NC Bench
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Run: 2026-10-13-01M4TANG65J3TK211CC3RYYPS5
Run Details
Model:
Muse Wonder (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 6s
Cost:
$0.094892
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
91.14%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
87.50%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.72%
Sentence opener variety
(details)
25.45%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
32.52%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8442%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn hit the suspect shoulder-first
and drove him into the shutter outside The Raven's Nest. Metal rattled through the alley.
Bottles toppled inside a trade
bin.
The man twisted under her
grip, caught her coat with one hand, and tore free hard enough to rip the seam. "Police. Stop."
He answered with a grin
and sprinted for Greek Street. Quinn ran after him.
Her boots struck wet pavement
and sent filthy water up her calves.
Rain needled her closely cropped
salt-and-pepper hair and ran in cold lines down her neck. Ahead, the suspect shouldered through a knot of drinkers, scattered a stack of plastic crates, and vaulted the bonnet of a braking taxi.
The taxi driver leaned on
his horn. "Out of the way."
Quinn cut around the cab
and kept the man's dark coat in sight.
He carried a small oilskin
pouch tight against his ribs.
He had lifted it from
the hidden back room in Silas's bar, through the bookshelf door, while Tomás Herrera stitched a bleeding doorman at the counter and every eye in the Nest followed the knife on the floor.
She had watched him take
it.
She had waited for him
to run.
He crossed Charing Cross Road
between two buses. Brakes shrieked.
A cyclist hit the kerb
and went down in a clatter of metal and swearing.
Quinn lifted her warrant card
high as she crossed, though the card stopped nothing, and the gap cost her ten yards. The suspect glanced back. Young. Pale. One gold tooth caught the light from a late-night café as he ducked inside. Glass swung.
Heat and coffee steam rolled
over her. Chairs scraped.
He shoved through customers, overturned
a table, and burst through a rear door beside the toilets. Quinn followed past the counter, past a girl frozen with a jug in her hand, and out into a service yard stacked with milk crates and sodden cardboard. A fire escape climbed the wall.
He took it three rungs
at a time. Quinn grabbed the rail and climbed. Iron bit cold through her palms. Below her, the yard door slammed and someone shouted for the bill. Above her, the suspect reached the roof edge, rolled over the parapet, and dropped from view. She hauled herself up. Rooftop gravel slid under her boots. Pigeon wings burst from a vent. The suspect had already crossed to the next building and taken a maintenance bridge over a narrow court.
He moved like a man
who had rehearsed the route. Of course he had. Quinn spoke into her radio as she ran. "Control, Detective Quinn. Foot pursuit, male suspect, dark coat, gold tooth, heading north from Greek Street with stolen property. Request units toward Camden." Static chewed her words. She repeated the message. A dispatcher answered, flat and distant, then the signal broke into a high whine.
Her worn leather watch showed
1:47 on her left wrist. Full moon tomorrow night. Tomás had used those words in the Nest, right before the suspect ran. "The Market moves tomorrow, Quinn. If he reaches it tonight, you lose him and whatever he carries." She cleared the bridge. The suspect dropped from a drainpipe into an alley behind a row of shuttered shops in Camden. Quinn followed him down, landed badly, and felt pain crack through her ankle. She pushed through it. Military habits carried her forward, breath counted, arms tight, stride even. Camden High Street opened ahead in smeared neon and rain. Stall frames stood under tarpaulins along the kerb. A shuttered corner shop guarded the junction, its window stacked with phone cases, umbrellas, and cheap padlocks behind streaked glass. The suspect cut left past the shop, hurdled a fallen sign, and plunged into a covered arcade where traders had left steel trolleys for the morning.
He kicked one into her
path. Quinn leapt.
Her trailing foot clipped the
handle and pitched her forward.
She caught herself on a
stall counter, knocked little tin boxes across the boards, and recovered before he gained the far exit. "Give it up. Every camera in Camden has your face." "You have chased me for twenty minutes, Detective. Cameras have done their part."
He said it over his
shoulder, delighted, and that delight changed the shape of the chase.
He wanted distance, but he
also wanted her behind him. He checked each corner before he turned. He chose lit streets. He kept the pouch in view. Bait had a smell. Quinn knew it. She kept running. He crossed the canal bridge and turned down a dead service road beside a derelict warehouse. Brick walls narrowed. The street noise fell away behind them. Rain drummed on corrugated iron and poured from a broken gutter in a solid sheet. At the end of the road, a rusted gate stood open beside a boarded kiosk. Stone steps descended under a concrete lintel. The suspect stopped at the top of the steps. For the first time, he faced her fully. "You can still call it a night, Quinn." "Hand me the pouch." "Come and collect it." He drew a flat white disc from his coat and lifted it between two fingers. Bone. Carved lines crossed its surface in a tight spiral. Quinn saw the same spiral in her memory before she could stop it, chalked on a warehouse floor in Walthamstow three years earlier, ringed by DS Morris's blood. The suspect pressed the token to the lintel. Stone ground against stone. A door opened in what had looked like solid wall, and warm air rolled up the steps carrying clove smoke, hot copper, animal musk, and fried sugar. Voices rose from below. Hundreds of voices. Laughter. Bargaining. A bell struck three slow notes. The suspect stepped through. The door
began to
close. Quinn lunged and caught the edge. Pain sang through her fingers. Beyond the gap, stairs fell toward a broad platform lit by green and amber lamps. Stalls crowded the old Tube tracks. Glass jars held captive flames. Bundles of black roots hung beside silver cages. A woman in a funeral veil sold teeth from a
velvet
tray, and a child no taller than Quinn's waist carried a ledger larger than his torso. The Veil Market. Her radio emitted one shrill burst and died. Quinn pulled her phone out and called the one number she trusted with a place that did not appear on any map. Tomás answered on the second ring. "Tell me you stopped him." "He used a bone token. I have a door open under Camden. Abandoned Tube station." Silence filled the line. In the Nest behind him, glass broke and someone cursed in Spanish. "Quinn, listen to me. Do not cross the threshold." "I have eyes on the pouch. He took it from your back room." "I know what he took. Listen. The Market protects its own ground. Your badge means debt there, not authority. No warrant, no backup, no law anyone respects. Step inside and the door decides what you pay." "Morris had one of these tokens." "I know." "You knew that three years ago." "I knew a lot three years ago. It kept nobody alive." Her jaw tightened. She felt the sharp line of it ache as she stared down the stairs. The suspect had stopped halfway down. He held the pouch loose now, casual, and watched her with open patience. "What did he steal, Tomás?" "Names. Every off-the-books patient I treated this year. Every address. Every creature that came to me because a hospital would cut it open or cage it. If he sells that pouch down there, people die before sunrise." The door ground another inch shut. Quinn wedged her boot into the gap. Stone scraped leather. "How do I get back out?" "You buy your way out, you trade your way out, or somebody with standing speaks for you." "Will you speak for me?" "No. I owe the Market enough already. They would take us both." Below, the suspect lifted the pouch and shook it once. Little glass vials chimed inside with the names Tomás had hidden from the world. Quinn reached into her inside pocket. Her fingers found the evidence bag she had carried for three years, through raids, funerals, disciplinary hearings, and long nights with Morris's file spread across her kitchen table. She had signed the property log for his coat, his notebook, his keys, and one carved bone token that no pathologist, no exhibits officer, and no Met
database
had ever identified. She tore the bag open and took out the token. Cold sank into her palm. The spiral warmed. Tomás heard the plastic rip. "What have you done?" "I found my way in." "That token belonged to a dead man. The Market will read that debt as yours." The suspect smiled from the stairs. "Quinn. Do not do this." "He is selling your patients, Tomás." "And you are the price he wants. Can you not see that?" She saw it. She saw Morris on the warehouse floor too, one hand open, the other gone, rain washing blood toward a drain while the attending paramedic shook his head and refused to meet her eyes. She saw the token in a sealed bag that three years of questions had failed to explain. The door shuddered against her boot. The market bell struck once. Quinn stepped through. Stone sealed behind her. The sound swallowed every street noise at once. Heat closed around her body. Clove smoke coated her tongue. Her phone screen went black in her hand, though the battery had shown half full seconds earlier. On the platform, trading stopped. Stall by stall, heads turned. The woman with the teeth lowered her tray. The child closed his ledger. A tall figure by the old ticket gates lifted a brass hammer and struck a hanging rail. The note rang along the curved tunnel and died against black tiles. The suspect walked backward into the crowd and bowed. "Lot delivered." A voice spoke from the gallery above the platform, amplified by the station's bones. "Detective Harlow Quinn of the Metropolitan Police. Alive. Uninvited. Holding a dead man's token." Hundreds of bidding paddles rose from the dark.
created_at
"2026-10-13T09:49:28.158Z"
10/13/2026, 9:49:28 AM
model
"meta/muse-wonder-20261012"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2982
moderation_latency
(null)
generation_time
65875
tokens_prompt
4484
tokens_completion
2556
native_tokens_prompt
4168
native_tokens_completion
3911
native_tokens_completion_images
0
native_tokens_reasoning
1675
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.094892
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791884968-E8pGbVb0rnCXPoQtZlx7"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791884968-Udj8mAeL7hJ0ZYnY88mO"
upstream_id
"resp_6acdfea97239bf3969c94bb1"
provider_responses
0
endpoint_id
"1232618d-ebfe-4338-9b68-d9127a57c8dd"
id
"resp_6acdfea97239bf3969c94bb1"
is_byok
false
latency
1109
model_permaslug
"meta/muse-wonder-20261012"
provider_name
"Meta"
status
200
total_cost
0.094892
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1693
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
91.14%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1693
totalAiIsms
3
found
0
word
"velvet"
count
1
1
word
"silence"
count
1
2
word
"database"
count
1
highlights
0
"velvet"
1
"silence"
2
"database"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
140
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
140
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
172
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1693
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
87.50%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
51
wordCount
1360
uniqueNames
21
maxNameDensity
1.25
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Raven
1
Nest
4
Greek
1
Street
2
Silas
1
Tomás
5
Herrera
1
Charing
1
Cross
1
Road
1
Camden
2
High
1
Walthamstow
1
Morris
3
Tube
1
Quinn
17
Veil
1
Market
1
Spanish
1
Met
1
Stone
4
persons
0
"Silas"
1
"Tomás"
2
"Herrera"
3
"Morris"
4
"Quinn"
5
"Veil"
6
"Stone"
places
0
"Raven"
1
"Nest"
2
"Greek"
3
"Street"
4
"Charing"
5
"Cross"
6
"Road"
7
"Camden"
8
"High"
9
"Walthamstow"
10
"Spanish"
globalScore
0.875
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
93
glossingSentenceCount
1
matches
0
"looked like solid wall, and warm air roll"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1693
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
172
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
83
mean
20.4
std
18.47
cv
0.906
sampleLengths
0
15
1
32
2
2
3
10
4
54
5
7
6
4
7
61
8
13
9
46
10
20
11
55
12
14
13
40
14
44
15
4
16
8
17
23
18
22
19
27
20
17
21
49
22
64
23
6
24
34
25
10
26
13
27
43
28
10
29
63
30
17
31
8
32
4
33
4
34
53
35
39
36
15
37
9
38
72
39
3
40
8
41
22
42
6
43
5
44
15
45
16
46
9
47
13
48
36
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
140
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
240
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
172
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1364
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.017595307917888565
lyAdverbCount
3
lyAdverbRatio
0.0021994134897360706
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
172
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
172
mean
9.84
std
7.54
cv
0.766
sampleLengths
0
15
1
5
2
6
3
21
4
2
5
10
6
4
7
12
8
15
9
23
10
7
11
4
12
13
13
10
14
38
15
6
16
7
17
8
18
2
19
15
20
21
21
4
22
1
23
1
24
14
25
2
26
7
27
2
28
16
29
28
30
6
31
8
32
6
33
6
34
12
35
16
36
4
37
6
38
6
39
18
40
10
41
4
42
8
43
23
44
4
45
4
46
14
47
10
48
4
49
13
58.72%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.4011627906976744
totalSentences
172
uniqueOpeners
69
25.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
131
matches
0
"Of course he had."
ratio
0.008
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
37
totalSentences
131
matches
0
"He answered with a grin"
1
"Her boots struck wet pavement"
2
"He carried a small oilskin"
3
"He had lifted it from"
4
"She had watched him take"
5
"She had waited for him"
6
"He crossed Charing Cross Road"
7
"He shoved through customers, overturned"
8
"He took it three rungs"
9
"She hauled herself up."
10
"He moved like a man"
11
"She repeated the message."
12
"Her worn leather watch showed"
13
"She cleared the bridge."
14
"She pushed through it."
15
"He kicked one into her"
16
"Her trailing foot clipped the"
17
"She caught herself on a"
18
"He said it over his"
19
"He wanted distance, but he"
ratio
0.282
32.52%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
112
totalSentences
131
matches
0
"Quinn hit the suspect shoulder-first"
1
"Metal rattled through the alley."
2
"Bottles toppled inside a trade"
3
"The man twisted under her"
4
"He answered with a grin"
5
"Quinn ran after him."
6
"Her boots struck wet pavement"
7
"Rain needled her closely cropped"
8
"The taxi driver leaned on"
9
"Quinn cut around the cab"
10
"He carried a small oilskin"
11
"He had lifted it from"
12
"She had watched him take"
13
"She had waited for him"
14
"He crossed Charing Cross Road"
15
"A cyclist hit the kerb"
16
"Quinn lifted her warrant card"
17
"The suspect glanced back."
18
"Heat and coffee steam rolled"
19
"He shoved through customers, overturned"
ratio
0.855
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
131
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
54
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.8442%