Run: 2026-10-07-01M4ASZ614N8HS49M37QTAW19F

Run Details

Duration:
2m 11s
Cost:
$0.018362
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boot hit pavement. Hard. Quinn ran through the rain. Needles of water stung her face, her salt-and-pepper hair plastered flat against her skull. The worn leather watch on her left wrist dug into her skin, a familiar pressure marking each second. Eighteen years of service had taught her to pace herself, but tonight her lungs burned with a different fire. Ahead, the olive-skinned man ducked beneath a black awning on Frith Street. Tomás Herrera. She had watched him for six weeks. Tonight he had moved. "Stop!" Her shout cracked against the Soho brickwork. He did not stop. She accelerated. Her boots splashed through puddles, sending up dark spray that glittered under the neon. The green sign of The Raven's Nest flickered behind her, a dying heartbeat. She had spent three nights in that dim bar, nursing whisky at the counter, watching the bookshelf that swung inward. Watching the things that emerged. Herrera cut left toward the canal. Rain sheeted down in solid walls, turning the streets into rivers of black glass. His short dark curls clung to his skull, the Saint Christopher medallion swinging against his chest, catching the streetlight. When he glanced back, she saw recognition in his warm brown eyes. Fear. "Police! Freeze!" He ran faster. His left arm swung stiff, the pale scar running along his forearm catching the light. A knife attack from his past. Or his present. Her sharp jaw tightened. Forty-one years old, and she was chasing a twenty-nine-year-old paramedic through Camden at midnight. Her brown eyes tracked every movement, calculating angles, exits, the play of light on wet stone. But Herrera knew things. About Morris. About what had happened three years ago in that warehouse on Commercial Street, about the shadows that had moved against the light, about DS Morris's final scream that had echoed through her radio: "They're hollow, Harlow. The hollow men." Herrera vaulted a low wall with a grace that surprised her. She gained on him, boots finding purchase on wet cobblestones near the canal. The smell of damp stone and rotting leaves filled her nose. He moved toward the old Tube entrance, the rusted gates of Camden Town station, but not the active one. The abandoned one. The Deep Level Shelter, sealed since 1940, buried beneath the market. He turned. Faced her across the slick pavement. Rain streamed down his face, sharp features set in a mask of desperation. "You cannot follow me down there, Detective." "Try me." He reached into his coat. His fingers closed around something yellow and curved. Bone. Ancient, carved with spiraling grooves. He pressed it against a metal door set into the brickwork, hidden behind an overflowing skip and layers of peeling graffiti. The metal groaned, hinges protesting after decades of rust. Darkness beyond pulsed with a faint, bioluminescent glow. "Last chance," Herrera said. His voice dropped to a whisper the rain swallowed whole. "Once you step down those stairs, you are not a Metropolitan Police officer anymore. You are simply merchandise." Quinn's hand hovered near her warrant card. The plastic edges bit into her palm. She could radio for backup. She could call the Flying Squad, establish a perimeter, wait for armed response. Protocol screamed at her to retreat, to document, to follow procedure. Her left wrist twisted, checking the time. 02:47. Morris had died at 02:47. The numbers burned behind her eyes. She stepped forward. The metal door slammed shut behind her with a reverberating clang that echoed through the empty streets. She stood alone with the dark. Stairs spiraled downward into the concrete throat of the earth. Quinn descended with military precision, counting each step. One. Two. Three. The walls curved around her, damp and cold, covered in patches of phosphorescent moss that pulsed with soft blue-green light. The air tasted of copper and ozone, thick and metallic. Her watch ticked loud in the silence, tick-tock, tick-tock, marking time she did not have. One hundred. Two hundred. The stairs opened onto a platform. The Veil Market. It should have been empty. Abandoned since the Blitz. Instead, it teemed with obscene life. Stalls lined the curved platform, their canvas awnings dripping with condensation that never reached the floor. Vendors with too many joints in their fingers displayed vials of liquid shadow that swirled against their glass. A woman with eyes like cracked mirrors offered to read Quinn's death in the steam rising from a porcelain cup. A man with no reflection in the puddles sold teeth that sang dirges when held to the ear. A child, no older than ten, traded in bottled screams. And there, beneath a flickering gas lamp that hissed and spat, stood Tomás Herrera. He was not alone. Three figures flanked him. A woman with silver hair that moved against the wind. A youth whose shadow stretched in three distinct directions. And in the centre, a tall man in a charcoal suit that drank the bioluminescence from the air. "Detective Quinn." The suited man's voice resonated in Quinn's skull without moving his lips. "We have been expecting you. DS Morris spoke of you often. In his final hours." Herrera stepped aside. Behind him sat a cage of wrought iron, rusted and ancient. Inside, huddled in the corner, was a shape wearing DS Morris's face. The eyes were wrong. Empty. Hungry. The suited man raised a pale hand. The market fell silent. Every vendor, every creature, every shadow turned to stare at Quinn with eyes that reflected no light. "Shall we discuss your terms, Detective?" The man smiled. It did not reach his eyes. "Or shall we simply take what we came for?" Quinn's hand dropped to her hip. She had left her sidearm in her locker. Protocol. Rules. She had followed the wrong suspect into hell. The cage door creaked open.
created_at"2026-10-07T09:09:03.153Z" 10/7/2026, 9:09:03 AM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2211
moderation_latency(null)
generation_time131059
tokens_prompt4484
tokens_completion7732
native_tokens_prompt4281
native_tokens_completion7393
native_tokens_completion_images(null)
native_tokens_reasoning6260
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.01836245
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provider_responses
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latency713
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount963
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount963
totalAiIsms11
found
0
word"familiar"
count1
1
word"flickered"
count1
2
word"calculating"
count1
3
word"echoed"
count2
4
word"pulsed"
count2
5
word"whisper"
count1
6
word"silence"
count1
7
word"porcelain"
count1
8
word"resonated"
count1
highlights
0"familiar"
1"flickered"
2"calculating"
3"echoed"
4"pulsed"
5"whisper"
6"silence"
7"porcelain"
8"resonated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences106
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords963
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount893
uniqueNames23
maxNameDensity0.78
worstName"Herrera"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Frith1
Street2
Herrera7
Soho1
Raven1
Nest1
Saint1
Christopher1
Camden2
Morris4
Commercial1
Tube1
Town1
Deep1
Level1
Shelter1
Flying1
Squad1
Veil1
Market1
Blitz1
Quinn7
Tomás2
persons
0"Herrera"
1"Raven"
2"Nest"
3"Saint"
4"Christopher"
5"Morris"
6"Shelter"
7"Squad"
8"Market"
9"Quinn"
10"Tomás"
places
0"Frith"
1"Street"
2"Soho"
3"Camden"
4"Commercial"
5"Town"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount963
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean27.51
std25.64
cv0.932
sampleLengths
04
156
225
38
44
554
652
72
827
979
1068
1121
127
132
1457
1532
1662
173
1823
1966
202
212
226
233
2497
2514
264
2741
2829
2932
3028
3124
3216
338
345
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences106
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs156
matches
0"was chasing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount903
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.009966777408637873
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean8.6
std6.36
cv0.74
sampleLengths
03
11
25
314
418
519
612
72
87
94
108
114
122
1314
1413
1520
165
176
1814
1919
2012
211
222
233
2415
256
263
274
2814
2916
304
312
3239
3311
3413
3511
3619
373
3811
392
406
4113
427
432
445
458
461
475
4821
499
72.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4864864864864865
totalSentences111
uniqueOpeners54
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Instead, it teemed with obscene"
ratio0.011
97.27% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences88
matches
0"She had watched him for"
1"Her shout cracked against the"
2"He did not stop."
3"Her boots splashed through puddles,"
4"She had spent three nights"
5"His short dark curls clung"
6"He ran faster."
7"His left arm swung stiff,"
8"Her sharp jaw tightened."
9"Her brown eyes tracked every"
10"She gained on him, boots"
11"He moved toward the old"
12"He reached into his coat."
13"His fingers closed around something"
14"He pressed it against a"
15"His voice dropped to a"
16"She could radio for backup."
17"She could call the Flying"
18"Her left wrist twisted, checking"
19"She stepped forward."
ratio0.307
56.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences88
matches
0"Boot hit pavement."
1"Quinn ran through the rain."
2"Needles of water stung her"
3"The worn leather watch on"
4"She had watched him for"
5"Tonight he had moved."
6"Her shout cracked against the"
7"He did not stop."
8"Her boots splashed through puddles,"
9"The green sign of The"
10"She had spent three nights"
11"Herrera cut left toward the"
12"Rain sheeted down in solid"
13"His short dark curls clung"
14"He ran faster."
15"His left arm swung stiff,"
16"A knife attack from his"
17"Her sharp jaw tightened."
18"Her brown eyes tracked every"
19"Herrera vaulted a low wall"
ratio0.807
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
51.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount5
matches
0"Her boots splashed through puddles, sending up dark spray that glittered under the neon."
1"She had spent three nights in that dim bar, nursing whisky at the counter, watching the bookshelf that swung inward."
2"His short dark curls clung to his skull, the Saint Christopher medallion swinging against his chest, catching the streetlight."
3"The metal door slammed shut behind her with a reverberating clang that echoed through the empty streets."
4"Vendors with too many joints in their fingers displayed vials of liquid shadow that swirled against their glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Her shout (shout)"
dialogueSentences11
tagDensity0.182
leniency0.364
rawRatio0.5
effectiveRatio0.182
87.2658%