NC Bench
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Run: 2026-02-17-01KHMPGKM28X8Q51GC009P512M
Run Details
Model:
Rocinante 12B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
25.5s
Cost:
$0.001405
Provider:
Infermatic
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The night was unseasonably warm for late August. Rory stepped out from the shadow of the ancient oaks, into the clearing. The moon hung low in the sky, its luminosity painting the grove in shades of silver. It was beautiful,
ethereal
even, an alternate reality within the park. She paused, listening. The wind soughed
gently
through the leaves, but there was no other sound. Rory took a steadying breath. She rubbed her thumb over the heartstone pendant, the benevolent gift from her unknown benefactor. The gesture had become a habitual comfort in stressful times. But why was she stressing? She'd asked Eva and Isolde, the Fae, for a meeting here. And yet, as Rory took another step toward the central stone altar, she couldn't shake the feeling of a wrongness. Of being watched. Hunted. A shiver crept up her spine. Don't be silly, Rory chided herself. You've been here dozens of times. She moved closer to the altar, its ancient stones covered in runes she couldn't read. Squinting, Rory leaned forward to study the carvings, her arm brushing against the rough bark of a nearby tree. She jumped at the sudden movement, whirling around. Nothing. Of course there was nothing. Heart pounding, Rory forced a laugh. The tension knotted in her stomach
apprehension
. She turned, meaning to sit on the altar steps, needing a moment to collect herself. But as she pivoted, she saw it - the scrap of black fabric snagged on one of the stone heads of the steps. Her breath caught. That was Eva's jacket. Wasn't it? She lunged, and the fabric tore as she yanked it twig and branch. Heart hammering against her ribs, Rory examined the jacket vainly as if expecting Isolde or Eva to materialize from behind the oak curtain. No sign of anyone. No sign that anyone had ever been here at all. Doubt crept in, a sliver of unease. What was she doing out in the continual darkness of this grove? Rory's gaze returned to the small yellow birch wood that supported Eva's jacket, and she felt her gorge rise. Crawling through the plants and mosses at the base of the tree was a nightcrawler, its segmented off-white body
glistening
in the moonlight. As Rory watched, it burrowed into the soil, vanishing from view. Definitely a sign to leave. She hated to admit uncertainty creeping into her mind, tainting her heart with an anxiety she couldn't shake. A rustle of leaves sounded behind her, and Rory whirled to face a Fae creature she'd never seen before, its head cocked to the side. Green, skittering hair adorned an elongated skull. Rory gasped, her eyes wide as saucers as the skittering movements materialized on six human-looking legs, which rippled with muscle, each one covered in bristly hairs. Its arms were pale against its crimson skin. With a dry, rattling growl — more suitable for a gargoyle or a dead tree branch then an Earth creature — it exploded into the center of the clearing. Rory froze, muscles seizing in a moment of shock and disbelief. The creature crouched on its hind legs, front limbs extended and groping. Its chin and jaw shuddered; this was no gargoyle, but a ugly fae species she couldn't identify at glance. Its eyes flashed open, revealing round lakes of crimson, one sidled a quick snap of teeth, then scampered between hulking at the edge of grove — and Rory
was paralyzed
in fear. All moisture
seemed to
evaporate from her mouth. She couldn't swallow. Cold sweat collected under her armpits and down her back. The nightcrawler poked back out of its burrow, wriggling experimentally. A flash of the beast's crimson eye, and Rory knew she ought to run. The paralysis evaporating from her body, freeing her to bolt. paramountly, the creature's red eyes held no intelligence, only an ancient, metallic malice riveted in the present on Aurora. Understanding slammed through her allowing no room for doubt. She knew the threat, realized the danger she was in. Acting as a wry blank knot in Rory's chest came the belated respect for the situation before reaching up and grabbing the Heartstone pendant. It's blood-filled surface sparkled with life, the gemstone coloring refunding to dark red, glowing with warmth as whatever she touched the stone to, it flared brighter as if recognizing the danger. The cool air of the night hit the back of Rory's neck as she whirled around and sprinted for the oak trees. She had to admit an enemy before her and hear's the_timeout's breath tearing at her throat, keeping devoid of immediate sensation. The occasion of the night and the innate sense of the creature's
uncanny
intentions became all, a dichotomy of need and freakish purpose in small movements of sound. Rory AK., knowing when to speak would occur again at tine and to best flee successfully. Thus, the antidote drained from an adept pursuit if this never be contained in her state of fright over the crusade. Time
seemed to
compress into a directed line. Rory bounded towards the blurred shadows, drawing
completely
away without a moment to continue blending the presence of her pursuer. The chase now an end
was started
by the slough of leaf litter underfoot and the appearance of being a run that
seemed to
be a getaway. The anguished laughter tainted her heart with an influx of fear—anxious breath tore at her throat—and guilt burrowed into her stomach as a nightcrawler meal. A reminder of the need for bursts and underground passageways in this never-ending tunnel of desolate forest for a means to begin a dazzling and anguished run. Rory ducked into a massive old oak, a tree she thought would be stable and easy to build a wall behind it. But as Rory
realizing that she
heard a crunching assaulted
footsteps
following behind her audibly as sections of bark shattered on impact, and she run evaporated. She felt burst after burst of indeterminate velocity
was spent
in a feeble attempt to human fleeting. Rory
steeled
herself again for a crisp swing to keep traveling, not knowing being
was murmured
in her mind, pulling the breathing book
carefully
over her and retracting to a sitting position. Her elbow made contact with bread, and with her right shoulder and the pressing stake that pressed in pressure front leg. A burst of energy for the masses was not a sequential spur to escape, the facilitated trigger of a light. A wave friend of the threat, a bristle of concussed leaves, hovered in the branches of the trees, small woodenly voice growl ed hat the creature's intentions. The tree swayed as something tore fruit, and she clasped her hands over her ears, pressing the tree higher. The roots pulled tight as the beast ricocheted against the intoxicated tree, a vigorous rebound from Rory's leg. A cry of a beast came, then a bed of moss, dark liquid seeping through, a long tangle of hair, and a crown above it, the eyes gulped rivers and the regal face swarmed by a band of horns. The creature never made another sound. Its claws scraped against stone, issuing sharp streaks of pain through Rory's body. She felt its foot crush an old oak tree with a fruit-encrusted trunk and the legs. It lunged, catching Rory's shoe, knocking her against the tree, which ripped more bark and threw her to the ground. The lightning-quick reflexes were no match against a possessed coil. The creature stared at Rory. She could only imagine how it fed on fear, how her terror nourished it. Maybe she could reason with it,
praying that palpitations
and primary desperation were the talismans she needed. Darting in the air, its obstacle as it crouched in the shadows was a hallmark of a forgotten spell. The creature hungered for the stick-sticky fluid she would feed on. Reduces are other irruption arcs and increased their presence, the green-skinned creature grew empowering, its body arching into a momentary, disjointed effort. Rory crept up the tree, tightening the
weight
on her shoulder. It persisted with a flurry of mantids, catching them in the air, a thick brush of bristles on her back to feed into a skulk across a hardened diadem. Bracing herself on a thought of a killing blow, the tree sickened to taste and faded into shadow as Rory glanced away, hoping to hide her face. The creature glowed through a long gone yellow section of bark and the moonlight bouncing from those pieces of shale. It
lurched
and bowled the moss-covered earth, intent on digging deeper. Its jaw clicked and cracked, its maw gaping as it lingered on a sylvan scent. The beast
lurched
, and Rory hit hard against a trunk, sinking into a rotting bark blighted of the pulse. She scrambled away, climbing as
quickly
as she could, handing through sticky roots. Its body
was folded
into a tangle of razored fur, a mass of abraded flesh clouds. Her angle flattened, and she saw its tongue as aiya, its gray eyes flickering. A moss-rendered bill committed to its lagging to complete a wrong assignment from which a rising wave buried beneath scorn. Rory's breath worked, breathless, rattling too
tightly
to breathe, and forcing him inside. ("Lost in the Groves is a story about Aurora Carter, an ordinary woman who apple for the Fae. When Aurora's friends do not arrive for an arranged meeting in hidden grove, she falters, feeling a growing sense of wrongness and alarm at her own unawareness. Soon after, she encounters an odd, frightening creature. After Rory regains her sense of self and control over her body, she discovers Isolde's blood-splattered book, clutched in her stiff and curling fingers, and
understands that she
has empowered the fae spawn with the blood of her friends. The tale is one of supernatural credence, love for friends, and consequences of the choices Aurora makes. And later ... Aurora decides to live and stay with an interesting fae, TD. She renounces human blood and fear forever in favor of perverted sex and magic, hoping to salvage her friends or her regret together. Still later, Aurora registers on seamed doorways between fae and human realms, crossing Salamanders and perverse fae creatures in her existence of a strange being. Her circle of Fae friends have turned malicious or and before she extends an offer to join them, Aurora must first serve. Wifely duties in the opened bedroom of a Fae power couple. They fond her friend Isolde, buried beneath the bed, still dead. Aurora soon realizes she has been sitting with Fae scions, that the main Malphorous, TD's Jill, in
tend to
consume her in the marriage bed and draw this energy from transformating her into a apart from a Fae spawn or demonic concubine. Emboldened by their jeering encouragement and aura, Aurora flees the chambers in anger and shame, impulsive into throngs of hungry fae dom and sub fearing thralls of the perverse fae that want her. She and Enkiven and must escape again, together.")
created_at
"2026-02-17T02:23:15.232026+00:00"
2/17/2026, 2:23:15 AM
model
"thedrummer/rocinante-12b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
303
moderation_latency
(null)
generation_time
25396
tokens_prompt
833
tokens_completion
2722
native_tokens_prompt
795
native_tokens_completion
2412
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00140475
router
(null)
provider_responses
0
id
"chatcmpl-4d26a668-ed44-42b6-a674-894d2b2ed8a6"
status
200
is_byok
false
latency
173
endpoint_id
"caf29916-6adb-45f8-b895-dd863415d3ed"
provider_name
"Infermatic"
model_permaslug
"thedrummer/rocinante-12b"
api_type
"completions"
id
"gen-1771294969-7IRRSWVz2gDXRUiyrwJG"
upstream_id
"chatcmpl-4d26a668-ed44-42b6-a674-894d2b2ed8a6"
total_cost
0.00140475
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Infermatic"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
adverbTagCount
0
adverbTags
(empty)
72.8850%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1844
totalAiIsmAdverbs
5
found
0
adverb
"carefully"
count
1
1
adverb
"completely"
count
1
2
adverb
"gently"
count
1
3
adverb
"quickly"
count
1
4
adverb
"tightly"
count
1
highlights
0
"carefully"
1
"completely"
2
"gently"
3
"quickly"
4
"tightly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.1931%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1844
totalAiIsms
9
found
0
word
"ethereal"
count
1
1
word
"lurched"
count
2
2
word
"glistening"
count
1
3
word
"uncanny"
count
1
4
word
"apprehension"
count
1
5
word
"steeled"
count
1
6
word
"weight"
count
1
7
word
"footsteps"
count
1
highlights
0
"ethereal"
1
"lurched"
2
"glistening"
3
"uncanny"
4
"apprehension"
5
"steeled"
6
"weight"
7
"footsteps"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
104
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
104
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tend to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
3
totalSentences
104
matches
0
"realizing that she"
1
"praying that palpitations"
2
"understands that she"
53.8460%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
26
mean
70.62
std
23.9
cv
0.338
sampleLengths
0
48
1
92
2
60
3
60
4
69
5
58
6
113
7
95
8
72
9
55
10
108
11
107
12
65
13
100
14
76
15
19
16
82
17
52
18
67
19
46
20
48
21
47
22
109
23
62
24
44
25
82
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
5
totalSentences
104
matches
0
"was paralyzed"
1
"was started"
2
"was spent"
3
"was murmured"
4
"was folded"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
0
totalVerbs
317
matches
(empty)
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1844
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.022234273318872018
lyAdverbCount
19
lyAdverbRatio
0.010303687635574838
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
104
echoCount
0
echoWords
(empty)
100.0000%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
104
mean
17.65
std
28.7
cv
1.626
sampleLengths
0
8
1
13
2
16
3
11
4
3
5
13
6
5
7
15
8
10
9
5
10
11
11
20
12
3
13
1
14
6
15
6
16
6
17
15
18
19
19
8
20
1
21
5
22
6
23
7
24
15
25
23
26
3
27
4
28
2
29
13
30
23
31
4
32
10
33
7
34
12
35
19
36
23
37
11
38
5
39
18
40
25
41
7
42
26
43
8
44
29
45
11
46
12
47
19
48
32
49
8
55.1282%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.36538461538461536
totalSentences
104
uniqueOpeners
38
100.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
0
fancyCount
0
fancyTags
(empty)
90.1795%