Run: 2026-09-29-01M3P2GMNYNRYA33JAZX9C8WE4

Run Details

Duration:
42.1s
Cost:
$0.053128
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Tomás Herrera vaulted the railing outside the kebab shop and landed badly. His medical bag slammed against his hip, and he stumbled two steps before the rain swallowed his rhythm and he ran again. "Police! Stop!" Quinn's shout bounced off the shuttered fronts of Chalk Farm Road and came back thin. He didn't slow. Nobody ever did, no matter how many times she shouted it. She vaulted the same railing without the stumble, and her landing jarred through her knees. Eighteen years of this. The knees kept a ledger. Ahead, a gutter had burst its banks and thrown a sheet of black water across the pavement. Tomás ran straight through it. His sleeve rode up as he pumped his arms, and the long pale scar on his left forearm flashed under a streetlamp. The Saint Christopher medallion had worked free of his collar and bounced against his chest. *Patron saint of travellers.* He'd need more than a saint tonight. "Herrera!" A bin lid clattered under her boot. "I only want to talk!" He glanced back. Wet curls stuck to his forehead, and his eyes were wide and warm and nothing like a killer's. That was the problem with him. That was the problem with all of them. "No you don't!" His accent thickened with every breath. "You want a name, and I haven't got one for you!" "Then why run?" He answered in Spanish, and it wasn't a blessing. They tore past a shuttered vintage shop, a tattoo parlour with its lights still burning, and a pair of drunks who flattened themselves against a wall and cheered. Quinn's lungs burned. The leather watch on her left wrist had soaked through and chafed her skin raw. She ignored it. She ignored the radio at her shoulder too, which had produced nothing but static for the last three streets. Static. Again. Same as the night Morris went quiet. She pushed harder. Tomás cut left without warning, down a service alley where the brickwork sweated and the air tasted of rust and old cooking oil. Quinn followed, skidding on wet cardboard. Twenty yards ahead the alley dead-ended in a wall of corrugated steel, and she felt the old, cold satisfaction of a trap closing. He didn't stop at the wall. He dropped to one knee beside a rusted hatch she hadn't noticed, hooked his fingers under its edge, and heaved. The hatch swung up on silent hinges. Warm, yellow light spilled out and lit the rain in the alley like falling sparks. "Tomás." She slowed, one hand out, the other resting on her baton. "There's no way out down there." "Not for you." He grinned, breathless and almost apologetic. Then he dropped through the hole and was gone. Quinn reached the hatch in four strides. A ladder ran down into a brick shaft, and rungs clanged somewhere below as he descended. Cold air rose past her face. It smelled of tallow and cloves, and beneath both, faintly, of something sweet gone bad. She knew the map of this borough. She had walked every street of it, sat on every stakeout. There was no station under this alley. Camden Town had its platforms, its passages, its bricked-up ghosts, and nothing here matched. Her radio hissed. She pressed the button. "Control, this is Quinn. In pursuit, suspect entering an underground structure off Chalk Farm Road. Requesting..." Static. A wet crackle, like fat in a pan. "Control?" Nothing. The sensible move was to wait at the top. Note the location. Come back at dawn with a warrant, six uniforms, and a dog. Any sergeant would tell her so. Any sergeant hadn't watched DS Morris walk into a warehouse three years ago and never walk out. She swung her legs onto the ladder and climbed down. Forty rungs. Her palms stung against the iron. At the bottom she stepped into a tiled passage lit by oil lamps, and the tile was old, older than anything the Underground Company had laid. Cream and bottle green. Half of it was cracked, and the rest had been scratched with small symbols that she refused to study. Footprints in the damp led ahead. Wide-strided, hurried, and his. The passage bent, and the noise reached her first. Voices. Hundreds of them, low and layered, like a church in the moment before the organ starts. Somewhere a bell chimed in a rhythm that fit no tune. Then the passage opened, and Quinn stopped at the mouth of it with her hand still on her baton. An abandoned Tube platform stretched away in both directions, and someone had filled every inch of it. Stalls leaned against the tiles, built from crates, tarpaulin and scavenged doors. Lanterns swung from the vaulted ceiling, and their light came in colours that lanterns had no business producing. Violet. A thick, oily green. One flame burned white and made no shadows at all. A woman sold jars of something that drifted inside the glass like slow smoke. A man with a tray of teeth called out prices in a language Quinn couldn't place. Behind a curtain of hanging silver chains, someone was weighing a beating heart on a brass scale, and nobody found that strange. On the old station wall, half-hidden by a stall awning, the tiles still spelled CAMDEN TOWN in faded letters. *Veil Market.* She had heard the name once, from a dying informant. She had filed it under delirium. Filed wrong. "Bone." The voice came from her left. A woman sat on a stool beside the passage mouth, wrapped in a coat of patched leather, her face lost under a hood. Long grey fingers turned a small white token over and over. It looked carved. It looked like a knuckle. "Sorry?" "Bone token. Or the door stays shut." The hood tilted toward Quinn's belt. "And that little plastic trinket won't shift me." Quinn's warrant card was already in her hand. She hadn't felt herself draw it. She put it away. "A man ran through here two minutes ago. Curly hair, medical bag." "Lots of people run through here." "He's not lots of people. He's wanted for questioning in connection with..." She stopped. The woman's fingers had gone still. "Do you know what he is?" "Aye." The hood dipped. "Do you?" Out on the platform, a hundred yards down, Tomás Herrera turned. He stood between a stall of bottled lightning and a table of glinting knives, and he looked directly at her. His mouth moved. Quinn read it easily. *Go home.* Then he raised his hand and flicked something small and pale through the air. It arced over the heads of the crowd and pinged off the tiles at Quinn's feet. A bone token. Quinn stared at it. The woman stared at it too. Neither of them moved, and the lamp-flames overhead leaned toward the doorway like plants toward a window. A gift, or a trap. Either way, Herrera wanted her inside. And Quinn had spent three years wanting to know exactly what waited at the bottom of the dark. She bent and picked it up. Cold. Lighter than it should have been. "Well," said the woman, and the stool creaked as she stood. "That changes things." Quinn stepped onto the platform. The bell stopped mid-chime. Every voice died together, as if someone had cut a wire, and hundreds of heads turned toward her, some of them wearing masks and some wearing faces that were worse. Behind her, the passage door boomed shut, and a bolt the width of her arm slid home. A man stepped out of the crowd in front of her. Tall, coat collar up, a leather watch strapped to his left wrist, its strap identical to hers. "Evening, Harlow," said DS Morris. "You took your time."
created_at"2026-09-29T07:54:20.742Z" 9/29/2026, 7:54:20 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4906
moderation_latency(null)
generation_time42050
tokens_prompt4484
tokens_completion2233
native_tokens_prompt6519
native_tokens_completion4009
native_tokens_completion_images(null)
native_tokens_reasoning1399
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.053128
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668460-F4WQGYCe3U2J9zObpGuI"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668460-A6GE5ew4Ljfh2YZIC2oT"
upstream_id"msg_011CfXNSGrrveM7fm8Si13Bd"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNSGrrveM7fm8Si13Bd"
is_byokfalse
latency1230
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.053128
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.32
leniency0.64
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1293
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1293
totalAiIsms3
found
0
word"structure"
count1
1
word"glinting"
count1
2
word"flicked"
count1
highlights
0"structure"
1"glinting"
2"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences120
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords8
totalWords1293
ratio0.006
matches
0"Patron saint of travellers."
1"Veil Market."
2"Go home."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1175
uniqueNames14
maxNameDensity1.11
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Herrera3
Chalk1
Farm1
Road1
Saint1
Christopher1
Spanish1
Morris3
Town1
Underground1
Company1
Quinn13
Tube1
Tomás4
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Morris"
4"Company"
5"Quinn"
6"Tomás"
places
0"Chalk"
1"Farm"
2"Road"
3"Spanish"
4"Town"
globalScore0.947
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1293
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean23.51
std21.66
cv0.922
sampleLengths
034
12
244
39
459
511
613
735
820
93
109
1168
129
133
1452
156
1642
1718
1818
1944
2039
217
2226
231
2430
2517
2610
2767
289
2947
30114
3119
3218
332
341
3548
361
3721
3818
3912
406
4126
426
4338
442
4530
463
4727
4829
4913
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences120
matches
0"was gone"
1"been scratched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs197
matches
0"was weighing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1181
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.024555461473327687
lyAdverbCount6
lyAdverbRatio0.005080440304826418
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.58
std6.62
cv0.691
sampleLengths
012
122
22
315
43
511
615
74
85
917
105
1122
1215
1311
148
155
163
1718
186
198
209
2111
223
239
2428
253
2615
273
2819
291
301
317
323
3323
346
3523
366
3720
387
3915
4012
416
429
439
447
4516
466
4715
487
4911
80.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5185185185185185
totalSentences135
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences109
matches
0"Then he dropped through the"
1"Somewhere a bell chimed in"
2"Then the passage opened, and"
3"Then he raised his hand"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences109
matches
0"His medical bag slammed against"
1"He didn't slow."
2"She vaulted the same railing"
3"His sleeve rode up as"
4"He glanced back."
5"His accent thickened with every"
6"He answered in Spanish, and"
7"They tore past a shuttered"
8"She ignored it."
9"She ignored the radio at"
10"She pushed harder."
11"He didn't stop at the"
12"He dropped to one knee"
13"She slowed, one hand out,"
14"He grinned, breathless and almost"
15"It smelled of tallow and"
16"She knew the map of"
17"She had walked every street"
18"Her radio hissed."
19"She pressed the button."
ratio0.284
83.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences109
matches
0"Tomás Herrera vaulted the railing"
1"His medical bag slammed against"
2"Quinn's shout bounced off the"
3"He didn't slow."
4"Nobody ever did, no matter"
5"She vaulted the same railing"
6"The knees kept a ledger."
7"Tomás ran straight through it."
8"His sleeve rode up as"
9"The Saint Christopher medallion had"
10"*Patron saint of travellers.* He'd"
11"A bin lid clattered under"
12"He glanced back."
13"That was the problem with"
14"That was the problem with"
15"His accent thickened with every"
16"He answered in Spanish, and"
17"They tore past a shuttered"
18"Quinn's lungs burned."
19"The leather watch on her"
ratio0.752
45.87% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences109
matches
0"Either way, Herrera wanted her"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount1
matches
0"They tore past a shuttered vintage shop, a tattoo parlour with its lights still burning, and a pair of drunks who flattened themselves against a wall and cheere…"
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"said the woman, and the stool creaked as she stood"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences25
tagDensity0.04
leniency0.08
rawRatio0
effectiveRatio0
93.6844%