Run: 2026-10-20-01M5C6GYZ9H4XRJCMKJ40VTVS8

Run Details

Duration:
19.5s
Cost:
$0.001136
Provider:
Wafer

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain hammered the pavement, a thousand tiny fists beating a frantic rhythm against the city. Her quarry, a man in a sodden wool coat, darted through the throng of late-night revellers, his frantic pace a stark contrast to their stumbling gait. Detective Harlow Quinn was a predator in her element, her worn leather shoes finding solid purchase on the slick concrete with a practiced grace. Every muscle in her body hummed with the singular focus of the chase. The man, Herrera, was a ghost with a scar, a former paramedic who’d dropped off the grid after losing his licence. The file on him was thin, but it led to thicker things. Tonight, he was her only lead. He glanced back, his warm brown eyes wide with a fear that had nothing to do with the police. He wasn't just running from her. He was running *to* something. Or from something worse. His Saint Christopher medallion caught the frantic strobe of a passing ambulance, a tiny flash of gold in the gloom. He saw her gaining, and his pace redoubled. He cut left, into a narrow alley that stank of stale beer and wet cardboard. Quinn followed without hesitation. The alley was a black throat that swallowed the city's noise, replacing it with the drumming of rain on metal fire escapes and the gurgle of a clogged drain. Her breath came in controlled, measured bursts. Her hand rested on the cold steel of the radio at her hip, but she didn't key the mic. This was her collar. Ahead, Herrera stumbled, his foot catching on a loose paving stone. He went down hard, a grunt of pain echoing off the brick walls. Quinn closed the distance, her hand reaching for the cuffs on her belt. She was ten yards away. Five. He scrambled up, not towards the street, but towards a heavy metal door half-hidden behind a stack of rotting pallets. He yanked it open, the rusted hinges screaming in protest, and plunged into the darkness beyond. A wave of warm, humid air, thick with the smell of spices and something sharply metallic, washed over Quinn. She reached the door. It led to a stairwell, descending steeply into the earth. A single, bare bulb cast a sickly yellow light on the concrete walls, which were slick with condensation. This wasn't on any city plan. This was a hole. *Of course it is.* Her training screamed at her: *Do not enter an unknown, confined space alone. Call for backup. Secure the perimeter.* Every rule in the book, every lesson learned in eighteen years of service, told her to stop. But she saw him. Herrera, just for a second, a shadow flitting at the bottom of the first flight of stairs. He was heading down. And her partner's face, the face of DS Morris, flickered in her mind, the way it did every time she faced a decision like this. Morris had followed a lead into a place just like this three years ago. He hadn't come out. She took the stairs. The air grew heavier with each step, the city's damp chill replaced by a subterranean warmth that felt wrong. The sound of the rain faded to a distant hiss, replaced by a low, constant murmur from below. The stairs ended, and she stepped out of the stairwell into a wide, vaulted space. An abandoned Tube station. The curved ceiling was tiled in grimy white, and old, rusted tracks were visible behind a makeshift barrier of plywood and chain-link. But this was no derelict ruin. This was a marketplace. Stalls, built from scavenged crates and planks, were crammed into every available space. Lanterns of varying colours, some glowing with an unnatural green or a sickly purple, cast a chaotic, shifting light. The air was a thick cocktail of incense, sweat, and that same metallic tang she’d smelled on the stairs. Copper. Blood. People thronged the space. A woman with too many teeth was hawking stoppered bottles of swirling, iridescent liquid. A man with hands like shovels and eyes that glowed a dull red was weighing out portions of a black, fibrous powder from a set of brass scales. These weren't her usual criminals. These were the things that went bump in the night, the whispered truths behind the folklore, the cases that never made it to a file. Herrera was already thirty yards ahead, weaving through the crowd, his head down. Quinn pushed forward, the crowd parting reluctantly around her. A man with a face full of piercings and ears that tapered to a point stared at her, his gaze lingering on the warrant card held tight in her fist, a challenge in his eyes. The market was a world with its own rules, and she was the intruder. She caught sight of Herrera ducking into a stall covered by a heavy, velvet curtain. The sign above it was a crude drawing of a bone. She surged towards it, her shoulder brushing against a man who hissed at her, his breath smelling of ozone and sulphur. She shoved the curtain aside. The stall wasn't a stall. It was a stall-shaped facade. Behind it was a narrow, dark passageway. Herrera was halfway down it, looking back. "Stop! Police!" she shouted, her voice swallowed by the low hum of the market. He didn't stop. He ran. Quinn plunged into the passage after him. It was dark, the only light spilling from the market behind her. The floor was slick with something she didn't want to identify. Her hand scraped against a rough stone wall, and she felt a sudden, sharp pain as something splintered beneath her palm. She ignored it, focused on the receding sound of footsteps. The passage opened up into a wider space, a junction of three tunnels. It was darker here, the lantern-light weak. Herrera stood in the centre, his chest heaving, his back to a fourth, unlit opening. He was trapped. "Nowhere left to run, Herrera," Quinn said, her voice steady despite the frantic thudding in her chest. She pulled her warrant card back out. "It's over." He shook his head, a desperate, cornered-animal gesture. "You don't understand. You shouldn't be here. It's not safe." "The only thing unsafe in this city, Tomás, is you thinking you can disappear. We need to talk about what you've been treating. And for whom." His eyes darted past her, towards the market, and then to the tunnel at his back. "You can't tell them. They'll know I led you here. They'll know I talked." "You haven't said a word yet," Quinn countered, taking a slow, deliberate step forward. "But you're going to. My partner, DS Morris. His death wasn't clean. I think you know something about that. About the people he was asking about. The ones you patch up." The name 'Morris' seemed to hit him like a physical blow. His face crumpled. "Morris. He was a good man. Too good for this. He followed a trail of breadcrumbs right into the oven." A sound echoed from the main market behind her, a loud crash followed by a roar of agitation. The noise was growing closer. Someone had noticed a police detective in their midst. The crowd was getting angry. "Talk to me, Herrera," Quinn pressed, the urgency rising in her voice. "It's your only way out of this. The other one is prison. Or worse, what your clients will do when they hear you let a cop into their market." A figure emerged from the tunnel at Herrera's back, a silhouette against a non-existent light. It was short, stocky, and smelled of damp earth. A voice, low and gritty like grinding stone, rasped from it. "Herrera. You brought a guest." Herrera flinched. Quinn's hand went to the heavy torch on her belt, a makeshift weapon. The racket from the market was now a full-blown riot. The crowd was surging into the passage. The detective was boxed in, between Herrera and the approaching darkness from one side, and the mob from the other. The decision wasn't whether to follow him anymore. It was whether she could get out at all. And as the figure behind Herrera stepped into the dim light, a grin spreading across a face that was more rock than flesh, Quinn knew her night had just gone from bad to a bloody, bloody mess.
created_at"2026-10-20T08:23:24.912Z" 10/20/2026, 8:23:24 AM
model"deepseek/deepseek-v4.1-flash-20261017"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency253
moderation_latency(null)
generation_time19496
tokens_prompt4484
tokens_completion2456
native_tokens_prompt4246
native_tokens_completion2199
native_tokens_completion_images(null)
native_tokens_reasoning400
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.001135788
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1792484604-Y26kiZlBhU7Gx6jz34F8"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1792484604-113rKCI6vGAdUZvjwEaO"
upstream_id"f99287bc818f4f9fac8dfaa1b45af77a"
provider_responses
0
endpoint_id"66d4851d-7738-4948-9d40-2ab6dc54f895"
id"f99287bc818f4f9fac8dfaa1b45af77a"
is_byokfalse
latency253
model_permaslug"deepseek/deepseek-v4.1-flash-20261017"
provider_name"Wafer"
status200
total_cost0.001135788
cache_discount0.000643072
upstream_inference_cost0
provider_name"Wafer"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
92.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1395
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"reluctantly"
count1
highlights
0"sharply"
1"reluctantly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1395
totalAiIsms13
found
0
word"stark"
count1
1
word"predator"
count1
2
word"gloom"
count1
3
word"measured"
count1
4
word"echoing"
count1
5
word"flickered"
count1
6
word"chill"
count1
7
word"warmth"
count1
8
word"chaotic"
count1
9
word"velvet"
count1
10
word"facade"
count1
11
word"footsteps"
count1
12
word"echoed"
count1
highlights
0"stark"
1"predator"
2"gloom"
3"measured"
4"echoing"
5"flickered"
6"chill"
7"warmth"
8"chaotic"
9"velvet"
10"facade"
11"footsteps"
12"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences106
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords19
totalWords1395
ratio0.014
matches
0"to"
1"Of course it is."
2"Do not enter an unknown, confined space alone. Call for backup. Secure the perimeter."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1232
uniqueNames7
maxNameDensity0.89
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn11
Herrera11
Saint1
Christopher1
Morris2
Tube1
persons
0"Harlow"
1"Quinn"
2"Herrera"
3"Saint"
4"Christopher"
5"Morris"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.717
wordCount1395
matches
0"not towards the street, but towards a heavy metal door half-hidden behind a stack of rot"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean45
std24.79
cv0.551
sampleLengths
079
139
277
363
443
555
642
740
868
94
1052
1189
1276
1371
1447
155
1624
1714
185
1961
2038
2126
2218
2326
2430
2545
2634
2737
2841
2940
30106
95.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences106
matches
0"was tiled"
1"were crammed"
2"was boxed"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs187
matches
0"wasn't just running"
1"was running"
2"was heading"
3"was hawking"
4"was weighing"
5"was getting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1099
adjectiveStacks1
stackExamples
0"metallic, washed over Quinn."
adverbCount20
adverbRatio0.018198362147406732
lyAdverbCount8
lyAdverbRatio0.007279344858962694
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean12.24
std7.89
cv0.645
sampleLengths
016
126
224
313
421
512
66
719
86
95
104
1120
128
1315
144
1529
167
1719
184
1911
2013
2113
225
231
2420
2516
2619
274
2810
2918
306
314
3217
333
3420
354
3617
374
3825
3914
404
414
4219
4318
4415
454
4622
476
484
4913
35.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.30701754385964913
totalSentences114
uniqueOpeners35
33.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences100
matches
0"*Of course it is.* Her"
ratio0.01
80.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences100
matches
0"Her quarry, a man in"
1"He glanced back, his warm"
2"He wasn't just running from"
3"He was running *to* something."
4"His Saint Christopher medallion caught"
5"He saw her gaining, and"
6"He cut left, into a"
7"Her breath came in controlled,"
8"Her hand rested on the"
9"He went down hard, a"
10"She was ten yards away."
11"He scrambled up, not towards"
12"He yanked it open, the"
13"She reached the door."
14"It led to a stairwell,"
15"He was heading down."
16"He hadn't come out."
17"She took the stairs."
18"She caught sight of Herrera"
19"She surged towards it, her"
ratio0.35
15.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences100
matches
0"The rain hammered the pavement,"
1"Her quarry, a man in"
2"Detective Harlow Quinn was a"
3"Every muscle in her body"
4"The man, Herrera, was a"
5"The file on him was"
6"Tonight, he was her only"
7"He glanced back, his warm"
8"He wasn't just running from"
9"He was running *to* something."
10"His Saint Christopher medallion caught"
11"He saw her gaining, and"
12"He cut left, into a"
13"Quinn followed without hesitation."
14"The alley was a black"
15"Her breath came in controlled,"
16"Her hand rested on the"
17"This was her collar."
18"He went down hard, a"
19"Quinn closed the distance, her"
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount6
matches
0"The alley was a black throat that swallowed the city's noise, replacing it with the drumming of rain on metal fire escapes and the gurgle of a clogged drain."
1"A single, bare bulb cast a sickly yellow light on the concrete walls, which were slick with condensation."
2"The air grew heavier with each step, the city's damp chill replaced by a subterranean warmth that felt wrong."
3"A man with a face full of piercings and ears that tapered to a point stared at her, his gaze lingering on the warrant card held tight in her fist, a challenge i…"
4"She surged towards it, her shoulder brushing against a man who hissed at her, his breath smelling of ozone and sulphur."
5"And as the figure behind Herrera stepped into the dim light, a grin spreading across a face that was more rock than flesh, Quinn knew her night had just gone fr…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"Quinn said, her voice steady despite the frantic thudding in her chest"
1"Quinn pressed, the urgency rising in her voice"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she shouted (shout)"
1"Quinn pressed (press)"
dialogueSentences12
tagDensity0.25
leniency0.5
rawRatio0.667
effectiveRatio0.333
75.4258%