Run: 2026-02-19-01KHTRCBKAW6JHZ7AMY3CW0DE1

Run Details

Duration:
1m 1s
Cost:
$0.001618
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain drummed against the cobblestones, a relentless symphony that echoed through the narrow alleyways of Soho. Detective Harlow Quinn darted between the abandoned shops and shadowed doorways, her leather boots splashing through the puddled streets. She'd been on the chase for nearly an hour now, pursuing her suspect through the winding back alleys like a bloody fox among the hens. The warm glow from the streetlights painted the rainy night in an eerie orange haze, casting long shadows that seemed to dance and twist with each step. Quinn's breath came in short gasps, mingling with the cool evening air. She could feel the electric tingle of the supernatural in the rain-blackened pavement beneath her feet, the kind that only manifest during such strange and secret nights as this. Her quarry was up ahead, a swift-moving figure in a dark coat and a hat pulled low on its brow. It moved with supernatural speed and grace, pushing through the rain and the dark. But Quinn kept pace, fueled by a decade's worth of relentless training and determination that burned in her veins like liquid fire. She'd lost a partner to this clique three years ago in a case that went sideways under supernatural circumstances she still didn't fully understand. This time, she would close in and take the lead. She could see the glow of the alley opening up into the wider Forum Shaft, the abandoned Jubilee Line station since closed off to the public.осер Bonus As she rounded the last corner, Quinn spotted a bone-white token in the shallow water at the mouth of the station. She knelt down, reaching out to pluck it from the grime, and realized it was covered in strange symbols, flickering with a purposeful glow, radiating an ominous energy as she stared closely at it. A bone token, this was the key to the underground market, her sources had said. Decision time. Push through into the danger and unknown territory? The rain pounded against the ground, sizzling as it mixed with pulsing energy that lurked inside the waiting darkness of the shut-off tube station. Drawing a deep breath, Quinn tucked the bone token into her jacket and let her hooves sink into the wet, slippery stones of the old station. Her heart thudded with anticipation as she stepped forward into the dark, the concrete walls rising up around her, blocking out the streetlights and the steady beat of the rain. Ahead she saw the thing she had been chasing, now waiting just beyond the reach of the glow of her flashlight. In one hand it held the stone, and in the other, a knife. "No more running," Quinn called out, slowing to a stop. "My name's Detective Quinn. Metropolitan Police. Can I see your hands, please?" Suddenly a gritty voice from ominous darkness pierced through the rain-soaked air. "Easy there, Detective. That there clique is thick with supernatural nasty. Best behaved down here. Unless you looking for trouble." The voice murmured with the huskiness of hidden secrets. Quinn scanned the shadows, trying to pinpoint the source of the voice. She saw a figure lurking in the darkness, just outside the reach of her flashlight beam. Definitely male, from the timbre. Young, early thirties maybe, dark olive skin glistening with raindrops. "Well detective, look alive. Know which side of the bone token you want to end up on tonight? South-bound or north?" The figure emerged slowly to step into the flashlight's reach, revealing a wiry Spanish build, ropes of curly hair plastered to his skull, and a short but dangerous-looking knife clenched in his fist. Quinn hesitated, staring for a long moment before responding. Things were going sideways faster than she'd planned. But she was in too deep now to back out. The knife glinted ominously under the flashlight beam as the figure advanced, rain trickling down his face. "And why would you care which way I headed, huh?" She asked. The figure shrugged and flashed a quick grin. "I'm just a helpful sort. Chasing that magic sniffer halfway through the city. He's not the chatty sort. questionnaire too many questions that taste of metal." He tapped the side of his head. Quinn frowned, glancing back over her shoulder towards the clique waiting in the darkness beyond the near-offended, then back to her flashlight lit stranger. And what of his knife? "You know our laws down here. Bone token stays on the necrotic side of your skin. You want full nest access you buy from Jug-in." He gestured with his knife to a reinforced metal door nestled at the far back of the cavernous space. At a height that suggested its reach was trouble. "Name's Tomás." He tapped his chest, all the while eyeing the bone token gripped in the detective's palm. The one that promised a key to underground secrets lurking in the sleek slab of technology in her pocket, pulsing with eerie lights. "So tell me detective, tracking anyone?" He tilted his head, throw eyes darting rested up the bone token then back to her still polished in the light of his cheek. She'd followed her suspect this far. And she'd be damned if she was gonna let something as simple as a metal bone get in her way. All it meant was one more step into the darkness, one hand clutching that semi-bone token as she took measured steps deeper through this tub- turned-black market. Luckily along the way, she spotted a woman broom with a birdcage on her head put away a book of ventriloquist's dummies, immediately sensed a bartender mixing monster drinks, and saw many more shades of otherworldly vendors hawking their supernatural, darkly alluring wares. Past the doors of the strange vendors she glimpsed part of her chase, wrestling around on the floor with a half-nude sprite with a maniacal grin. Somehow the suspect had a hand still clutching a glowing bone rod. Snapping out of watching him, Quinn turned to continue her trek with Tomás guiding her, past the mystical market operators that flitted through the sizzling air like strangely delectable chimera going over ingredients. They moved deeper into the one-sided conversation with their Paulus Mechanical backup. It was clear everyone here knew each other, but something told Quinn that transparency wasn't a given here. As they journey deeper into the underground market place, Quinn starts to notice the sounds of the city growing fainter. The clattering of rain on the station's roof turns into a gentle patter. Her flashlight beam no longer illuminates the cobblestone walls, replaced by a eerie blue glow emanating from the bone token clutched in her palm. The scent of damp earth mingles with the lingering traces of spices, incense, and strange herbs. The rumble of the distant Underground lines turns into an almost subsonic hum, the heartbeat of the hidden city beneath the streets. As they rounded a bend in the tunnel, the scene opened up into a sprawling cavern. Hundreds of hulking figures bustled between stalls and barrows, their bodies twisted into a chaotic mix of animal and human, their faces contorted into expressions of rage, hunger, and something that made Quinn's blood run cold. Close up, she sees a kind of red-eyed scaly lizard demon behind the counter with his gnashing teeth surrounding a bookshop touting His Dark Materials 2. She passes by a specialty shop called Dreadgiver Susceptible Apothecaries that offers a revolving menu of dopamine-addicting narcotics and a display case of ancient jars containing diminutive, bodied alien creatures. But running parallel through this vast eerie cavern was the shimmer of an unending magic river. Its greenywarm shimmer was mesmerizing. But to her surprise, Tommy stopped them at the edge of the river and peered down into its hypnotic waters with reverence, as if in a deep trance. "So, Detective," Tomás said, breaking the silence as only the sound of that endless rushing river filled the air. "You're looking for someone who can get you answers." His tone changed to a rumbling, hushed whisper. Responding to that innermost grime in his voice, Quinn saw a flash out of the corner of her eye in the distance down an undulating shadow path. It looked like the kind of spooky flash that meant dark figures were moving around. Anticipating-fearing-that dark figures hiding in shadows beyond the perimeter of her current small stone circle. Her flashlight roughed-up her bootheel's grip to a halt as she shine it upon the center of the glowing token, its carved bone lines rooted deeply into the glinting surface, waiting like a ticking pulse of a silent alarm bell. megalith carved with an infinite variety of arcane symbols to indicate an underground maze: entrances and exits; passageways leading to buried catacombs, cells, chambers, and secret meeting rooms. Its meanings writhed fluidly within Quinn's mind, as if l Ludwig's old dreams. A laser projection fantasy. Part of this terrifying fantasy was that somewhere in the melange of underground catacombs and caricature secret society she would find her suspect, still intent on whatever sinister plot they were a part of. Maybe even find the supernatural artifact they were after, clues as to how many more would turn themselves into thralls for the dark figures that seemed to want to keep paranoia puppets pursuant to their own ends. Through shadows blanketing everything she could not see the full. Shadows of many shapes that wavered in the distance beyond the range of her flashlight beam, the only thing confirming this moment of paranoia puppetry is the flash of the light filtering through and the.”
created_at"2026-02-19T10:50:53.938Z" 2/19/2026, 10:50:53 AM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1094
moderation_latency(null)
generation_time60887
tokens_prompt4684
tokens_completion2434
native_tokens_prompt4319
native_tokens_completion2056
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00161831
router(null)
provider_responses
0
endpoint_id"94c3af54-1ed5-400c-affb-570e2935d725"
id"cmpl-62856ff61e9d49f8bc4fe6303270889c"
is_byokfalse
latency1047
model_permaslug"thedrummer/rocinante-12b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771498253-YQyyKWz3CAfRWwjiaMmo"
upstream_id"cmpl-62856ff61e9d49f8bc4fe6303270889c"
total_cost0.00161831
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"The figure emerged slowly [slowly]"
dialogueSentences12
tagDensity0.917
leniency1
rawRatio0.091
effectiveRatio0.091
93.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1611
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"slowly"
count1
highlights
0"suddenly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1611
totalAiIsms20
found
0
word"symphony"
count1
1
word"echoed"
count1
2
word"dance"
count1
3
word"could feel"
count1
4
word"electric"
count1
5
word"anticipation"
count1
6
word"scanned"
count1
7
word"glistening"
count1
8
word"measured"
count1
9
word"otherworldly"
count1
10
word"mechanical"
count1
11
word"hulking"
count1
12
word"chaotic"
count1
13
word"silence"
count1
14
word"whisper"
count1
15
word"anticipating"
count1
16
word"glinting"
count1
17
word"pulse"
count1
18
word"sinister"
count1
19
word"wavered"
count1
highlights
0"symphony"
1"echoed"
2"dance"
3"could feel"
4"electric"
5"anticipation"
6"scanned"
7"glistening"
8"measured"
9"otherworldly"
10"mechanical"
11"hulking"
12"chaotic"
13"silence"
14"whisper"
15"anticipating"
16"glinting"
17"pulse"
18"sinister"
19"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences77
matches
0"d with anticipation"
87.20% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences77
filterMatches(empty)
hedgeMatches
0"seemed to"
1"starts to"
94.61% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen56
ratio0.013
matches
0"She could see the glow of the alley opening up into the wider Forum Shaft, the abandoned Jubilee Line station since closed off to the public.осер Bonus As she rounded the last corn…"
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1593
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
98.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1456
uniqueNames22
maxNameDensity1.03
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Soho1
Harlow1
Quinn15
Forum1
Shaft1
Jubilee1
Line1
Bonus1
Suddenly1
Spanish1
Tomás2
Paulus1
Mechanical1
Underground1
Dark1
Materials1
Dreadgiver1
Susceptible1
Apothecaries1
Tommy1
Responding1
Ludwig1
persons
0"Harlow"
1"Quinn"
2"Spanish"
3"Tomás"
4"Tommy"
5"Ludwig"
places
0"Soho"
1"Underground"
2"Dark"
globalScore0.985
windowScore1
79.58% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount2
matches
0"shadows that seemed to dance and twist with each step"
1"looked like the kind of spooky flash that"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1593
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences78
matches
0"clutching that semi"
65.77% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean48.27
std18.35
cv0.38
sampleLengths
061
168
290
348
449
510
650
764
822
941
1043
1154
1244
1312
1441
1529
1694
1730
1853
1943
2038
2163
2257
2338
2452
2556
2649
2736
2842
2955
3045
3181
3235
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences77
matches
0"was covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs223
matches
0"were going"
1"were moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences78
ratio0.013
matches
0"megalith carved with an infinite variety of arcane symbols to indicate an underground maze: entrances and exits; passageways leading to buried catacombs, cells, chambers, and secret meeting rooms."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1472
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.029211956521739132
lyAdverbCount20
lyAdverbRatio0.01358695652173913
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean20.42
std10.93
cv0.535
sampleLengths
017
119
225
327
412
529
620
714
822
924
1010
1148
1234
1315
142
158
1624
1726
1830
1921
2013
2110
2212
2312
2429
2512
2616
275
2810
2954
309
318
3210
3317
3412
358
3633
3724
385
3944
409
4118
4223
4330
446
4520
4627
4743
4826
4912
93.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5769230769230769
totalSentences78
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences75
matches
0"Suddenly a gritty voice from"
1"Definitely male, from the timbre."
2"Luckily along the way, she"
3"Somehow the suspect had a"
4"Maybe even find the supernatural"
ratio0.067
97.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences75
matches
0"She'd been on the chase"
1"She could feel the electric"
2"Her quarry was up ahead,"
3"It moved with supernatural speed"
4"She'd lost a partner to"
5"She could see the glow"
6"She knelt down, reaching out"
7"Her heart thudded with anticipation"
8"She saw a figure lurking"
9"He tapped the side of"
10"He gestured with his knife"
11"He tapped his chest, all"
12"He tilted his head, throw"
13"She'd followed her suspect this"
14"They moved deeper into the"
15"It was clear everyone here"
16"Her flashlight beam no longer"
17"She passes by a specialty"
18"Its greenywarm shimmer was mesmerizing."
19"His tone changed to a"
ratio0.307
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences75
matches
0"The rain drummed against the"
1"Detective Harlow Quinn darted between"
2"She'd been on the chase"
3"The warm glow from the"
4"Quinn's breath came in short"
5"She could feel the electric"
6"Her quarry was up ahead,"
7"It moved with supernatural speed"
8"She'd lost a partner to"
9"This time, she would close"
10"She could see the glow"
11"She knelt down, reaching out"
12"A bone token, this was"
13"The rain pounded against the"
14"Her heart thudded with anticipation"
15"Quinn called out, slowing to"
16"The voice murmured with the"
17"Quinn scanned the shadows, trying"
18"She saw a figure lurking"
19"The figure emerged slowly to"
ratio0.653
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
25.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount9
matches
0"The rain drummed against the cobblestones, a relentless symphony that echoed through the narrow alleyways of Soho."
1"The warm glow from the streetlights painted the rainy night in an eerie orange haze, casting long shadows that seemed to dance and twist with each step."
2"She'd lost a partner to this clique three years ago in a case that went sideways under supernatural circumstances she still didn't fully understand."
3"The rain pounded against the ground, sizzling as it mixed with pulsing energy that lurked inside the waiting darkness of the shut-off tube station."
4"The one that promised a key to underground secrets lurking in the sleek slab of technology in her pocket, pulsing with eerie lights."
5"Snapping out of watching him, Quinn turned to continue her trek with Tomás guiding her, past the mystical market operators that flitted through the sizzling air…"
6"Hundreds of hulking figures bustled between stalls and barrows, their bodies twisted into a chaotic mix of animal and human, their faces contorted into expressi…"
7"She passes by a specialty shop called Dreadgiver Susceptible Apothecaries that offers a revolving menu of dopamine-addicting narcotics and a display case of anc…"
8"Its meanings writhed fluidly within Quinn's mind, as if l Ludwig's old dreams."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Quinn called out (call out)"
1"The voice murmured (murmur)"
2"thing confirming (confirm)"
dialogueSentences12
tagDensity0.417
leniency0.833
rawRatio0.6
effectiveRatio0.5
85.8088%