Run: 2026-10-07-01M4AT9P38J7XSPYSPVHWRV14H

Run Details

Duration:
4m 13s
Cost:
$0.023623
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boot connected with the runner's knee, a sickening crunch that echoed off wet brickwork. He stumbled, recovered, and sprinted between two parked vans. Rain lashed her face, cold needles that failed to slow her stride. Eighteen years on the Metropolitan Police had sharpened her instincts to a military precision, and every fibre of her being screamed that this man knew something. Something big. She adjusted her grip on her Glock, the worn leather strap of her watch digging into her left wrist. Tick-tock. Tick-tock. Three years she'd worn that watch, ever since Morris had stopped answering his phone. "Police! Stop!" The shout tore from her throat, raw and ragged. He didn't look back. The pursuit had begun near a Soho alleyway, beside a body that shouldn't have been there. Not human. Not anymore. The blood pooling on the cobblestones had been too thick, too dark, and it had smelled of grave dirt and copper. Quinn had been examining the scene when she'd caught movement in the periphery. A flash of dark curly hair. A scar glinting on a forearm. The runner had bolted before she could challenge him. Now he was leading her north, through streets slick with rain and vomit, past the green neon sign of The Raven's Nest that flickered and died. Quinn ignored the bar. She had her sights set on the man, on the answers he carried about the clique, about the disappearances, about what had really happened to Morris in that Whitechapel warehouse three winters ago. The runner turned toward Camden, his trainers splashing through fetid gutter water. Quinn tracked his movement, noting the athletic build, the desperation in his stride. He wore a dark hoodie, the hood up against the rain, but she'd caught a glimpse of his profile earlier. Sharp features. A scar on his left forearm that glinted when he'd gestured toward the alley mouth. The sodium streetlights fractured in the puddles, painting the pavement in ribbons of diseased orange. Her breath came in sharp bursts, salt-and-pepper hair plastered flat against her sharp jawline, brown eyes fixed on the sway of his shoulders. She was gaining. Fifty metres. Forty. Thirty. He dove toward a Tube entrance, the mouth of an abandoned station gaping like a wound in the earth. Rusted railings. A faded sign reading Camden Town, the paint peeling in strips like sunburned skin. But the darkness within pulsed with a greenish glow, wrong and organic, and Quinn heard voices rising from the depths. Dozens of them. Murmuring. Haggling. Laughing with too many teeth. She stopped at the lip of the stairwell. Rain dripped from her chin, her collar, the sodden brim of her cap. Her radio crackled with static, the dispatcher's voice demanding a status update, demanding she abort, demanding she wait for backup. Quinn crushed the earpiece beneath her boot and listened to the plastic shatter. This wasn't a drug den. She knew the difference between a crack house and a place that hummed with old magic. The files on her desk, the ones she'd stolen from the evidence locker after Morris's disappearance, spoke of markets that moved with the moon. Of the Veil Market, currently squatting in an abandoned station beneath Camden. Of tokens made from finger bone, carved smooth and warm by human handling, granting entry to a place where the laws of nature bent and broke. The runner had vanished into the dark. She could see his silhouette twenty steps down, his phone flashlight bobbing like a drunken firefly, illuminating graffiti tags that seemed to shift when she blinked. And there, glinting on the third step, lay a token. Small, white, carved from finger bone, smooth as river stone. It pulsed with a faint warmth against the cold metal of the stair. She'd seen photographs of these in the restricted files. A biometric key. A price of admission paid in flesh. Quinn descended. The temperature plummeted. The air thickened, humid and heavy with the scent of ozone, old pennies, and something else. Something organic. Rotting lilies. Her boots echoed on the tiled stairs, the sound swallowed by the cavernous dark below. She passed abandoned platforms where mannequins sat in rows, dressed in vintage coats from the 1920s, their glass eyes tracking her passage with silent, painted accusation. Water dripped from the arched ceiling, plink-plink-plink, a metronome counting down to something terrible. Then the lights bloomed. Not electric. Bioluminescent. Lanterns crafted from hollow bone and yellowed glass cast everything in shades of amber and bruised violet. The Veil Market sprawled before her, a bazaar of horrors in the belly of the dead station. Stalls lined the cavernous space, vendors with too many joints or too few fingers hawking jars of preserved eyes floating in formaldehyde, crystals that hummed against her teeth when she passed, maps drawn on human skin rather than paper and pinned to the walls with silver needles. The crowd parted for her, faces obscured by porcelain masks and shawls of woven hair, revealing glimpses of scales and too-long fingers. Quinn moved through the throng, her hand resting on the grip of her weapon. She had six rounds. The market had hundreds of patrons. None of them human. She didn't care. Three years she'd carried the weight of Morris's empty chair, the silence of his unanswered phone, the way the case had been closed with a shrug and a file number. She would not let another secret walk away. She spotted him near the centre, the runner, arguing with a vendor whose olive skin gleamed under the lantern light. The vendor wore a Saint Christopher medallion around his neck, silver catching the glow, glinting with every movement. Short curly dark brown hair. A scar running along his left forearm, pale against the skin, matching the one she'd seen in the alley. Tomás Herrera. Quinn's blood turned to ice. She knew that face from the NHS records, from the disciplinary hearings three years prior, from the whispered rumours about the clique's off-the-books medic. She'd suspected he was involved in the supernatural underworld. Now she had proof, standing right in front of her, alive and breathing and dealing in vials of liquid that defied gravity. The runner handed Tomás a leather pouch, heavy with coins or bone fragments. Tomás reached beneath his counter, his scarred forearm disappearing into shadow, and produced a small glass vial. Inside, liquid moved upward, swirling against the pull of the earth, smoking with a scent of lightning and wet earth. Quinn pushed through the final bodies, her boots silent on the wet stone. Twenty feet. Ten. Five. Tomás looked up. His eyes were wrong. Too wide. The warm brown of his NHS photograph had become pools of absolute black that swallowed the lantern light entirely, pupils dilated to impossible size, reflecting nothing. But his voice, when he spoke, was pure Seville, soft and musical, layered with a static that made Quinn's teeth ache. "Detective Quinn," Tomás said. "We weren't expecting you so soon." Behind her, the entrance sealed. Stone grinding against stone, the grinding teeth of the earth itself, dust falling in grey clouds. The crowd closed in, creatures with too many elbows, too many teeth, all turning to stare with eyes that reflected no light, no mercy, no hope. Quinn raised her Glock. Her hand shook. Not from fear. From the rage that had burned for three years, since the night Morris had vanished into the dark and left her with nothing but questions and an empty leather chair at her desk. "You're both under arrest," she said. Tomás smiled, and it wasn't Tomás's smile. It was the smile of the thing that had taken Morris. The thing that wore Herrera's skin like a cheap coat, the thing that had been waiting for her in the dark. "No, Detective," the thing said, and its voice was Morris's voice underneath, layered and distorted. "You're trespassing." The lanterns flickered. Then they died. And in the absolute dark, something moved.
created_at"2026-10-07T09:14:47.286Z" 10/7/2026, 9:14:47 AM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
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cancelledfalse
latency2283
moderation_latency(null)
generation_time252725
tokens_prompt4484
tokens_completion10731
native_tokens_prompt4281
native_tokens_completion9910
native_tokens_completion_images(null)
native_tokens_reasoning8720
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.02362298
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provider_responses
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is_byokfalse
latency1049
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
status200
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cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
96.23% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1327
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1327
totalAiIsms17
found
0
word"echoed"
count2
1
word"grave"
count1
2
word"glinting"
count3
3
word"flickered"
count2
4
word"fractured"
count1
5
word"pulsed"
count2
6
word"depths"
count1
7
word"warmth"
count1
8
word"electric"
count1
9
word"porcelain"
count1
10
word"carried the weight"
count1
11
word"silence"
count1
highlights
0"echoed"
1"grave"
2"glinting"
3"flickered"
4"fractured"
5"pulsed"
6"depths"
7"warmth"
8"electric"
9"porcelain"
10"carried the weight"
11"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
94.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences117
filterMatches
0"watch"
hedgeMatches
0"happened to"
1"try to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1327
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1309
uniqueNames19
maxNameDensity0.92
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Tomás"
discoveredNames
Metropolitan1
Police1
Glock2
Morris7
Soho1
Raven1
Nest1
Whitechapel1
Camden3
Tube1
Town1
Quinn12
Veil2
Market2
Saint1
Christopher1
Herrera2
Tomás7
Seville1
persons
0"Police"
1"Morris"
2"Raven"
3"Quinn"
4"Market"
5"Saint"
6"Christopher"
7"Herrera"
8"Tomás"
places
0"Soho"
1"Camden"
2"Tube"
3"Town"
4"Seville"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1327
matches(empty)
83.33% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences120
matches
0"screamed that this"
1"worn that watch"
2"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean40.21
std31.25
cv0.777
sampleLengths
064
135
22
313
475
563
6107
765
854
983
1033
1152
122
1378
144
15106
1669
1762
182
1960
2050
2117
223
2353
2410
2547
2643
276
2839
2917
303
313
327
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences117
matches
0"being screamed"
1"been closed"
2"was involved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs207
matches
0"was leading"
1"was gaining"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1318
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.021244309559939303
lyAdverbCount7
lyAdverbRatio0.005311077389984826
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean11.06
std9.03
cv0.816
sampleLengths
015
19
212
326
42
519
61
71
814
92
109
114
1216
132
142
1521
1613
176
186
199
2026
214
2233
2312
2413
2520
262
2715
2815
2923
303
312
321
331
3419
352
3614
3720
383
391
401
415
428
4313
4420
4513
465
4716
4824
4912
64.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.425
totalSentences120
uniqueOpeners51
71.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences93
matches
0"Then the lights bloomed."
1"Then they died."
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences93
matches
0"He stumbled, recovered, and sprinted"
1"She adjusted her grip on"
2"He didn't look back."
3"She had her sights set"
4"He wore a dark hoodie,"
5"Her breath came in sharp"
6"She was gaining."
7"He dove toward a Tube"
8"She stopped at the lip"
9"Her radio crackled with static,"
10"She knew the difference between"
11"She could see his silhouette"
12"It pulsed with a faint"
13"She'd seen photographs of these"
14"Her boots echoed on the"
15"She passed abandoned platforms where"
16"She had six rounds."
17"She didn't care."
18"She would not let another"
19"She spotted him near the"
ratio0.269
67.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences93
matches
0"Quinn's boot connected with the"
1"He stumbled, recovered, and sprinted"
2"Rain lashed her face, cold"
3"She adjusted her grip on"
4"The shout tore from her"
5"He didn't look back."
6"The pursuit had begun near"
7"The blood pooling on the"
8"Quinn had been examining the"
9"A flash of dark curly"
10"A scar glinting on a"
11"The runner had bolted before"
12"Quinn ignored the bar."
13"She had her sights set"
14"The runner turned toward Camden,"
15"Quinn tracked his movement, noting"
16"He wore a dark hoodie,"
17"A scar on his left"
18"The sodium streetlights fractured in"
19"Her breath came in sharp"
ratio0.785
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences93
matches
0"Now he was leading her"
1"Now she had proof, standing"
ratio0.022
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount8
matches
0"Quinn's boot connected with the runner's knee, a sickening crunch that echoed off wet brickwork."
1"Rain lashed her face, cold needles that failed to slow her stride."
2"Now he was leading her north, through streets slick with rain and vomit, past the green neon sign of The Raven's Nest that flickered and died."
3"Her radio crackled with static, the dispatcher's voice demanding a status update, demanding she abort, demanding she wait for backup."
4"The files on her desk, the ones she'd stolen from the evidence locker after Morris's disappearance, spoke of markets that moved with the moon."
5"Stalls lined the cavernous space, vendors with too many joints or too few fingers hawking jars of preserved eyes floating in formaldehyde, crystals that hummed …"
6"Now she had proof, standing right in front of her, alive and breathing and dealing in vials of liquid that defied gravity."
7"The crowd closed in, creatures with too many elbows, too many teeth, all turning to stare with eyes that reflected no light, no mercy, no hope."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"the thing said, and its voice was Morris's voice underneath, layered and distorted"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
87.7774%