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Run: 2026-09-29-01M3P2H3Y081C4AM6MP91W762H
Run Details
Model:
Claude Sonnet 5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
41.4s
Cost:
$0.054008
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
23.53%
Adverbs in dialogue tags
(details)
88.34%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
88.34%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.82%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
69.54%
Sentence opener variety
(details)
90.91%
Adverb-first sentence starts
(details)
67.27%
Pronoun-first sentence starts
(details)
55.45%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.2405%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Police! Stop!" Tomás Herrera didn't stop.
He hurdled a stack of
milk crates outside a kebab shop, and the crates clattered across the pavement behind him like dropped cutlery.
Quinn cleared them in two
strides. Her lungs burned. Eighteen years on the force, and her knees had started keeping count. Rain hammered Camden High Street, turning every neon sign into a smear of red and blue on the tarmac.
Herrera cut left past a
boarded-up tattoo parlour.
A Saint Christopher medallion flashed
at his throat, bouncing against his chest with every stride. "Herrera!"
Her voice cracked off the
shopfronts. "I only want to talk!" "Everyone says that!"
He shouted it over his
shoulder without breaking pace. Not the answer of an innocent man. Not the answer of a guilty one either.
The answer of a man
running toward something.
She had followed him from
Soho, from the green neon glow of the Raven's Nest.
She had watched him slip
out through the kitchen door with a black medical bag clutched to his ribs, and she had matched his pace across three Tube changes.
He had spotted her at
Camden Town. That was her mistake.
She had let the platform
lights catch her face. He veered into an alley.
Quinn followed, and her shoulder
clipped a drainpipe hard enough to numb her arm. Wet brick. Bin bags.
The sweet rot of old
chips. Ahead, Herrera's silhouette leapt a puddle and landed like a man who had run this route before. *He knows where he's going.*
The alley spat them out
onto a service road behind the railway arches.
A chain-link fence blocked the
far end, and beyond it, a squat Victorian building sat with its windows bricked over. Faded tiles clung to the arch above its doors. Oxblood red.
She knew that colour from
the old Underground stations, the ones the network had sealed and forgotten. Herrera slid through a gap in the fence. A tear had been cut there, neat and deliberate, the edges folded back like a curtain. Quinn squeezed through after him. The wire snagged her coat and ripped the sleeve. She didn't slow down.
He reached the doors and
pounded a rhythm against them. Three slow. Two fast. One slow. The doors swung inward, and a figure stepped out of the dark. Quinn stopped ten metres short and dropped behind a skip.
She dragged in air through
her teeth and kept her eyes on the doorway. The figure was enormous. A man in a waxed coat, bald head
glistening
, a bucket hanging from one meaty fist. Herrera fished in his pocket and held something out on his open palm. Pale. Curved.
It caught the light from
the doorway like a sliver of moon. Bone. The big man dropped it into the bucket.
It made a dry, rattling
sound, like knuckles on wood. "Doctor's late," the man said. "Doctor's been followed." Herrera glanced back. His eyes found the skip. Found her. "Not my choice." "Never is." Herrera ducked inside. The man in the waxed coat did
not
close the doors.
He turned his head slowly
toward the skip, the way a lighthouse turns. "You can come out, love. I can smell the rain on your coat." Quinn stood.
Her hand hovered near her
hip, though she carried no sidearm tonight.
She crossed the wet concrete
with her warrant card held high. "Detective Inspector Quinn, Metropolitan Police. The man who just went through that door is a person of interest." "Is he?" "I'd like to speak with him." "Course you would." The bucket swung
gently
. Inside, dozens of bone tokens clicked together. "Thing is, this is a private establishment. Members only." "Then I'll need a warrant. Which I can have here within the hour, along with six uniformed officers and a dog." "Dog's a nice touch." He smiled.
Too many teeth, and too
even. "Doubt it'll help. Stairs go down a long way, and a warrant's only paper." Behind him, the doorway breathed. That was the only word for it. A slow exhale of warm air rolled up from below, carrying the smell of clove smoke, hot copper and something sweeter beneath, like fruit left too long in the sun. Faint music drifted with it. Strings, maybe. Or something that only
sounded like strings
. Quinn's thumb found the worn leather strap of her
watch
and pressed hard against it. She had done this for three years. Every time the world stopped making sense, she pressed the strap and waited for the world to fix itself. It never did. Her radio sat in her pocket. She checked it. No signal bars, and the little screen glowed a dead grey. She had felt it fail somewhere along the fence. *No backup. No warrant. No idea what's down there.* *Herrera's down there.* "What's the price of a token?" she asked. "Depends who's buying." The man tilted his head. His gaze slid from her face down to her left wrist, and it stopped there. Something shifted in his expression. The smile thinned. "Well. That's interesting." "What is?" "That
watch
." She pulled her sleeve over it. "It's a
watch
." "It's a *
particular
*
watch
." He set the bucket down on the step.
Slowly, as if it weighed
more than it should. "I'll tell you what, Detective. I'm going to step aside." "Why?" "Because you're expected." He stepped back into the shadow of the doorframe. "And because I've been doing this a long time, and I don't argue with the Market when it makes up its mind." "Expected by whom?" He said nothing. The doorway waited, its mouth wide and dark, warm air curling out over her boots. Quinn thought of Morris. Of the last time she had walked into a place she did
not
understand because someone she trusted had told her it was fine. She thought of the funeral with the closed coffin. She thought of the sealed report, three lines long, that explained nothing. She crossed the threshold. The stairs dropped away at a steep angle, tiled in the same oxblood as the arch. Her shoes rang against each step. The walls sweated.
Somewhere below, voices murmured, dozens
of them, layered like a tide. Each landing brought more light, gold and green and a bruised, flickering violet. The music grew clearer. Not strings. Bones, struck against glass. She counted sixty-two steps before the stairwell opened onto a platform. The old station had
been gutted
and rebuilt as a bazaar. Stalls crowded the curved tunnel, draped in
silk
and tarpaulin and something that looked disturbingly like skin. A woman sold jars of pale liquid that swirled without
being shaken
. A boy with copper coins for eyes hawked folded slips of paper from a tray. Overhead, the original tiled signs still read *
CAMDEN TOWN, MIND THE GAP
*, though someone had scratched a second line beneath in a language that hurt to look at. Herrera stood thirty metres down the platform, beside a stall hung with brass scales. He had his back to her. His medical bag sat open at his feet. "Tomás Herrera!" Her voice rang down the tunnel. "Step away from the bag!" Conversations died. One by one, the stallholders turned. Hundreds of faces swung toward her, some human, some wearing the outline of human, and the music faltered into
silence
. The sweet, rotten smell thickened in her throat. Herrera turned. He was pale. Sweat ran down his temple, and the scar on his left forearm stood out livid against his olive skin. He
wasn't looking
at her. He
was looking
past her shoulder. "Detective." His voice shook. "Do *
not
* turn around." Cold fingers closed over her shoulder from behind. "Hello, Harlow," said a voice she had buried three years ago.
created_at
"2026-09-29T07:54:36.36Z"
9/29/2026, 7:54:36 AM
model
"anthropic/claude-sonnet-5.5-20260928"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4429
moderation_latency
(null)
generation_time
41427
tokens_prompt
4484
tokens_completion
2289
native_tokens_prompt
6519
native_tokens_completion
4097
native_tokens_completion_images
(null)
native_tokens_reasoning
1502
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.054008
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790668476-UwP8hjxmEz2kK4DI3j0Q"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790668476-7Q3Fw9qOZLM9cadnlBL4"
upstream_id
"msg_011CfXNTRfDuBZ49KMDDxoB1"
provider_responses
0
endpoint_id
"99aaad94-923b-4fc1-b763-271ed5486f7a"
id
"msg_011CfXNTRfDuBZ49KMDDxoB1"
is_byok
false
latency
848
model_permaslug
"anthropic/claude-sonnet-5.5-20260928"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.054008
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
23.53%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
3
adverbTags
0
"Herrera glanced back [back]"
1
"The bucket swung gently [gently]"
2
"He stepped back [back]"
dialogueSentences
34
tagDensity
0.353
leniency
0.706
rawRatio
0.25
effectiveRatio
0.176
88.34%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1287
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
2
1
adverb
"gently"
count
1
highlights
0
"slowly"
1
"gently"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
88.34%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1287
totalAiIsms
3
found
0
word
"glistening"
count
1
1
word
"silk"
count
1
2
word
"silence"
count
1
highlights
0
"glistening"
1
"silk"
2
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
129
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
129
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
151
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
6
markdownWords
24
totalWords
1287
ratio
0.019
matches
0
"He knows where he's going."
1
"No backup. No warrant. No idea what's down there."
2
"Herrera's down there."
3
"particular"
4
"CAMDEN TOWN, MIND THE GAP"
5
"not"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1100
uniqueNames
18
maxNameDensity
0.91
worstName
"Herrera"
maxWindowNameDensity
2
worstWindowName
"Herrera"
discoveredNames
Herrera
10
Camden
2
High
1
Street
1
Saint
1
Christopher
1
Soho
1
Raven
1
Nest
1
Tube
1
Town
1
Victorian
1
Underground
1
Slowly
1
Morris
1
Conversations
1
Cold
1
Quinn
7
persons
0
"Herrera"
1
"Saint"
2
"Christopher"
3
"Raven"
4
"Tube"
5
"Morris"
6
"Conversations"
7
"Quinn"
places
0
"Camden"
1
"High"
2
"Street"
3
"Soho"
4
"Town"
5
"Victorian"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
1
matches
0
"sounded like strings"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1287
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
151
matches
0
"knew that colour"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
22.58
std
19.15
cv
0.848
sampleLengths
0
2
1
48
2
42
3
12
4
3
5
32
6
64
7
46
8
5
9
61
10
24
11
18
12
28
13
24
14
47
15
1
16
18
17
5
18
16
19
2
20
27
21
13
22
25
23
18
24
2
25
6
26
23
27
21
28
26
29
56
30
41
31
3
32
29
33
9
34
3
35
8
36
34
37
2
38
2
39
9
40
31
41
1
42
34
43
3
44
18
45
49
46
4
47
59
48
11
49
83
99.82%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
129
matches
0
"been gutted"
1
"being shaken"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
191
matches
0
"wasn't looking"
1
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
151
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1103
adjectiveStacks
1
stackExamples
0
"pressed hard against it."
adverbCount
23
adverbRatio
0.02085222121486854
lyAdverbCount
6
lyAdverbRatio
0.005439709882139619
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
151
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
151
mean
8.52
std
6.12
cv
0.718
sampleLengths
0
2
1
4
2
23
3
6
4
3
5
12
6
19
7
8
8
15
9
7
10
5
11
3
12
9
13
7
14
8
15
8
16
15
17
29
18
7
19
4
20
9
21
5
22
14
23
2
24
2
25
6
26
17
27
5
28
13
29
20
30
9
31
2
32
17
33
8
34
16
35
5
36
9
37
4
38
10
39
2
40
2
41
2
42
12
43
10
44
14
45
4
46
16
47
13
48
1
49
1
69.54%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.45695364238410596
totalSentences
151
uniqueOpeners
69
90.91%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
110
matches
0
"Too many teeth, and too"
1
"Slowly, as if it weighed"
2
"Somewhere below, voices murmured, dozens"
ratio
0.027
67.27%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
110
matches
0
"He hurdled a stack of"
1
"Her lungs burned."
2
"Her voice cracked off the"
3
"He shouted it over his"
4
"She had followed him from"
5
"She had watched him slip"
6
"He had spotted her at"
7
"She had let the platform"
8
"He veered into an alley."
9
"*He knows where he's going.*"
10
"She knew that colour from"
11
"She didn't slow down."
12
"He reached the doors and"
13
"She dragged in air through"
14
"It caught the light from"
15
"It made a dry, rattling"
16
"His eyes found the skip."
17
"He turned his head slowly"
18
"Her hand hovered near her"
19
"She crossed the wet concrete"
ratio
0.382
55.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
89
totalSentences
110
matches
0
"Tomás Herrera didn't stop."
1
"He hurdled a stack of"
2
"Quinn cleared them in two"
3
"Her lungs burned."
4
"Herrera cut left past a"
5
"A Saint Christopher medallion flashed"
6
"Her voice cracked off the"
7
"He shouted it over his"
8
"The answer of a man"
9
"She had followed him from"
10
"She had watched him slip"
11
"He had spotted her at"
12
"That was her mistake."
13
"She had let the platform"
14
"He veered into an alley."
15
"Quinn followed, and her shoulder"
16
"The sweet rot of old"
17
"*He knows where he's going.*"
18
"The alley spat them out"
19
"A chain-link fence blocked the"
ratio
0.809
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
110
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
34
tagDensity
0.059
leniency
0.118
rawRatio
0
effectiveRatio
0
89.2405%