Run: 2026-09-29-01M3P2KSX6N7MZR5040B2X0AEY

Run Details

Duration:
42.5s
Cost:
$0.053728
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Police! Stop!" Tomás Herrera did not stop. He hurdled a bin bag outside a kebab shop and skidded left onto a side street, his trainers slapping through puddles that turned the neon into smeared ribbons. A black medical bag swung from his shoulder like a pendulum. Quinn cut the corner tighter. Her lungs burned, but her stride stayed even, the same measured rhythm the army had drilled into her at nineteen. Left foot. Right foot. Breathe. Rain ran down her collar and pooled at the leather strap of her watch. "You're making this worse, Tomás!" "You're making it *wet*, Detective!" He glanced back, curls plastered to his forehead, a grin that looked more like a wince. "Go home!" "Not until you tell me what's in the bag!" He answered by shoving a stack of empty crates into her path. Quinn vaulted the first, clipped the second with her shin, and swore through her teeth. Pain flared white up her leg. She kept moving. Camden High Street opened ahead of them, a wide gorge of shuttered shopfronts and giant plastic dragons bolted above the doorways. A night bus sighed past. Tomás darted between its bumper and a cab, and the cabbie leaned on his horn. Quinn slammed her palm on the cab's bonnet, shouted "Police," and crossed behind him. Twelve minutes. She had followed him for twelve minutes, ever since he'd left the Raven's Nest through the back door with the bag clutched to his chest and the look of a man who had somewhere to be. Silas had watched him go from behind the bar, polishing the same glass for the whole time Quinn stood there flashing her warrant card. That was the part that bothered her. Silas hadn't looked worried. He'd looked sorry. Tomás swung down a cobbled service lane behind a row of market stalls. Tarpaulins flapped over shuttered pitches. A fox froze on a pile of pallets, then bolted. The lane narrowed, brick on both sides slick with moss, and Quinn slowed for the first time. Dead ends were how partners got hurt. He didn't run into one. He ran at a wall. Quinn saw it a half-second before it made sense. A rusted steel door, painted the same grubby grey as the brick, hung open a hand's width. A sliver of amber light leaked from the gap. Tomás hit it with his shoulder and vanished. "Herrera!" The door swung shut on its own. She reached it as the latch clicked and hauled on the handle. Locked. She hammered the panel with her fist, once, twice, and the sound rang hollow, as if the wall behind it had no back. Then it opened again, and a man stumbled out. He was broad, wrapped in a stained trench coat that smelled of woodsmoke and something sweeter beneath, like fruit left too long in a bowl. He didn't look at her. He wiped his mouth with a shaking hand and swayed towards the lane, and as he passed, something small and pale slipped from his sleeve and dropped into the wet. Quinn crouched. The thing rolled once and lay still. A disc, no wider than a two-pence piece, carved from what looked like yellowed bone. A hole had been drilled through the centre. Fine spirals covered the surface, and when she closed her fingers around it, it was warm. Warmer than her skin. Warmer than anything left in the rain had a right to be. She turned. The man had already gone, swallowed by the lane. *Tokens.* Silas had used the word once, years ago, when she'd cornered him over a drowned informant. She'd written it off as a bartender's drunk talk. The steel door stood ajar again. Beyond it, a concrete stairwell corkscrewed down into gold light and a low, rolling murmur, hundreds of voices layered over each other, haggling, laughing, and under it all a sound like a struck glass. Quinn checked her watch. Not for the time. It was habit, a thumb across the cracked leather, the way other people touched a crucifix. Three years ago she had followed Morris through a door just like this one. She had told herself it was procedure. She had told the inquest that, too. She had no backup. No warrant. No radio signal, she realised, glancing at the dead screen of her phone. She had a telescopic baton, a torch, and a stolen token she couldn't explain. "Sod it," she said. She went in. The stairs dropped forty steps, and the temperature dropped with them. Old tiles lined the walls, cream and green, cracked and grimy. Faded lettering ran in a ghostly arc above a bricked-up archway. CAMDEN TOWN. LOWER PLATFORM. NO ENTRY. Someone had spray-painted an eye above it, wide open, the pupil a spiral like the one on the disc. At the bottom sat a woman on a wooden stool, small and ancient, wrapped in a shawl stitched from what looked like feathers. A lantern hung from a hook beside her, its flame burning a steady, unnatural blue. She held out an open palm without raising her head. Quinn dropped the token into it. The old woman closed her fingers, sniffed, and looked up. Her eyes were the milky white of boiled eggs. "Not yours," she said. "It is now." "Mm." The woman tilted her head as if listening to something behind Quinn's ears. "Copper. You smell of copper, and lavender, and a dead man's aftershave. Go on, then, dear. Mind your pockets. Mind your name." She waved a hand at the archway, and the bricks slid apart with a sound like a slow exhale. The Veil Market opened before Quinn like a cathedral built by thieves. The old platform stretched away in both directions, its vaulted ceiling strung with paper lanterns that burned red, green, and violet. Stalls crowded every inch of the tracks below, timber and canvas and rusted Tube carriage panels, hung with things she had no words for. Jars of pale liquid that glowed when she passed. A cage of moths whose wings ticked like clocks. A butcher's slab where a man in a leather apron sold something that still twitched. Shelves of mismatched keys. Bottles labelled in a script that hurt to read. A woman with too many rings on too many fingers cooed at her from a stall of perfume. "Something for the lady? Something to make him forget?" "Not tonight." "Everybody wants to forget, love. Eventually." Quinn pushed on. Her pulse thumped in her throat, but her face stayed neutral, cool, a cop's face, the one that told a room she'd seen worse. She hadn't. She swept the crowd. Tall figures in long coats. A child with silver teeth. A man whose shadow moved half a second behind the rest of him. There. A black bag, and curly dark hair, and an olive-skinned hand pressing a wad of notes on a hunched trader. Tomás. He crouched at the edge of the platform beside a canvas awning, where a girl lay on a pallet of coats. Sixteen, maybe. Skin the colour of candle wax. Black veins crawled up her neck like ivy. Tomás unzipped the bag. Vials. Gauze. A syringe with a needle as long as Quinn's finger. His left sleeve had ridden up, revealing the old knife scar, and the little Saint Christopher medallion at his throat swung free as he bent over the girl. "Hold still, *cariño*," he murmured. "I've got you." Quinn's hand found the baton at her hip. Not a suspect, then. Or not the kind she'd expected. She took one step towards him. The crowd around her went quiet. It happened in a ripple, stall by stall, the haggling dying in throats. The moths stopped ticking. Even the lanterns dimmed, as if the whole cavern had drawn a breath. Every head turned towards her. Some of those heads turned more than a head should. Something cold closed around her right wrist, and it had far too many fingers. "That's *my* token, copper," a voice whispered against her ear, wet and pleased. "And you're standing in my market."
created_at"2026-09-29T07:56:04.399Z" 9/29/2026, 7:56:04 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4070
moderation_latency(null)
generation_time42472
tokens_prompt4484
tokens_completion2238
native_tokens_prompt6519
native_tokens_completion4069
native_tokens_completion_images(null)
native_tokens_reasoning1346
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.053728
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668564-UsH7xOmv45Wz3iyJlgcW"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668564-eecS8a0Cjh56UzzeYdLR"
upstream_id"msg_011CfXNZvGLfLVCQjKKHmPPW"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNZvGLfLVCQjKKHmPPW"
is_byokfalse
latency767
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.053728
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
94.74% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"He glanced back [back]"
dialogueSentences19
tagDensity0.368
leniency0.737
rawRatio0.143
effectiveRatio0.105
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1351
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1351
totalAiIsms2
found
0
word"measured"
count1
1
word"pulse"
count1
highlights
0"measured"
1"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences125
matches
0"looked worried"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences125
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords1351
ratio0.003
matches
0"wet"
1"Tokens."
2"cariño"
3"my"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
94.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1263
uniqueNames14
maxNameDensity1.11
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Herrera1
High1
Street1
Raven1
Nest1
Quinn14
Silas3
Morris1
Veil1
Market1
Tube1
Saint1
Christopher1
Tomás6
persons
0"Herrera"
1"Raven"
2"Quinn"
3"Silas"
4"Morris"
5"Market"
6"Saint"
7"Christopher"
8"Tomás"
places
0"High"
1"Street"
globalScore0.946
windowScore1
57.41% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount3
matches
0"looked like yellowed bone"
1"looked like feathers"
2"as if listening to something behind Quinn's ears"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1351
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean28.74
std22.61
cv0.787
sampleLengths
02
144
244
35
423
59
636
755
876
952
1010
1143
121
1343
149
1560
169
1755
1811
1926
2040
2152
2233
234
243
2558
2648
276
2819
294
303
3136
3219
3312
3491
3527
362
376
3856
3959
4044
418
4224
436
4445
4514
4619
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences125
matches
0"been drilled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences137
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1268
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.02444794952681388
lyAdverbCount2
lyAdverbRatio0.0015772870662460567
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean9.86
std7.51
cv0.762
sampleLengths
02
15
228
311
45
520
62
72
81
914
105
1121
122
139
1412
1515
166
173
1821
195
2015
2114
222
2336
2424
257
264
273
2813
295
3010
3117
327
335
345
359
3617
379
388
391
407
4112
421
4323
449
4525
465
4730
482
497
63.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.44525547445255476
totalSentences137
uniqueOpeners61
63.49% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences105
matches
0"Then it opened again, and"
1"Even the lanterns dimmed, as"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences105
matches
0"He hurdled a bin bag"
1"Her lungs burned, but her"
2"He glanced back, curls plastered"
3"He answered by shoving a"
4"She kept moving."
5"She had followed him for"
6"He'd looked sorry."
7"He didn't run into one."
8"He ran at a wall."
9"She reached it as the"
10"She hammered the panel with"
11"He was broad, wrapped in"
12"He didn't look at her."
13"He wiped his mouth with"
14"She'd written it off as"
15"It was habit, a thumb"
16"She had told herself it"
17"She had told the inquest"
18"She had no backup."
19"She had a telescopic baton,"
ratio0.286
40.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences105
matches
0"Tomás Herrera did not stop."
1"He hurdled a bin bag"
2"A black medical bag swung"
3"Quinn cut the corner tighter."
4"Her lungs burned, but her"
5"Rain ran down her collar"
6"He glanced back, curls plastered"
7"He answered by shoving a"
8"Quinn vaulted the first, clipped"
9"Pain flared white up her"
10"She kept moving."
11"Camden High Street opened ahead"
12"A night bus sighed past."
13"Tomás darted between its bumper"
14"Quinn slammed her palm on"
15"She had followed him for"
16"Silas had watched him go"
17"That was the part that"
18"Silas hadn't looked worried."
19"He'd looked sorry."
ratio0.838
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences105
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount2
matches
0"He hurdled a bin bag outside a kebab shop and skidded left onto a side street, his trainers slapping through puddles that turned the neon into smeared ribbons."
1"He was broad, wrapped in a stained trench coat that smelled of woodsmoke and something sweeter beneath, like fruit left too long in a bowl."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"he murmured (murmur)"
1"a voice whispered (whisper)"
dialogueSentences19
tagDensity0.211
leniency0.421
rawRatio0.5
effectiveRatio0.211
88.4163%