Run: 2026-10-13-01M4TB8N960NTMKV9GZZ4K7V69

Run Details

Duration:
2m 5s
Cost:
$0.113943
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Herrera had eleven seconds on her. Quinn counted every one. Her boots struck the wet pavement in a metronome, four beats a second, the way the Army had drilled into her long before the Met took over. Rain needled through her coat collar and ran cold down her spine. Ahead, Tomás Herrera cut between a shuttered kebab shop and a bus stop, dark curls flattened to his skull, one hand clamped inside his jacket where the weight sat. Three weeks she had watched him. Three weeks of the Raven's Nest, its green neon buzzing over Frith Street, of Herrera drinking coffee at the corner table and meeting people who cast no record anywhere. People whose names returned nothing. People whose faces her camera refused to keep. "You don't want to follow me, Detective." He threw it over his shoulder without breaking stride. "They never say anything original." He vaulted a chain barrier at the kerb. She went through it, one arm up, and the links lashed her forearm. Her lungs burned. He was twenty-nine and ran like it. She was forty-one and ran like a woman who had outrun younger men before, by being meaner about it. Herrera turned off the high street into a lane of bins and fire escapes, then left again, towards the boarded mouth of a station that had died before the war. Quinn knew it from the map she carried in her head, a dead stop, closed in the thirties, its name long chipped off the tiles. Hoardings sealed the entrance. A padlocked scissor gate. The padlock hung open. He slipped through the gap. The gate sang shut behind him. Quinn hit it a breath later and shoved. It gave. Of course it gave, it had given for him. She drew her penlight and went down. The stairs swallowed the street noise in three flights. Tiles the colour of old absinthe sweated under her light. The air changed as she descended, rain-smell giving way to wet stone, damp soot, and beneath it something sweet and wrong. Incense gone off. Copper. A butcher's shop at closing time. Her radio hissed static. She thumbed it off. The tunnel had eaten the signal, and protocol, that patient old voice in her ear, told her to withdraw, observe, report. Morris had followed a man down steps once. Three years ago. His file said misadventure, the coroner had not met her eye, and someone had replaced page fourteen of the report with a photocopy of a photocopy of nothing. She went down. A second gate stood at the bottom, old iron, hung across the tunnel mouth like a jaw. Beside it waited a figure in a porter's coat a century out of fashion. Tall. Its fingers, folded at its waist, had one knuckle too many each. Its breath fogged upwards. Herrera stood at the gate holding out a disc of carved bone on a cord, yellowed, the size of a two-pound coin. The porter took it between those long fingers, held it to an eye like wet coal, and gave it back. The gate opened without a sound. Herrera went through. Quinn stepped into the lamplight before it could close. "Token," the porter said. Its voice came from somewhere behind its face. "Metropolitan Police." She held up her warrant card. "Open the gate." The porter looked at the card the way a man looks at a menu in a language he cannot read. "The Market does not trade in paper." "I don't have a token." "Then you do not pass." Footsteps behind her on the stairs. Slow ones. Three figures came down into the lamplight, hooded, rain still steaming off their coats, and the first already held out a bone disc. The porter turned its head. The gate opened again. Quinn moved. She stepped into their wake, close enough to smell myrrh and wet wool, close enough that her shoulder brushed the last one's sleeve. The porter's gaze slid across the four of them, counting. It stopped on her. The eye like wet coal fixed on her face, and something in its throat clicked, once, twice, like a turnstile. "Counted," it said. "Borrowed. The Market collects." She did not look back. The tunnel opened into a station that should not have existed. Platforms stretched away under a curved iron roof, lit by lamps that burned blue-white and gave no heat. Stalls lined the platform edge where the tracks had run, dozens of them, awnings of black canvas, tables crowded with jars. Things moved in the jars. A woman with no shadow haggled over one laid out on velvet, pinned like a butterfly. A man in a butcher's apron weighed thunder in mason jars. Spools of hair. Teeth sorted by crime. Books bound in something pale that flexed when the lamplight touched it. The hum of it pressed on her ears, haggling in six languages and a seventh that was only music. Her watch stopped. She felt it go, the small faithful tick against her wrist simply ceasing, and she did not look at it, because looking would mean admitting. She found Herrera halfway down the platform at an apothecary's stall, all brass scales and brown glass. He had a steel case open on the counter and held a vial up to the lamplight, tilting it, reading the meniscus. A nurse checking a dose. Old habits. He paid with an envelope thick enough to choke a letterbox. Quinn came up on his blind side, cuffs already in her hand. "Tomás Herrera, I'm arresting you on suspicion of possession and supply." He did not startle. He closed the case, slow, and turned to face her, and what sat in his face was not fear. Pity. Her mouth, already dry from the run, went drier. "You followed me down." He said it the way medics say this is going to hurt. "Dios. You actually followed." "And making me run. I'll add that on the stairs." "Detective." His voice dropped. The medallion at his throat caught the blue light, Saint Christopher, patron of travellers, and his thumb moved across it once, a prayer or a reflex. "You do not understand where you are. There is no signal. There is no backup. There is no out unless it lets you out." "Then we'll leave together. It'll be romantic." Something changed behind her. She knew it before she heard it, the haggling faltering stall by stall, a wave of silence travelling down the platform towards her. The lamps guttered in sequence, blue flames bowing all at once, as if the tunnel itself had drawn a breath. The porter stood at the Market's edge. Its arm was raised. Its long finger pointed at her. "NO TOKEN." The words rolled down the platform and everything stopped. The woman with no shadow went still. The butcher closed his fist around his thunder. Herrera swore in Spanish, soft and vicious, and seized her wrist. "Run." Behind the porter, out of the tunnel dark, something unfolded.
created_at"2026-10-13T09:59:55.964Z" 10/13/2026, 9:59:55 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency416
moderation_latency(null)
generation_time124882
tokens_prompt4484
tokens_completion7967
native_tokens_prompt4251
native_tokens_completion7511
native_tokens_completion_images(null)
native_tokens_reasoning5988
native_tokens_cached4250
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.113943
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user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1791885595-jITGGWTNaYW7sz9VGHcf"
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api_type"completions"
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provider_responses
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latency416
model_permaslug"fireworks/ember-1-20260923"
provider_name"Fireworks"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.316
leniency0.632
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1165
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1165
totalAiIsms5
found
0
word"down her spine"
count1
1
word"weight"
count1
2
word"footsteps"
count1
3
word"velvet"
count1
4
word"silence"
count1
highlights
0"down her spine"
1"weight"
2"footsteps"
3"velvet"
4"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences101
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1165
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1061
uniqueNames14
maxNameDensity0.75
worstName"Herrera"
maxWindowNameDensity2
worstWindowName"Herrera"
discoveredNames
Army1
Met1
Tomás1
Herrera8
Raven1
Nest1
Frith1
Street1
Saint1
Christopher1
Market1
Spanish1
Quinn6
Three4
persons
0"Army"
1"Met"
2"Tomás"
3"Herrera"
4"Raven"
5"Saint"
6"Christopher"
7"Quinn"
places
0"Frith"
1"Street"
2"Market"
3"Spanish"
4"Three"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1165
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean26.48
std24.3
cv0.918
sampleLengths
010
168
248
316
45
550
663
74
811
926
1079
1139
123
1348
1451
159
1612
1711
1827
195
205
2140
222
2357
247
255
26101
2747
2857
2912
3011
3123
3210
3320
3410
3554
367
374
3843
3917
402
4135
421
4310
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences101
matches
0"was raised"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1066
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.029080675422138838
lyAdverbCount3
lyAdverbRatio0.0028142589118198874
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean10.22
std7.76
cv0.76
sampleLengths
06
14
227
312
429
56
629
75
88
916
105
118
1213
133
147
1519
1630
1725
184
194
204
215
226
238
242
259
267
279
2810
2921
303
311
326
334
344
3521
368
373
3828
393
4017
4114
421
4312
444
4522
4620
476
483
499
60.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4298245614035088
totalSentences114
uniqueOpeners49
35.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences93
matches
0"Of course it gave, it"
ratio0.011
78.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences93
matches
0"Her boots struck the wet"
1"He threw it over his"
2"He vaulted a chain barrier"
3"She went through it, one"
4"Her lungs burned."
5"He was twenty-nine and ran"
6"She was forty-one and ran"
7"He slipped through the gap."
8"She drew her penlight and"
9"Her radio hissed static."
10"She thumbed it off."
11"His file said misadventure, the"
12"She went down."
13"Its fingers, folded at its"
14"Its breath fogged upwards."
15"Its voice came from somewhere"
16"She held up her warrant"
17"She stepped into their wake,"
18"It stopped on her."
19"She did not look back."
ratio0.355
3.01% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences93
matches
0"Herrera had eleven seconds on"
1"Quinn counted every one."
2"Her boots struck the wet"
3"Rain needled through her coat"
4"People whose names returned nothing."
5"People whose faces her camera"
6"He threw it over his"
7"He vaulted a chain barrier"
8"She went through it, one"
9"Her lungs burned."
10"He was twenty-nine and ran"
11"She was forty-one and ran"
12"Herrera turned off the high"
13"Quinn knew it from the"
14"Hoardings sealed the entrance."
15"A padlocked scissor gate."
16"The padlock hung open."
17"He slipped through the gap."
18"The gate sang shut behind"
19"Quinn hit it a breath"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"She was forty-one and ran like a woman who had outrun younger men before, by being meaner about it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences19
tagDensity0.158
leniency0.316
rawRatio0
effectiveRatio0
88.5231%