "Where'd you get this?" "Evidence locker. It belonged to a detective called Morris." Rain worked on the shutter. The man said nothing for a long time. "He told us you'd come." "When?" "Three years ago." He pushed the wicket wide. "Said a woman would come asking after his token. Said she'd keep asking long after everyone else stopped answering." He handed the disc back. "Keep hold of it. You'll need it to come up." She looked back up the street. Rain, dead roundel, the green smear of Soho somewhere south of it. Backup. Warrants. Procedure. All the things that had kept Morris's file shut for three years while men who knew things walked free. Every instinct she owned said wait. Every instinct she owned had been wrong since Morris died. She went through. Steps. Wet stone. A smell of tallow and iron, like an old butcher's shop. Tiled walls climbed past her, and on them, adverts for a pantomime that had closed before she was born, prices in shillings.
Somewhere deep, water counted to
itself. Drip. Drop. Behind her the shutter ground down, and the bar of streetlight shrank to a seam, then nothing. She clicked her torch on. The beam died at ten feet, swallowed whole. Her ears adjusted. The city above dropped away, layer by layer, traffic first, then the rain, until all that remained was her breathing and the water's arithmetic. Then light ahead. Not torchlight. Lamplight, dozens of flames strung along what had once been a platform, canvas stalls, brass scales, cages with cloth over them, a whole street running where no street had any business running. Voices came off the tiles in a language she couldn't place, all sibilance and no
warmth
. Movement between the stalls. A flash of green nylon. Herrera's bag, and Herrera with it, gone before she could call out. "Detective Quinn." She raised the torch. The beam found canvas, brass, bone. Nothing that could speak. "Three years, four months, eleven days." The voice came from everywhere, from the tiles, from the dark past the last stall, calm as a man reading a timetable. "He's counted every one."
created_at
"2026-09-24T14:44:25.051Z"
9/24/2026, 2:44:25 PM
model
"aion-labs/aion-3.5-mini-20260923"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1325
moderation_latency
(null)
generation_time
246827
tokens_prompt
4484
tokens_completion
13820
native_tokens_prompt
4192
native_tokens_completion
13301
native_tokens_completion_images
(null)
native_tokens_reasoning
12033
native_tokens_cached
4192
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.01937596
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790261065-krxwTLBsguB68FHk8IR8"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790261065-YiO4NW8FFRbJH4E2379r"
upstream_id
"c46c16ae329d4148ae5538f60f30806e"
provider_responses
0
endpoint_id
"60ac3bdc-90ec-4769-9193-2c00b4d79562"
id
"c46c16ae329d4148ae5538f60f30806e"
is_byok
false
latency
1325
model_permaslug
"aion-labs/aion-3.5-mini-20260923"
provider_name
"AionLabs"
status
200
total_cost
0.01937596
cache_discount
0.00217984
upstream_inference_cost
0
provider_name
"AionLabs"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
26
tagDensity
0.269
leniency
0.538
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1250
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
96.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1250
totalAiIsms
1
found
0
word
"warmth"
count
1
highlights
0
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
118
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
118
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
137
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1250
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
1100
uniqueNames
12
maxNameDensity
0.91
worstName
"Herrera"
maxWindowNameDensity
2
worstWindowName
"Herrera"
discoveredNames
Raven
1
Nest
2
Tomás
1
Herrera
10
Morris
4
Street
2
Met
1
Christopher
1
High
1
Soho
1
Quinn
3
Rain
4
persons
0
"Raven"
1
"Nest"
2
"Tomás"
3
"Herrera"
4
"Morris"
5
"Christopher"
6
"Quinn"
7
"Rain"
places
0
"Street"
1
"High"
2
"Soho"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
69
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1250
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
137
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
49
mean
25.51
std
23.66
cv
0.927
sampleLengths
0
27
1
85
2
4
3
38
4
32
5
53
6
49
7
50
8
32
9
54
10
12
11
10
12
5
13
2
14
9
15
58
16
37
17
65
18
13
19
4
20
30
21
15
22
5
23
1
24
6
25
1
26
5
27
39
28
15
29
18
30
82
31
7
32
31
33
4
34
9
35
13
36
5
37
1
38
42
39
40
40
6
41
10
42
3
43
74
44
27
45
74
46
2
47
14
48
32
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
118
matches
0
"been scraped"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
187
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
137
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1106
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.024412296564195298
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
137
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
137
mean
9.12
std
7.29
cv
0.799
sampleLengths
0
27
1
23
2
26
3
15
4
8
5
13
6
4
7
6
8
20
9
3
10
1
11
8
12
9
13
3
14
20
15
8
16
3
17
6
18
21
19
9
20
2
21
4
22
4
23
18
24
27
25
2
26
2
27
5
28
11
29
2
30
23
31
5
32
2
33
15
34
15
35
17
36
13
37
16
38
8
39
10
40
2
41
10
42
5
43
2
44
9
45
8
46
22
47
10
48
3
49
11
86.86%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.5255474452554745
totalSentences
137
uniqueOpeners
72
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
100
matches
0
"Then the dark took him."
1
"Then her keys came out"
2
"Somewhere deep, water counted to"
3
"Then light ahead."
ratio
0.04
92.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
100
matches
0
"His face went the colour"
1
"He veered for the front"
2
"She went after him."
3
"He was younger, faster, and"
4
"Her thumb found the transmit"
5
"She let go."
6
"He clipped a woman stepping"
7
"She filed that away."
8
"He vaulted the counter, fired"
9
"He didn't stop for it."
10
"She pocketed him and took"
11
"She took it after him,"
12
"His voice came back over"
13
"She lost him for ten"
14
"His feet had been dry"
15
"She followed the ghosts."
16
"She banked left through a"
17
"His face had a folded,"
18
"Her hand drifted to the"
19
"He shook his head once,"
ratio
0.32
60.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
80
totalSentences
100
matches
0
"The side door of the"
1
"Quinn had sat in the"
2
"Herrera's eyes found her over"
3
"His face went the colour"
4
"He veered for the front"
5
"She went after him."
6
"Rain met her like a"
7
"Dean Street had turned to"
8
"He was younger, faster, and"
9
"Her thumb found the transmit"
10
"She let go."
11
"Herrera cut left through a"
12
"Tables went over."
13
"A pint burst on the"
14
"He clipped a woman stepping"
15
"She filed that away."
16
"He vaulted the counter, fired"
17
"Quinn took the counter, took"
18
"Herrera went over the fence"
19
"The scar along his left"
ratio
0.8
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
100
matches
0
"Even at full sprint his"
1
"Now she knew what the"
ratio
0.02
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
26
tagDensity
0.038
leniency
0.077
rawRatio
0
effectiveRatio
0
97.8287%