NC Bench
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Run: 2026-11-11-01M755QVJFJ1V799TQY57BJN80
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
45.7s
Cost:
$0.011505
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
91.63%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
92.73%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.39%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
65.05%
Pronoun-first sentence starts
(details)
5.05%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.9171%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn caught his sleeve as
he cut left into the mews.
He twisted free and the
strap of his medical bag smacked her knuckles.
She settled behind him at
once.
Herrera vaulted a stack of
crates and his left forearm flashed under a lamp.
The scar along it pulled
white against olive skin.
A knife had left that
scar.
His Saint Christopher medallion swung
against his throat.
She had watched him leave
the hidden back room of the Raven's Nest one hour earlier. A bookshelf hid the door. He
carried that bag
then. Six sealed vials rested under gauze inside it. "Stop!" "Police! Herrera, stop!" "Detective Quinn, no!"
She cut the angle and
gained a metre.
He kicked a crate into
her path and she jumped it.
Her worn leather watch tapped
the brickwork on her left wrist. Rain hammered the corrugated awnings ahead, splish-splash against metal.
Steam rose from a kebab
shop vent and rain-soaked pavement shone under lamps.
Her closely cropped salt-and-pepper hair
plastered her skull.
Her sharp jaw ached from
clenched teeth.
He ducked through a staff
door and Quinn hit the door with her shoulder.
It swung open and spat
her into a narrow yard.
Bins lined the wall and
cats scattered from a skip.
Herrera vaulted the skip and
landed beyond it. Quinn followed and tore her coat on the skip's rim.
He hit a puddle and
slid. A vial rolled from his bag and cracked against the kerb.
He scooped the broken pieces
and the remaining vials in one motion, then sprinted for the mouth of the alley. Quinn kept her eyes on his shoulders and read the turn before he made it. "Quinn!" "Morris had no token." "Stay out of the Market!" "Say that again!" "The Market kills tokenless guests!" She drove her legs harder. Morris had spoken those exact words through her earpiece three years ago.
She had found his body
two streets from a sealed service door and the coroner had recorded a cause no doctor would sign.
She pressed her thumb into
her
watch
strap until leather bit skin.
She ignored the pain and
ran.
He burst past the Raven's
Nest and the distinctive green neon sign buzzed above the door. Old maps and black-and-white photographs filled the window. A few drinkers looked up as he smashed through the dim bar and out the rear door. Quinn followed him through the same route and shoved a stool aside. Chairs scraped. Glasses rang. "Bag down, Herrera!" "Evidence stays with me!" "You treated a clique gunman off the books!" "That man bled out in my hands!" "The NHS stripped your licence for that!" "And I would do it again!" Outside, night traffic hissed past. Shuttered theatres gave no cover.
He cut through a crowd
outside a late café and knocked a tray from a waiter's hand. Cups
shattered
on the pavement. Quinn dodged the spill and kept his medallion in sight. The road opened toward Camden High Street. Locked market stalls lined the kerb and rain drummed their shutters. He grabbed a fallen umbrella from a stall and shoved it across her path. She kicked it aside without breaking stride. A cyclist swerved and cursed. Herrera used the gap to gain two paces. Quinn narrowed it by cutting across a bus stop and vaulting a barrier. He glanced back at the abandoned Tube entrance and Quinn saw his warm brown eyes widen. He swore in Spanish under his breath. He checked the gate and then the stairwell. "¡Mierda!" "Full moon moved it to Camden." Stairs dropped between boarded kiosks. Cream and green tiles lined the walls and posters hung in strips. Damp air carried copper and wet earth. A bone gate blocked the lower landing and its lock resembled a jaw. A station warden stepped from a ticket office. His uniform hung in tatters and his face stayed in shadow. He held out one long hand toward Herrera. Herrera dropped his bone token into the palm. The warden closed his fingers around it and the gate opened on silent hinges. "Token." "Detective Harlow Quinn, Metropolitan Police. Step aside." "Entry requires a bone token." "No token, no entry." Her radio crackled behind her. Uniformed colleagues called for her position one street back. Herrera slipped through the gate and it
began to
close. The vials, the token and the clique contact waited below. Morris had followed a similar gate without a token. She had buried him with a sealed coffin and a file full of blanks. She turned her radio off. She looked at her
watch
and then at the closing gate. She drove her shoulder into the gap. Bone scraped her sleeve and the warden's hand swiped past her coat. She squeezed through as the gate swung toward her heel. "¡Dios!" "Detective!" "You will get us both killed!" She hit the stairs hard and kept her balance with one hand on the rail. Her boots rang on stone. Voices and glass and metal drifted up from the tunnel. Tick-tock came from dozens of clocks ahead. Herrera's
footsteps
faltered below her and then stopped. The Veil Market opened under a vaulted ceiling. Stalls crowded both walls and jars glowed green and amber. Merchants hawked enchanted goods, banned alchemical bottles and secrets scratched on bone slips. Herbs and iron and burnt sugar stung her nose. A woman bargained for a name. A man paid for a memory. Bone tokens ticked against nails above each stall. Quinn lifted her radio and spoke into it. Static answered her and then the channel died. No words reached the surface. She lowered the radio and every merchant watched her mouth. Herrera shook his head once. He mouthed two words at her. No signal. Herrera knelt beside a stallholder with a cut hand. He pressed gauze against the wound and counted under his breath. His scar showed white as his forearm flexed. The stallholder hissed and clutched a jar of teeth. Herrera tied the bandage with a neat reef knot and stood with his bag across his chest. "Harlow Quinn, Metropolitan Police." "Drop the bag." "Search me in front of the Master? He will take your name for the joke." "Name him." "Detective, step back from the gate." She stepped forward and reached for her cuffs. Stallholders turned their heads in a wave. Jars stopped clinking. The bone tokens ticked louder in the hush. Herrera backed against a stall and raised both hands. His medallion caught green light and threw a thin shadow on his throat. Quinn kept her brown eyes on his bag and missed the movement behind the gate. The Master raised one hand and the stallholders lowered theirs. Herrera stepped between Quinn and the Master and spread his arms. He kept his bag behind his back. The Master looked past Herrera at Quinn and tapped a bone token against his teeth. Tick-tock filled the space between taps. "Tokenless guest." "Payment due now." "Name, memory or officer's oath." "Detective Harlow Quinn." The Market Master stepped from the shadows. Quinn reached for her torch. A bone-white hand clamped around her wrist. The gate slammed shut behind her. He pulled her toward the nearest stall.
created_at
"2026-11-11T11:26:24.858Z"
11/11/2026, 11:26:24 AM
model
"meta/muse-ember-20261109"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1748
moderation_latency
(null)
generation_time
45656
tokens_prompt
4484
tokens_completion
2098
native_tokens_prompt
4169
native_tokens_completion
22177
native_tokens_completion_images
0
native_tokens_reasoning
20363
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0115054
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794396384-JbTraKSZvMY1ZxzWAbvU"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794396384-ZYx4wgQ5tDgkdaFFaFa5"
upstream_id
"resp_6af450e17eb26d909a2d4329"
provider_responses
0
endpoint_id
"ea8469c2-ddf8-4985-8cf2-f5dc7e63e14c"
id
"resp_6af450e17eb26d909a2d4329"
is_byok
false
latency
1391
model_permaslug
"meta/muse-ember-20261109"
provider_name
"Meta"
status
200
total_cost
0.0115054
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1195
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
91.63%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1195
totalAiIsms
2
found
0
word
"shattered"
count
1
1
word
"footsteps"
count
1
highlights
0
"shattered"
1
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
114
matches
(empty)
92.73%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
1
narrationSentences
114
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
146
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1195
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
1060
uniqueNames
14
maxNameDensity
1.23
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Herrera"
discoveredNames
Saint
1
Christopher
1
Raven
2
Nest
2
Quinn
13
Camden
1
High
1
Street
1
Tube
1
Spanish
1
Herrera
13
Veil
1
Market
2
Master
4
persons
0
"Saint"
1
"Christopher"
2
"Raven"
3
"Quinn"
4
"Herrera"
5
"Market"
6
"Master"
places
0
"Camden"
1
"High"
2
"Street"
3
"Spanish"
globalScore
0.887
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1195
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
146
matches
0
"left that scar"
1
"carried that bag"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
22.55
std
24.02
cv
1.065
sampleLengths
0
24
1
77
2
1
3
3
4
3
5
67
6
52
7
52
8
1
9
4
10
5
11
3
12
5
13
58
14
57
15
3
16
4
17
8
18
7
19
7
20
6
21
60
22
47
23
31
24
1
25
6
26
37
27
49
28
1
29
7
30
5
31
4
32
57
33
45
34
1
35
1
36
6
37
45
38
60
39
44
40
54
41
4
42
3
43
15
44
2
45
6
46
63
47
49
48
2
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
114
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
182
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
146
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1069
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.01403180542563143
lyAdverbCount
1
lyAdverbRatio
0.0009354536950420954
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
146
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
146
mean
8.18
std
4.18
cv
0.511
sampleLengths
0
11
1
13
2
6
3
14
4
9
5
6
6
8
7
16
8
5
9
5
10
8
11
1
12
3
13
3
14
8
15
11
16
11
17
9
18
13
19
8
20
7
21
14
22
10
23
10
24
8
25
10
26
6
27
11
28
20
29
15
30
1
31
4
32
5
33
3
34
5
35
5
36
12
37
23
38
12
39
6
40
16
41
8
42
17
43
12
44
2
45
2
46
3
47
4
48
8
49
7
56.39%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.3835616438356164
totalSentences
146
uniqueOpeners
56
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
111
matches
(empty)
ratio
0
65.05%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
43
totalSentences
111
matches
0
"He twisted free and the"
1
"She settled behind him at"
2
"His Saint Christopher medallion swung"
3
"She had watched him leave"
4
"He carried that bag then."
5
"She cut the angle and"
6
"He kicked a crate into"
7
"Her worn leather watch tapped"
8
"Her closely cropped salt-and-pepper hair"
9
"Her sharp jaw ached from"
10
"He ducked through a staff"
11
"It swung open and spat"
12
"He hit a puddle and"
13
"He scooped the broken pieces"
14
"She drove her legs harder."
15
"She had found his body"
16
"She pressed her thumb into"
17
"She ignored the pain and"
18
"He burst past the Raven's"
19
"He cut through a crowd"
ratio
0.387
5.05%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
101
totalSentences
111
matches
0
"Quinn caught his sleeve as"
1
"He twisted free and the"
2
"She settled behind him at"
3
"Herrera vaulted a stack of"
4
"The scar along it pulled"
5
"A knife had left that"
6
"His Saint Christopher medallion swung"
7
"She had watched him leave"
8
"A bookshelf hid the door."
9
"He carried that bag then."
10
"She cut the angle and"
11
"He kicked a crate into"
12
"Her worn leather watch tapped"
13
"Steam rose from a kebab"
14
"Her closely cropped salt-and-pepper hair"
15
"Her sharp jaw ached from"
16
"He ducked through a staff"
17
"It swung open and spat"
18
"Bins lined the wall and"
19
"Herrera vaulted the skip and"
ratio
0.91
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
111
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.9171%