Run: 2026-10-13-01M4TBA1SWPHHPWX3DCNS689Z6

Run Details

Duration:
1m 44s
Cost:
$0.091278
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The fence at Camden Lock rattled under his weight, and Quinn went over it three seconds behind him, close enough to smell the rain on his jacket. Six nights she'd spent watching the Raven's Nest. Six nights of green neon bleeding onto wet Soho pavement, of sober-eyed men slipping through a bookshelf at the back of the bar and coming out with their collars up. Tonight the man with the Saint Christopher medallion had left with a parcel under his arm, and Quinn had stepped out of the doorway and said his name. "Tomás Herrera. Metropolitan Police. I'd like a chat." He'd run. They always ran. Running was a confession with legs. Now he was half a street ahead, trainers slapping the shining tarmac, and Quinn's left knee filed its formal complaint with every stride. Rain needled sideways through the orange streetlight. Camden High Street stood shuttered around them, all corrugated iron and graffiti, the market stalls tarped down like sleeping animals. "Stop," she called, because procedure said she had to, and because it amused her. "You're making me exercise." He answered by shoving a wheelie bin into her path. She hurdled it. The knee screamed. She ignored it the way she ignored most pain, with military courtesy and no affection. Eighteen years on the force and she was chasing a struck-off paramedic through Camden at midnight, off the clock, off the books, with no backup because backup meant explaining the six nights. Unauthorised surveillance had one rule. Don't get caught needing help. Herrera cut left, down a side street towards the old station frontage. Quinn knew it from her A to Z days. A disused Underground stop, sealed since before she joined up, its roundel faded to a ghost on the tiles, its entrance boarded behind plywood hoardings and a chain-link pen of dead leaves and cider cans. Dead end. Good. She slowed to a walk, hand resting near her collar where her radio should have been and wasn't. "Nowhere to go, Tomás." He reached the hoardings and did something odd. He knocked. A pattern, tick-tock, tick-tick-tock, fast and precise. A slot opened at eye height. Something pale gleamed behind it. Herrera held up a small white disc between finger and thumb, and even from ten metres away Quinn knew it wasn't plastic. It had the yellowed, porous look of bone. A bolt slid. A door swung in the hoarding where no door had any business being, and warm air rolled out carrying sound. Voices. Hundreds of them. Music, some reedy fiddle tune, and underneath it the clink and chatter of trade. Herrera looked back at her. Once. There was no triumph in it, which frightened her more than a grin would have. Then he was through, and the door swung shut. Quinn's palm hit the plywood a second too late. Solid. She ran her hands along the boards, found the seam, found it flush and nail-studded and immovable. She put her ear to the gap. A market. That was a market down there, in a station that had been bricked up for half a century. She stepped back into the rain and looked at the dead roundel, and for one clean second she did the maths the way she'd been trained. Photograph the site. Log it. Come back with a warrant and a team and daylight. Then she thought of Morris's notebook. DS Morris had filled the last month of his life with that word. Market. His handwriting degenerating page by page. *Market moves with the moon. Bone gets you in.* Three years ago she'd read it as drugs code. The whole review board had read it as drugs code, right before they read his death as misadventure and closed the file. She took out her phone. No signal, which was wrong for central London, and the clock face read 00:00, which was wrong by twenty minutes. The slot in the door opened. A pale eye regarded her. "Token," said a voice like gravel in a tin can. "Metropolitan Police." She held up her warrant card to the slot. "Open the door." The eye blinked. A pause. Then a sound that took her a moment to identify as laughter. "That buys nothing down here, love." "Then arrest me for trespass or open up. Your choice." Another pause. The eye moved, studying her the way a jeweller studies a stone. "First visit's free, Detective Quinn. The Market does like a new face." The bolt slid. She hadn't given her rank. She hadn't given her name. Her hand found the door edge anyway, because Morris had gone somewhere three years ago and come back in a box, and this was the first door since that had knocked back. She stepped through. Stairs. Tiled walls sweating warmth, adverts from another century, Bovril and Brylcreem and a smiling woman selling cigarettes at a shilling a pack. The air changed as she descended. Frankincense first, then wet earth, then copper, thin and bright at the back of her throat. The fiddle tune swelled. The light changed colour, and Quinn realised at the bottom of the stairs that it came from lanterns burning blue, flame that gave no heat when she passed a hand through it. The ticket hall had become a bazaar. Stalls crammed the platform edge to edge, built from driftwood and doors and old church pews. A woman with no eyebrows sold teeth from a velvet tray, sorted by size. A man in a butcher's apron presided over cages of moths with wings like bruised silk, and the moths pressed their faces to the bars to watch her pass. Jars lined one stall from floor to ceiling, and something in the third jar along turned to follow her, and Quinn looked straight ahead after that, the way you look straight ahead past a dog that might bite. Every neck wore a bone disc on a cord. Hundreds of them, clicking softly as their owners haggled and drank and laughed. Nobody looked surprised to see a soaking wet detective in a dead station. That frightened her more than the jars. She found Herrera three stalls down, at a table of stoppered vials and folded linen, the parcel open between him and a stallkeeper. The scar along his left forearm showed white in the lantern light as he counted out notes. His medallion had slipped free of his collar. Quinn came up behind him and clicked the cuffs open. "Hands where I can see them, Tomás." He didn't turn. "Detective. You walked in without a token." "I walked in fine." "Nobody walks in fine." His voice stayed low, urgent, the accent of Seville thickening it. "The Market let you. Ask yourself why. ¿Entiende? It does not do favours." "Neither do I. Turn around." The stallkeeper had gone very still. So had the stall beside it. So had the one beside that, the hush spreading outward from them like ink in water, until the fiddle faltered and died and the only sound left was the soft clicking of bone discs as a hundred heads turned. Down the aisle between stalls came a tall figure in a long coat, and the coat was strung with bone tokens, dozens, hundreds, layered like scales. They clicked when he moved, like teeth in a pocket. His face was long and grey and patient, and when he smiled he showed more teeth than a face should hold. Tomás stepped half in front of her. "She's with me." "Is she." It wasn't a question. The token-keeper tilted his head, and the discs clicked. "The door says she came alone. The door says she came hungry." "Detective Inspector Harlow Quinn." She kept her voice level, the voice she used on armed men and angry dogs. "Unless this is a licensed premises, you're all in breach of about eleven statutes I can think of standing here." Laughter rippled through the market, low and delighted. "Licensed." The token-keeper savoured the word. "Oh, we're old, Detective. Older than your statutes. We traded under Aldwych last moon, and under Whitechapel the moon before, and under this hill when your licences were Roman and written in wax." He came closer, and the cold came with him, a cold that had nothing to do with the rain on her coat. "Every guest pays a price at my door. Yours was paid. Three years ago. A deposit against a debt." The market had gone silent as a church. "I don't know what you're talking about." "Morris." He said the name the way a man sets a glass on a table. "Detective Sergeant Morris signed the book and ran out on the bill. Debts pass to partners down here. We've kept the ledger open." His smile widened. "We've kept it open so long." Quinn's hand went to her radio that wasn't there. She looked at her watch out of old habit, the worn leather strap, and the second hand had stopped at the moment she'd crossed the threshold. "Check the stairs, Detective," the token-keeper said gently. "Do check the stairs." She looked back. A tiled wall stood where the staircase had been. An advert for Bovril, 1952, a smiling beef-faced child, hung across the tiles as though it had hung there for seventy years. No door. No stairs. No rain. Tomás's hand closed around her wrist, paramedic's grip, firm and practised. "Don't run," he said. "Whatever you do." From the dark tunnel at the end of the platform came the long, answering whistle of a train that hadn't run in fifty years.
created_at"2026-10-13T10:00:41.557Z" 10/13/2026, 10:00:41 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
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cancelledfalse
latency1801
moderation_latency(null)
generation_time103947
tokens_prompt4484
tokens_completion6525
native_tokens_prompt4251
native_tokens_completion6000
native_tokens_completion_images(null)
native_tokens_reasoning3955
native_tokens_cached4250
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.091278
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api_type"completions"
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provider_responses
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is_byokfalse
latency1801
model_permaslug"fireworks/ember-1-20260923"
provider_name"Fireworks"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"the token-keeper said gently [gently]"
dialogueSentences32
tagDensity0.344
leniency0.688
rawRatio0.091
effectiveRatio0.063
90.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1593
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"very"
count1
2
adverb"gently"
count1
highlights
0"softly"
1"very"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1593
totalAiIsms5
found
0
word"weight"
count1
1
word"affection"
count1
2
word"warmth"
count1
3
word"velvet"
count1
4
word"silk"
count1
highlights
0"weight"
1"affection"
2"warmth"
3"velvet"
4"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences122
matches
0"looked surprised"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences122
filterMatches
0"look"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences142
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords9
totalWords1593
ratio0.006
matches
0"Market moves with the moon. Bone gets you in."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1358
uniqueNames19
maxNameDensity0.74
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Camden3
Lock1
Quinn10
Raven1
Nest1
Soho1
Saint1
Christopher1
High1
Street1
Underground1
Morris3
Three1
London1
Bovril2
Brylcreem1
Herrera4
Seville1
Laughter1
persons
0"Lock"
1"Quinn"
2"Raven"
3"Saint"
4"Christopher"
5"Morris"
6"Herrera"
7"Laughter"
places
0"Camden"
1"Soho"
2"High"
3"Street"
4"London"
5"Seville"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1593
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences142
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean26.11
std22.15
cv0.848
sampleLengths
027
166
28
311
450
518
631
742
856
93
1018
114
1258
1341
1421
159
1634
1720
1841
196
2060
2125
2211
2310
2414
2517
266
2710
2814
2912
303
3110
3235
3381
347
3597
3642
3748
3810
397
4010
414
4228
435
4451
4557
4610
4727
4839
498
96.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences122
matches
0"get caught"
1"been bricked"
2"been trained"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs224
matches
0"was chasing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences142
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1369
adjectiveStacks1
stackExamples
0"smiling beef-faced child,"
adverbCount26
adverbRatio0.018991964937910884
lyAdverbCount3
lyAdverbRatio0.002191380569758948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences142
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences142
mean11.22
std9.5
cv0.847
sampleLengths
027
18
230
328
48
52
63
76
823
97
1020
1114
124
1310
143
153
1615
1732
185
195
2012
219
2235
232
241
2518
264
278
282
297
306
315
3222
338
343
3520
361
373
3814
395
401
4115
429
439
441
4517
467
472
4818
4926
74.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.5
totalSentences142
uniqueOpeners71
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences105
matches
0"Then he was through, and"
1"Then she thought of Morris's"
2"Then a sound that took"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences105
matches
0"They always ran."
1"she called, because procedure said"
2"He answered by shoving a"
3"She hurdled it."
4"She ignored it the way"
5"She slowed to a walk,"
6"He reached the hoardings and"
7"It had the yellowed, porous"
8"She ran her hands along"
9"She put her ear to"
10"She stepped back into the"
11"His handwriting degenerating page by"
12"She took out her phone."
13"She held up her warrant"
14"She hadn't given her rank."
15"She hadn't given her name."
16"Her hand found the door"
17"She stepped through."
18"She found Herrera three stalls"
19"His medallion had slipped free"
ratio0.295
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences105
matches
0"The fence at Camden Lock"
1"Tonight the man with the"
2"They always ran."
3"Running was a confession with"
4"Rain needled sideways through the"
5"Camden High Street stood shuttered"
6"she called, because procedure said"
7"He answered by shoving a"
8"She hurdled it."
9"The knee screamed."
10"She ignored it the way"
11"Herrera cut left, down a"
12"Quinn knew it from her"
13"A disused Underground stop, sealed"
14"She slowed to a walk,"
15"He reached the hoardings and"
16"A pattern, tick-tock, tick-tick-tock, fast"
17"A slot opened at eye"
18"Something pale gleamed behind it."
19"Herrera held up a small"
ratio0.81
47.62% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences105
matches
0"Now he was half a"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount2
matches
0"Jars lined one stall from floor to ceiling, and something in the third jar along turned to follow her, and Quinn looked straight ahead after that, the way you l…"
1"An advert for Bovril, 1952, a smiling beef-faced child, hung across the tiles as though it had hung there for seventy years."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences32
tagDensity0.125
leniency0.25
rawRatio0
effectiveRatio0
94.5933%