Run: 2026-10-13-01M4TAQ2V1080R84K3N9F2QCV9

Run Details

Duration:
2m 1s
Cost:
$0.110643
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Herrera ran before she finished saying his name. "Tomás Herrera!" He didn't look back. Quinn went after him, shoes slipping on the wet pavement, rain needling her eyes. Three weeks she'd had him in the margins of her cases. Tomás Herrera, twenty-nine, Seville by way of the NHS, struck off for treating patients with compounds that appeared in no formulary, on people who appeared in no census. Tonight he'd graduated from margin to centre. A money-lender lay dead in a Berwick Street walk-up, blood black as treacle and still moving an hour after the heart had stopped. SOCO had refused to bag it. And here came Herrera, down the fire stairs with his leather bag, walking fast until he saw her face. Now he sprinted. He cut through Brewer Street, shoulder-checked a tourist, sent an umbrella cartwheeling. Quinn followed through the gap it made. He was quick, but the bag slowed him, and she had eighteen years of doorsteps and stairwells in her legs. A black cab blared its horn as she crossed against the lights. She caught its wing mirror with her hip, kept running. He turned north. She knew the pattern before her feet did. "Camden," she muttered. "Of course. Camden." They passed a bar with a green neon sign, a raven mid-wing, its light bleeding across the wet tarmac. Herrera didn't glance at it. Quinn filed that away. Not the bar, then. Somewhere worse. Rain worked through her collar. The streets emptied the further north they ran, as if the city itself had decided not to follow. Herrera ducked between two hoardings fronting a dead station, a faded roundel above the boards, letters worn down to a ghost of a name. He slipped through the gap sideways. Quinn reached the boards and stopped. Stairs went down beyond the gap. Light came up them, the wrong colour of light, greenish, steady as a held breath. At the foot of the first flight, where the tiles gave way to dark, a man stood waiting. Tall. Grey coat to his ankles. When Herrera reached him, the man held out one hand, and Herrera pressed something into it. Small. White. On a cord. The man turned it over, sniffed it, and stood aside. Herrera touched the medal at his throat and went down into the green. Quinn pulled her radio. "Control, Quinn. In pursuit on foot, disused station off Camden High Street, request-" Static answered her, thick as wool. She checked the signal. Nothing. Backup would take twenty minutes if the traffic felt kind, and the traffic never felt kind. The guv's voice surfaced, the warning from the last inquest. Go in alone again, Quinn, and I'll have your stripes. Below, Herrera's footsteps faded. Three years of questions wore Morris's name, and every answer she owned was a dead end with a padlock on it. She went through the gap. She didn't go down empty-handed. A man loitered at the boards, fumbling a white disc from his coat pocket, muttering about the rain. Quinn bumped him hard enough to sell it. "Watch it." "Sorry, mate." Old skill. A dip she'd nicked in her probationary year had taught her the move in exchange for a cigarette. The token sat in her palm, warm as a fresh egg. She descended to the man in the grey coat. "Token." She held it out on its cord. He didn't take it. He leaned in and breathed her in, long and slow, like a man testing milk. "You smell of law." "Occupational hazard." "The bone remembers its owner." His eyes had a film over them, both of them, like cataracts that had learned to shine. "Down below, everything remembers." He stood aside. The escalators had died years ago, so she walked down their spines. Heat rose to meet her, and with it sound, a low tide of voices, haggling in accents she couldn't place and one language that hurt her teeth. The walls kept their old adverts, Bovril and Brylcreem, but someone had scratched symbols across the smiling faces. One of them stopped her cold. A spiral with a crossed tail. She had the same shape in a case file marked closed, which was a lie the Met told itself so it could sleep. Then the smell hit her. Incense from a brazier on the platform, sweet and greasy. Bermondsey. The church where they'd found Morris, or what was left of him, folded into a space too small for a man. She kept walking. The platform stretched longer than any platform had a right to. Stalls crowded between the columns, lit by lanterns that burned green and gave no smoke. Jars of teeth chattered as she passed. A woman in mourning black sold bottles of weather, lightning moving inside the glass like eels. A child with six fingers on each hand counted coins into a tin, and didn't look up, and Quinn was grateful for that. She found Herrera at the third stall past the brazier. His bag sat open on the counter. The vendor wore a veil of fine chain, and the two of them were arguing over a bundle wrapped in surgical cloth. "It's not for sale." "Then name a rent. He won't last the night without it." "Your credit's thin, medic." "My credit's the only reason your boy walks." Herrera's voice had gone low, all the warmth scraped out of it. "Ask him which knees he'd rather keep." Quinn checked her watch out of habit, Morris's habit, inherited along with his caseload. She gave it ninety seconds. Then she'd take Herrera by the scarred arm, march him up those dead escalators, and let a custody sergeant sort the rest. A shout came from the stairs. "Her! She dipped me!" Quinn turned. The man from the boards stood at the foot of the escalators, one arm out, finger levelled at her like a fence post. The grey-coated doorman stood beside him, and when he spoke, his voice arrived from everywhere at once, off the tiles, off the glass, off the inside of her skull. "The bone remembers." The token went hot in her fist. A shutter slammed at the far end of the platform. Then another, closer. A ripple of closing stalls rolled towards her like a wave coming in, and everywhere it passed, faces turned. Too many eyes caught the green light and threw it back. Herrera crossed the platform in four strides and took her by the wrist, above the watch, hard enough to bruise. "Madre de Dios. Tell me you didn't steal that." "I borrowed it." "From a market bone-man." He said it the way other men said loaded gun. "Give it back. Now." "Bit late for-" Every lantern on the platform guttered at once. Herrera's grip tightened. "Listen to me. Whatever happens, you bought nothing, you sold nothing, you touched no one's goods. Say it." "I-" "Say it, Detective." "Bought nothing. Sold nothing. Touched nothing." The flames died together, and the dark came down whole, the kind of dark that had weight. Something moved in it, many-jointed, patient. The crowd drew one breath, all of them, a single vast inhale. The doorman's voice came from no more than a foot away, though she'd last seen him fifty metres off. "We have rules about police." Herrera stepped in front of her.
created_at"2026-10-13T09:50:22.277Z" 10/13/2026, 9:50:22 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency799
moderation_latency(null)
generation_time118828
tokens_prompt4484
tokens_completion7028
native_tokens_prompt4251
native_tokens_completion6526
native_tokens_completion_images(null)
native_tokens_reasoning4914
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.110643
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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api_type"completions"
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latency799
model_permaslug"fireworks/ember-1-20260923"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1220
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1220
totalAiIsms3
found
0
word"footsteps"
count1
1
word"warmth"
count1
2
word"weight"
count1
highlights
0"footsteps"
1"warmth"
2"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences102
matches
0"was grateful"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences102
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1220
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
80.81% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1084
uniqueNames10
maxNameDensity1.38
worstName"Herrera"
maxWindowNameDensity2.5
worstWindowName"Herrera"
discoveredNames
Herrera15
Seville1
Berwick1
Street2
Brewer1
Quinn10
Morris3
Bovril1
Brylcreem1
Met1
persons
0"Herrera"
1"Quinn"
2"Morris"
3"Met"
places
0"Seville"
1"Berwick"
2"Street"
3"Brewer"
globalScore0.808
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1220
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean21.03
std23.1
cv1.098
sampleLengths
08
12
218
394
43
561
611
76
834
953
106
1176
1213
1317
1447
1525
165
1731
182
192
2031
219
221
2326
244
252
2626
273
2892
2937
303
3172
3239
334
3411
354
3627
3741
386
394
4054
413
427
4343
4420
459
463
4718
483
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences102
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs184
matches
0"were arguing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences126
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1092
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.022893772893772892
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean9.68
std7.13
cv0.737
sampleLengths
08
12
24
314
411
528
67
723
86
919
103
1112
127
1320
1412
1510
163
178
183
193
2019
215
224
234
242
255
2618
2724
286
296
306
3115
3218
331
345
3516
361
371
383
3910
4013
414
4213
436
444
451
4616
4710
4810
494
80.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5158730158730159
totalSentences126
uniqueOpeners65
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences93
matches
0"Then the smell hit her."
1"Then she'd take Herrera by"
2"Then another, closer."
3"Too many eyes caught the"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences93
matches
0"He didn't look back."
1"He cut through Brewer Street,"
2"He was quick, but the"
3"She caught its wing mirror"
4"He turned north."
5"She knew the pattern before"
6"They passed a bar with"
7"He slipped through the gap"
8"She checked the signal."
9"She went through the gap."
10"She didn't go down empty-handed."
11"She descended to the man"
12"She held it out on"
13"He didn't take it."
14"He leaned in and breathed"
15"His eyes had a film"
16"He stood aside."
17"She had the same shape"
18"She kept walking."
19"She found Herrera at the"
ratio0.247
46.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences93
matches
0"Herrera ran before she finished"
1"He didn't look back."
2"Quinn went after him, shoes"
3"Tomás Herrera, twenty-nine, Seville by"
4"Tonight he'd graduated from margin"
5"A money-lender lay dead in"
6"SOCO had refused to bag"
7"He cut through Brewer Street,"
8"Quinn followed through the gap"
9"He was quick, but the"
10"A black cab blared its"
11"She caught its wing mirror"
12"He turned north."
13"She knew the pattern before"
14"They passed a bar with"
15"Herrera didn't glance at it."
16"Quinn filed that away."
17"Rain worked through her collar."
18"The streets emptied the further"
19"Herrera ducked between two hoardings"
ratio0.828
53.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences93
matches
0"Now he sprinted."
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount1
matches
0"Tomás Herrera, twenty-nine, Seville by way of the NHS, struck off for treating patients with compounds that appeared in no formulary, on people who appeared in …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences28
tagDensity0.071
leniency0.143
rawRatio0.5
effectiveRatio0.071
94.9575%