NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-11-11-01M75Q8EX7PQBRPB6MDYDBQ04N
Run Details
Model:
Gemini 4 Carbon (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 60s
Cost:
$0.069794
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.63%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
49.43%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
100.00%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
94.1130%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rusted chain-link rattled under Harlow’s boots as she vaulted the barrier and hit the alley floor running. Twenty yards ahead, Tomás Herrera wrenched a commercial wheelie bin off its castors and hurled it into her path.
Glass bottles exploded across the
tarmac.
Harlow planted her left foot
against a brick buttress, pushed off with military precision, and cleared the spilling mound of restaurant waste without losing her stride. Sour lager splashed her shins.
Herrera zig-zagged between stacked wooden
crates, clutching a heavy black leather bag against his ribs.
She had staked out the
distinctive green neon sign of The Raven’s Nest in Soho for three hours waiting for one of the clique to slip up. When the disgraced paramedic bolted from the bar’s side exit
clutching that bag
, she stayed on his heels all the way north to Camden.
He skidded around a corner
where the narrow brick service alley met a dead end.
Harlow rounded the bend, boots
scraping through slick grease, and snapped her steel baton to full length with a flick of her wrist. Cold rain plastered her closely cropped salt-and-pepper hair to her skull and ran down her sharp jaw.
Herrera backed against a boarded-up
London Underground sub-station, chest heaving.
A torn jacket sleeve exposed
the olive skin of his left forearm and the pale ridge of an old knife scar. Beneath his open collar, a silver Saint Christopher medallion swung against his throat. "Drop the bag, Tomás." "Turn around, Detective. Go back to your desk." "Not tonight." "You have no idea what is down here." "Enlighten me down at the station."
Herrera’s warm brown eyes darted
from the baton in her grip to a sheet of rotting plywood bolted over a service archway behind him.
His fingers tightened on the
strap of his bag. "The NHS struck you off for stealing controlled plasma and stitching up gunshot wounds in unlicensed basements," she said. "Those weren't gunshot wounds." "Open the bag and prove me wrong." "Walk away while you still draw breath, Quinn."
She took two measured steps
forward, keeping her
weight
centred. Three years of chasing ghosts since DS Morris died in a dark room
very
much like this had burned away her patience.
Herrera’s heel hooked a rusted
iron crowbar leaning against the sub-station brickwork. Before Harlow closed the gap, he jammed the bar behind the rotting plywood and wrenched sideways. Rusted nails shrieked out of wet timber.
The board tore free, exposing
a narrow black throat of Victorian masonry. Harlow lunged.
Herrera swung his heavy black
leather bag straight at her face.
She deflected the weight with
her forearm, knuckles grazing the coarse curls of his short curly dark brown hair as he ducked under her reach. On his way through the breach, he kicked the base of a towering scaffold stack beside the doorway.
Iron poles and soaked planks
crashed across the entrance in a deafening clink-clank of falling metal.
Harlow threw herself back a
pace as a heavy timber grazed her coat.
Dust and cold spray plumed
into the alley.
By the time the debris
settled, only darkness gaped beyond the twisted poles.
She checked the worn leather
watch
on her left wrist. Twenty-two minutes past midnight.
She thumbed the transmit button
on her shoulder radio. "Control, DS Quinn. Suspect heading subterranean behind Camden High Street, disused Tube access. Requesting containment and dog unit." Static hissed back, broken by garbled syllables from the dispatcher. Harlow squeezed sideways through the tangled scaffolding, ignoring the tear of rusted wire against her coat, and unclipped her torch. The white beam sliced into a forgotten shaft. London hid dozens of hollow bones beneath its streets, old deep-level shelters and abandoned Northern Line spurs bricked up after the war. Smells of wet soot, dead vermin, and sharp ozone rose from the
depths
. Peeling theatre posters from thirty years ago curled off grimy old curved white ceramic tiles. A spiral iron staircase corkscrewed downward into a pit. Far below, Herrera’s
footsteps
rang against metal treads, fast and erratic, underscored by the slow drip-drop of stagnant groundwater. Harlow descended two steps at a time, boot heels silenced against the outer edge of the iron plates. Halfway down, her shoulder radio let out a sharp pop and died. Solid clay and Victorian iron swallowed the signal whole. Standard Metropolitan Police procedure demanded an immediate tactical withdrawal. No lone officer pursued an unknown threat into an unmapped subterranean
structure
without comms or backup. Morris had
ignored that rule
three years ago in Rotherhithe, and Harlow had found him with his ribcage crushed from the inside and not a single fingerprint on the walls. Her
jaw clenched
.
If she climbed back to
the pavement to wait for an armed response unit, Herrera and whatever filth he carried in that bag would vanish into the tunnels. At the base of the stairs, a service tunnel curved toward an old pedestrian concourse. Warm amber light danced across the damp bricks ahead, carrying the thick odour of burnt sage, sulphur, and raw copper. Harlow clicked off her torch and flattened her spine against the curved wall. The tunnel opened into a vaulted ticket hall long erased from municipal maps. Rusted turnstiles stood gutted along the threshold. Flanking an iron portcullis hung with a thick dark red
velvet
curtain, two iron braziers burned with smokeless blue flame. A tall broad-shouldered man in a butcher’s oiled apron stood before the curtain, arms folded across his chest. Herrera stumbled to a halt at the braziers, pressing a hand to his stitched ribs. "Token," the gatekeeper said. "Let me through, quick." "No bone, no passage. Full moon shifts the doors tomorrow night, medic, not tonight." Herrera reached beneath his Saint Christopher medallion, yanked a leather cord over his head, and slapped a small object into the giant’s palm. "Met CID followed me from Soho," Herrera said. "Humans don't find the Veil Market." "This one is fifty yards back." "Then the tunnel rats eat well tonight. Inside." The gatekeeper hauled the thick dark red
velvet
curtain aside. A swell of noise washed into the ticket hall, clinking glass, low haggling in guttural tongues, and the screech of something caged. Herrera slipped through the gap, and the curtain fell shut, muffling the din. Harlow stared from the shadows behind a
shattered
wooden ticket booth. Unmapped territory. Armed criminals, or worse, behind that curtain. Zero backup. Yet for thirty-six months she had carried a secret in her coat lining that kept her awake until dawn, a piece of unlogged evidence pried from DS Morris’s stiff, bloodied fingers before forensics bagged his hands.
She reached into her inner
pocket and drew out a clear plastic pouch. Inside rested a small round yellow bone token
etched
with jagged runes, stained brown in the grooves with her dead partner’s blood. Harlow stripped off her police lanyard, tucked her dead earpiece inside her collar, and holstered her baton out of sight beneath her coat. Squaring her shoulders, she stepped out of the
gloom
and marched straight into the blue firelight. The gatekeeper’s head snapped up. Scars crisscrossed his shaved scalp, and his pupils were vertical slits that narrowed against the glow. "Wrong turn, lady." "I don't make wrong turns." "Then pay the toll or lose your teeth." Harlow held his inhuman gaze and dropped Morris’s token into his calloused palm. The gatekeeper rolled the bone disc across his knuckles.
He lifted it toward his
nose and inhaled.
His lip curled back from
yellowed canines. "Old blood on old ivory," he said. "Open the gate." "Three years cold, this mark. Belonged to a dead man." "Belongs to me now." A slow, ugly smile split the giant’s face. Without handing the token back, he hooked two fingers into the iron portcullis, slid the gate back a foot, and swept the
velvet
curtain aside. Harlow stepped across the threshold onto an abandoned Tube platform paved with cracked flagstones, and her breath stalled in her throat. Silk canopies stretched beneath the soot-stained arch of the cavern, lit by floating jars of bioluminescent bile. Merchants with pale, elongated limbs weighed powdered teeth on brass scales beside racks of blackened daggers. Iron cages rattled with six-legged feathered beasts snapping at passers-by. Fifty yards down the platform, beneath an ivy-choked Camden roundel, Herrera knelt on the stones, unzipping his medical bag beside a convulsing figure wrapped in blood-soaked linen. Iron screeched and slammed shut directly behind Harlow’s spine.
She spun around as a
heavy padlock snapped home on the portcullis. Behind the bars, the gatekeeper held Morris’s bloodstained token high into the blue brazier flame until the runes ignited with a piercing crimson flare. "Copper on the floor!" the gatekeeper roared across the cavern. "Carrying the dead hunter's bone!" Every conversation along the platform died at once, and thirty pairs of inhuman eyes locked onto Harlow as steel scraped out of scabbards on all sides.
created_at
"2026-11-11T16:32:34.743Z"
11/11/2026, 4:32:34 PM
model
"google/gemini-4-carbon-20261110"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
10463
moderation_latency
(null)
generation_time
119387
tokens_prompt
4484
tokens_completion
4351
native_tokens_prompt
4514
native_tokens_completion
6544
native_tokens_completion_images
0
native_tokens_reasoning
4574
native_tokens_cached
2460
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.069794
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794414754-BHYgetQR81vgGSeDfqFx"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794414754-G6ZkZXzQMXGdMSXydf7n"
upstream_id
"opj0ar75Na2OwbUPltzZ-AY"
provider_responses
0
endpoint_id
"f0c9681d-e99b-4bcb-8031-752429da222d"
id
"opj0ar75Na2OwbUPltzZ-AY"
is_byok
false
latency
10463
model_permaslug
"google/gemini-4-carbon-20261110"
provider_name
"Google AI Studio"
status
200
total_cost
0.069794
cache_discount
0.009348
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
26
tagDensity
0.192
leniency
0.385
rawRatio
0
effectiveRatio
0
96.63%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1483
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
49.43%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1483
totalAiIsms
15
found
0
word
"measured"
count
1
1
word
"weight"
count
2
2
word
"depths"
count
1
3
word
"footsteps"
count
1
4
word
"standard"
count
1
5
word
"structure"
count
1
6
word
"jaw clenched"
count
1
7
word
"velvet"
count
3
8
word
"shattered"
count
1
9
word
"etched"
count
1
10
word
"gloom"
count
1
11
word
"silk"
count
1
highlights
0
"measured"
1
"weight"
2
"depths"
3
"footsteps"
4
"standard"
5
"structure"
6
"jaw clenched"
7
"velvet"
8
"shattered"
9
"etched"
10
"gloom"
11
"silk"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"jaw clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
92
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
92
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
113
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1483
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1309
uniqueNames
21
maxNameDensity
1.22
worstName
"Harlow"
maxWindowNameDensity
2.5
worstWindowName
"Herrera"
discoveredNames
Harlow
16
Tomás
1
Herrera
13
Raven
1
Nest
1
Soho
1
Camden
2
London
2
Underground
1
Saint
2
Christopher
2
Morris
5
Victorian
2
Northern
1
Line
1
Metropolitan
1
Police
1
Rotherhithe
1
Tube
1
Rusted
3
Iron
3
persons
0
"Harlow"
1
"Tomás"
2
"Herrera"
3
"Raven"
4
"Saint"
5
"Christopher"
6
"Morris"
7
"Line"
8
"Rusted"
9
"Iron"
places
0
"Soho"
1
"Camden"
2
"London"
3
"Rotherhithe"
globalScore
0.889
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1483
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
113
matches
0
"clutching that bag"
1
"ignored that rule"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
68
mean
21.81
std
17.03
cv
0.781
sampleLengths
0
17
1
19
2
37
3
66
4
15
5
40
6
44
7
4
8
8
9
2
10
8
11
6
12
33
13
19
14
4
15
7
16
8
17
32
18
47
19
2
20
54
21
16
22
34
23
14
24
9
25
18
26
10
27
28
28
59
29
19
30
39
31
55
32
31
33
35
34
13
35
40
36
18
37
15
38
4
39
4
40
14
41
23
42
8
43
6
44
6
45
8
46
45
47
11
48
47
49
35
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
92
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
207
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
113
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1325
adjectiveStacks
1
stackExamples
0
"tall broad-shouldered man"
adverbCount
18
adverbRatio
0.013584905660377358
lyAdverbCount
5
lyAdverbRatio
0.0037735849056603774
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
113
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
113
mean
13.12
std
7.31
cv
0.557
sampleLengths
0
17
1
19
2
6
3
26
4
5
5
15
6
27
7
24
8
15
9
23
10
17
11
10
12
21
13
13
14
4
15
8
16
2
17
8
18
6
19
24
20
9
21
19
22
4
23
7
24
8
25
10
26
22
27
12
28
16
29
7
30
12
31
2
32
11
33
25
34
18
35
16
36
13
37
8
38
13
39
10
40
4
41
9
42
18
43
10
44
20
45
8
46
22
47
13
48
15
49
9
100.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.6106194690265486
totalSentences
113
uniqueOpeners
69
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
86
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
86
matches
0
"She had staked out the"
1
"He skidded around a corner"
2
"His fingers tightened on the"
3
"She took two measured steps"
4
"She deflected the weight with"
5
"She checked the worn leather"
6
"She thumbed the transmit button"
7
"Her jaw clenched."
8
"She reached into her inner"
9
"He lifted it toward his"
10
"His lip curled back from"
11
"She spun around as a"
ratio
0.14
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
57
totalSentences
86
matches
0
"Glass bottles exploded across the"
1
"Harlow planted her left foot"
2
"Herrera zig-zagged between stacked wooden"
3
"She had staked out the"
4
"He skidded around a corner"
5
"Harlow rounded the bend, boots"
6
"Herrera backed against a boarded-up"
7
"A torn jacket sleeve exposed"
8
"Herrera’s warm brown eyes darted"
9
"His fingers tightened on the"
10
"She took two measured steps"
11
"Herrera’s heel hooked a rusted"
12
"The board tore free, exposing"
13
"Herrera swung his heavy black"
14
"She deflected the weight with"
15
"Iron poles and soaked planks"
16
"Harlow threw herself back a"
17
"Dust and cold spray plumed"
18
"She checked the worn leather"
19
"She thumbed the transmit button"
ratio
0.663
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
86
matches
0
"Before Harlow closed the gap,"
1
"By the time the debris"
2
"If she climbed back to"
ratio
0.035
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
64
technicalSentenceCount
1
matches
0
"Scars crisscrossed his shaved scalp, and his pupils were vertical slits that narrowed against the glow."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
1
fancyTags
0
"the gatekeeper roared (roar)"
dialogueSentences
26
tagDensity
0.192
leniency
0.385
rawRatio
0.2
effectiveRatio
0.077
94.1130%