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Run: 2026-10-08-01M4DA185K0VXE26WVBFTR4S6Z
Run Details
Model:
Claude Haiku 5.5 (Adaptive)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
18.9s
Cost:
$0.002047
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
96.02%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
90.48%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
88.01%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
80.09%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
74.55%
Pronoun-first sentence starts
(details)
60.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
91.9112%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
He didn't look back.
Men who run from me
rarely do, at first. They trust the distance. "Police! Stop!"
Tomás Herrera vaulted the railing
outside the chicken shop on Chalk Farm Road, his coat flaring behind him like a cape.
The Saint Christopher medallion swung
against his chest as he landed. Rain hammered the pavement, turning every streetlamp into a smear of orange.
I took the railing with
one hand and the kerb with my left foot, and my worn leather
watch
slapped against my wrist as I came down hard. Two pedestrians stepped aside. One dropped a paper cup.
Lukewarm tea splashed across my
shin.
Herrera cut left into the
market.
Stalls sagged under tarpaulins, and
the smell of frying onions and wet cardboard rose from the gutters.
He knocked a crate of
vinyl sleeves off a trestle table without breaking stride. A vendor shouted in Turkish.
Somewhere a dog barked at
the noise. *Three days of surveillance, and he runs the moment I make the car.* I kept my eyes on the medallion. It flashed in the lamplight, a small silver promise of a safe journey that he clearly didn't believe in. "Herrera! Stop, and I'll make this simple." He glanced over his shoulder. Rain dripped from his curls, and his grin was all teeth. "Simple is what you say before a long night, Detective."
He took the next corner
too fast. I took it faster.
The alley beyond the market
narrowed into brick and bin bags. Puddles swallowed the light.
My heel found a slick
patch of rotting lettuce, and my feet went out from under me.
I caught myself on a
wall, palm scraping brick, and swore. Herrera had already reached the far end, where a steel shutter hung half open over a flight of stone steps.
I reached the shutter in
time to see him slip beneath it and vanish down the stairs. Cold air rose from the opening.
It carried the damp, metallic
breath of a long-closed tunnel and something sweeter underneath, like incense burning over old blood.
I pulled my warrant card
from my jacket pocket and clicked my torch on. The beam found a faded sign bolted to the brickwork, the red roundel half scraped away. CAMDEN TOWN. The station had closed to the public years ago. The council had boarded it up, then lost interest. Someone had not lost interest. Fresh chalk marks ran along the tiles. Small bones, stacked in neat piles on the bottom step. A finger joint. A tooth. A piece of something that might have been a rib. "Stop there, Detective." Herrera's voice drifted up from the darkness below, warm and amused, with that Sevillian
lilt
he never bothered to hide.
Then a second voice answered
him, dry and rasping like a sack of gravel. "She's not got a token, Tomás." A woman stepped out of the shadows at the foot of the stairs.
Her coat was stitched together
from patches of grey leather, and strings of small white bones hung from her collar, clicking with every movement. One eye was milky white. The other fixed on me with the calm of someone who had watched a thousand people die on these steps and had never once
been surprised
. "Bone token," she said. "Entry's the toll. Everyone pays the toll."
I kept the torch steady
on her face. "I'm Detective Harlow Quinn, Metropolitan Police. The man you're holding is wanted for two counts of unlawful medical procedure and one missing person. I'll be taking him upstairs." The bone-coated woman laughed.
It sounded like a drawer
of cutlery
being tipped
out. "You've got a badge, love. Down here that's a splinter of wood."
She lifted a hand
.
Her fingers were long, too
long, with knuckles that bent the wrong way. "Token or toll." Herrera stepped into the torchlight beside her. Water dripped from his hair onto the bones at his feet, and he held up a small yellowed bone on a leather cord.
He turned it between his
fingers, and the scar along his left forearm caught the beam like a pale ribbon. "She's annoyingly persistent, this one," he said. "I did try to warn her." "You did," I said. "Right before you ran." "Running is how I say goodbye, Detective. Everyone knows that." The woman's bent fingers closed around my wrist.
Her grip was cold as
the tunnel, and where her skin touched mine, my
pulse
stuttered and slowed. "Pay the toll," she whispered, "or leave something behind."
Somewhere far below, the lights
of the abandoned platform
flickered
on, one bulb at a time, and something long and patient
began to
climb the stairs.
created_at
"2026-10-08T08:28:16.966Z"
10/8/2026, 8:28:16 AM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
18856
moderation_latency
(null)
generation_time
18856
tokens_prompt
4484
tokens_completion
1112
native_tokens_prompt
6519
native_tokens_completion
2791
native_tokens_completion_images
(null)
native_tokens_reasoning
1244
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.0020474
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791448096-xWqSH2vA2gEVIKikelXN"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791448096-8Ci0JydRoqJnnsfAPdPt"
upstream_id
"msg_011CfpTJcq5ScVr2PEjYQ5gV"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpTJcq5ScVr2PEjYQ5gV"
is_byok
false
latency
810
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.0020474
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.313
leniency
0.625
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
777
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
777
totalAiIsms
3
found
0
word
"lilt"
count
1
1
word
"pulse"
count
1
2
word
"flickered"
count
1
highlights
0
"lilt"
1
"pulse"
2
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
61
matches
(empty)
96.02%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
61
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
72
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
13
totalWords
777
ratio
0.017
matches
0
"Three days of surveillance, and he runs the moment I make the car."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
12
wordCount
663
uniqueNames
8
maxNameDensity
0.75
worstName
"Herrera"
maxWindowNameDensity
1
worstWindowName
"Herrera"
discoveredNames
Herrera
5
Chalk
1
Farm
1
Road
1
Saint
1
Christopher
1
Turkish
1
Sevillian
1
persons
0
"Herrera"
1
"Saint"
2
"Christopher"
places
0
"Chalk"
1
"Farm"
2
"Road"
3
"Turkish"
globalScore
1
windowScore
1
90.48%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
42
glossingSentenceCount
1
matches
0
"sounded like a drawer of cutlery being tip"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
777
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
72
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
29
mean
26.79
std
21.55
cv
0.804
sampleLengths
0
17
1
2
2
72
3
15
4
49
5
39
6
7
7
26
8
11
9
63
10
17
11
76
12
5
13
32
14
3
15
34
16
6
17
68
18
11
19
36
20
14
21
32
22
50
23
13
24
8
25
10
26
26
27
9
28
26
88.01%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
61
matches
0
"was stitched"
1
"been surprised"
2
"being tipped"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
103
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
72
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
665
adjectiveStacks
0
stackExamples
(empty)
adverbCount
14
adverbRatio
0.021052631578947368
lyAdverbCount
2
lyAdverbRatio
0.0030075187969924814
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
72
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
72
mean
10.79
std
6.95
cv
0.644
sampleLengths
0
4
1
9
2
4
3
2
4
21
5
11
6
12
7
28
8
4
9
5
10
6
11
6
12
17
13
14
14
5
15
7
16
20
17
19
18
7
19
5
20
11
21
10
22
7
23
4
24
11
25
4
26
17
27
11
28
20
29
17
30
6
31
20
32
14
33
16
34
2
35
9
36
9
37
5
38
7
39
10
40
3
41
2
42
10
43
3
44
20
45
14
46
6
47
13
48
24
49
5
80.09%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5138888888888888
totalSentences
72
uniqueOpeners
37
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
55
matches
0
"Somewhere a dog barked at"
1
"Then a second voice answered"
2
"Somewhere far below, the lights"
ratio
0.055
74.55%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
55
matches
0
"He didn't look back."
1
"They trust the distance."
2
"I took the railing with"
3
"He knocked a crate of"
4
"It flashed in the lamplight,"
5
"He glanced over his shoulder."
6
"He took the next corner"
7
"I took it faster."
8
"My heel found a slick"
9
"I caught myself on a"
10
"I reached the shutter in"
11
"It carried the damp, metallic"
12
"I pulled my warrant card"
13
"Her coat was stitched together"
14
"I kept the torch steady"
15
"It sounded like a drawer"
16
"She lifted a hand"
17
"Her fingers were long, too"
18
"He turned it between his"
19
"Her grip was cold as"
ratio
0.364
60.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
44
totalSentences
55
matches
0
"He didn't look back."
1
"Men who run from me"
2
"They trust the distance."
3
"Tomás Herrera vaulted the railing"
4
"The Saint Christopher medallion swung"
5
"I took the railing with"
6
"Lukewarm tea splashed across my"
7
"Herrera cut left into the"
8
"Stalls sagged under tarpaulins, and"
9
"He knocked a crate of"
10
"A vendor shouted in Turkish."
11
"It flashed in the lamplight,"
12
"He glanced over his shoulder."
13
"Rain dripped from his curls,"
14
"He took the next corner"
15
"I took it faster."
16
"The alley beyond the market"
17
"Puddles swallowed the light."
18
"My heel found a slick"
19
"I caught myself on a"
ratio
0.8
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
55
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
1
matches
0
"Tomás Herrera vaulted the railing outside the chicken shop on Chalk Farm Road, his coat flaring behind him like a cape."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
16
tagDensity
0.25
leniency
0.5
rawRatio
0.25
effectiveRatio
0.125
91.9112%