Run: 2026-02-17-01KHMPET4TNYW32BS3AK710DVP

Run Details

Duration:
10.5s
Cost:
$0.000271
Provider:
NextBit

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
Rory paused at the edge of the Fae Grove, the Heartstone pendent hanging heavy from her neck. The pocket dimension between Earth and the Fae realm always gave her an uneasy feeling, even after years of visiting. She took a deep breath, steeling herself against the shifting reality. The crisp autumn air was tinged with the faint bouquet of wildflowers that bloomed year-round, despite the season's advance beyond these borders. She stepped into the clearing, her shoes sinking slightly into the soft, lush grass. The ancient oak standing stones that marked the boundary loomed apparitionally on either side — colossal sentinels of wood and lore that she couldn't shake the feeling of being watched by. Rory clutched the Heartstone pendant in one hand, rubbing the warm, crimson gemstone between her fingers for luck. Rory knew she was being watched. She felt the prickles of unfriendly stares on her skin more than she heard the sounds in the trees. Rustling leaves. Cracking twigs. The skittering scuttles of a hundred tiny legs over bark and wagon wheel roots. But then, she started to hear the voices, too. Wisper-thin. Incoherent. Echoing through the gaps and behind her eyes. Meshing together into a unintelligible, unearthly sounded wall of unbridled madness. "We heard you," they hissed. "We've been waiting," they screeched. "Join us, Malphora!" theyEdit:playertext* |
created_at"2026-02-17T02:22:01.837266+00:00" 2/17/2026, 2:22:01 AM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1055
moderation_latency(null)
generation_time10470
tokens_prompt833
tokens_completion358
native_tokens_prompt795
native_tokens_completion317
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00027146
router(null)
provider_responses
0
id"cmpl-6452224874124acb8bf881e2c6420308"
status200
is_byokfalse
latency985
endpoint_id"94c3af54-1ed5-400c-affb-570e2935d725"
provider_name"NextBit"
model_permaslug"thedrummer/rocinante-12b"
api_type"completions"
id"gen-1771294910-F1RUGxIImrr6yWj5Ry8F"
upstream_id"cmpl-6452224874124acb8bf881e2c6420308"
total_cost0.00027146
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
54.9550% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount222
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount222
totalAiIsms4
found
0
word"sentinels"
count1
1
word"tinged"
count1
2
word"loomed"
count1
3
word"echoing"
count1
highlights
0"sentinels"
1"tinged"
2"loomed"
3"echoing"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences20
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences20
filterMatches(empty)
hedgeMatches
0"started to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences20
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs8
mean27.63
std25.52
cv0.924
sampleLengths
070
163
243
39
421
55
65
75
66.6667% Passive voice overuse
Target: ≤5% passive sentences
passiveCount2
totalSentences20
matches
0"was tinged"
1"being watched"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs32
matches
0"was being"
100.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount213
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.028169014084507043
lyAdverbCount4
lyAdverbRatio0.018779342723004695
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences20
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences20
mean11.05
std7.99
cv0.723
sampleLengths
017
120
211
322
414
531
618
76
819
92
102
1114
129
131
141
158
1611
175
185
195
90.0000% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6
totalSentences20
uniqueOpeners12
0.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"they hissed (hiss)"
1"they screeched (screech)"
83.0366%