NC Bench
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Run: 2026-11-11-01M7541AFVY41Y8BFYVG3JFGPD
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
31.0s
Cost:
$0.006771
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
92.99%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.04%
Sentence opener variety
(details)
32.68%
Adverb-first sentence starts
(details)
86.67%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.7905%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Detective Harlow Quinn slammed her
shoulder into the bookshelf and buried herself under a landslide of hardbacks.
Tomás Herrera vaulted the bar
of the Raven's Nest and smashed through the front door.
She came up coughing, rain
plastering her closely cropped salt-and-pepper hair to her skull. For ten minutes she had watched Tomás Herrera stitch a stranger's ribs behind that bookshelf, and maps and black-and-white photographs covered the walls beyond the secret room.
The wounded man had groaned
against a blood-dark towel while Tomás worked with a paramedic's economy.
He had packed vials and
bandages into a satchel, seized the bag, and run.
Quinn hit the pavement at
a sprint and splashed through gutters outside the Raven's Nest.
The green neon sign smeared
across wet stone, and Tomas cut left past a shuttered café where cooking fat and vinegar
hung in the air
.
He shouldered through a crowd
outside a theatre, knocked a programme seller flat, and used the distraction to gain metres.
Quinn vaulted a crate of
milk bottles, landed hard on her bad knee, and pushed through the pain.
Her worn leather watch hammered
against her left wrist with every stride. At five foot nine, she stood an inch below Tomas, and his longer legs ate the pavement between them. "Police!" "Hands where I can see them!" "Stop!"
A bus hissed past, and
a taxi threw a sheet of filthy water across Quinn's coat. Tomas glanced back once.
His short curly dark brown
hair stuck to his forehead, and his Saint Christopher medallion bounced against his throat.
He sprinted across Charing Cross
Road against the traffic, and Quinn copied his line between a double-decker and a rattling delivery van. Brakes screeched.
A cyclist swerved onto the
kerb and shouted at them both.
Quinn ignored the noise and
fixed her eyes on the satchel strap across Tomas's chest. "Tomás Herrera!" "Lo siento, detective." "I can't stop for you." "Move!"
Tomas stopped for half a
second beside a drunk man sprawled outside a pub doorway. He dropped to one knee, tilted the man's head, and placed him on his side in the gutter.
Pain and fury crossed his
warm brown eyes as he looked up at Quinn. "Roll him onto his side." "Keep his airway clear." "Breathe with me."
Quinn realised the paramedic training
before she consciously registered the words.
She sidestepped the drunk man
and lost a pace. Tomas used it and sprinted toward Tottenham Court Road. Quinn ground her teeth and chased. Her boots struck slick pavement, and her knee
throbbed
with each impact.
She drew level through a
gap between market stalls, reached for the satchel strap, and closed her fingers around leather. Tomas twisted hard, wrenched the strap from her grip, and sent her stumbling against a stack of crates.
He ducked into an alley
behind Camden market stalls. Shutters rattled overhead, and the brick walls sweat damp. Rotting fruit, wet cardboard, and copper stung Quinn's nostrils as she ran. Tomas slammed a palm against a fire exit, bounced off it, and took the fence at the end of the alley in one climb. Quinn hit the fence a step behind him.
Her coat caught on a
nail and ripped down the back.
She tore free, hauled herself
over, and dropped onto a pile of black bags. The landing jarred her spine. Tomas landed ahead of her and sprinted for the street.
She lunged and caught his
collar. They crashed against a wall, and the satchel burst open. Vials smashed on the concrete. A bandage roll unspooled across a puddle. The bone token clattered free, pale and carved with a black groove down its centre. Tomas knelt and snatched it before Quinn's boot reached it. She seized his left forearm.
Her fingers found the scar
running along the skin.
He turned his arm, shook
her grip loose, and backed away with the token cupped in his fist. "Drop the token." "No, detective." "You will lose it in a crowd." "Give it to me." "Then come and take me inside." Quinn drew her cuffs from her belt. Tomas watched the movement and lifted the token higher.
His olive skin shone with
rain, and his breath sawed in his throat. The satchel hung open at his hip, and one intact vial glinted inside. He needed the Veil Market, and Quinn understood the fact with a cold clarity. He had run toward Camden because the market sat beneath the abandoned Tube station, and the station gave him the only place in London where he could buy treatment for the man bleeding in the Raven's Nest. An abandoned Tube station beneath Camden took them at the bottom of a stairwell. Posters curled on damp tiles, and old maps showed lines that no longer ran. The ticket hall stank of mould and old iron. A wicket gate blocked the tunnel, and a woman with rings on every finger tapped a knitting needle against the rail. Tomas stepped forward and held the bone token between thumb and forefinger. The gatekeeper studied the token, studied Tomas, and then studied Quinn's soaked coat. "Token." "One." "One buys one passage." "Open the gate." "Show her your badge and I close it for a year." Tomas turned and threw the token. It struck Quinn's palm with a cold crack. The bone felt light and dry against her skin. He spread his hands, empty and bleeding from a cut across one knuckle. "You want cuffs?" "Put them on inside." "You think I fear a market?" "Full moon moves us, detective." "No signal follows." Quinn thumbed her radio. Static hissed and died. She lifted the handset, called Control, and received another burst of static. She could wait outside, secure the station, and
watch
Tomas vanish through the tunnel. She could also follow a man who stitched ribs behind a bookshelf and who knew a token by sight. Tomas held her gaze. "Morris begged me for a token here." "He signed it over to me three years ago." "He came through that gate." Quinn's fingers tightened around the bone. Her
watch
tick-tocked against her wrist, loud in the empty hall. She pressed the token into the gatekeeper's palm and stepped through as the wicket clicked behind her. The gatekeeper locked the wicket and pocketed the key. Tomas ran down the stairs without another word. Stairs dropped into warm air that smelled of copper, mushrooms, and incense. Arches opened around Quinn, and platforms stretched into lantern light. Stallholders organised glass bottles by colour, and traders haggled over teeth in
velvet
pouches. A woman sold silver needles in paper twists. A man at a trestle table offered names written on strips of hide. Somewhere deeper, a bell rang, and the crowd shifted aside for Tomas. He cut between stalls with the satchel clutched to his chest. Quinn followed, and every head turned toward her police coat. "Herrera, stop." "The green lantern." "Follow it." "You lead police into a black market?" "I lead you to his treatment." Her coat swung open as she pushed through a gap, and her badge caught the lamplight. Stallholders stiffened. A trader at a table of jars slammed a lid down. Tomas seized Quinn's elbow and pulled her behind a stall hung with maps. His grip burned through her sleeve. He pointed toward a green lantern at the end of the platform. A stallholder there lifted a rack of vials and nodded at Tomas. Quinn reached the stall in a sprint. Tomas laid coins beside the rack and lifted a vial from his satchel. He tapped the glass against his teeth and listened. The stallholder examined the coins, examined the vial, and shook her head. Tomas swore under his breath in Spanish and offered another coin. Quinn grabbed his scarred forearm and yanked him around. The medallion swung against his chest. She pulled the cuffs free with her right hand. "You're under arrest." "Arrest me when he breathes." "Morris..." "He died with my name in his mouth." "Your name?" The tunnel door slammed behind them. The gatekeeper's key turned in the lock. Lanterns along the platform died one after another, and the market crowd closed around Quinn. Tomas stepped between Quinn and the stallholder, and the stallholder smiled at the cuffs in Quinn's hand. A tall figure stepped from the dark behind the counter and held a second bone token, still wet, between two fingers. Tomas grabbed Quinn's
watch
wrist and twisted it hard. "Don't let them take your name." Darkness swallowed the lanterns, and hands seized Quinn and dragged her into the dark.
created_at
"2026-11-11T10:56:37.892Z"
11/11/2026, 10:56:37 AM
model
"meta/muse-ember-20261109"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2238
moderation_latency
(null)
generation_time
31012
tokens_prompt
4484
tokens_completion
2428
native_tokens_prompt
4169
native_tokens_completion
12708
native_tokens_completion_images
0
native_tokens_reasoning
10612
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0067709
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794394597-WuM8MCqloRqwFirgelb9"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794394597-o9JBeGKj8fl6XvwjhjBg"
upstream_id
"resp_6af449e63f881d35df2c424c"
provider_responses
0
endpoint_id
"ea8469c2-ddf8-4985-8cf2-f5dc7e63e14c"
id
"resp_6af449e63f881d35df2c424c"
is_byok
false
latency
1015
model_permaslug
"meta/muse-ember-20261109"
provider_name
"Meta"
status
200
total_cost
0.0067709
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1427
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
92.99%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1427
totalAiIsms
2
found
0
word
"throbbed"
count
1
1
word
"velvet"
count
1
highlights
0
"throbbed"
1
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
104
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
104
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
143
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1427
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
82
wordCount
1267
uniqueNames
21
maxNameDensity
2.21
worstName
"Quinn"
maxWindowNameDensity
4
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
28
Herrera
2
Raven
3
Nest
3
Tomás
3
Tomas
24
Saint
1
Christopher
1
Charing
1
Cross
1
Road
2
Tottenham
1
Court
1
Camden
3
Veil
1
Market
1
Tube
2
London
1
Control
1
Spanish
1
persons
0
"Harlow"
1
"Quinn"
2
"Herrera"
3
"Tomás"
4
"Tomas"
5
"Saint"
6
"Christopher"
7
"Market"
places
0
"Charing"
1
"Cross"
2
"Road"
3
"Tottenham"
4
"Court"
5
"London"
6
"Spanish"
globalScore
0.395
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1427
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
143
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
50.96
std
33.09
cv
0.649
sampleLengths
0
32
1
71
2
109
3
8
4
89
5
11
6
47
7
12
8
85
9
102
10
85
11
22
12
93
13
83
14
20
15
36
16
21
17
57
18
21
19
51
20
90
21
20
22
72
23
76
24
19
25
75
26
6
27
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
104
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
223
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
143
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1274
adjectiveStacks
0
stackExamples
(empty)
adverbCount
18
adverbRatio
0.0141287284144427
lyAdverbCount
4
lyAdverbRatio
0.0031397174254317113
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
143
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
143
mean
9.98
std
6.09
cv
0.61
sampleLengths
0
17
1
15
2
14
3
27
4
16
5
14
6
15
7
25
8
20
9
18
10
12
11
19
12
1
13
6
14
1
15
16
16
4
17
19
18
22
19
2
20
11
21
15
22
2
23
3
24
5
25
1
26
15
27
18
28
14
29
5
30
4
31
3
32
11
33
9
34
9
35
6
36
12
37
20
38
18
39
9
40
9
41
12
42
24
43
8
44
11
45
14
46
5
47
10
48
6
49
10
58.04%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.3776223776223776
totalSentences
143
uniqueOpeners
54
32.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
102
matches
0
"Somewhere deeper, a bell rang,"
ratio
0.01
86.67%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
102
matches
0
"She came up coughing, rain"
1
"He had packed vials and"
2
"He shouldered through a crowd"
3
"Her worn leather watch hammered"
4
"His short curly dark brown"
5
"He sprinted across Charing Cross"
6
"He dropped to one knee,"
7
"She sidestepped the drunk man"
8
"Her boots struck slick pavement,"
9
"She drew level through a"
10
"He ducked into an alley"
11
"Her coat caught on a"
12
"She tore free, hauled herself"
13
"She lunged and caught his"
14
"They crashed against a wall,"
15
"She seized his left forearm."
16
"Her fingers found the scar"
17
"He turned his arm, shook"
18
"His olive skin shone with"
19
"He needed the Veil Market,"
ratio
0.333
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
98
totalSentences
102
matches
0
"Detective Harlow Quinn slammed her"
1
"Tomás Herrera vaulted the bar"
2
"She came up coughing, rain"
3
"The wounded man had groaned"
4
"He had packed vials and"
5
"Quinn hit the pavement at"
6
"The green neon sign smeared"
7
"He shouldered through a crowd"
8
"Quinn vaulted a crate of"
9
"Her worn leather watch hammered"
10
"A bus hissed past, and"
11
"Tomas glanced back once."
12
"His short curly dark brown"
13
"He sprinted across Charing Cross"
14
"A cyclist swerved onto the"
15
"Quinn ignored the noise and"
16
"Tomas stopped for half a"
17
"He dropped to one knee,"
18
"Pain and fury crossed his"
19
"Quinn realised the paramedic training"
ratio
0.961
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
102
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
67
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.7905%