Run: 2026-02-19-01KHTQSE4PRAP62ZHBMYVTJT0R

Run Details

Duration:
16.4s
Cost:
$0.003624
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the cracked pavement as Harlow Quinn darted past a flickering lamppost, her boots slapping wet concrete. Her breath puffed steam in the chill night air, mouth half-open, teeth clenched in resolve. The suspect was close—too close. A sharp corner ahead, a sudden flash of movement beneath the green neon of The Raven’s Nest. A rough laugh echoed down the narrow alley. Quinn’s senses sharpened as her boots slid against the slick stones. She glimpsed her quarry—a shadow twisted under the Nest’s flickering sign, disappearing behind the weathered door. No hesitation. Quinn’s fingers clenched the worn leather watch strapped to her wrist. Eighteen years of chasing ghosts in this city had trained her well. Her partner’s ghost haunted her now—DS Morris, lost three years ago in a case that still made her blood run cold. The bar door slammed, sharp and sudden. Quinn shoved through, lungs burning. Inside, a dense haze of smoke and low murmur swallowed her whole. Old maps and black-and-white photographs loomed on the walls, faces staring down like silent witnesses to some ancient curse. “Seen anyone?” The barkeep, a broad-shouldered man with tired eyes, leaned in, lips barely moving over the din. Quinn shook her head, a barely perceptible twitch betraying her exhaustion. Her gaze snagged on the bookshelf near the back—too precise, too deliberate in a bar designed to look chaos-born. The books seemed out of place, their bindings too sharp, outlines too crisp. A half-step closer, and the faintest click echoed as a single tome was pulled. The shelf slid open like a trapdoor, revealing descending shadows. The underground. Her heartbeat thundered. The very air shifted as she stepped into the gloom—cooler, damp, the scent of earth and something metallic faint on the breeze. Broken tiles crunched beneath her boots as she edged forward, chest tight. That laugh again, softer now, taunting. A voice, dripping with challenge. “Detective Quinn.” The words slid from the dark like smoke. “You’re persistent, I’ll give you that.” She didn’t answer. Footsteps echoed ahead—quick, erratic. Her own pace matched to the rhythm. The underground world stretched vast, filled with shadows dancing under dim, flickering lights. The Veil Market, the marketplace of whispers and forbidden trades, tucked inside the bones of the city. An illegal realm, shifting every full moon. Tonight’s location: an abandoned Tube station beneath Camden. A treacherous place for a detective—especially one hunting a ghost. Her fingers grazed the inside of her coat pocket—a bone token, cold and carved with arcane symbols. A risk. A ticket deeper into danger. Two routes lay before her. The corridor ahead funnelled into a narrow passage packed tight with stalls crackling with low voices and flickering lanterns. Shadows bartered enchanted blades, vials glowing with strange liquids, whispered secrets weighing heavy as lead. The other was a rusted staircase leading into near-complete darkness. A shortcut, quicker—more treacherous. The suspect’s voice trailed from the far end, a hint of humour running underneath the breath. “Closing in, are we? Or lost in the shadows?” Quinn’s decision snapped into place like the cocking of a gun. She swiped the bone token from her pocket and let it fall into her palm. “Not lost,” she murmured, her voice steel beneath the market’s murmur. “Hunting.” She stepped forward, swallowed by the Night’s secret heart. Her coat caught the chill below; the scent of damp stone, of hidden things, crept under her skin. The edges of the market thrummed with something alive, something hungry. Figures passed, furtive and watchful. An old hag with eyes like coals whispered over a row of cracked jars. A slender man in a long coat eyed her, hands tucked within shadowed pockets. No welcome here. Only the price of trespass. The suspect’s laughter rolled beneath the cavern’s roof again: closer now. Quicker. Quinn’s pulse was a hammer driving rhythm into her ribs. Her gaze caught a flicker—out of place, a flash of movement near the entrance to a secret room hidden behind yet another bookshelf stall. Without thinking, she veered. The door was a trap. Books slid aside, hinges groaned. Darkness swallowed her there. Within, the musty smell of old paper and smoke. A cluster of figures turned, startled, faces fading in and out of candlelight. The suspect stood among them, a grin sharp as shattered glass. “You came,” the voice said, voice sweet and deadly. “Why do you run into shadows I’m sworn to hunt?” Quinn’s words cut the silence like a knife. The suspect’s smile widened, thin and knowing. “Because some shadows belong to us all. You can’t chase what you don’t understand.” A sudden shift—a heavy footstep, a muffled curse as one of the figures pulled a blade from beneath his coat. Quinn’s hand snapped to the leather-wrapped handle at her hip. Training took over—muscle memory from a thousand nights carved in steel. The walls closed in as chaos erupted. Voices shouted in the tight space, the sharp clinking of metal against metal. The suspect pushed past, slipping through the secret door as the room exploded into tension. Quinn lunged after, lung burning, lungs screaming, but the gap was too narrow. The door slammed shut with a resonant finality—a lock clicked. The tunnel beyond stretched dark and foreboding, the last flicker of green neon fading behind her. Silence fell heavy, broken only by the damp drip of water echoing in the air. She stood alone, breath heaving, senses straining to catch any hint of movement beyond the black. A risk taken. And now, the game had truly begun.
created_at"2026-02-19T10:40:33.95Z" 2/19/2026, 10:40:33 AM
model"openai/gpt-4.1-mini-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency667
moderation_latency(null)
generation_time16273
tokens_prompt4663
tokens_completion1509
native_tokens_prompt4133
native_tokens_completion1232
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0036244
router(null)
provider_responses
0
endpoint_id"872eccb7-9c85-45fc-974a-ff7c8e2407e6"
id"resp_053b1cd10cb43886016996e8a2044081979f3cbe4f6857ebe1"
is_byokfalse
latency108
model_permaslug"openai/gpt-4.1-mini-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497633-5KLObEqmSXFKWWV8e23u"
upstream_id"resp_053b1cd10cb43886016996e8a2044081979f3cbe4f6857ebe1"
total_cost0.0036244
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.556
leniency1
rawRatio0
effectiveRatio0
89.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount940
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"truly"
count1
highlights
0"very"
1"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount940
totalAiIsms22
found
0
word"chill"
count2
1
word"resolve"
count1
2
word"echoed"
count3
3
word"loomed"
count1
4
word"thundered"
count1
5
word"gloom"
count1
6
word"footsteps"
count1
7
word"dancing"
count1
8
word"treacherous"
count2
9
word"pulse"
count1
10
word"flicker"
count2
11
word"shattered"
count1
12
word"silence"
count2
13
word"tension"
count1
14
word"foreboding"
count1
15
word"echoing"
count1
highlights
0"chill"
1"resolve"
2"echoed"
3"loomed"
4"thundered"
5"gloom"
6"footsteps"
7"dancing"
8"treacherous"
9"pulse"
10"flicker"
11"shattered"
12"silence"
13"tension"
14"foreboding"
15"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences83
matches
0"d in resolve"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences83
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords919
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount871
uniqueNames10
maxNameDensity1.15
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn10
Raven1
Nest2
Morris1
Veil1
Market1
Tube1
Camden1
Night1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Morris"
5"Market"
6"Night"
places(empty)
globalScore0.926
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount919
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean25.53
std13.01
cv0.51
sampleLengths
055
135
246
343
418
543
626
737
811
916
1044
1125
1224
1339
1414
1525
1626
1712
1838
1941
2012
2134
224
2314
2433
259
2618
2721
2820
2921
3035
3123
3231
3316
343
357
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"was pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount1
flaggedSentences14
totalSentences87
ratio0.161
matches
0"The suspect was close—too close."
1"She glimpsed her quarry—a shadow twisted under the Nest’s flickering sign, disappearing behind the weathered door."
2"Her partner’s ghost haunted her now—DS Morris, lost three years ago in a case that still made her blood run cold."
3"Her gaze snagged on the bookshelf near the back—too precise, too deliberate in a bar designed to look chaos-born."
4"The very air shifted as she stepped into the gloom—cooler, damp, the scent of earth and something metallic faint on the breeze."
5"Footsteps echoed ahead—quick, erratic."
6"A treacherous place for a detective—especially one hunting a ghost."
7"Her fingers grazed the inside of her coat pocket—a bone token, cold and carved with arcane symbols."
8"A shortcut, quicker—more treacherous."
9"Her coat caught the chill below; the scent of damp stone, of hidden things, crept under her skin."
10"Her gaze caught a flicker—out of place, a flash of movement near the entrance to a secret room hidden behind yet another bookshelf stall."
11"A sudden shift—a heavy footstep, a muffled curse as one of the figures pulled a blade from beneath his coat."
12"Training took over—muscle memory from a thousand nights carved in steel."
13"The door slammed shut with a resonant finality—a lock clicked."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount892
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.02242152466367713
lyAdverbCount7
lyAdverbRatio0.007847533632286996
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean10.56
std5.46
cv0.517
sampleLengths
018
115
25
317
48
511
616
72
811
912
1021
117
125
1312
1419
1518
1611
1719
1813
1914
2010
212
223
2322
2412
256
265
2710
286
293
304
317
3213
3317
347
358
3610
3717
382
395
405
4119
4215
4310
444
4516
469
4711
4815
4911
63.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.41379310344827586
totalSentences87
uniqueOpeners36
42.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences79
matches
0"Only the price of trespass."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences79
matches
0"Her breath puffed steam in"
1"She glimpsed her quarry—a shadow"
2"Her partner’s ghost haunted her"
3"Her gaze snagged on the"
4"Her heartbeat thundered."
5"She didn’t answer."
6"Her own pace matched to"
7"Her fingers grazed the inside"
8"She swiped the bone token"
9"she murmured, her voice steel"
10"She stepped forward, swallowed by"
11"Her coat caught the chill"
12"Her gaze caught a flicker—out"
13"She stood alone, breath heaving,"
ratio0.177
29.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences79
matches
0"Her breath puffed steam in"
1"The suspect was close—too close."
2"A sharp corner ahead, a"
3"A rough laugh echoed down"
4"Quinn’s senses sharpened as her"
5"She glimpsed her quarry—a shadow"
6"Quinn’s fingers clenched the worn"
7"Her partner’s ghost haunted her"
8"The bar door slammed, sharp"
9"Quinn shoved through, lungs burning."
10"The barkeep, a broad-shouldered man"
11"Quinn shook her head, a"
12"Her gaze snagged on the"
13"The books seemed out of"
14"A half-step closer, and the"
15"The shelf slid open like"
16"Her heartbeat thundered."
17"The very air shifted as"
18"That laugh again, softer now,"
19"A voice, dripping with challenge."
ratio0.861
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount2
matches
0"she murmured, her voice steel beneath the market’s murmur"
1"the voice said, voice sweet and deadly"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
78.2206%