Run: 2026-10-20-01M5C6BD12HF3EBW32J1EQF1GJ

Run Details

Duration:
25.3s
Cost:
$0.000990
Provider:
Wafer

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain hit the cobbles like buckshot. Quinn's lungs burned, her wool coat a sodden weight pulling at her shoulders. Fifty feet ahead, a flicker of a pale hood vanished around the corner of a shuttered chippy. Her worn leather watch, slick with water, told her it was just past midnight. She'd been chasing the bastard for six blocks. Six blocks of splashing through puddles and dodging the late-night stragglers of Soho. Her suspect, a wiry figure she'd clocked outside a known fence's shop, moved with the frantic energy of a cornered rat. She rounded the corner herself, her boots skidding on a slick patch of pavement. The alley was a dead end. A wall of wet brick, overflowing dumpsters, and the stench of rotting veg. Her hand went to the radio at her shoulder. The suspect wasn't there. A faint scuffing sound came from a recessed doorway to her left, almost indistinguishable from the drumming rain. He was hiding. Amateur. "Give it up," Quinn said, her voice flat and carrying easily in the enclosed space. "You're done." Silence. Then, a low chuckle. Not what she expected. Not the desperate gasp of a junkie or a petty thief. This was different. A shadow detached itself from the doorway, not a cowering figure but one that stood tall. He didn't run. He walked, with a maddening calm, toward what looked like a blank brick wall at the alley's end. He placed his palm against it, and a section of the brickwork shimmered, dissolving into a dark archway she hadn't seen a moment before. A cold, musty air breathed out from the opening, carrying the scent of damp earth and ozone. The suspect looked back, his face a pale smear in the gloom. He gave a small, two-fingered salute, then stepped through. The archway solidified back into an unbroken wall. Quinn stared. Her mind, trained to process facts and evidence, refused to accept the input from her eyes. It was a trick. A hologram. A hidden door. She strode to the spot and ran her gloved hands over the gritty, wet bricks. Nothing. No seams. No handle. Just cold, indifferent stone. She slammed a fist against it. The sound was a dull thud, swallowed by the rain. She pulled out her torch, its beam cutting a sharp white cone through the downpour. The water ran in rivulets down the mortar, pooling in the rough texture of the brick. There had to be a trigger. A pressure plate. A hidden latch. Her hand brushed against a half-brick that felt loose. It wasn't loose. It was a lever. When she pushed, a faint, low hum vibrated through the wall, and the arch shimmered back into existence. The air that washed over her was thick, a miasma of strange spices and something metallic, like an old penny. This was madness. This was the kind of story that would get her pension boarded. But it was also the only lead she had on the circle her partner had been investigating before he died. The same circle that got DS Morris killed. She didn't hesitate again. She stepped through. The world twisted. For a second, the sensation is of falling sideways. The stench hit her full force, a wave of smells so alien and concentrated it made her stomach clench. Gone was the clean, cold smell of rain. Here was the musk of fur, the acrid smoke of unfamiliar incense, the cloying sweetness of rotting flowers, and beneath it all, the constant hum of a terrible, low-level anxiety. She stood at the top of a wide, spiralling staircase of rusted iron, descending into a cavernous space illuminated by a sickly, multicoloured glow. An abandoned Tube station, she realised. The old tiles, grimy and cracked, still clung to the curved walls. But the platforms were gone. In their place, a sprawling, chaotic bazaar. The Veil Market. Her suspect was already twenty steps down, weaving through the crowds. He glanced back, his pale hood stark against the throng. He wasn't running anymore. He was confident. Quinn started down the stairs, her hand instinctively resting on her radio. The signal was dead, the indicator light a dead black. *Of course.* The market was a assault on the senses. Stalls were built from scavenged wood and rusting metal, crammed together. A creature that looked like a man but moved with the jerky, head-tilting motions of a bird was selling glowing vials from a velvet cloth. A woman with skin like polished jet and hair of living smoke haggled over a silver locket that seemed to writhe in its box. The smell of roasting meat from a stall staffed by a furry, pig-like creature was thick in the air, but the animal it was turning on the spit had six legs. No one looked at her twice. Not in her drab, rain-soaked coat. They just saw another figure in the gloom. She pushed through the crowd, her eyes locked on the pale hood. A large, orc-like figure with tusks jutting from his lower jaw stepped into her path, holding up a hand to his ear, muttering into a small, bone-carved device. Quinn sidestepped him. She wasn't here for the market. She was here for him. The suspect turned down a narrower aisle, one that ran behind the main stalls, darker and quieter. The ground here was wet with something other than water. It squelched under her boots. The glow from the main market faded, leaving only the weak flicker of distant lanterns. She could hear his footsteps, unhurried, always just ahead. He led her to a place where the station's old tiled walls gave way to rough, unworked rock. The tunnel was dark, the air cold and still. Her torch beam cut a narrow path. It smelled of wet stone and something else, something dry and ancient. Dust and decay. He finally stopped, a good fifty feet ahead, his back to her. He stood before what looked like a dead end, a wall of solid rock. "Nowhere left to go," Quinn said, her voice echoing unnaturally. He turned. The hood fell back. The face beneath was young, sharp-featured, with eyes that were entirely black. No whites. No irises. Just pools of absolute darkness. They didn't reflect her torchlight. "I know," he said. His voice was soft, with an odd, harmonic quality, like two people speaking at once. "That's the point." Quinn's blood ran cold. The wall beside him began to glow with a network of fine, silver lines. A symbol, a rune she didn't recognise, carved into the rock. It pulsed with a soft, sickly light. "You're not the police I was expecting, Detective," he said, taking a step forward. The light from the rune threw his long shadow toward her. The rune on the wall wasn't a door. It was a lock. Her gaze dropped to the floor. A perfect circle of chalk was drawn on the dust around her feet. It glowed with the same sickly light as the rune. The pattern on the floor was a mirror of the one on the wall. And she was standing dead centre in it.
created_at"2026-10-20T08:20:22.698Z" 10/20/2026, 8:20:22 AM
model"deepseek/deepseek-v4.1-flash-20261017"
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external_user(null)
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tokens_prompt4484
tokens_completion2128
native_tokens_prompt4246
native_tokens_completion1908
native_tokens_completion_images(null)
native_tokens_reasoning356
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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finish_reason"stop"
native_finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1192
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1192
totalAiIsms19
found
0
word"weight"
count1
1
word"flicker"
count2
2
word"silence"
count1
3
word"shimmered"
count2
4
word"gloom"
count2
5
word"input"
count1
6
word"vibrated"
count1
7
word"stomach"
count1
8
word"chaotic"
count1
9
word"stark"
count1
10
word"velvet"
count1
11
word"footsteps"
count1
12
word"echoing"
count1
13
word"pulsed"
count1
14
word"long shadow"
count1
15
word"perfect"
count1
highlights
0"weight"
1"flicker"
2"silence"
3"shimmered"
4"gloom"
5"input"
6"vibrated"
7"stomach"
8"chaotic"
9"stark"
10"velvet"
11"footsteps"
12"echoing"
13"pulsed"
14"long shadow"
15"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences123
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1192
ratio0.002
matches
0"Of course."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount1170
uniqueNames7
maxNameDensity0.6
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Soho1
Silence1
Morris1
Tube1
Veil1
Market1
Quinn7
persons
0"Morris"
1"Market"
2"Quinn"
places
0"Soho"
globalScore1
windowScore1
26.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount4
matches
0"looked like a blank brick wall at the all"
1"looked like a man but moved with the jerk"
2"locket that seemed to writhe in its box"
3"looked like a dead end, a wall of solid r"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.839
wordCount1192
matches
0"not a cowering figure but one"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean45.85
std33.89
cv0.739
sampleLengths
093
146
222
317
423
5107
667
743
897
97
10123
113
1228
1324
1499
1520
1654
1756
1849
1926
2010
2132
2222
2336
2480
258
96.71% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences123
matches
0"were gone"
1"were built"
2"was drawn"
24.56% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs190
matches
0"was hiding"
1"wasn't running"
2"was selling"
3"was turning"
4"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1178
adjectiveStacks2
stackExamples
0"jerky, head-tilting motions"
1"small, bone-carved device."
adverbCount34
adverbRatio0.028862478777589132
lyAdverbCount10
lyAdverbRatio0.008488964346349746
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean9.54
std6.62
cv0.694
sampleLengths
07
113
217
314
48
513
621
714
86
913
109
114
1218
133
141
1515
162
171
184
194
2011
213
2216
233
2418
2524
2617
2712
289
298
302
3116
324
332
343
3515
361
372
382
394
406
4110
4215
4316
446
453
463
479
483
494
35.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.288
totalSentences125
uniqueOpeners36
90.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences111
matches
0"Then, a low chuckle."
1"Just cold, indifferent stone."
2"Just pools of absolute darkness."
ratio0.027
65.05% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences111
matches
0"Her worn leather watch, slick"
1"She'd been chasing the bastard"
2"Her suspect, a wiry figure"
3"She rounded the corner herself,"
4"Her hand went to the"
5"He was hiding."
6"He didn't run."
7"He walked, with a maddening"
8"He placed his palm against"
9"He gave a small, two-fingered"
10"Her mind, trained to process"
11"It was a trick."
12"She strode to the spot"
13"She slammed a fist against"
14"She pulled out her torch,"
15"Her hand brushed against a"
16"It wasn't loose."
17"It was a lever."
18"She didn't hesitate again."
19"She stepped through."
ratio0.387
32.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences111
matches
0"The rain hit the cobbles"
1"Quinn's lungs burned, her wool"
2"Her worn leather watch, slick"
3"She'd been chasing the bastard"
4"Her suspect, a wiry figure"
5"She rounded the corner herself,"
6"The alley was a dead"
7"A wall of wet brick,"
8"Her hand went to the"
9"The suspect wasn't there."
10"A faint scuffing sound came"
11"He was hiding."
12"Quinn said, her voice flat"
13"This was different."
14"A shadow detached itself from"
15"He didn't run."
16"He walked, with a maddening"
17"He placed his palm against"
18"A cold, musty air breathed"
19"The suspect looked back, his"
ratio0.856
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences111
matches(empty)
ratio0
76.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount5
matches
0"Her hand brushed against a half-brick that felt loose."
1"A creature that looked like a man but moved with the jerky, head-tilting motions of a bird was selling glowing vials from a velvet cloth."
2"A woman with skin like polished jet and hair of living smoke haggled over a silver locket that seemed to writhe in its box."
3"A large, orc-like figure with tusks jutting from his lower jaw stepped into her path, holding up a hand to his ear, muttering into a small, bone-carved device."
4"The face beneath was young, sharp-featured, with eyes that were entirely black."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"Quinn said, her voice flat and carrying easily in the enclosed space"
1"Quinn said, her voice echoing unnaturally"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
78.5213%