Run: 2026-10-20-01M5C69SS2KER1E47K8S9K07NG

Run Details

Duration:
19.2s
Cost:
$0.001660
Provider:
Wafer

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The market token burned cold in Harlow Quinn's palm, a sliver of polished bone she'd lifted from the suspect's coat pocket an hour ago. She hadn't known what it was then. She knew now, watching the man with the silver-topped cane slip through the door beneath the green neon sign. The Raven's Nest. Rain hammered the pavement. Harlow shook the water from her shoulders and pressed her back against the brickwork, watching the door swing shut. Thirty seconds. She'd give him thirty seconds, then follow. Her radio crackled. She switched it off. No backup. Not for this. The Metropolitan Police had enough questions about her already, and she wasn't about to hand them a report that read "pursued suspect into a pub called The Raven's Nest and couldn't find the exit." She could already hear the disciplinary board clearing their throats. She'd tell them Morris's case ended here. That she'd found the man who knew what happened three years ago. That she'd finally learned the truth. Eighteen years on the force. Two years of chasing shadows. One partner, buried. The door ahead creaked open. A woman staggered out, laughing at something behind her. Harlow caught the door before it latched and stepped inside. The bar hit her senses all at once. Old maps hung crooked on the walls, their corners curling with damp. Black-and-white photographs crowded the spaces between them. A gramophone scratched out something mournful from the corner. And the smell, brass polish and pipe smoke and something older underneath, like the air from a cellar nobody had opened in decades. No sign of the cane. Harlow moved through the crowd, keeping her chin down. Her boots left wet prints on the floorboards. A man at the end of the bar watched her through the mirror, but when she met his eyes, he turned away and poured himself a drink. "Looking for someone?" The bartender had appeared at her elbow. Wiry build, a scar through one eyebrow, and a rag that he kept wiping the same glass with. "Silver-topped cane. Came in a minute ago." "Lot of men carry canes." He set the glass down, then picked it up again. "Lot of men come and go." Harlow reached into her pocket. The bone token sat there, cold as a promise. "He dropped this." The bartender's eyes flicked to the token, then back to her face. Something changed in them. Something quiet. "Back room's through the bookshelf," he said. "Second one on the left. Don't touch anything else." She found the bookshelf behind a curtain. Blue leather bindings, cracked spines. She pulled the second shelf on the left, and the whole thing swung inward on silent hinges. The corridor beyond was narrow. Too narrow. Her shoulders brushed both walls. The air grew cold, then colder, until her breath came out in white clouds. The floor sloped downward. Somewhere ahead, she heard footsteps. Light and quick. The cane tapping against stone. Then nothing. Harlow stopped. Listened. Only the sound of her own breathing. And deeper down, somewhere in the dark, a low murmur. Voices. Many of them. And music. Something with strings. She knew London. She'd walked its streets for eighteen years, learned its secrets. She'd never known there was a market beneath Camden. The corridor opened into a cavernous space that had once been a Tube station. She recognised the tiled walls, the curve of the tunnel, the old signs still clinging to the brick. But the platforms were gone. In their place, stalls sprawled in every direction, lit by hanging lanterns that flickered with an unnatural flame. They sold things she couldn't name. Bottles of mist. Books that whispered when she walked past. A woman with too many fingers offered her teeth in a wooden bowl. Harlow kept to the edge of the crowd. She'd lost the cane. Too many bodies between them now, too many shadows. She scanned the stalls for silver, for the tall figure in the dark coat. There. Near a stall that sold what looked like memories in glass jars. The cane gleamed under the lantern light. The man was speaking to the vendor, his head bent. She moved closer, weaving between the crowd. A child with pale eyes and no shoes offered her a flower that bloomed and withered in the span of three steps. Harlow ignored it. Her hand found the grip of her service weapon. The man turned. For a moment, in the flickering light, she saw his face clearly. Sharp cheekbones. A thin mouth. Eyes the colour of old pennies. He was younger than she'd expected. Barely forty. But the cane, that cane, she'd seen it before. Three years ago, through the rain. A hand reaching down. Morris's hand reaching up. The man looked directly at her and smiled. Then he was moving, the crowd swallowing him whole. "Stop! Police!" The words tore from her throat, useless against the noise. She pushed through the bodies, her shoulder catching a stall, sending a tray of glass jars crashing to the floor. They shattered. Something inside them sighed, and then died. The crowd closed ranks behind her. A hand caught her arm. The bartender, his scarred eyebrow raised. "No police in the Market. You brought a badge in here, you leave it at the door. Or we leave you." Harlow twisted free. "That man is a murderer." "Which one?" He gestured at the stalls, the faces. "Half the souls down here have killed someone. The other half are waiting for the chance. You want justice, go upstairs. You want the truth about your partner, keep walking." She stared at him. "How did you know about Morris?" But he was already fading back into the crowd, the rag still in his hand. The lantern light bent around him, and then he was gone. Ahead, the tunnel curved into darkness. The music had stopped. The voices had grown quieter. Harlow could feel the weight of the Market pressing down on her, the old stones, the buried things. Her radio was dead, the signal blocked by tonnes of earth and whatever else lived down here. Follow the cane. Find the truth. Or leave now, while she still remembered the way out. Her hands were shaking. She hadn't noticed that before. She flexed them, felt the old scar tissue pull across her knuckles, the one she'd earned chasing a dealer through Peckham. Eighteen years of this. Two years of loss. She hadn't come this far to stop at the threshold. Harlow drew her weapon and started down the tunnel. The darkness swallowed her whole. Somewhere ahead, the cane tapped against stone. Slow. Patient. Waiting for her. She picked up the pace, her boots echoing in the empty tunnel. The sound bounced off the walls, multiplied, until it seemed like an army was marching behind her. She didn't look back. The tunnel opened abruptly. A chamber. Smaller than the market. No stalls here. No music. Just a single lantern on the floor, and the man with the cane standing in the centre. "Detective Quinn," he said. "I wondered when you'd come." Harlow raised her weapon. "Put the cane down." "This?" He twirled it, casual as a dancer. "It's just a cane. Would you like to see what else it is?" "I'd like to see you on your knees with your hands behind your head." The man laughed. Soft. Almost sad. "Your partner said the same thing. Three years ago. Do you remember what happened next?" Her finger tightened on the trigger. "Of course you don't. You weren't there. But I was." He took a step forward. "Would you like to know the truth?" Harlow's voice came out steady. "I'd like to know your name." He smiled, and the lantern light seemed to dim around him. "Names are dangerous down here, Detective. You give me yours, I give you mine." "You already know mine." "Yes." Another step. "But do you know what yours means? What it costs?" Her weapon didn't waver. "Last warning." "Or what? You'll shoot me?" He tilted his head. "With a gun that doesn't work?" Harlow pulled the trigger. The gun clicked. Empty. The man spread his hands. "The Market doesn't like firearms. It's very particular about these things." She threw the gun at him anyway, a heavy lump of useless metal, and it caught him on the shoulder. He staggered. She lunged. They went down together, rolling across the chamber floor. The cane clattered away. Her fist found his jaw, then his nose. He laughed through the blood, his hands closing around her wrists. "You want the truth?" he gasped. "Morris isn't dead. He's just on the other side. And you can join him, if you're brave enough." Harlow froze. "What?" The man's smile widened, red and wet. "Welcome to the Veil, Detective. You've been walking through it all night." Behind her, the tunnel began to close.
created_at"2026-10-20T08:19:30.218Z" 10/20/2026, 8:19:30 AM
model"deepseek/deepseek-v4.1-flash-20261017"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency593
moderation_latency(null)
generation_time19159
tokens_prompt4484
tokens_completion2221
native_tokens_prompt4246
native_tokens_completion1962
native_tokens_completion_images(null)
native_tokens_reasoning37
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.306
leniency0.611
rawRatio0
effectiveRatio0
96.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1482
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1482
totalAiIsms10
found
0
word"eyebrow"
count2
1
word"flicked"
count1
2
word"footsteps"
count1
3
word"flickered"
count1
4
word"scanned"
count1
5
word"shattered"
count1
6
word"could feel"
count1
7
word"weight"
count1
8
word"echoing"
count1
highlights
0"eyebrow"
1"flicked"
2"footsteps"
3"flickered"
4"scanned"
5"shattered"
6"could feel"
7"weight"
8"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences165
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences165
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences189
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1482
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
87.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1199
uniqueNames13
maxNameDensity1.25
worstName"Harlow"
maxWindowNameDensity2
worstWindowName"Harlow"
discoveredNames
Harlow15
Quinn1
Raven1
Nest1
Metropolitan1
Police1
Morris2
Wiry1
London1
Camden1
Tube1
Market1
Peckham1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Police"
4"Morris"
5"Wiry"
6"Market"
places
0"London"
1"Peckham"
globalScore0.874
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"looked like memories in glass jars"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1482
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences189
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean21.48
std17.17
cv0.799
sampleLengths
050
13
232
356
425
513
624
759
85
944
1028
117
1221
1317
1434
1529
1643
172
183
1926
2022
2184
2235
2330
2441
253
2654
278
289
2941
306
3132
328
3339
344
356
3626
3750
386
3910
4048
419
425
4312
4433
4532
469
478
4821
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences165
matches
0"were gone"
1"was gone"
31.65% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs198
matches
0"was speaking"
1"was moving"
2"was already fading"
3"were shaking"
4"was marching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences189
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1202
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.03494176372712146
lyAdverbCount6
lyAdverbRatio0.004991680532445923
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences189
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences189
mean7.84
std6.2
cv0.791
sampleLengths
024
17
219
33
44
519
62
77
83
94
102
113
1244
137
1412
156
165
175
183
195
209
2110
228
2312
247
259
2623
275
289
298
3027
3110
3218
337
3415
356
365
379
383
3912
404
412
427
439
447
455
4617
475
482
495
62.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4126984126984127
totalSentences189
uniqueOpeners78
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences138
matches
0"Somewhere ahead, she heard footsteps."
1"Only the sound of her"
2"Too many bodies between them"
3"Then he was moving, the"
4"Somewhere ahead, the cane tapped"
5"Just a single lantern on"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences138
matches
0"She hadn't known what it"
1"She knew now, watching the"
2"She'd give him thirty seconds,"
3"Her radio crackled."
4"She switched it off."
5"She'd tell them Morris's case"
6"Her boots left wet prints"
7"He set the glass down,"
8"She found the bookshelf behind"
9"She pulled the second shelf"
10"Her shoulders brushed both walls."
11"She knew London."
12"She'd walked its streets for"
13"She'd never known there was"
14"She recognised the tiled walls,"
15"They sold things she couldn't"
16"She'd lost the cane."
17"She scanned the stalls for"
18"She moved closer, weaving between"
19"Her hand found the grip"
ratio0.297
94.06% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences138
matches
0"The market token burned cold"
1"She hadn't known what it"
2"She knew now, watching the"
3"The Raven's Nest."
4"Harlow shook the water from"
5"She'd give him thirty seconds,"
6"Her radio crackled."
7"She switched it off."
8"The Metropolitan Police had enough"
9"She'd tell them Morris's case"
10"That she'd found the man"
11"That she'd finally learned the"
12"The door ahead creaked open."
13"A woman staggered out, laughing"
14"Harlow caught the door before"
15"The bar hit her senses"
16"A gramophone scratched out something"
17"Harlow moved through the crowd,"
18"Her boots left wet prints"
19"A man at the end"
ratio0.732
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences138
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"In their place, stalls sprawled in every direction, lit by hanging lanterns that flickered with an unnatural flame."
1"She pushed through the bodies, her shoulder catching a stall, sending a tray of glass jars crashing to the floor."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"he gasped (gasp)"
dialogueSentences36
tagDensity0.083
leniency0.167
rawRatio0.333
effectiveRatio0.056
91.2826%