Run: 2026-02-19-01KHTQZGV7VVAF6SR9K21Y9PMZ

Run Details

Duration:
20.0s
Cost:
$0.001373
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain lashed the street as Detective Harlow Quinn sprinted, her boots splashing through puddles. Her quarry was in sight, a glint of gold from the cultured diamonds in his ears. She'd been trailing Tommy Herrera for two days now, and this was it - the break he'd give her the proof she needed to nail him. Tommy dashed around a corner. Quinn put on a burst of speed, her lungs burning. God, she'd miss this. One more case, the DI had said. But they were trying to push her out, even now. The mining accident that killed her old partner three years back...it stank. And it touched Tommy. She was sure of it. Quinn rounded the corner - and skidded to a halt. The street dead-ended at a sewer grate, old and rusted. Tommy was nowhere to be seen. Quinn cursed, catching her breath. Then she spotted it - the grate was ajar, water gushing through the gap. Damn it. She looked up and down the deserted street. A choice. She'd gotten this far, practically working off the books. She had no backup, no plan. And Tommy had gone underground. Literally, it seemed. More than her career was on the line here. Sucking in a breath of damp air, Quinn yanked open the grate. She shone her torch down the gaping black hole. Ancient brickwork spiraling down into stygian depths. All sorts of nasty things in there, no doubt. Magic underground made most sensible folk squeamish. Quinn steeled her nerves. Just footprints in slime leading God knows where. She hopped down, splashing into knee-deep muck. The pungent smell hit her immediately - waste and worse. Her torch beam bounced off slick walls. Ahead, a fire door blocked her path. Its rusted handle glinted in her light, a ray of color. She tried the handle - it creaked open easily, too easily. She needed to get her hands on Tommy. She could get that bastard on a half dozen charges. If she was still awake. Or on the force. Beyond the door, a tunnel stretched out, filthy and poorly lit. Some kind of conduit between two abandoned stations, the signs said. Tommy's footsteps gleamed wetly in the thin light. He couldn't have got far. Quinn slipped into the tunnel. As she moved deeper, the reverberation of dripping water intensified - almost like breathing, in and out. She wiped rain from her eyes, keeping her torch high. She really should have brought the Faye team in on this. Bright tendrils of graffiti greeted her next, bucking against the gloom. Tommy's footsteps shone wetly in the thin light. Something gave a wet clap! in the dark, like flesh on stone. She जहां press on despite the dread curling in her gut. Rounding a bend, Quinn found a chamber - and stopped dead. t's an underground market, 'her brain said. A mini society of stone. Magic vendors sold their wares; crystal sigils glowed in the grime. Tattered posters fluttered in the fetid breeze, touting arcane deals and thrills. Tommy was nowhere in sight, but she spotted two unusual figures haggling over a flesh-covered book. One was ancient, trailing gossamer, the other hunched and hairy, fangs dripping as it squinted. Neither showed signs of humanity. Quinn crept closer to a pet stall, slack-jawed gnorcs snuffling around rotting meat. Strange glyphs covered them, iridescent and shifting. Pointy recorders decorated their cells, air conditioning them with measured puffs. She jerked her head when the gnolls raised him. Tommy's figure wavered before her in the darkness, only semi-solid. "Bloody mas hur cocley!" he said loudly. "thee stranded neath nogh." Townies kept butchering the ancient tongue, but his contempt was clear. He arced Nell's arm like a loose-jointed doll into a alcove. "W blockers er, fetch flow!" Quinn lit out after him, wondering what "mas hur coley" meant and if Tommy had hocus. Luckily when glowers crawled she lost he to "t stripes ye nup with no do" yer nose. It was as if his hocus covered him, hiding him. She eavesdropped on kids prattling in pocket. "A hucked," said the twin with acne. "buys reputation, man." The floating one spilled from its throat-hold, gemming. "Fro wider sup riffles"? it said. "Win hour?" Quinn dodged the swarm of rats presaging its dismemberment, unsure if it was g والبيlerini or question. Tommy's hocus muddled the market's usual cacophony. Rounding a corner, she spotted Tommy again. He was haggling with a vendor, the stall piled with glowing switches and severed anguisseaux heads. "Widder fly upbovravy?" Tommy asked. "Sqreorsch is front droit." "ScarcRows is scant no more," the vendor said, a rave grigga male. "Twerpy llams is ontwined." Tommy popped his bones, cerulean sparks of power clearing his throat. "More whizzads, sila." He tossed the vendor a glinting bone token. The vendor caught it, studying. "No rip razes." "Ripster's nary affirmative," Tommy said. "Caper's a chop." The grigga spit on its hoof and handed over a fractal stone. "Two squonchstones, nine litres nonuple, and a runt's ashes for coney." Tommy juggled the offerings and swept them into a sack, grimacing. "Ol' warty never lets you go," he said. "Effin' rilster." "Be seeing ye," the grigga said. Tommy shouldered the satchel and disappeared into the market's maze of tunnels. Quinn breathed deep the soured air of this place, deciding. Tommy was gutting the depths for something big. But it was a fire door between her and prison. A career killer if she screwed this up. Could she pursue Tommy further into the market's depths? She had to. Quickly, she scouted the surrounding cavern for a way down. There - a ladder descended into an abyss of sound. Thrumming music - or something deeper still. Quinn climbed down into the dark, torch in hand. Let it be magic. She'd already gambled this much on instinct. If she was wrong, she'd have nowhere left to fall. "What's another dozen yards of quicksand, eh?" she muttered, descending into bass-heavy horns and yipping that echoed between her ears like familiar laughter. "I'm in this for the ride, just let it rain hard enough to cover my tracks."
created_at"2026-02-19T10:43:53.327Z" 2/19/2026, 10:43:53 AM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency980
moderation_latency(null)
generation_time19910
tokens_prompt4684
tokens_completion1552
native_tokens_prompt4319
native_tokens_completion1485
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00137278
router(null)
provider_responses
0
endpoint_id"94c3af54-1ed5-400c-affb-570e2935d725"
id"cmpl-ea85fa3b85024fdca413c84a35271009"
is_byokfalse
latency960
model_permaslug"thedrummer/rocinante-12b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771497833-gbvdHPRXfoXoXRXY2QMJ"
upstream_id"cmpl-ea85fa3b85024fdca413c84a35271009"
total_cost0.00137278
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"he said loudly [loudly]"
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0.1
effectiveRatio0.087
90.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1020
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"quickly"
count1
highlights
0"really"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1020
totalAiIsms16
found
0
word"glint"
count1
1
word"depths"
count3
2
word"steeled"
count1
3
word"footsteps"
count2
4
word"gloom"
count1
5
word"crystal"
count1
6
word"fluttered"
count1
7
word"measured"
count1
8
word"wavered"
count1
9
word"cacophony"
count1
10
word"glinting"
count1
11
word"echoed"
count1
12
word"familiar"
count1
highlights
0"glint"
1"depths"
2"steeled"
3"footsteps"
4"gloom"
5"crystal"
6"fluttered"
7"measured"
8"wavered"
9"cacophony"
10"glinting"
11"echoed"
12"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences106
filterMatches(empty)
hedgeMatches(empty)
97.60% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0.008
matches
0"Quinn dodged the swarm of rats presaging its dismemberment, unsure if it was g والبيlerini or question."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1021
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount911
uniqueNames9
maxNameDensity2.2
worstName"Tommy"
maxWindowNameDensity4.5
worstWindowName"Tommy"
discoveredNames
Detective1
Harlow1
Quinn13
Tommy20
Herrera1
God2
Faye1
Townies1
Nell1
persons
0"Harlow"
1"Quinn"
2"Tommy"
3"Herrera"
4"God"
5"Faye"
6"Townies"
7"Nell"
places(empty)
globalScore0.402
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount1
matches
0"It was as if his hocus covered him, hiding him"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1021
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences118
matches
0"get that bastard"
82.28% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean31.91
std13.97
cv0.438
sampleLengths
057
157
247
342
444
536
656
735
843
942
1046
1136
1231
1330
1427
1533
1627
1716
1824
1932
2016
2122
228
238
2423
2521
266
2712
2848
2927
3030
3139
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences106
matches(empty)
87.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs177
matches
0"were trying"
1"was haggling"
2"was gutting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount1
flaggedSentences10
totalSentences118
ratio0.085
matches
0"She'd been trailing Tommy Herrera for two days now, and this was it - the break he'd give her the proof she needed to nail him."
1"Quinn rounded the corner - and skidded to a halt."
2"Then she spotted it - the grate was ajar, water gushing through the gap."
3"The pungent smell hit her immediately - waste and worse."
4"She tried the handle - it creaked open easily, too easily."
5"As she moved deeper, the reverberation of dripping water intensified - almost like breathing, in and out."
6"Rounding a bend, Quinn found a chamber - and stopped dead."
7"Magic vendors sold their wares; crystal sigils glowed in the grime."
8"There - a ladder descended into an abyss of sound."
9"Thrumming music - or something deeper still."
97.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount530
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.04339622641509434
lyAdverbCount10
lyAdverbRatio0.018867924528301886
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean8.65
std4.25
cv0.491
sampleLengths
015
116
226
35
410
54
67
710
812
94
105
1110
1210
136
145
1514
162
178
182
199
206
215
223
239
2412
259
267
279
287
294
308
317
3210
337
347
3511
3611
378
3810
395
404
4111
4211
438
445
455
4617
4710
4811
4911
85.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5338983050847458
totalSentences118
uniqueOpeners63
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences100
matches
0"Then she spotted it -"
1"Literally, it seemed."
2"More than her career was"
3"All sorts of nasty things"
4"Just footprints in slime leading"
5"Luckily when glowers crawled she"
6"Quickly, she scouted the surrounding"
ratio0.07
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences100
matches
0"Her quarry was in sight,"
1"She'd been trailing Tommy Herrera"
2"She was sure of it."
3"She looked up and down"
4"She'd gotten this far, practically"
5"She had no backup, no"
6"She shone her torch down"
7"She hopped down, splashing into"
8"Her torch beam bounced off"
9"Its rusted handle glinted in"
10"She tried the handle -"
11"She needed to get her"
12"She could get that bastard"
13"He couldn't have got far."
14"She wiped rain from her"
15"She really should have brought"
16"She जहां press on despite"
17"She jerked her head when"
18"he said loudly"
19"He arced Nell's arm like"
ratio0.27
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences100
matches
0"The rain lashed the street"
1"Her quarry was in sight,"
2"She'd been trailing Tommy Herrera"
3"Tommy dashed around a corner."
4"Quinn put on a burst"
5"God, she'd miss this."
6"The mining accident that killed"
7"She was sure of it."
8"Quinn rounded the corner -"
9"The street dead-ended at a"
10"Tommy was nowhere to be"
11"Quinn cursed, catching her breath."
12"She looked up and down"
13"She'd gotten this far, practically"
14"She had no backup, no"
15"She shone her torch down"
16"Magic underground made most sensible"
17"Quinn steeled her nerves."
18"She hopped down, splashing into"
19"The pungent smell hit her"
ratio0.69
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences100
matches
0"If she was still awake."
1"If she was wrong, she'd"
ratio0.02
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"The mining accident that killed her old partner three years back...it stank."
1"It was as if his hocus covered him, hiding him."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences23
tagDensity0.304
leniency0.609
rawRatio0.143
effectiveRatio0.087
89.2647%