Run: 2026-09-29-01M3P2FGTV84CHPF9MX1A2JRFR

Run Details

Duration:
40.2s
Cost:
$0.050608
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Police! Stop!" Tomás Herrera did not stop. He hurdled a bin bag outside a kebab shop and skidded left into Inverness Street, his bag thumping against his hip. Quinn ran after him, her shoes slapping through puddles that turned the gutters into strips of orange and red. Eighteen years on the Met had taught her that runners tire before they think. Herrera had not tired. He had a plan. "Herrera! You're making this worse!" He glanced back. Just once. Rain plastered his curls to his forehead, and the Saint Christopher medallion flew out of his collar and bounced against his chest. Then he cut through a knot of drunk students, and the crowd swallowed him. Quinn did not shout at civilians. She hit them with her shoulder and kept moving. A girl in a sequinned jacket swore at her back. A man dropped his chips. The market stalls of Camden had long since folded their tarpaulins, but the pavements still teemed with people sheltering under awnings, and every one of them stood in her way. Her left wrist burned where the leather watch strap chafed. Nine minutes since she had picked him up outside the Raven's Nest. Nine minutes of following a man who carried a medical bag into a bar at midnight and came out with it heavier. He crossed the canal bridge without slowing. Quinn gained a step on the wet cobbles. Two. His breath rasped loud enough for her to hear it. "Tomás, I only want to talk!" "Then you should've brought a different face, Detective!" Spanish vowels, stretched thin by the run. He sounded almost amused. Quinn did not find it funny. Ahead, the road bent beneath a railway arch. Graffiti crawled over the brick, and a chain-link fence sagged across a side entrance where the council had bolted up a hoarding years ago. Herrera didn't check his stride. He went straight for the fence. A section of it swung open like a door. *Not a fence, then.* Quinn lunged. Her fingers found the back of his jacket and dragged. He twisted, and she saw the scar along his left forearm, pale and ridged, flash as he wrenched himself free. Something snapped. A thin chain whipped through her grip. Herrera stumbled through the gap and vanished into black. She stood in the rain with her chest heaving and looked down at what she held. The Saint Christopher medallion. Warm from his skin. Beside it, threaded on the same broken chain, hung a small grey disc, rough and yellowed, carved with a tight spiral. Bone. She was sure of it. She rolled it under her thumb and felt the grain of it, the faint pores. The fence creaked in the wind. Beyond it, a concrete stairwell dropped into a darkness that smelled of wet iron, old smoke and something sweet underneath, like fruit left too long in a warm room. She thumbed her radio. "Control, this is Quinn. In pursuit of a male suspect, Camden, heading..." She stopped. The radio hissed static back at her. Not a dead signal. A living one, like breath through teeth. "Control?" Nothing. She pulled out her mobile. No bars. Eighteen years, and she knew what that meant. Nobody would come. Nobody would even know where to look. Morris had said something like that once, three years ago, on a night she still could not explain in a report. *If it goes quiet, Harlow, you walk away.* She had not walked away. Morris had not come back. Quinn tightened her grip on the bone token. "Right," she said to the rain. She stepped through the fence. The stairs ran down in a tight spiral, tiled in cream and green, the old Northern Line colours flaking from the walls. Her torch beam picked out a faded poster for a West End show that had closed before she was born. Then a second beam of light rose to meet hers, a dull amber glow that leaked up from the tunnel below. Voices came with it. Dozens of them. Haggling. She reached the bottom and found a man in her way. He stood in the mouth of the corridor, wide as a wardrobe, with a face like a shut door. A hooded lantern hung from his belt. On a folding table beside him lay a wooden bowl heaped with discs identical to the one in her fist. "Token." Quinn opened her palm. He studied it, then studied her, and his eyes lingered on the cropped grey at her temples and the set of her shoulders. "That's Tommy's." "Tommy dropped it." "Tommy doesn't drop things." He leaned closer. His breath smelled of cloves. "You're a copper." "Detective Inspector Quinn." She kept her voice level. "I'm chasing a man who ran past you a minute ago. If you obstruct me..." "Obstruct." He tasted the word and smiled. "Love, there's no obstruction down here. There's just the price of admission." He nodded at her palm. "You've paid it. Whether you should have is your business." He stepped aside. The corridor beyond opened onto a platform, and Quinn forgot to breathe. She had expected a dank squat. A few dealers with tarps and torches. Instead, the abandoned station roared with life. Stalls lined the platform edge, cobbled together from old ticket booths and rail sleepers, strung with paper lanterns that burned a colour she could not name. Something between amber and green. Glass jars glowed on every counter. A woman with silver-painted lips sold vials of what looked like liquid smoke. A boy no older than twelve hawked small brass keys from a tray, and the keys shivered when Quinn walked past, as if they wanted her. On the tracks below, more stalls. Tarot readers. Butchers with hooks and cleavers and things in trays she refused to look at directly. A man sat cross-legged in the old train tunnel, feeding a flame in his cupped hands with what looked like pages torn from a bible. Every third face turned as she passed. Then away. Quickly. *They know what I am.* She spotted him near the far end, where the platform curved out of sight. Herrera stood at a stall draped in black cloth, arguing with a thin old woman in a beaded veil. He kept glancing over his shoulder. His bag hung open. Even from here, Quinn saw the glint of syringes and something wrapped in oilcloth. She moved. Not a run this time. A steady, deliberate stride, hand at her belt where her baton sat, the way she had once crossed a hostile courtyard in Helmand. Halfway there, a hand closed around her elbow. "Don't." A man in a waxed coat, sallow, his eyes ringed with blue bruises of sleeplessness. He didn't look at her. He watched the crowd. "Let go." "You're carrying a Warden's mark." He tipped his head at her fist. "That bone. It marks you as a guest of the house. Guests don't draw weapons. Guests don't arrest people." His grip tightened. "Guests don't leave, if they do." "Is that a threat?" "It's a courtesy." He let go. "Turn round. Take the stairs. Forget the Spaniard." Quinn looked past him. Herrera had seen her. He froze with the old woman's hand on his wrist, and the colour drained out of his face. Not the look of a man caught. The look of a man who watched a fire reach a fuel tank. "Quinn!" He shouted it across forty metres of packed platform. "Get out of here! Now!" The stalls fell silent. Lanterns dimmed one by one, and the amber light thinned to a bruise. Behind her, far up the spiral, the fence clanged shut. A heavy sound. The sound of a bolt sliding home. Something on the tracks began to laugh.
created_at"2026-09-29T07:53:44.035Z" 9/29/2026, 7:53:44 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3621
moderation_latency(null)
generation_time40132
tokens_prompt4484
tokens_completion2092
native_tokens_prompt6519
native_tokens_completion3757
native_tokens_completion_images(null)
native_tokens_reasoning1171
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.050608
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668424-VBnbaqDBLBQmCyeiXiNi"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668424-jGGJk7iWZ7dLwgRG47H5"
upstream_id"msg_011CfXNPa58U4t7iTBRc77tZ"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNPa58U4t7iTBRc77tZ"
is_byokfalse
latency809
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.050608
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.37
leniency0.741
rawRatio0
effectiveRatio0
96.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1296
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
96.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1296
totalAiIsms1
found
0
word"glint"
count1
highlights
0"glint"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
97.14% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences125
filterMatches
0"think"
1"watch"
2"know"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences142
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords17
totalWords1296
ratio0.013
matches
0"Not a fence, then."
1"If it goes quiet, Harlow, you walk away."
2"They know what I am."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1153
uniqueNames16
maxNameDensity0.95
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Herrera6
Inverness1
Street1
Met1
Saint2
Christopher2
Camden1
Raven1
Nest1
Quinn11
Harlow1
Northern1
Line1
West1
End1
Helmand1
persons
0"Herrera"
1"Met"
2"Saint"
3"Christopher"
4"Camden"
5"Quinn"
6"Line"
places
0"Inverness"
1"Street"
2"Raven"
3"West"
4"End"
5"Helmand"
globalScore1
windowScore1
48.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount3
matches
0"something like that once, three years ago, o"
1"looked like liquid smoke"
2"looked like pages torn from a bible"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1296
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences142
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean22.34
std20.05
cv0.897
sampleLengths
02
145
222
35
441
560
644
726
86
98
1017
1143
129
134
1441
159
1616
1729
1821
1935
2036
211
221
2325
2439
258
266
275
2871
2911
3046
311
3227
332
343
3515
3623
3734
383
3912
4096
4148
4210
435
4457
4530
468
471
4824
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences125
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences142
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1156
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.02162629757785467
lyAdverbCount2
lyAdverbRatio0.0017301038062283738
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences142
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences142
mean9.13
std6.93
cv0.76
sampleLengths
02
15
221
319
414
54
64
75
83
92
1022
1114
126
139
1410
155
1630
1710
1812
1922
207
218
221
2310
246
258
267
274
286
298
3024
315
326
339
344
352
3610
3720
382
397
409
4116
424
434
4421
451
465
4715
486
4929
69.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.44366197183098594
totalSentences142
uniqueOpeners63
89.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences112
matches
0"Then he cut through a"
1"Then a second beam of"
2"Instead, the abandoned station roared"
ratio0.027
77.14% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences112
matches
0"He hurdled a bin bag"
1"He had a plan."
2"He glanced back."
3"She hit them with her"
4"Her left wrist burned where"
5"He crossed the canal bridge"
6"His breath rasped loud enough"
7"He sounded almost amused."
8"He went straight for the"
9"Her fingers found the back"
10"He twisted, and she saw"
11"She stood in the rain"
12"She was sure of it."
13"She rolled it under her"
14"She thumbed her radio."
15"She pulled out her mobile."
16"she said to the rain"
17"She stepped through the fence."
18"Her torch beam picked out"
19"She reached the bottom and"
ratio0.357
62.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences112
matches
0"Tomás Herrera did not stop."
1"He hurdled a bin bag"
2"Quinn ran after him, her"
3"Herrera had not tired."
4"He had a plan."
5"He glanced back."
6"Rain plastered his curls to"
7"Quinn did not shout at"
8"She hit them with her"
9"A girl in a sequinned"
10"A man dropped his chips."
11"The market stalls of Camden"
12"Her left wrist burned where"
13"He crossed the canal bridge"
14"Quinn gained a step on"
15"His breath rasped loud enough"
16"He sounded almost amused."
17"Quinn did not find it"
18"Graffiti crawled over the brick,"
19"Herrera didn't check his stride."
ratio0.795
89.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences112
matches
0"*If it goes quiet, Harlow,"
1"Even from here, Quinn saw"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount2
matches
0"Nine minutes of following a man who carried a medical bag into a bar at midnight and came out with it heavier."
1"Beyond it, a concrete stairwell dropped into a darkness that smelled of wet iron, old smoke and something sweet underneath, like fruit left too long in a warm r…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"He shouted (shout)"
dialogueSentences27
tagDensity0.074
leniency0.148
rawRatio0.5
effectiveRatio0.074
94.1827%