Run: 2026-09-29-01M3P2KBWFK9KTPWB786PJR38E

Run Details

Duration:
37.5s
Cost:
$0.049308
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Police! Stop!" Tomás Herrera did not stop. Nobody carrying a bag that heavy, with a face that guilty, ever did. Quinn pounded after him along Chalk Farm Road. Her shoes hit the pavement in flat, hard slaps, and every puddle she crossed threw cold water up her trouser legs. Ahead, the paramedic's green holdall swung against his hip. A Saint Christopher medallion bounced on his chest, flashing silver under each streetlamp. "Herrera! I only want a chat!" He glanced back. Curly hair plastered to his forehead, mouth open, eyes wide. Then he cut left across the road, and a night bus blared its horn at him from three feet away. Quinn did not have that luxury. She slowed, let the bus roll past in a wall of light and spray, and lost four seconds. Four seconds was a lifetime when the man ahead knew where he was going. She had followed him from Soho. Two hours on foot, then two stops on the Northern line, always a carriage behind. Out of the Raven's Nest with a bag he hadn't carried in. Past the green neon and the drunks, straight through the crowd like a man with an appointment. She had watched him hand something to the barman, and she had watched the barman nod towards the bookshelf at the back. Eighteen years on the job. She knew the smell of a man with something to hide. She just hadn't expected him to sprint. "Move!" She shouldered past a couple sharing an umbrella. The woman swore at her. Quinn's left wrist throbbed where the old leather watch strap dug in, and she ignored it. Herrera hurdled the low wall by the canal bridge. He landed badly, staggered, caught himself on the railing. His bag slammed against the brickwork and something inside it clinked like glass. "Careful with that," Quinn called. "Looks fragile." He answered by running. She vaulted the wall after him. Her knee complained. Forty-one, she reminded it, not dead. The towpath swallowed them both, black water on the right, the sagging backs of warehouses on the left. Graffiti flickered by in scraps. A tag. A fox. An eye with too many lids. Herrera cut up a set of slick iron steps and back onto the street. Quinn followed and skidded on the wet metal. She caught the rail with her palm, felt rust bite, and pushed off again. Camden High Street opened ahead of her. Kebab shops, shuttered vintage stalls, a boot the size of a bus hanging off a shopfront. Herrera weaved through the late crowds like he'd rehearsed it. Then, near the old Tube station, he slowed. Just a fraction. Quinn saw why. A knot of people stood in the mouth of a side alley beside the station, hoods up, hands in pockets. Nobody talked. Nobody smoked. Nobody looked at their phones. They simply queued, in a city where nobody queued for anything without a reason. Herrera pushed to the front. A tall man in a long waxed coat stepped aside for him. Quinn reached the alley in time to see him disappear through a steel door that hadn't been there on the maps. Or had been there and wasn't meant to be found. Green paint flaked from it. Above the frame, somebody had nailed a row of small white bones. She stopped. Rain ran off her chin. Her lungs burned. "Evening," the man in the waxed coat said. He had a voice like gravel in a bucket. "Token?" "Police." She flashed her warrant card. "A man just went through there with a bag full of something I'd like to see." "Congratulations." He didn't glance at the card. "Token?" "I don't have a token." "Then you don't have a night out." He smiled. Too many teeth on the left side, none on the right. "Try the Hawley Arms. Lovely jukebox." The queue shuffled. Somebody laughed, low and wet. Quinn felt eyes on her from under hoods, and not friendly ones. They looked at her like a butcher looks at a cow that wandered into the shop. She kept her voice even. "I could have a dozen officers here in ten minutes." "You could." The man scratched his jaw. "They'd find a bricked-up alley and a very sorry drunk. Always do." Always. Not *would*. He'd seen it before. Quinn's thumb found the watch strap, rubbed the cracked leather. Three years ago Morris had stood in a doorway not unlike this one, said *Two minutes, guv*, and stepped inside. She had waited two minutes. Then ten. Then an hour. The forensic teams had found the room empty and the carpet dry, and nothing at all to explain why Morris's radio was still transmitting from inside a wall. *Call it in*, said the sensible part of her. *Wait for backup. Do it by the book.* The book had never found Morris. The door opened and a woman in a sequinned jacket stepped out, laughing. Behind her, for one second, Quinn saw down a staircase lit orange and gold. Music. The clink of coins. A smell rolled up the stairs, cinnamon and copper and burnt hair. Then the man in the waxed coat let the door swing shut. "Last chance, darling." Quinn looked at his coat. A cord hung around his neck, threaded through a single pale disc of bone. Yellowed. Palm-sized. Scrimshawed with a spiral. She stepped forward as though to leave. He relaxed. That was all she needed. Her elbow hit his nose. It broke with a wet crunch. He folded, cursing, and she tore the cord off over his head in one smooth pull. The disc landed in her fist, warm as skin. "That's assault on an officer," she said. "I'll add it to your file." "You've no idea what you've done." He spat blood. "None." "Enlighten me later." The queue had gone silent. Hoods turned. Somebody at the back murmured a word she didn't know, and the air around her tasted suddenly of pennies. Quinn pressed the token against the steel door. It swung inward without a sound. The stairs dropped away in a long spiral, tiled in cracked cream and faded green. She recognised the pattern. Old Underground. Forgotten Underground. Every few steps a bulb dangled from a cable, swinging slightly as if something had just brushed past it. She took the steps two at a time, one hand on her holster, the other clamped around the bone. Behind her, the door slammed. The lock turned with a heavy, final clack. The noise rose to meet her. Voices in a dozen languages, some of them not entirely voices. Hammering. A violin playing a tune that made her molars ache. Then the stairs ended and the world opened up. The platform stretched away in both directions, a cathedral of curved tile and rusted girders. Stalls filled every inch, tarpaulin roofs draped with strings of lanterns that burned a colour she had no name for. Bottles glowed on shelves. Cages rattled. A woman with too many fingers weighed out grey powder on a brass scale. Along the tracks, where trains should have rolled, more stalls climbed the tunnel wall in tiers, all the way up into darkness. And there, forty feet down the platform, stood Herrera, bag clutched to his chest, staring straight at her. "Quinn?" His voice cracked. "How the hell did you get in?" "Same as you." She lifted the token. "Stay where you are." "You don't understand." His eyes flicked past her shoulder, and the colour drained from his face. "Detective, don't move. Whatever you do, do not turn around." Quinn heard it then. Slow, heavy breathing at the back of her neck, and a smell like an open grave. Something cold and wet slid around her wrist, right over Morris's old watch, and squeezed.
created_at"2026-09-29T07:55:50.04Z" 9/29/2026, 7:55:50 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4261
moderation_latency(null)
generation_time37450
tokens_prompt4484
tokens_completion2079
native_tokens_prompt6519
native_tokens_completion3627
native_tokens_completion_images(null)
native_tokens_reasoning1010
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.049308
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668550-SDIquT91qeExiXQnkiMv"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668550-1DvR5AjyDaEqzUVCHHVu"
upstream_id"msg_011CfXNYrfWxhhca2haxSzbL"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNYrfWxhhca2haxSzbL"
is_byokfalse
latency687
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.049308
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.414
leniency0.828
rawRatio0
effectiveRatio0
88.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1300
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"suddenly"
count1
2
adverb"slightly"
count1
highlights
0"very"
1"suddenly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1300
totalAiIsms4
found
0
word"throbbed"
count1
1
word"flickered"
count1
2
word"flicked"
count1
3
word"grave"
count1
highlights
0"throbbed"
1"flickered"
2"flicked"
3"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences135
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords15
totalWords1300
ratio0.012
matches
0"would"
1"Two minutes, guv"
2"Call it in"
3"Wait for backup. Do it by the book."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
94.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1171
uniqueNames16
maxNameDensity1.11
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Herrera6
Chalk1
Farm1
Road1
Saint1
Christopher1
Soho1
Northern1
Raven1
Nest1
High1
Street1
Tube1
Morris4
Quinn13
Underground2
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Raven"
4"Morris"
5"Quinn"
places
0"Chalk"
1"Farm"
2"Road"
3"Soho"
4"High"
5"Street"
globalScore0.945
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1300
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences152
matches
0"have that luxury"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean23.64
std18.61
cv0.787
sampleLengths
02
118
251
36
433
538
672
716
87
930
1031
117
124
1348
1436
1541
163
1746
1817
1948
2010
2118
2222
238
245
2526
2636
2715
2819
297
3068
3117
326
3344
3412
353
3625
3714
3836
3913
4010
413
4226
438
446
4561
4613
4737
4877
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences135
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs195
matches
0"was going"
1"was still transmitting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences152
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1173
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.028132992327365727
lyAdverbCount7
lyAdverbRatio0.005967604433077579
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean8.55
std5.79
cv0.677
sampleLengths
02
15
213
38
421
59
613
76
83
910
1020
116
1218
1314
146
1515
1612
1717
1822
195
2011
217
229
235
2416
259
269
2713
285
292
304
316
323
336
3418
355
362
372
386
3914
408
4114
427
4316
4410
458
463
473
4820
492
76.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4868421052631579
totalSentences152
uniqueOpeners74
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences115
matches
0"Then he cut left across"
1"Then, near the old Tube"
2"Just a fraction."
3"Too many teeth on the"
4"Then an hour."
5"Then the man in the"
6"Then the stairs ended and"
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences115
matches
0"Her shoes hit the pavement"
1"He glanced back."
2"She slowed, let the bus"
3"She had followed him from"
4"She had watched him hand"
5"She knew the smell of"
6"She just hadn't expected him"
7"She shouldered past a couple"
8"He landed badly, staggered, caught"
9"His bag slammed against the"
10"He answered by running."
11"She vaulted the wall after"
12"Her knee complained."
13"She caught the rail with"
14"They simply queued, in a"
15"Her lungs burned."
16"He had a voice like"
17"She flashed her warrant card"
18"He didn't glance at the"
19"They looked at her like"
ratio0.296
81.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences115
matches
0"Tomás Herrera did not stop."
1"Nobody carrying a bag that"
2"Quinn pounded after him along"
3"Her shoes hit the pavement"
4"A Saint Christopher medallion bounced"
5"He glanced back."
6"Quinn did not have that"
7"She slowed, let the bus"
8"She had followed him from"
9"She had watched him hand"
10"She knew the smell of"
11"She just hadn't expected him"
12"She shouldered past a couple"
13"The woman swore at her."
14"Quinn's left wrist throbbed where"
15"Herrera hurdled the low wall"
16"He landed badly, staggered, caught"
17"His bag slammed against the"
18"He answered by running."
19"She vaulted the wall after"
ratio0.757
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences115
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount2
matches
0"Quinn reached the alley in time to see him disappear through a steel door that hadn't been there on the maps."
1"A violin playing a tune that made her molars ache."
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"His eyes flicked, and the colour drained from his face"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"He spat (spit)"
dialogueSentences29
tagDensity0.138
leniency0.276
rawRatio0.25
effectiveRatio0.069
93.6392%