Run: 2026-10-13-01M4V1QFYZ7AVM3179Y4DD3WDK

Run Details

Duration:
34.2s
Cost:
$0.025424
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Herrera's boot clipped the metal rubbish bin, sending it clattering into Detective Harlow Quinn's shins. She vaulted the rolling cylinder without breaking stride. Eighteen years on the force taught a person how to read a runner's rhythm, and Tomás Herrera ran like a man who knew the back alleys better than the A-to-Z. "Stop! Police!" He didn't stop. They never did when they carried a black leather medical bag dripping something thick and iridescent onto the Camden tarmac. Quinn pumped her arms, her breath cutting sharp and cold in her lungs. The suspect ducked left, abandoning the neon glare of the high street for a narrow brick ginnel. She took the corner wide, her hand resting on the baton clipped to her belt. Puddles splashed up her trousers, soaking her to the knees. Ahead, Herrera's dark curls bobbed beneath a flickering streetlamp. He vaulted a chain-link fence with one hand, protecting the medical bag with the other. A closed kebab shop flanked the alley's exit. Grease and stale mutton hung in the damp air, mixing with the metallic tang of wet slate. Yellow light spilled through the grated metal shutters, striping the slick cobblestones in prison bars. Quinn hit the fence. The links groaned under her weight. She swung a leg over, her worn leather watch catching on a rusted wire prong. The strap held. She dropped to the other side, knees bending to absorb the shock, and sprinted past a row of overflowing commercial dumpsters. Herrera stood twenty yards ahead at a dead end, facing the boarded-up entrance of an old London Underground station. Rusted iron gates barred the archway, padlock chained tight. Quinn slowed her pace. She drew her baton, flicking her wrist to extend the steel shaft with a sharp *clack*. "Nowhere to go, Tommy." "You shouldn't be here, Detective." "Funny. My Superintendent said the exact same thing this morning." Herrera backed against the iron gate. His chest heaved. Beneath his open jacket, a silver Saint Christopher medallion swung free, catching the amber streetlamp. The patron saint of travellers. He was going to need more than a prayer tonight. "You don't know what's down there." "I know you lost your NHS licence for stealing plasma." "I didn't steal it." "And I know your friends at the Raven's Nest have been quiet all week. Hands where I can see them." Herrera raised his right hand. The left stayed clamped around the medical bag's handle. His sleeve rode up, exposing the jagged white scar along his forearm. He wasn't looking at her baton. His warm brown eyes darted to the shadows behind her, then down to the rusted padlock. "Walk away, Quinn. Please." "Turn around. Hands on the gate." "Like DS Morris walked away?" Quinn froze. The name hit her harder than a brick. Three years since that warehouse in Rotherhithe. Three years since her partner vanished into a room with no exits, leaving behind only a pool of scorched blood and a smell like burnt sugar. The Met called it a gang hit. Quinn knew better. "What do you know about Morris?" "I know what ate him." Herrera reached into his coat pocket. "Show me your hands!" He pulled out a small, pale disc. Bone. Carved with intricate, jagged runes that made Quinn's eyes water when she focused on them. He pressed the bone token flat against the rusted padlock. Blue sparks hissed from the iron. The smell of burnt sugar flooded the alley, thick and suffocating, drowning out the kebab grease. The solid steel shackle of the padlock melted like tallow, dripping onto the wet stone without a sound. Herrera yanked the gate open, slipped through, and slammed it shut. Quinn lunged forward and grabbed the iron bars. The padlock was whole again, cold and solid under her fingers. Inside the gloom of the stairwell, Herrera paused on the top step. "Go home, Harlow. The Veil Market doesn't take kindly to badges." "Herrera!" He descended into the dark. Quinn rattled the gate. Locked tight. She stepped back, eyeing the gap between the top of the ironwork and the tiled archway. Narrow. Jagged spikes lined the top rail. She holstered her baton, checked the worn leather watch on her left wrist, and grabbed the cold iron bars. Pulling herself up took every ounce of shoulder strength she had left. She wedged her boot into the scrollwork, threw her coat over the iron spikes to dull the points, and hauled her torso through the gap. Rust flaked onto her face. Her ribs scraped against the brick arch. She twisted, dropped, and landed hard on the tiled landing inside. Silence greeted her. Not the quiet of an abandoned building, but a heavy, pressurized hush that popped her ears. The station's old ticket hall lay in ruins. Peeling posters from the nineties curled off the walls, advertising West End shows long dead. Broken turnstiles jutted from the floor like snapped ribs. Dust coated everything, except for a wide, beaten path leading straight down the stationary escalators. Burnt sugar hung heavy here, layered over damp earth and something older. Myrrh. Copper. Wet dog. Quinn crept to the top of the escalator. Below, a faint violet glow pulsed from the platform tunnels. The murmur of a crowd drifted up the shaft. Hundreds of voices, speaking in cadence that didn't sound like English, or Spanish, or anything human. She reached to her shoulder to key her radio. The screen was dead. Not out of battery, just blank, the little green LED light extinguished. *Protocol says wait for backup.* Backup wouldn't get through the gate. Backup wouldn't believe the lock melted. And backup hadn't heard Morris scream in the dark three years ago. Quinn drew her baton, kept it collapsed against her forearm, and started down the metal steps. The deeper she went, the warmer the air became. The green tile walls of the Camden tube bled into rough-hewn stone dripping with black moisture. Candles sat in the grooves of the defunct escalator treads, made of tallow that burned with a smokeless purple flame. At the bottom, the pedestrian tunnel opened into the main platform. Quinn pressed her back against a tiled pillar and risked a glance around the corner. The abandoned tracks were gone, boarded over with heavy timber planks to create a wide thoroughfare. Market stalls crowded the platform, draped in velvet, stitched hides, and tattered silk. Lanterns hung from the curved ceiling, filled with glowing, winged insects that hummed in a discordant chorus. A man in a bespoke Savile Row suit bartered with a vendor whose skin looked like birch bark. Beside them, a woman with too many joints in her fingers weighed grey powder on brass scales. Glass jars lined the tables, filled with pickled organs, shifting smoke, and silver liquids that defied gravity. Across the concourse, a dark curly head ducked into a tent draped in crimson canvas. Herrera. Quinn pulled her collar up, tucked her chin down, and stepped into the flow of the crowd. She kept her military bearing in check, slouching her shoulders to mimic the furtive posture of the buyers around her. Nobody looked at faces here. Eyes stayed down, fixed on boots or wares. A figure in a heavy cowl brushed past her, smelling of river silt and rot. Quinn's hand twitched toward her belt, then stopped. A badge meant nothing down here. Less than nothing. She reached the crimson tent. The flap stood slightly parted. Inside, lanterns cast a warm amber glow over wooden crates stamped with alchemical symbols. Herrera stood by a makeshift counter, his medical bag open. Across from him stood a tall man in a butcher's apron stained with something that glowed faint green. "You're late, medic." The butcher's voice sounded like grinding stones. "Had a tail." Herrera pulled a glass vial from his bag. "Met detective." "The woman?" "Quinn. She's getting close to the Nest." "Then we remove her." "No." Herrera set the vial on the wood. "She's just doing her job. Let the wards confuse her. She'll lose the scent." "Like Morris lost the scent?" The butcher chuckled, a wet, rattling sound. "He didn't last an hour in the pits." Quinn's fingers tightened around the steel baton until her knuckles ached. *The pits.* "Give me the nightshade," Herrera said. "I have a patient bleeding out in Soho." "Payment first." Herrera reached into his pocket and produced another bone token. Quinn shifted her weight to get a clear view of the vial changing hands. Her boot heel came down on a loose glass ampoule half-buried in the sawdust at the tent's edge. *Crunch.* The conversation inside died instantly. Quinn didn't wait. She spun to blend back into the crowd, but a massive hand clamped onto her shoulder. She looked up. The birch-skinned vendor towered over her, sap weeping from the cracks in his jaw. His eyes were solid black, reflecting the purple lanterns. "No token," the creature rasped, its voice echoing across the sudden, dead silence of the platform. "Fresh meat in the Veil." The crimson tent flap ripped open behind her. Fifty heads turned in unison. A dozen inhuman smiles split the gloom. Quinn flicked her wrist. The baton snapped out, striking the creature's knee with a dull thud that felt like hitting an oak tree. It didn't even flinch. "Run, you idiot!" Herrera yelled, vaulting over the butcher's counter. The birch-thing opened its mouth, unhinging its jaw, and lunged for her throat.
created_at"2026-10-13T16:32:30.709Z" 10/13/2026, 4:32:30 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2296
moderation_latency(null)
generation_time34166
tokens_prompt4484
tokens_completion2376
native_tokens_prompt4514
native_tokens_completion2108
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached2465
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.0254245
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909150-1W8dY0LdDbNGDuQZ4PGD"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909150-8naotDgicEcCxioITqA9"
upstream_id"Hl3OaoewMparsOIPs4Wd8Aw"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"Hl3OaoewMparsOIPs4Wd8Aw"
is_byokfalse
latency2296
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.0254245
cache_discount0.009367
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
96.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1574
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1574
totalAiIsms12
found
0
word"weight"
count2
1
word"intricate"
count1
2
word"gloom"
count2
3
word"silence"
count2
4
word"pulsed"
count1
5
word"velvet"
count1
6
word"silk"
count1
7
word"echoing"
count1
8
word"flicked"
count1
highlights
0"weight"
1"intricate"
2"gloom"
3"silence"
4"pulsed"
5"velvet"
6"silk"
7"echoing"
8"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences137
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences137
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences161
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords9
totalWords1574
ratio0.006
matches
0"clack"
1"Protocol says wait for backup."
2"The pits."
3"Crunch."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1398
uniqueNames20
maxNameDensity1.29
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Herrera"
discoveredNames
Detective1
Harlow1
Quinn18
Tomás1
Herrera16
Camden2
London1
Underground1
Saint1
Christopher1
Rotherhithe1
Met1
West1
End1
English1
Spanish1
Backup2
Morris1
Savile1
Row1
persons
0"Harlow"
1"Quinn"
2"Tomás"
3"Herrera"
4"Saint"
5"Christopher"
6"Met"
7"Backup"
8"Morris"
places
0"Detective"
1"London"
2"Rotherhithe"
3"West"
4"End"
globalScore0.856
windowScore0.667
76.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences102
glossingSentenceCount3
matches
0"looked like birch bark"
1"sounded like grinding stones"
2"felt like hitting an oak tree"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.635
wordCount1574
matches
0"Not the quiet of an abandoned building, but a heavy, pressurized hush"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences161
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs73
mean21.56
std19.23
cv0.892
sampleLengths
015
138
22
323
479
589
628
720
84
95
1010
1139
126
1310
144
1520
1648
174
186
195
2053
216
2211
234
2433
2551
2619
2712
2811
291
305
3148
3260
3319
3447
3516
3643
3725
385
3924
4016
4145
4211
4315
4446
4552
4615
471
4817
4965
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences137
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs247
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences161
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1404
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.014245014245014245
lyAdverbCount4
lyAdverbRatio0.002849002849002849
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences161
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences161
mean9.78
std5.85
cv0.598
sampleLengths
015
18
230
32
43
520
613
717
815
910
109
1115
128
1317
1415
154
166
1715
183
1921
2019
219
224
2316
244
255
2610
276
283
2915
305
3110
326
3310
344
3520
365
379
3812
396
4016
414
426
435
442
458
467
4726
487
493
70.81% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4472049689440994
totalSentences161
uniqueOpeners72
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences126
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences126
matches
0"She vaulted the rolling cylinder"
1"He didn't stop."
2"They never did when they"
3"She took the corner wide,"
4"He vaulted a chain-link fence"
5"She swung a leg over,"
6"She dropped to the other"
7"She drew her baton, flicking"
8"His chest heaved."
9"He was going to need"
10"His sleeve rode up, exposing"
11"He wasn't looking at her"
12"His warm brown eyes darted"
13"He pulled out a small,"
14"He pressed the bone token"
15"He descended into the dark."
16"She stepped back, eyeing the"
17"She holstered her baton, checked"
18"She wedged her boot into"
19"Her ribs scraped against the"
ratio0.23
63.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences126
matches
0"Herrera's boot clipped the metal"
1"She vaulted the rolling cylinder"
2"He didn't stop."
3"They never did when they"
4"Quinn pumped her arms, her"
5"The suspect ducked left, abandoning"
6"She took the corner wide,"
7"Puddles splashed up her trousers,"
8"He vaulted a chain-link fence"
9"A closed kebab shop flanked"
10"Grease and stale mutton hung"
11"Quinn hit the fence."
12"The links groaned under her"
13"She swung a leg over,"
14"The strap held."
15"She dropped to the other"
16"Herrera stood twenty yards ahead"
17"Quinn slowed her pace."
18"She drew her baton, flicking"
19"Herrera backed against the iron"
ratio0.794
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences126
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences65
technicalSentenceCount5
matches
0"Hundreds of voices, speaking in cadence that didn't sound like English, or Spanish, or anything human."
1"Candles sat in the grooves of the defunct escalator treads, made of tallow that burned with a smokeless purple flame."
2"She kept her military bearing in check, slouching her shoulders to mimic the furtive posture of the buyers around her."
3"Across from him stood a tall man in a butcher's apron stained with something that glowed faint green."
4"The baton snapped out, striking the creature's knee with a dull thud that felt like hitting an oak tree."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"The butcher chuckled (chuckle)"
1"Herrera yelled (yell)"
dialogueSentences32
tagDensity0.094
leniency0.188
rawRatio0.667
effectiveRatio0.125
87.0412%